• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I don't know if this is main game bug or a Hyades Rim bug but I am finding quite a few missions with the same Employer and Target.


1643843790876.png
 
Hi Hobbs

I have completed all the FP's that are listed in Blue on page 19 of this thread, then completed the one at SLSC 20119.

No new FP's are appearing. Is there some criteria that has to be achieved before more FP's appear, e.g. Marian Hegemony must be greater than 20.
 
Hi Hobbs

I have completed all the FP's that are listed in Blue on page 19 of this thread, then completed the one at SLSC 20119.

No new FP's are appearing. Is there some criteria that has to be achieved before more FP's appear, e.g. Marian Hegemony must be greater than 20.
I need to write new ones :)
 
  • 1Haha
  • 1Like
Reactions:
Version 7.4.0 released at Nexusmods!

Change log:
* Fixed: bug with the sequence between Exodus and Exodus II consecutive contracts;
* Fixed: wrong shops in Canopian space;
* Fixed: contract typos in Tales of 1001 BattleMechs and Putting Out A Fire;
* Fixed: factions having contracts against themselves;
* Fixed: rewrote several descriptions for the -P/Q/I variants;
* Fixed: correct definitions for the Wolverine WVR-TP;
* Fixed: downgraded the Hover Tanks laser weapons to regular versions;
* Fixed: dialogue and objectives text in A Close Friend Matter contract;
* Fixed: salvage from the God Mecha FP is now zero;
* Changed: ECM 'Mechs appearance reduced;
* Added: The choices on Letter of Marque events are clearly marked as either [Continue Story]/[Pause Story] to make the choice consequences clearer;
* Added: Precentor Cattus and Professor Bambo conversation and cast images;

Next version will include a new short FP (Evil Eye) added to part 2 to replace the issue with IE reputation requirement (too many players not paying attention to Darius) and to flesh out more Kamea and the IE plotline during part 2 of the story. Also, the contract tonnage requirements are also being updated to take into account the feedback received over them.
 
  • 2Like
Reactions:
Next version will include a new short FP (Evil Eye) added to part 2 to replace the issue with IE reputation requirement (too many players not paying attention to Darius) and to flesh out more Kamea and the IE plotline during part 2 of the story.
Yaayyyy! That IE reputation requirement was a frequent roadblock for players.
 
New version (7.4.1) uploaded to Nexusmods!

Change Log:
* Added: Evil Eye flashpoint/story mission;
* Added: additional conversation to Exodus FP;
* Added: several notifications to remind about consecutive deployments and additional player reminders;
* Added: more star systems to fix stuck star map at end of Exodus flashpoint;
* Removed: reputation requirement for IE flashpoints to spawn;
* Fixed: bug with Exodus II contract not starting;
* Fixed: typos and bugs with several contracts;
* Changed: tonnage restrictions removed from all contracts, including FPs - required for a later version or option with the limits;
 
  • 2Like
Reactions:
Hey all, 7.5.0 has been released meanwhile with a new Campaign Flashpoint (Evil Eye).

And important news: I've decided to focus in writing the end of the story (part 3) and the seven final campaign flashpoints, which will focus on the Aurigan Restoration campaign. I've skipped completing the still unfinished part 2 flashpoints until the main story is finished since they deal with secondary story arcs and they are be quite challenging to write.

This should be the final set of campaign flashpoints for the new story, for a total of new 32 FPs:

Part 1 (finished)
You On The Run
Exodus
Evil Eye
The Periphery Is A Harsh Mistress
The Mad Cat Who Walks Through Walls
Here Might Be Dragons
Jinxed
It Came From The Rim
Death's Mask
God Mecha
Amaris Legacy
Tales of 1001 BattleMechs
The Man Comes Around
Danse Macabre


Part 2 (almost finished)
Putting Out A Fire
A Country Too Far
Petty Tyrants and Bandit Kingdoms
Kiss Them For Me
Paradise City

Flesh For Fantasy
The Magistrate
Heads Will Roll
Backdoor Man
Dark Forest

Horse Latitudes
Dark Horse



Part 3 (WIP)
Question of Faith
Arano Restoration
Dreams of Nagayan Valley
The Eyes Of Truth
Barbarians at the Gates
Unnatural Selection
Redoubt
 
Last edited:
  • 3Like
Reactions:
Version 8.0.0 released at Nexusmods!

CAB integration has been added (optional)!

20220715024723_1.jpg


In addition to the Hyades Rim main release, you need to download and install separately both the CAB (a lighter CAB version containing only the 3025 models will be released) AND the Hyades RIm CAB 3025 add on (see Nexusmods page for the link or DM me, since I can't post it here).

List of new 2750 and 3025 eras 'Mechs:

* Charger

* Clint

* Crusader

* Dervish

* Falcon

* Firebee

* Firefly

* Marauder II

* Mongoose

* Nightstar

* Ostroc

* Ostsol

* Ostwar

* Stinger

* Talos

* Thug

* Toro

* Valkyrie

* Wasp

* Wolfhound


To be added in the future:

*Bombardier

*Chameleon

*Champion

*Crockett

*Devastator

*Emperor

*Gladiator

*Guillotine

*Hermes

*Hermes II

*Hoplite

*Hussar

*Icarus II

*Lancelot

*Linesman

*Longbow

*Lynx

*Mackie

*Merlin

*Night Hawk

*Nightstar

*Ostscout

*Sentinel

*Shootist

*Starslayer

*Swordsman

*Talon

*Thorn

*Thunder Hawk

*Whitworth

*Wyvern
 
  • 3Like
Reactions:
Untitled820.png


A new version (8.2.2) has been released at Nexusmods with four new flashpoints added since my last post: A Country Too Far, Paradise City, Kiss Them For Me and Dark Horse.

The current count is 21 campaign FPs finished, 11 remaining to complete for the new story.
 
  • 3Like
Reactions:
more FPs.png


And new 8.5.0 version released with three more Flashpoints complete.

Current count is 24 campaign FPs finished, 8 remaining to complete for the new story.
 
  • 3Like
Reactions:
Appreciate the progress report since you have updates on Nexus frequently.
 
After two years of mod development... the Argo finally enters the new story!

Version 8.7.0 has been released at Nexusmods, with three new flashpoints completed: Comanche Moon, Question Of Faith and Speak Of The Devil.

This is the new story so far, with 27 flashpoints complete out of a planned 35.

HYR All FPs 26.jpg

Story So Far.jpg
 
  • 3Like
  • 3Love
Reactions:
Hi

I completed Danse Macabre and moved onto the Trail of Champions at Cluffs Stand. After completing Cluffs Stand, I checked available contracts and found that Danse Macabre was still listed as an available contract.

As you can see from the Star Map, the Danse Macabre flashpoint has disapeared.

The only thing I did different was when I went to defend the refinery, in my first move, I sent my ECM mech to wrong place, so I used the "Restart Mission" option, then completed the mission as normal. All the correct screens were displayed at the end of the mission.

Star Map.png


Danse Macabre.png
 
An update.

I tried going back to a previous save a few days before Danse Macabre started and repeated the flashpoint , but the same thing happens, the contract is not removed from the contracts list.

I have repeated the contract 3 times with same result.
 
An update.

I tried going back to a previous save a few days before Danse Macabre started and repeated the flashpoint , but the same thing happens, the contract is not removed from the contracts list.

I have repeated the contract 3 times with same result.
What Hyades Rim version are you running?

I'm assuming you must be running 8.5.0 or previous because the flashpoint contracts are now displayed using the green Heavy Metal campaign style.

I've also uploaded a fix to Danse Macabre on the latest version 8.8.2
 
What Hyades Rim version are you running?

I'm assuming you must be running 8.5.0 or previous because the flashpoint contracts are now displayed using the green Heavy Metal campaign style.

I've also uploaded a fix to Danse Macabre on the latest version 8.8.2

I am running 8.7.1

Just downloaded it about 2 weeks ago. Didn't think about looking for a new version.

I will download the latest version.


Edit:

Just downloaded 8.8.2 and that solved the problem. Thanks.

One thing, when I checked to see what mods were installed, it says 8.8.1 is installed but the dowloaded zip file is definately 8.8.2
 
Last edited:
You definitely have to check frequently as @Hobbes__ pumps out content better than HBS ever dreamed of doing.
;)
 
  • 2
Reactions:
One thing, when I checked to see what mods were installed, it says 8.8.1 is installed but the dowloaded zip file is definately 8.8.2
Thanks for the heads-up. Fixed!
 
  • 1Like
Reactions: