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No. If you don’t like it, don’t buy it. Simple as that. Stop giving money, then they’ll take notice. And, if they don’t take notice, then you haven’t wasted your money and feel less angry. However, we can agree to disagree. Have a good one my friend
That sums it up nicely for those feeling who feel its right to take these consequence - which is fine, but IMO not necessarily the only resonable way of acting.

I feel sad and bitter about IR going not being developed anymore - but I can't complain about my "investion" in terms of fun "fun per buck" I got. Boy, I have sunk money into much worse games...or just sometimes into one I never really go into or found enough time to play them properly. IR has already yielded more than 1000h played hours for me - and even if I count out idle times or less pleasent parts of the experience, that is still a great thing (and continues being because of Invictus and Dementive's additions to it).

So I see no reason to feel "betrayed" or to strictly turn my back on other Paradox content...provided of course it fits my taste and appears to be in a shape that I will likely like. My decision is done strictly on a per-game-base...I enjoy CK3 and HoI4 I already have with all of their DLC (and the latter looks in my view into a great future with Arheo having it in his magic hands - I almost feel how IR's spirit is affecting it :) ) and Vic3 will likely get my attention. EU4 is on the other hand unlikely to make it ever into my library (my subjective perception from outside is that this game has a problem with too much quantity causing a lack of quality) as well as Stellaris (somehow just not appealing to me; for 4X or GSG in space I prefer TBS style)...so what Paradox will not achieve with stopping IR development is that my money intended to be spend for further IR content is redirected in those projects.
 
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No. If you don’t like it, don’t buy it. Simple as that. Stop giving money, then they’ll take notice. And, if they don’t take notice, then you haven’t wasted your money and feel less angry. However, we can agree to disagree. Have a good one my friend
I don't think you understood what I meant. But hey, it doesn't matter.
 
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"Better an end in horror than a horror without end."

But we still have solid mods for Imperator to play so I'm not overly distraught even if dissappointed.
 
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If PDX are abandoning the game-as-a-service model, in which we can regularly pay full prices to ensure a game keeps improving, then that makes my decisions a lot easier. Treat them like pre-internet games with no active development and where bugs don't get fixed.

Might buy a game at the end of its life cycle, on sale, if it has turned out OK. However, there's no incentive to be involved in the years of development it takes to reach that point.

This is the time to buy games. Cheap, bug free, complete, and the community will have loads of feature complete overhauls and QOL mods ready to go.

I stopped paying to develop games a while ago.
 
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Disappointing to hear this but based on the player count I'm not really surprised. The frustrating part for me is that if the game hadn't been released in such pathetic state (had all the depth of a mobile phone game) it very well may have retained enough of a player base to justify further dev time.

I'm still thankful that they didn't just abandon it a year after launch as its now a very fine game and one of my most played ever but yeah, bit sad that there wont be any more content for it!
 
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unless a third party publisher either picks up the rights
Yes of course, why didn't you say that before?!? Do you think interested people will guess that you are interested in selling the IR rights if someone wants to take the project forward?
With IR I think this is the third or fourth game killed by PDX...
I sincerely hope that lightning strikes Vic3.
 
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Yes of course, why didn't you say that before?!? Do you think interested people will guess that you are interested in selling the IR rights if someone wants to take the project forward?
With IR I think this is the third or fourth game killed by PDX...
I sincerely hope that lightning strikes Vic3.

Now hold on, nobody has said that Paradox is looking to sell off the rights to IR. Pariah (what a name given the circumstances XD) merely stated that, in the general case of legacy games as opposed to the particular case of IR, development typically only resumes in specific cases which include a third party picking up the right.
 
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Now hold on, nobody has said that Paradox is looking to sell off the rights to IR. Pariah (what a name given the circumstances XD) merely stated that, in the general case of legacy games as opposed to the particular case of IR, development typically only resumes in specific cases which include a third party picking up the right.
And what do you think that means? Nobody is just going to give the rights to some third party who wants to continue the project, and it's more than obvious what that means.
A hypothetical example: let's say I get a team together and say to Paradox, "Hey, we want to continue your work you left out..." Do you really think PDX would allow that for free?
 
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And what do you think that means? Nobody is just going to give the rights to some third party who wants to continue the project, and it's more than obvious what that means.
A hypothetical example: let's say I get a team together and say to Paradox, "Hey, we want to continue your work you left out..." Do you really think PDX would allow that for free?

That's not at all what I'm saying. I'm saying that Pariah didn't indicate that Paradox was searching for a buyer for the IR property, they were merely stating that legacy games in general usually only resume development in specific cases, of which one of the examples given was a third party buying the rights. All their statement implies is that IR is a legacy games, nothing else.
 
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That's not at all what I'm saying. I'm saying that Pariah didn't indicate that Paradox was searching for a buyer for the IR property, they were merely stating that legacy games in general usually only resume development in specific cases, of which one of the examples given was a third party buying the rights. All their statement implies is that IR is a legacy games, nothing else.

I get what you are saying, obviously that other dude doesn't lol
 
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Disappointing to hear this but based on the player count I'm not really surprised. The frustrating part for me is that if the game hadn't been released in such pathetic state (had all the depth of a mobile phone game) it very well may have retained enough of a player base to justify further dev time.

I'm still thankful that they didn't just abandon it a year after launch as its now a very fine game and one of my most played ever but yeah, bit sad that there wont be any more content for it!
If they had abandoned him when he left it would have shown that it was their fault, whereas by abandoning him now they can say that it is the fault of the players, when it is still their fault. In 2 years the game hasn't changed that much. We only had mission DLCs, no new game mechanics or new modding possibilities.
 
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In 2 years the game hasn't changed that much. We only had mission DLCs, no new game mechanics or new modding possibilities.
I guess this depends on subjective view - what exactly defines a new mechanic? Mana points were removed, food was added, loyalty reworked, trade overhauled, religion and culture exapnded and finally we got the levies system and wonders. Not to say that bigger changes wouldn't have been possible (and especially the wonders now look to me like an addition, which is nice, but which development ressources could have been used elsewhere to more benefit for IR) or that 2.0.3 looks complete, but I don't think "no new game mechanics added" describes the two years between release and development stop correctly.
 
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I guess this depends on subjective view - what exactly defines a new mechanic? Mana points were removed, food was added, loyalty reworked, trade overhauled, religion and culture exapnded and finally we got the levies system and wonders. Not to say that bigger changes wouldn't have been possible (and especially the wonders now look to me like an addition, which is nice, but which development ressources could have been used elsewhere to more benefit for IR) or that 2.0.3 looks complete, but I don't think "no new game mechanics added" describes the two years between release and development stop correctly.
So, yes seen like that yes we had work on several aspects of the game. When I talk about new mechanics, it's more about having different gameplay for certain regions. Whether I play the Gallic tribes or the tribes from the depths of India, there is no difference. I would also like that the characters have a way of life style DLC from CK2. I don't know if you see what I mean?
 
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So, yes seen like that yes we had work on several aspects of the game. When I talk about new mechanics, it's more about having different gameplay for certain regions. Whether I play the Gallic tribes or the tribes from the depths of India, there is no difference. I would also like that the characters have a way of life style DLC from CK2. I don't know if you see what I mean?

So actually what you mean is the game wasn't developed to suit your specific requirements, despite the fact that the game @ 2.0 was almost unrecognisable from what it was on launch.
 
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So actually what you mean is the game wasn't developed to suit your specific requirements, despite the fact that the game @ 2.0 was almost unrecognisable from what it was on launch.
Yes 2.0 did a good job, but if you don't understand what I meant just watch CK2, EUIV, HOIIV. In all these games the different parts of the world had DLCs with their own mechanics and all of them had big DLCs with new mechanics. Only imperator had none of that. But at the same time the game was so late when it was released and with only 2 years of development, they were not going to work miracles.
 
Yes 2.0 did a good job, but if you don't understand what I meant just watch CK2, EUIV, HOIIV. In all these games the different parts of the world had DLCs with their own mechanics and all of them had big DLCs with new mechanics. Only imperator had none of that. But at the same time the game was so late when it was released and with only 2 years of development, they were not going to work miracles.

That's because the games were popular and people would buy the DLC.
 
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Yes 2.0 did a good job, but if you don't understand what I meant just watch CK2, EUIV, HOIIV. In all these games the different parts of the world had DLCs with their own mechanics and all of them had big DLCs with new mechanics.
yes those games are far more than 2 years in development and they had a good start what it makes harder for pdx to stop the development there