• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
The 54 enemy missiles close in...

RFTS_057.jpg


RFTS_058.jpg


... and our massed Point Defense shoots them all down! Every one of them!
 
I notice a bit of contribution from the secondary defenses aboard the BCs. Maybe a bit of validation for that particular design decision?
 
I notice a bit of contribution from the secondary defenses aboard the BCs. Maybe a bit of validation for that particular design decision?
Yes, it certainly didn't hurt to give each of them a Gauss turret. Especially since there was ample room for it in the 20,000-ton design limit.
 
  • 1Like
Reactions:
I thought we'd try getting up close and personal with the Battlecruisers. We've done plenty of Fighter-based missile strikes with other forum games.
I remember the last time still vividly ;)

Nice to see a different style.
 
I remember the last time still vividly ;)

Nice to see a different style.
Did you want a Battlecruiser? We still have dozens of unclaimed ships.

... although so far the Point Defense ships (Light Cruisers) are the heros of the battle.
 
On the bridge of the Attitude-class Battlecruiser ESN Mildly Annoyed, Captain Iche Bins orders the squadron to close with the enemy.

RFTS_059.jpg
 
We are now 10 million km from the enemy and closing. The enemy fleet continues to guard the planet rather than attacking or fleeing. Presumably it was the six enemy Buxton-class 979-ton FACs that fired those six 9-missile spreads at us, and they are now reloading from a stockpile on that planet. That would explain why the fleet is sticking to the planet instead of either advancing or retreating.

RFTS_060.jpg


We need to get within 120,000 km to bring them into gun range, and about half that distance before our shots will really start to hurt. The closer we get, the more damage we'll do.
 
RFTS_061.jpg


V577 B-1 is the planet that the enemy fleet is guarding.

That EM contact would either be the Jerx' base, or a ground unit guarding the missile stockpile.

Now 7 million km from the enemy.
 
Less than two million km from the enemy, we start encountering large swarms of size-1 missiles moving at 72,000+ kps... a substantial fraction of the speed of light.

RFTS_062.jpg


We'll just plow through his PD screen and hammer him with our guns. I hope.
 
We plowed through that first wave of PD missiles without taking a single hit. Even when travelling at 72,200 kps the enemy missiles have poor odds of getting past our 432 shots-per-5-second-impulse (!) from our fleet's Gauss PD turrets. It would take considerably more than 51-missile salvos to consistently overload our PD screen.

EDIT:

RFTS_063.jpg


That's pretty impressive shooting (21% to 26% accuracy) considering that the targets are moving at 24% of light speed.

EDIT:

We've plowed through the first five waves of PD missiles (total : 255 missiles) without any of them leaking through our own PD screen. So that's one aspect of our fleet that seems to work as designed, anyway. We still have to see whether our guns can match the enemy's range and damage.
 
We've entered "theoretical gun range" of the enemy fleet... 1.5 million km, which is the furthest a Laser pulse can move in a single 5-second impulse. Given our primitive Laser and Fire Control technology, we'll need to get MUCH closer than that (about 60,000 km) before we can expect to do any damage.
 
@Avernite : Are you sure you want a Fighter? We're trying Gunships for this battle. You could have a Battlecruiser like Iche Bins, or one of these Escort Cruisers that's blasting down wave after wave of enemy missiles...
 
We're getting close enough (less than 1 million km, now) to see exactly who is launching those salvoes of size-1 PD missiles. The enemy Assiniboine class has 51 size-1 missile tubes and 11 Fire Controls.

RFTS_064.jpg
 
Now we're close enough that we can actually watch the missiles being launched at us... we pick them up on RADAR as soon as they've cleared the launcher.

Less than half a million km to go until we reach effective firing range.
 
As we cross a range of 290,000 km (roughly one light-second) from the enemy, three of his ships open fire with HUGE freaking Lasers.

RFTS_065.jpg


Wow, does he ever outrange us. And outgun us... our Lasers do 6 damage maximum, his do 16. We are still about 170,000 km outside our maximum (and very inaccurate) extreme range, so we'll have to run the gauntlet.

At our closing speed of 6,000 kps, that's 30 seconds - six impulses - of un-answered fire, to reach our extreme range. And maybe another three or four impulses before we reach a really effective engagement range.

Sounds perfectly do-able.

Shall we rush him?
 
As we close to 170,000 km the enemy Lasers score their first hits on ESN Furious. Three hits gouge deep channels in the ship's armor, but there is no penetration.

RFTS_066.jpg
 
In a poetic turn of events, the battered ESN Furious is the first ship to bring her guns into action, and she scores with every shot... six hits out of six long-range shots!

RFTS_067.jpg


At this extreme range we can only sandpaper the enemy ship's armor away... but we are still charging forward at full speed.