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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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The description is much more interesting than the title suggests, hope it’s much more focused on the “Tours” than the “Tournaments”.

I really like the idea of the multi year pilgrimages, though I wonder how it will work when war breaks out. Could be very interesting.
That is what the regents are for, are they not?
 
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  1. Thank goodness we're getting new content that supports roleplay when trying to play tall. I always get bored and end up conquering stuff just to have something to do.

I think in my first game I will not even play tall, I will just play low: just be a count, who is a good steward or spymaster and who will get invited to feasts, meet and manipulate people, maybe become a regent or something. All while just having one castle.
 
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CK2 3 years after release: 9 + 1Expansions (Sword of Islam, Old Gods, Sons of Abraham, The Republic, Legacy of Rome, Rajas of India, Charlemagne, Horse Lords, Way of Life + Sunset Invasion)

Most if not all of them were great, fun and they added LOADS OF CONTENT

CK3 e years after release: 1 mediocre to bad expansion (Royal Court) only 1 great Flavour Pack (Vikings) and 1 ok-ish one (Iberia) and an event pack that should have been vanilla...

Content added in the first 3 years of development for CK2 like Nomads, Republics, Actual Muslim flavour, Actual Byzantine flavour, Actual Christian flavour and pagan flavour (even if real pagan flavour would only come with the last DLC) is missing in CK3. I mean come on, give us something we want, Regency after 3 years ? Tournaments that will make up only like... 1% of actual game time ? Also tournaments for tribal Europeans, nomads, Indians etc. ?
 
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christ, are you people never happy with anything. i have no idea why everyones so immediately furious about this. it seems interesting! having pilgrimages be a whole deal sounds great! the tourneys are a little late in the timeframe but sure, why not, give us something to do in the late game, might be cool. also, regency systems! excellent! idk about you but thats something ive personally been wanting for ages

like, dont get me wrong. the weddings is a little. hm. i mean, one of the most popular mods on the workshop for a time utilized the royal court to have a whole wedding scene, so i can see the logic here. its just, you know, "bloody wedding" as a thing to implement seems like a terrible idea, im really not sold on that

that aside, though, i really dont think this announcement warrants this level of vitriol. i, too, want better investiture mechanics and warfare ai and stuff, but im not going to throw a tantrum every time a dlc is announced that doesnt address those things. this dlc, at least, DOES address other things i wanted, like proper regencies and having something to do during peace time (two extremely common complaints btw!), so ill take it
Yes regencies sound really good and it's probably the best of the announced features. Thing is they are going to be a part of free patch, not the dlc
 
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Looks neat. The interaction with building holdings while on tour should make building placement more of an impactful decision, and glad to see regencies are back. I'm also glad the CK3 team is continuing to focus on the more character-oriented and story-generative aspects of the game, it keeps it fresh and different from other more map-painty strategy games.
 
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Especially since ASOIAF is inspired by real world events (such as the Black Dinner probably being the inspiration for the Red Wedding).
Some of it. But it's clearly fantasy. And the author knows it's fantasy. He never said that it's a documentary or pretended that he portrayed medieval life accurately. That's something people project onto the books so that they can freak out and write diatribes whenever he gets something "wrong".
 
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I would surmise that PDX believes this forum is a self-selected coterie of connoisseurs, and doesn't represent the larger audience of the game.
Now, of course, the Royal Court only has 43% positive Steam reviews, but the same reasoning applies: maybe Steam reviewers don't represent the audience.
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That looks to be positive by 51 points to me. There are several different positive reactions there that need to be summed together.
 
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I think in my first game I will not even play tall, I will just play low: just be a count, who is a good steward or spymaster and who will get invited to feasts, meet and manipulate people, maybe become a regent or something. All while just having one castle.
This is legitimately one of the things I most want to be able to do in this game: play low for generation after generation, be a loyal vassal and courtier and regent, and have it be an interesting and immersive experience throughout. This feels like a big step in that direction, and I'm looking forward to it.
 
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CK2 3 years after release: 9 + 1Expansions (Sword of Islam, Old Gods, Sons of Abraham, The Republic, Legacy of Rome, Rajas of India, Charlemagne, Horse Lords, Way of Life + Sunset Invasion)

Most if not all of them were great, fun and they added LOADS OF CONTENT

CK3 e years after release: 1 mediocre to bad expansion (Royal Court) only 1 great Flavour Pack (Vikings) and 1 ok-ish one (Iberia) and an event pack that should have been vanilla...

Content added in the first 3 years of development for CK2 like Nomads, Republics, Actual Muslim flavour, Actual Byzantine flavour, Actual Christian flavour and pagan flavour (even if real pagan flavour would only come with the last DLC) is missing in CK3. I mean come on, give us something we want, Regency after 3 years ? Tournaments that will make up only like... 1% of actual game time ? Also tournaments for tribal Europeans, nomads, Indians etc. ?
I honestly just keep going back to CK2. CK3 feels unsatisfying in comparison.
 
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I think in my first game I will not even play tall, I will just play low: just be a count, who is a good steward or spymaster and who will get invited to feasts, meet and manipulate people, maybe become a regent or something. All while just having one castle.
yeah i don't declare wars or anything and i'd really like to do a whole run without going higher than duke while still being engaged the whole time
 
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I like this, but as others are saying, roleplay would be far better if we had mechanics to reinforce the idea of ruling as a monarch, not just their personal lives.
Touring subjects is a significant amount of a ruler's work. They didn't sit at their desks staring at a map and deciding things non-stop. They toured, they visited important events (vassal's wedding, liege's succession, etc.)
However, CK3 has always been more about the rulers than the ruling. That's a fundamental design choice that has always been clearly communicated. It is not EU4 or HoI4, which very much focus on the nation and not nearly as much the people in charge of it.
 
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I guess this is great for modders to work with, that's where the real game play improvements are. PDX just makes foundations, they don't build the whole house too.
 
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Will there be any new Struggles? Anatolia is SCREAMING for one.
Anatolia never had a conflict like the Iberian struggle. You got two big empires trying force the other out. The conquest of Anatolia by the Seljuks was a big conquest in a short amount of time.
 
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While a bit outside of CK3's timeframe, I want to throw in one of the largest European weddings here, the Landshut Wedding.

To quote from the article, livestock eaten at the original festival:
  • 320 bullocks
  • 1,500 sheep
  • 1,300 lambs
  • 500 calves
  • 40,000 chickens
I'm really looking forward to celebrate my coronations with a grand wedding and collecting all the sweet renown and prestige. I mean, there ought to be a way to spend all the millions I have.

What's missing now is some kind of representation for wine and beer. I want the biggest wine cellar across all three continents.
 
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