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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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Is that completely wrong?

Some of CK 2s features/DLC were legitimitely good and added a lot to the game. I for one, still don't see a reason why Major Epidemics still aren't in the game. What was wrong with it in CK 2? I can't imagine that it was apparently so bad that you can't even tweak it or modify it a bit.

Sure, some stuff wasn't that good or should've been reworked, but it's not like CK 2 was somehow a bad game or something. It also had plenty of roleplay elements by the end of it's lifespan. I think it's completely normal to expect some stuff from CK 2, not everything, to be ported to CK 3 in some way.
No I want some of that stuff too--epidemics will be huge--I just think that this is really cool and I'm excited about the devs doing something new that really does tie into medieval kingship
 
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There seems to be a disconnect between what content is being produced and the expectations of long-time fans of the franchise. It is sad
True. But Royal Court DLC sales are telling us that "old fans" are small minority now. Many people enjoy Crusader Sims 3 type of content it seems.
It's a normal process when a company grows and goes mainstream. "Old school" GSG content will be less and less visible in their future games.
 
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This all sounds pretty interesting. In some ways, it's packed with stuff that people have been asking for on the forums for the last two years - ruler location, travel time, "more to do in peacetime", regencies, more interesting marriages etc. That said, I think we'll need to see more about how it's going to be implemented before we can reach any conclusions about whether this is a good direction or not.

Until then, we've not idea whether Tours and Tournaments is going to be just another glossy UI that doesn't really do anything beyond feed the player event pop ups - or whether it'll provide really interesting systems that interact with everything else in the game (swaying vassals, scheming, the realm's economy etc.) in a way that enriches and deepens those systems.

At the moment, I'm seeing the people who are usually pessimistic about the game being pessimistic about how Tours and Tournaments will be implemented and the people who are usually optimistic about the game being optimistic about it. That's to be expected without more information.
 
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Yes I agree, but Sons of Abraham introduced College of Cardinals, Holy Orders and Antipopes. Yes it was dlc but was it like 5th? And it was quite soon after the game release too (approx a year after)
CK 3 had a really great start, but the direction it's going into is really strange.
I do think it may be a good dlc, but not if any other things requires urgent work rn
True, CK3 lacks any kind of flavour at all, except the Vikings and Iberia (for obvious reasons).

CK3 desperately needs a religion DLC to make the religions truly unique from each other (especially Catholicsm and Islam).
 
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Some people don't seem to want new and fresh ideas. They want CK2 with better graphics
I’m fine with new and fresh ideas- I welcome it even. The current idea of crusades is even great.

but for a game about the Middle Ages to have the Byzantines represented as is, to have the Pope be unimportant besides being a piggy bank, to have Crusades be essentially broken, it’s more like it would be nice to fix the fundamentals before getting flavor.

And that’s not touching everything outside of Europe. Besides unique MaA every nation feels like Europe. I plan a Han Taoist? Pretty dang similar despite being a radically different culture.

And while I want different merchant republics than CK2 ignoring the impact states like Venice and, late game, the Hanseatic League had is just weird.

Basically, I view this as a fun pack, but one that would ideally come AFTER the fundamentals are brought up to snuff. Like fixing the front wheel before painting a bike.
 
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It all sounds cool but i think a feeling that is perpretating in the comunity is that the game is dead/in the process of dying or losing steam, which is weird since it seems like such a popular and beloved game ? like one of pdx flagships for sure... the announcment was lackluster, we in the last DD were instructed to misdirect our anxiety at this announcment and... now that it happened we didn't get any information at all ? am i wrong for wanting to know more than the name and the vague idea of it after all months of wait ??? what is happening with the ck3 development ?
 
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When i saw a first screenshot about your character traveling I thought that ability to play landless character would be one of the features and Im disappointed that it's not.
Yeah. Losing your title wouldn't be Game Over then. You could travel around the world, go to someone's court and persuade him to fight for you. Or gather 1000 poor people in the mountains, conquer some count and get married to his daughter who was betrothed to someone else.
 
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So feasts are no longer always held in the feast initators capital. So can you have scenarios where for instane you play a Holy Roman Empire vassal and have a better court than the emperor, so the emperor asks you if he can hold a feast at your place instead of his?
 
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From the Steam announcement:

  • Bestow your knights with honors, allowing your warrior nobles to specialize, whether in politics or on the battlefield. Train them up, sending them to tournaments or war for even more experience.

I've heard people call for deeper knight management mechanics, and this might be just that. You might just be able to assemble a roundtable of troubadours, champions, rogues, brothers-in-arms, and maybe somebody worthy to marry your daughter. I can see myself having fun with that feature alone.
 
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One thing that might be interesting and I think nobody mentioned yet?

realmlaw.png


If it's a part of the free patch, it makes sense that it's not included in the DLC description. This right here might be huge, if it is what I hope it is.
 
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Do only european cultures have tournaments? If not, what will the tournament interface look like for other cultures?
Oh and is there still a dev diary tomorrow?
 
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I really like the idea of the characters existing and traveling on the map, but I was hoping to hear about a broader adoption of simulated character location at all times, not just specifically during one of these new special travel events. For one example - A king's councilors are all actually in the King's castle and when a councilor is fired, he has to actually travel by road back to his home holding.

Imagine how much more alive and authentic the world would feel if the roads all had various characters traveling along them for their own purposes.

Maybe I'll be pleasantly surprised, but I'm gonna wait on the feedback before I buy this.
 
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