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South America as a whole

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It appears that - apart from the changes done to some States a few months ago - most parts of the continent have remained largely unchanged from Victoria 2, and while I must acknowledge that the developers have done a better job, it still is not enough to accurately portray the region as it was in 1836.

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For comparison: This is a rough sketch map I made several months ago; notice how most of the Amazon and other regions like the Araucania and the Atacama are uncolonized
This is currently not in the game, and is something the developers may not be aware of.
The second largest difference you may notice in this map is the Argentine Confederation: While in V3 Argentina is a unified, national polity, in real life this was not the case
There was a lack of a national government at the time, and every province operated independently; they developed their own economies, they created their own constitutions, and they established their own diplomatic relations (until 1835 at least), so I hope they address this big issue.

Another issue I seem to notice is the inaccuracy of territorial disputes and claims.
Disputed regions like the Amazon, the Puna de Atacama, Western Ecuador, Tarija, Guajira, and Acre don't include all the historically disputed territories (and some disputes just don't exist, like Western Ecuador and the Puna). Disputes often included resource-rich areas, and were also often sources of nationalism, so not having them be properly represented wouldn't just be historically inaccurate, it would also affect gameplay in this region.

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As a last detail, I also have problems with how cultures are divided, they also seem to have copied and pasted the cultural makeup of South America from Victoria 2, despite it being very inaccurate and nonsensical:
  • Paraguay has the same culture as Argentina, despite the former being really different from the latter.
  • Chile has the same culture has Peru and Bolivia, same case as above.
  • Ecuador, Colombia, and Venezuela are treated as having the same culture, when in reality, you had culturally independent regions like the Paisa, Venezuela being largely influenced by the Caribbean, and Ecuador being a cultural melting pot between Peruvian Andeans and Colombian Andeans.
  • Brazil was a lot more culturally diverse than it is currently in the game. As an example, Brazilians from the Amazon were strongly influenced by the Amazonian tribes, while Brazilians from Southern Brazil had a lot more European influences.
  • There are also some other culturally independent regions like Chiloe and Pasto, but those are minor details, and I'm fine with them not being in the game for now.

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I could go on an endless rant about everything that is wrong with South America, but I'm reserving that for a special occasion.
Don't forguet the fact that Argentine Mesopotamia does not exist has an actual province in game
 
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Oldenburg.png


Confusing Osnabrück with Oldenburg got to be a new low.
 
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Here's a few Finnish gripes with the map, some more important, some less:

Petsamo (first map), a part of Finland 1920-44, is not a thing. In-game it exists only as an inseparable province of a larger state that cannot be detached and transferred to Finland. Furthermore its provincial borders are based on modern Russian administrative borders (second map), which are quite different from the period-correct borders of Petsamo.

1280px-Petsamo.sijainti.1938.svg (1).png

Location_of_Pechengsky_district_(Murmansk_Oblast).svg (1).png

That little triangle-shaped dent from 1947 found in Finland's border with Russia in the north.

220px-Map_of_Finnish_Petsamo.png

Repola and Porajärvi, de facto a part of Finland 1918-20 and 1919-20 respectively, but could have been de jure to this day had things been handled differently, are not a thing.

EJqeuXQW4AMlHiE.jpg

There's no way to accurately represent the Provisional Governments of White and Olonets Karelia (the Republic of North Ingria may be too small), or later separatist states in the region. Below is one of my maps based on the maximum historical territorial extent of the states mentioned in the image.

Karelia__Ingria_1919-1920.png

The in-game state borders in East Karelia do not match with the historical region of East Karelia, but rather are taken from modern Russian administrative borders, which by the way don't match with period-correct administrative borders either (see #8 & 9 in the second map below, and do note that I am not advocating for those borders, but for the historical borders of East Karelia, found in the first map below, to be representable).

East Karelia.png

russiagubernias1916.gif
 
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The biggest one for me is the seeming merger of Vancouver Island with the mainland. That one needs to get fixed pronto.

As for representing so many colonies as separate tags, I broadly support it. It might not be as accurate, but it allows the player to play as those regions and build towards independence. This sort of gameplay is very appealing to me (I expect to be playing the Columbia District many times over). Representing the Philippines or South Africa as under direct control means that if you want to play as those countries, you have to start as their master and release them (which is a very ahistorical start). I do expect that over time, Paradox will add more detailed mechanics to represent the myriad relationships between master and subject.
You misspeled "Lower Canada" there, friend :p
 
In real life, the state can adjust administrative divisions according to actual needs, transfer some cities to another province, or split a province that is too large, merge some provinces that are too small, and so on.
The real problem is that the game engine doesn't seem to support this at all. On this basis, a given area boundary at the start of the game in any way will lead to disputes.
That's something that just baffles me. The fact in the 12 years since victoria 2 came out computing power has vastly improved, and on top of this better and more efficient ways to use it, and still the Victoria 3 map is as detailed as it's predecessor, and that no one has tried yet to make the jump to dynamic states. A good design of states in game wouldn't mean it would be completely arbitrary, as in real life countries had and have multiple administrative divisions with varying degrees of autonomy, different laws, and more, and there was a reason for it, and if it would be done properly in game there would also be reasons for those things to happen there.
 
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Wasn't Australia still kind of expanding into the frontier in 1836? In fact by 1850, a lot of the central territory was still unknown to the Europeans. Yet the game starts with the whole continent under control (albeit mostly Aboriginal in culture). I'd have preferred a mostly uncharted Australia that colonial players would have to explore. Maybe give us the option to leave the central territories to the First Nations and see what a cooperative partnership might look like. Instead it appears we're starting with a fully occupied Australia, which seems less exciting from a sandbox standpoint.
 
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As a Dutch person, I’m disappointed that they drained the the Zuiderzee a century early and wrongly. Also the same states have been used as in Victoria II, which I don’t like. Gelderland combining with North-Brabant and Limburg makes ugly borders. The same goes for the lack of Nord-Pas-de-Calais in France.
I have the feeling that the developers were either a bit lazy or running out of time to fix states in general.
 
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Speaking of free colonies, it's primo DLC fodder. Cuba and Algeria would be all the way on the one side as integrated colonies, the far other end would be client states/protectorates, then maybe two steps in between that say, Canada would go between. So you can play as the colony without shenanigans but still represent the different sorts.
 
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That's something that just baffles me. The fact in the 12 years since victoria 2 came out computing power has vastly improved, and on top of this better and more efficient ways to use it, and still the Victoria 3 map is as detailed as it's predecessor, and that no one has tried yet to make the jump to dynamic states. A good design of states in game wouldn't mean it would be completely arbitrary, as in real life countries had and have multiple administrative divisions with varying degrees of autonomy, different laws, and more, and there was a reason for it, and if it would be done properly in game there would also be reasons for those things to happen there.
Agreed completely, and even more baffling because it's literally how CK works (as the titles shift around via conquest or inheritance, so do the borders of the 'political units').

I think the missing piece is exactly that it's hard for them to figure out incentives to use it, and would probably disadvantage the AI even more against a player that is min-maxing their own borders.
 
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I think the missing piece is exactly that it's hard for them to figure out incentives to use it, and would probably disadvantage the AI even more against a player that is min-maxing their own borders.
I was going to reply to you a long one about how in my opinion the necessary mechanics in the game are already in place in the game, for example, bureaucracy as a cost for changing , reducing and augmenting states, having states with specific with different categories of laws thay could differ from the general laws of your country, either by you changing them directly or by it being managed by the political entities and interest groups in the state as if it were a subject state (but it isn't), but I think it would diverge too much from topic.

However, staying on topic, one change i think is more on topic is the taking of individual provinces in states and dividing states culturally. It's weird that in a era so much driven by nationalism that taking only specific provinces in a state depending on culture and dividing existing states based on culture is not a thing. And those things I think we can agree are all already ready to be implemented by simple mods in the first weeks after launch.

*Edit: misclicked reply
 
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Hercegovina strong, make it separate state from Bosnia.
 
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View attachment 889161

Confusing Osnabrück with Oldenburg got to be a new low.

What's up with those Dutch cities? Nijmegen should be further south, between the two rivers, and Arnhem should be where Nijmegen is on the map. Utrecht should be more to the right, and Zwolle should be closer to the coast. Also, why Harlingen and Drachten in Friesland, what about Leeuwarden, the actual capital of the province?
 
What's up with those Dutch cities? Nijmegen should be further south, between the two rivers, and Arnhem should be where Nijmegen is on the map. Utrecht should be more to the right, and Zwolle should be closer to the coast. Also, why Harlingen and Drachten in Friesland, what about Leeuwarden, the actual capital of the province?

The wrong naming and placement of cities seems to be a general problem across the map. Modders will have plenty of work to do.
 
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Why are the lagoons missing?


Victoria 2:


I just really want to know why. This hasn't been an issue in any game going as far back as Vic2 if I recall correctly. I believe the last Paradox game with this issue was EU3.

same.png


I'm sorry, but what lagoons?
 
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