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Dev Diary #116 - Agrarian Research Techniques

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... Anyone watching? No? Good.

Ok, just you and me. Great, because I've only got a few wee lil morsels today and I don't want to share them with too many people. So let's all just keep this quiet and, if anyone asks, the dev diary was about how we research thirteenth century agrarian techniques in rural France. Got it? Good.

I want you to tell me what this historical character...
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... this historical character...
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... and this historical character all have in common.
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Figured it out? Yes? No? Waiting for someone else to scan through every character in the game before you hazard a guess? Ok, well, to be a bit fairer, it's got something to do with this:
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The list includes all the interactions in a particular category. You would not see all of them at the same time like this.
:D This has nothing to do with Wards & Wardens.

Finally, none of them are directly connected to this chap:
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Alright, that's all I've got for you today, but I expect to be going over that list again soon. And in detail. If anyone asks, remember: rural France, agriculture, thirteenth century, yada yada.

Till next time!
 
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One word: wills.

let the player have a hand in how their territory is divided and let us give the primary title to someone other than the eldest son.
That does make sense. I think a tribal succession would make more sense for say the brave powerful warrior or the wise shaman son became the primary heir.
 
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You can designate heir in the later eras. Partition succession is really the only part of the game that even resembles a challenge. Are you saying that you need more control over partition?
You're trying to make this seem like that i'm somehow bad at the game and want better succession mechanics purely to make the game easier or something. You're obviously not here for a discussion, bye.
 
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I think a lot of people voted for it for that reason - but I don't think Paradox ever said that W&W would include regency mechanics. In fact, they went out of their way to say that all of the options weren't really about mechanical additions.
Speaking personally, I was very scandalised that my beloved Love & Lust was voted down partially by a large number of people assuming that Wards & Wardens, specifically, would come with certain mechanics. An outrageous injustice.
 
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You're trying to make this seem like that i'm somehow bad at the game and want better succession mechanics purely to make the game easier or something. You're obviously not here for a discussion, bye.
That’s not true. See my comment right above yours. There’s validity in being able to select who the primary heir is but the rest of the succession should happen as normal.
 
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Speaking personally, I was very scandalised that my beloved Love & Lust was voted down partially by a large number of people assuming that Wards & Wardens, specifically, would come with certain mechanics. An outrageous injustice.
Of course the devs would select love and lust. They never let you out of the dungeon.

“What is this love? What is this lust?”
 
Guys didn't they say that this DLC wouldnt be too mechanic heavy? Maybe there is some art-related tease we are not seeing
 
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Guys didn't they say that this DLC wouldnt be too mechanic heavy? Maybe there is some art-related tease we are not seeing

They said that about the DLC (or, at least, they said it would lean towards roleplaying rather than mechanics), but they didn't say anything about the free patch that comes with it.

They've mentioned before about wanting to put big mechanical changes in the free patches rather than the paid DLC - as it lets them build on it/add to it/integrate it with future new mechanics without having to worry what portion of the playerbase actually has access to those mechanics.
 
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They said that about the DLC (or, at least, they said it would lean towards roleplaying rather than mechanics), but they didn't say anything about the free patch that comes with it.

They've mentioned before about wanting to put big mechanical changes in the free patches rather than the paid DLC - as it lets them build on it/add to it in the future without having to worry what portion of the playerbase actually had access to those mechanics.
This is true. I commented on Steam about the DLC and the response was that RP focus doesn’t mean no mechanics.
 
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While every part of the game is barebones I would argue that succession has the most action and the most flavor. What improvements would you suggest?
Succession crises. Upon Succession, you get a "legitimacy" score and you need to improve vassal opinions, make political marriages, etc, or other claimants can throw their hat in the ring and start a civil war. Also the ability to start and join Succession Factions, which support X claimant as the rightful heir, and upon succession you can choose whether to recognize the chosen heir or rise in revolt. And even if you don't rise in revolt, the more succession factions there are, the lower a new ruler's legitimacy is. And if your legitimacy drops low enough, it starts to make it easier for other people to fabricate a claim on your title.

So for instance, you could have a situation where a king has two sons. Usually it would go to the eldest without contest, but he has the "Disputed Heritage" trait, so several of the vassals join a succession faction supporting the second son. Then, when the old king dies, those vassals choose not to recognize the claim of the eldest and instead support the youngest, leading to a civil war between them and the loyalists.
 
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Succession crises. Upon Succession, you get a "legitimacy" score and you need to improve vassal opinions, make political marriages, etc, or other claimants can throw their hat in the ring and start a civil war. Also yhe ability to start and join Succession Factions, which support X claimant as the rightful heir, and upon succession you can choose whether to recognize the chosen heir or rise in revolt. And even if you don't rise in revolt, the more succession factions there are, the lower a new rulers legitimacy is. And if your legitimacy drops low enough, it starts to make it easier for other people to fabricate a claim on your title.

So for instance, you could have a situation where a king has two sons. Usually it would go to the eldest without contest, but he has the "Disputed Heritage" trait, so several of the vassals join a succession faction supporting the second son. Then, when the old king dies, those vassals choose not to recognize the claim of the eldest and instead support the youngest, leading to a civil war between them and the loyalists.
That does sound fun.
 
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Speaking personally, I was very scandalised that my beloved Love & Lust was voted down partially by a large number of people assuming that Wards & Wardens, specifically, would come with certain mechanics. An outrageous injustice.

Next time, you need a campaign comms plan in advance. It's all about tangentially hinting about the inclusion of oft-requested mechanics without actually stating it outright and leaving yourself plausible deniability.
 
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Next time, you need a campaign comms plan in advance. It's all about tangentially hinting about the inclusion of oft-requested mechanics without actually stating it outright and leaving yourself plausible deniability.
I know you’re joking, but I would hate to be a dev on a team where we had to mount social media campaigns for our preferred projects. Could have unintended effects on the relationships within the team—depends on the team, obviously.

Edit: spouse was in game development, and there was some internal conflict in some studios he worked for. ;)
 
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^^' We are not. They are, indeed, landless, though not lowborn.
If the first three are landless characters, but not lowborn then my guess is that these are nobles that lost their land, haven't inherited their land yet, or have none with which to inherit. My guess is that we will be able to play as characters without land. I hope so because this could lead to mechanics I've been wanting for a while, which is losing your kingdom and then staying at a friendly court to build up a chance to retake it or perhaps starting over in that new kingdom as a count or something. The developers could justify a more aggressive AI towards the player if it's not game over once you lose all your territory. Also, you could just play a member of a court in order to support your king/queen instead of your own dynasty, though they could eventually reward you with some land.
 
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I know you’re joking, but I would hate to be a dev on a team where we had to mount social media campaigns for our preferred projects. Could have unintended effects on the relationships within the team—depends on the team, obviously.

Edit: spouse was in game development, and there was some internal conflict in some studios he worked for. ;)

I'm definitely joking - and, as far as I can tell, the friendly competition between devs on the forums to talk up their "preferred" option was all in good humour.

Agree that, if it had been taken super seriously, it could have caused problems - but they all seem like friends joking around to me.
 
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Wokeg writes a lot all the time.
This DD was written by an imposter.
His forum account was hacked quite possibly.

Shame :/

Naturally the three characters have this in common.
Eyes, feet, arms, hands, clothes in the form of gowns/dresses, possibly bodies behind the clothes.

I solved it.

Next DLC will be about agrarian clothes.
 
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