So just trying to get into all this, and a few questions about what is hardcoded behavior vs isn't have arisen.
1) are peace time fleet position behavior mod-able? ie, if border friction is high/war likely, AI will reposition ships to border worlds vs keeping them all on home world
1) is there a good resource to get a good understanding of what parts of priority target lists are mod-able vs what aren't?
-- a sub question/example: could you add in distance to the calculation, so that say anything further than 5 jumps away get far less priority?
3) do behaviors factor into targeting/war strategy for the AI? Like pacifists will focus on defense/be less aggressive; swarms will, well... swarm; militarists will behave another way etc
4) how much of the hardcoded behaviors can be worked around with events etc?
just trying to get a good handle on what can and can't be modded as far as target priority and ship movements/positioning vs what can't be, and can't find a good solid tutorial etc beyond finding a few stray comments that a lot of their behavior is hardcoded into the game. so any insights from folks who have tried this before would be great.
*editing to add in a 5th I really want to know: can the AI actually recognize chokepoints and to what extent
1) are peace time fleet position behavior mod-able? ie, if border friction is high/war likely, AI will reposition ships to border worlds vs keeping them all on home world
1) is there a good resource to get a good understanding of what parts of priority target lists are mod-able vs what aren't?
-- a sub question/example: could you add in distance to the calculation, so that say anything further than 5 jumps away get far less priority?
3) do behaviors factor into targeting/war strategy for the AI? Like pacifists will focus on defense/be less aggressive; swarms will, well... swarm; militarists will behave another way etc
4) how much of the hardcoded behaviors can be worked around with events etc?
just trying to get a good handle on what can and can't be modded as far as target priority and ship movements/positioning vs what can't be, and can't find a good solid tutorial etc beyond finding a few stray comments that a lot of their behavior is hardcoded into the game. so any insights from folks who have tried this before would be great.
*editing to add in a 5th I really want to know: can the AI actually recognize chokepoints and to what extent