• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Official Word: Once a game goes into Legacy, it usually stays there unless a third party publisher either picks up the rights or there is a huge demand for the game that generates enough attention to get the Devs back into the mix. These are unlikely edge cases, but not impossible.
Extremely disappointing, especially because the entire point of us supporting PDX games is that, sometimes, good games are released in a somewhat flawed state, but with a few years of development, it can and it will become a excellent game.

Imperator could have been such a case. And such a decision only makes me highly unlikely to ever pre-order a PDX game again.

Also, taking the whole of a year and three months to report this is an awful and frankly disrespectful policy towards us, the customers, even though it was predictable for a year already. Not taking shots at you, because you are only the messenger, but after a 10 year + consuming Paradox games, it does make me lose a lot of faith in this company.
 
  • 31
  • 2Like
Reactions:
Never pre-ordering any future PDX games ever. Probably wiser to purchase anything 6 months after release, just to make sure they can't throw us under the bus like this.

End of rant.
 
  • 18Like
  • 7
Reactions:
Official Word: Once a game goes into Legacy, it usually stays there unless a third party publisher either picks up the rights or there is a huge demand for the game that generates enough attention to get the Devs back into the mix. These are unlikely edge cases, but not impossible.
There WAS a huge demand. But PDX gave up development and let the players lose. Now you say the players are too few to save. It is too hypocritical, I would say.
 
  • 3Like
  • 3
  • 1Haha
  • 1
Reactions:
I mean, it's a hiatus without enddate.

It was never on hiatus. they closed development down permenatly last April, in fact that decision was made months before 2.0 came out. It's not on "hiatus without end date", it's dead, It has exprired, it has lost its will to live, it is an ex-game.

:)
 
  • 4
  • 2Like
Reactions:
There WAS a huge demand. But PDX gave up development and let the players lose. Now you say the players are too few to save. It is too hypocritical, I would say.

There wasn't a huge demand, the game flopped hard after good initial sales, there 500-600 concurrent playing the game last year, that's all. That's why the closed development down permentantly.

Here's why they closed the game down:

Current players: IR - 353 (and i'm one of those players right now)
Current players: EUIV - 14,105
 
  • 11
Reactions:
It was never on hiatus. they closed development down permenatly last April, in fact that decision was made months before 2.0 came out. It's not on "hiatus without end date", it's dead, It has exprired, it has lost its will to live, it is an ex-game.

:)
That's not what was said. I don't care what should be understood, if you stop a game you say so. And I just remind you that many had said the same thing and that they were told that paradox clearly said when a game was stopped (see my post to see the official statement).
 
  • 2Like
  • 1
Reactions:
There wasn't a huge demand, the game flopped hard after good initial sales, there 500-600 concurrent playing the game last year, that's all. That's why the closed development down permentantly.

Here's why they closed the game down:

Current players: IR - 353 (and i'm one of those players right now)
Current players: EUIV - 14,105
Whose fault is it ? The game is empty. You have 4 poor DLCs that don't add much. You can't even mod the game to make it more interesting with the 2090 tag limit (the game crashes if you go beyond that) and hard coded things that are untouchable.

Not to mention that if we hadn't yelled a bit you don't have 2.0 but just a DLC on the great wonders which is forgettable and very limited.

Once again you blame the players for the paradox. 2.0 should have been 1.0.
 
  • 6
  • 1Like
Reactions:
There wasn't a huge demand, the game flopped hard after good initial sales, there 500-600 concurrent playing the game last year, that's all. That's why the closed development down permentantly.

Here's why they closed the game down:

Current players: IR - 353 (and i'm one of those players right now)
Current players: EUIV - 14,105

There is more (or better there should be more) to companies than short term profit. Being in the stock market and having to show growth year after year does not help with this.
Do you actually believe that continuing development of EUIV and ceasing the development of IR will help PDX in the long run???
Sure it makes more money now but it's reputation is dragged to the dirt with each new EU DLC launching and receiving overwhelming negative reviews (they should have stopped development of that game years ago).
On the other hand they are creating an opening that a new developer could exploit getting a big share of the GSG in historical setting by creating a game set in antiquity (with virtually no competition).
 
  • 1Like
Reactions:
That's not how business works. If they thought it would hurt them long-term they would have continued dev.

Do you believe a board is going to invest time and resources to develop content for 500-600 people?

Businesses donlt care about reputation, especially not in this industry - you know why? because it is all forgotten about tommorow, storms blow over, new games are released fans get back on board...look at Blizzard...

As for EUIV, I agree they SHOULD have stopped dev years ago, it is dog**** now, but this totally proves my point, they don't care about the quality of the game, they care about money to be made from a huge player-base. If EUIV had 500 players they would be no more DLC.

They don't care about comptetion that doesn't exist.

It seems we agree in some points.
However I do feel that disregarding your player base and prioritising short term profit against longterm gains will come back to haunt you in the long run. Also Blizzard's player base is really different than the PDX one in regards to demographics, preferences, expectations etc.
Regarding PDX board they are just people like you and me and more often than not pressured to making gains for the current fiscal year. A lot of them might not even be around to face the consequences by the time they receive the negative impact.
I just belive that even if your customer is a source of income and not your friend by the end of the day you need to treat him right. As for not having a competitor I can only say that pride goes always before fall.
Only time will tell who is right. I just wish for us gamers to receive more good GSG in the future (hopefully one of them will be set in antiquity).
 
  • 2
Reactions:
1656428889873.png
 
  • 2
Reactions:
Everyone just relax. The game is dead, which sucks, let’s all move on. There will always be more games. Who wins from a bunch of people arguing on a forum?

“The ‘new GSG’ is dead.”
“Long live the ‘new GSG.”
 
  • 4
  • 3Like
  • 2
Reactions:
Everyone just relax. The game is dead, which sucks, let’s all move on. There will always be more games. Who wins from a bunch of people arguing on a forum?

“The ‘new GSG’ is dead.”
“Long live the ‘new GSG.”
And once again we would have to accept that the video game studios openly make fun of us without ever replying. How long will you accept it? When they will sell you overpriced ephemeral games where each level will require you to drop some money or before?
 
  • 6
  • 5
  • 1Like
Reactions:
And once again we would have to accept that the video game studios openly make fun of us without ever replying. How long will you accept it? When they will sell you overpriced ephemeral games where each level will require you to drop some money or before?
No. If you don’t like it, don’t buy it. Simple as that. Stop giving money, then they’ll take notice. And, if they don’t take notice, then you haven’t wasted your money and feel less angry. However, we can agree to disagree. Have a good one my friend
 
  • 5
Reactions:
If PDX are abandoning the game-as-a-service model, in which we can regularly pay full prices to ensure a game keeps improving, then that makes my decisions a lot easier. Treat them like pre-internet games with no active development and where bugs don't get fixed.

Might buy a game at the end of its life cycle, on sale, if it has turned out OK. However, there's no incentive to be involved in the years of development it takes to reach that point.
 
  • 4
  • 1Like
Reactions: