Edit 10 Feb 2023: Current status - Testing out 1.2 beta and working out where to go next! 1.2 seem to have a bunch of cool stuff and we need time to digest it. DL is only compatible with 1.12.
Steam link here: https://steamcommunity.com/sharedfiles/filedetails/?id=2913245413
Current version v0.8 for 1.1.2
Announcing the Dynamic Society mod!
This is a collection of changes, reworks and tuneups to make your POPS reach their full glorious potential!
Across literacy, qualifications, ownership, politics, birth and death rates, there is more nuance and detail. Society techs now play a role unlocking key social changes, and the impact of political choices is increased.
Plus, with literacy closer to its historical levels, and Qualifications reworked, exceptional fast growth is much more difficult - particularly for less progressive powers.
Research is slower as base innovation is reduced, and the research cap is lower. Technology spread is a more important route to gaining techs, though it is now heavily dependent on literacy and laws. In short: Low Literacy and regressive laws will really reduce your learning, high Literacy and an open society will see you tech up very quickly. Finishing the tech tree is impossible, but difficult.
Literacy is now far lower in most countries (other than Western nations and Japan). It no longer depends mainly on Standard of Living, but on the Education institution and POP types; if you are struggling to get education laws passed, then creating more Clerks helps you.
Let's look at this example of Japan at the start of the game. It has high literacy (because Japan starts both with Religious Schools in force, and an additional bonus reflecting the Japanese tradition of literacy). They could have correspondingly high tech spread! However... not only are they Isolationist - they are also Traditionalist, have Censorship, and also Hereditary Bureaucrats. Essentially, no-one in a position of power in their society wants to encourage the spread of ideas. As a result they have a huge 85% penalty to tech spread. (It can get worse, as well). Yet, when these laws are abolished, tech will start to spread very quickly.
What's more, education is now dynamic with other laws! Allowing Child Labour and poor levels of Women's Rights laws now reduce Education Access (Literacy). Even if you have very high Education institution, if children are still working and girls are expected to grow up as their husbands' property, your Literacy gains from Education will be much lower.
Universities are reworked! Because of the tech changes, spamming universities is no longer a guaranteed route to success. It's only worth building universities if you have good laws and literacy. Within the University, there is now an 'Academics' production method choice, which significantly influences Innovation output, alongside the level of your Philosophy. Religious Educators do not give much Innovation, but Secular and then - later - Scientific Academics increase output. Religious Educators do however help your Authority a bit, and a new State Academia option for communist countries increases Authority and Bureaucracy at the cost of some research.
Here is the Scientific Academia production method, which adds some engineers and machinists to the staff, reflecting the people who make scientific investigation possible once you're unlocked Philosophical Pragmatism. However, the scientific method also gives you the greatest research output.
Steam link here: https://steamcommunity.com/sharedfiles/filedetails/?id=2913245413
Current version v0.8 for 1.1.2
Announcing the Dynamic Society mod!
This is a collection of changes, reworks and tuneups to make your POPS reach their full glorious potential!
Across literacy, qualifications, ownership, politics, birth and death rates, there is more nuance and detail. Society techs now play a role unlocking key social changes, and the impact of political choices is increased.
Plus, with literacy closer to its historical levels, and Qualifications reworked, exceptional fast growth is much more difficult - particularly for less progressive powers.

Research is slower as base innovation is reduced, and the research cap is lower. Technology spread is a more important route to gaining techs, though it is now heavily dependent on literacy and laws. In short: Low Literacy and regressive laws will really reduce your learning, high Literacy and an open society will see you tech up very quickly. Finishing the tech tree is impossible, but difficult.
Literacy is now far lower in most countries (other than Western nations and Japan). It no longer depends mainly on Standard of Living, but on the Education institution and POP types; if you are struggling to get education laws passed, then creating more Clerks helps you.
Let's look at this example of Japan at the start of the game. It has high literacy (because Japan starts both with Religious Schools in force, and an additional bonus reflecting the Japanese tradition of literacy). They could have correspondingly high tech spread! However... not only are they Isolationist - they are also Traditionalist, have Censorship, and also Hereditary Bureaucrats. Essentially, no-one in a position of power in their society wants to encourage the spread of ideas. As a result they have a huge 85% penalty to tech spread. (It can get worse, as well). Yet, when these laws are abolished, tech will start to spread very quickly.

What's more, education is now dynamic with other laws! Allowing Child Labour and poor levels of Women's Rights laws now reduce Education Access (Literacy). Even if you have very high Education institution, if children are still working and girls are expected to grow up as their husbands' property, your Literacy gains from Education will be much lower.
Universities are reworked! Because of the tech changes, spamming universities is no longer a guaranteed route to success. It's only worth building universities if you have good laws and literacy. Within the University, there is now an 'Academics' production method choice, which significantly influences Innovation output, alongside the level of your Philosophy. Religious Educators do not give much Innovation, but Secular and then - later - Scientific Academics increase output. Religious Educators do however help your Authority a bit, and a new State Academia option for communist countries increases Authority and Bureaucracy at the cost of some research.
Here is the Scientific Academia production method, which adds some engineers and machinists to the staff, reflecting the people who make scientific investigation possible once you're unlocked Philosophical Pragmatism. However, the scientific method also gives you the greatest research output.

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