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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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Looks cool but why now?

I feel almost at fault because I pitched some of the things I'm seeing here on the forum before. But I always thought these would be good additions in a few years after several DLC.

WHO THE HELL ASKED FOR THIS AFTER THE LAST DLC? Why is the focus of the CK3 devs so far from what anyones asking for in the community, on the forums, on reddit, and elsewhere. Who are you appealing to?

This is the exact same problem as Royal Court. Why are you repeating this? Yes they're cool mechanics, no they aren't even close to what the game needs right now. How will this help balance any of the actual frustrating parts of the game?

This could be a great DLC, I think touring will be a great peacetime activity, I think tournaments will be nice for UI, I think royal weddings will be acceptable, I think travels might actually have some great events. But I don't want it. I really really don't care.

Honestly I'm fearful that you won't adjust the current stats and this will just be a bonus farming system. Or worse you'll chicken out like with royal court and make it net neutral to interact with. I'm fearful that tournaments will be larpfests for your king to ahistorically win every tournament, I worry it'll be excessivley western european, or tied only to being feudal/iqta. I worry about this meme blood wedding which barely happened in history but is so prominent it's like a bad game of thrones reference. I worry that travel will mostly be repackaging existing events.

Oh and you're tackling regencies on top of this? Damn that's a big payload for a mechanic that you've been very clear in the past has to be done well.

Oh and now that vote on the next DLC was definitely poorly done because we're gonna get two warden expansions in a row because people didn't know this DLC would have it too. By the time it releases won't we be even more burnt out?

And look at the dislike ratio here? How does that not alarm you, even in a sheer business sense.

For the love of all that is holy, in the year 2024 give the community a damn bone and do the following most demanded DLC:
Primary DLC: War and Raiding
Region pack: Invasion of Anatolia
Tiny dlc: Coronations
Or how about some other popular ones:
Primary DLC: Crusades and Jihads
Region pack: HRE
Tiny dlc: Anti-popes and cardinals.
 
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This. I'm actually CK roleplay player. That gives me the most fun still not one of "roleplay focused" dlcs released recently met any of my expectations. This weird focus Paradox took reminds me more of colourful quasimedieval japanese Isekai worlds and it lacks a lot of grave medieval atmosphere.
I think this content maybe good and obviously medieval ages weren't only dark and gloom, but It shouldn't be the main focus.
Religions. Church. It doesn't necessarily have to be the dark side of the Church. It could be relations with the Church or Pope, fasts and festivities (like coronations). College of Cardinals. Piousness or lack there off.
Some real medieval struggles and commodities.
I just want to play my beautiful Matilda and try to do her historical actions of mediating between the Pope and Emperor, aiding with the Pontiff to reduce German influence in Italy
 
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I guess we live in entire different timelines then. Because in mine, it's a pretty well known fact that weddings and similar events were major events in the life of a medieval ruler.
What happened in your timeline? Did they become necromancer or spawn of Satan that could personally kill hundreds of enemies in each battle? Or did create gold and power from having more male heirs? Oh I know, did they spend their entire lives getting magically stronger and better at everything, gaining muscle and brains until they became living gods?

Yeah, Paradox is totally tired of history, weddings and tours are so unrealistic and ahistorical compared to... secret religious societies and immortality.
Yeah, I give you that.

But in CK2 the fantasy stuff (most of it, societies, and all that) came near the end of the game's development, after having a lot of (mostly) historical, cultural, religious flavor content: Islam, Byzantium, India, merchant republics, pagans, broader Abrahamic faiths, steppe nomads, and diseases. And then they got crazy. (Of course Sunset Invasion never happened, it was a mass ilusion)

In CK3 we had two regional flavor DLCs (Scandinavia and Iberia) and a "big" DLC about court rooms. Something is definitely happening with development.
 
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There seems to be a disconnect between what content is being produced and the expectations of long-time fans of the franchise. It is sad
I do actually think that "nothing to do in peace time" was a major complaint in the forums, was it not?
This expansion seems to be very focussed on resolving that.

It was certainly one of my major gripes. Once you did your 5 building upgrades every few decades there is not much to do with your realm and not a lot to interact with. Expanding was kind of the only thing you could do to not just idly sit around.
 
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I'm really excited about this announcement and dev diary!

  1. Thank goodness we're getting new content that supports roleplay when trying to play tall. I always get bored and end up conquering stuff just to have something to do.
  2. People are always saying they have too much money if you know what you're doing - think about how great of a money sync this could be if you host/do extravagant things!
  3. New ways to title-climb or gain riches and artifacts are always fun. I love that they focused on being a regent, not just on having one. Also, even as a low-titled character like a count it gives you something to do. You could always go to others' tournaments and try to win fame and fortune that way, rather than by conquering land.
  4. They mentioned that buildings will play into how your events go - that's so neat! They won't just be modifiers, but actually relevant to story?
  5. This is going to tie really well into House Wars.
  6. They mentioned Fashion specifically in the livestream. I wonder if it isn't more fashion than usual in a pack? That would tie into the fact that they are updating the ruler changing room to show full body. It also makes sense as to why we've been seeing tabards with crests on them. Pretty excited about this.

Overall, I'm really blown away by everything I've seen. This all looks like it was very much needed as someone who cares a lot about the roleplay aspects of my game.
 
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Not going to lie, I hope they don’t spend development time on a Royal Court visualization. Game desperately needs mechanics (which I’m hoping this DLC will add) and not more visuals for a 3 pronged event box.
I'm pretty sure they have those 3D artists on fixed contracts and don't hire them from time to time. So they will need to give them something to work on anyways.
 
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To add to my small point earlier - I hope that this will tie in somewhat to the Struggle Mechanics, like e.g. making bigger amount of security necessary during the hostility phase.
 
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Whelp I’ll come back to CK3 in a few years I guess. Crusades are broken. Anything East of Europe is boring. Heck, Han Chinese wear Mongolian clothes. Clan system is wonky. Republics don’t exist as playable.

But we can joust now! And we got a Royal court that I’ve touched maybe… a dozen times total.
 
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I'm a bit disappointed, to be honest, this seems like a flavor pack dressed up as a full expansion. Touring looks exciting but seems rather unnecessary at the moment given the other more pressing issues the game faces.
 
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I was indeed a bit put off by the name. It felt like something a bit “tacked on” to existing mechanics. That being said, reworking existing activities is very promising. The fact that they take place in particular regions, that they have their own interface (I always felt the existing “feast” window could do with a bit of functionality) is interesting.

If these reworks, and the additional activities mentioned can add some good meat to the bones of peace time gameplay, I’m all in.

My personal wishlist for this game remains the inclusion of council powers though. And with all this talk of “political dealings” taking place during these activities. I can only imagine how cool it would be to host a grand feast or competition with the intention of buying votes for a critical law you want to pass.
Something for the future I guess..
 
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I guess we live in entire different timelines then. Because in mine, it's a pretty well known fact that weddings and similar events were major events in the life of a medieval ruler.

Especially since ASOIAF is inspired by real world events (such as the Black Dinner probably being the inspiration for the Red Wedding).
 
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