Now 80,000 km from the enemy. At this range our Lasers are still almost ineffective, but we are only a few seconds away from reaching effective firing range.

Escort cruiser it is!@Avernite : Are you sure you want a Fighter? We're trying Gunships for this battle. You could have a Battlecruiser like Iche Bins, or one of these Escort Cruisers that's blasting down wave after wave of enemy missiles...
Just a flesh wound!The last of those Big-Laser brutes is down, but the ESN Hostile has seen better days.
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Given that we've closed to under 60k km, the smart thing to do is move into orbit and see if we spot anything on res-1 actives. If not, there's no ground forces and we can just drop a random transport there to collect the loot when we have a chance. Ground forces always have an active sensor signature.As for the last hostile contact... the TH 60 EM 50 "whatever-it-is" on the planet's surface... since we have no military drop-ships built yet, and have no way of knowing whether they could crack a loaded civilian transport, the most straightforward solution would be to just obliterate them with orbital bombardment.
OK, I'll orbit with the Battlecruiser force, and hang back outside gun range with the Carriers.Given that we've closed to under 60k km, the smart thing to do is move into orbit and see if we spot anything on res-1 actives. If not, there's no ground forces and we can just drop a random transport there to collect the loot when we have a chance. Ground forces always have an active sensor signature.
The carriers added a certain degree of class and dignity to what would otherwise have been a vulgar brawl.So, how about an after-battle analysis of what went right and what went wrong?
They weren't used at all on this mission, agreed.The carriers added a certain degree of class and dignity to what would otherwise have been a vulgar brawl.
Or bringing them along was a complete waste of fuel. Opinions may differ on this.
I am submitting as many grant proposals as humanly possible, and then some, to address this most pressing need of our time.It's clear that we are at least three levels of Laser techs behind the Jerx.
The biggest impact on the carrier role is always whether or not we can generate a sufficient strike volley from the fighters, and of course what this means varies by what kind of fighters we use. In the case of missile bombers the question is as always whether we can break through the enemy AMM+PD window to actually hit and destroy a ship. If yes, then the carriers are a useful complement to our beam forces by enabling us to eliminate the most threatening enemy squadron before closing with the rest of their battle fleet, usually this will mean their wing of beam cruisers or AMM spammers. If not, then the carriers are useful only for adding dignity to a vulgar brawl.Next time we won't have anything to prove, so we will be able to use the Carriers. Speaking of which... does the Carriers' role change in a Gunship-dominated Navy?