As it is now the control of the province is vital for food supply.That was a great step forward in trying to capture the more decisive nature of battles in this period vs in other Paradox games, but it could still use some work. Right now the optimal strategy is still to carpet siege to capture as much territory as possible, but thankfully now with less targets. Instead of besieging every single territorial unit, now you can go for forts and provincial capitals for ~7-8 sieges per region.
That's still too many though and encourages you to do exactly what you do in every Paradox game except HOI: Focus on the taking territory siege slog. The enemy army is an annoying fly that is buzzing around my sieges. I care only about preventing them from sieging my territory or them disrupting my siege of their territory.
Ideally in the next game the same effect quick flipping happens (for everything except forts) but linked to the balance of opposing forces rather than territorial control.
Using the region map as an example:
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Let's say you have an army that entered Cisalpine Gaul and is marching towards Italia. If the enemy has no army or levies in this region or the neighboring regions, everything but forts flip over to you in Cisalpine Gaul with a short timer like now.
This encourages the attacker to focus on catching and destroying the enemy armies as a #1 priority while still leaving the current option of sieging your way slowly to victory if you're not confident in your odds.
Likewise for a defender, your goal is now not to throw your hordes at the incoming enemy frontline as fast as you can before they can siege down your territory or to find the best terrain bonus that you know the enemy will have to siege, but to preserve your army until you feel confident enough to go on the attack. By taking your armies and spreading them out to other regions (especially with a navy), you can also force the enemy attacker to split their forces to defend their other regions too.
The exact details don't matter so much, whether it's the contested region only or the contested region + nearby ones, whether it's any army or some ratio of army strengths, the important thing is to put the focus on the armies moving around instead of this quasi-Westphalian obsession with the drawn out sieges of the 80 Years War. You'll still get sieges unless you want important forts hanging out in your rear, but much less of them.
An attacker trying to push the defender out of a region or destroy them, a defender trying to preserve their army and stay in the region, maybe being forced into a battle they don't want to take just to keep an army in the region, or going to another region altogether to draw the attacker off and force them to split.
Considering how AI enhancements would need to happen to make this plausible, I'm not holding my breath, but one can dream...
In MP games where all players have maxed out levy size and have their legions full of units for war, the food supply is critic to last longer far from home.
Without controlling the province you cannot resupply your units food from the province food stockpile.
One way to supply your armies in uncontrolled provinces is to use donkeys, but there is a limit of how many donkeys you can have in your legion to remain competitive and eventually you will run out of food.
Some players have detached donkeys from their legions than go back and forth to keep the battle cohorts supplied, but this makes them vulnerable to attacks.
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