• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
3.png

[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
2.png

[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
4.png

[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
1.png

[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
  • 269Like
  • 232
  • 141Love
  • 20
  • 7Haha
  • 6
Reactions:
Just some food for thought: by introducing big events with mandatory travel attached to it, there's some potential to cover more events in the future:
  • HRE Reichstag/Imperial Diet
  • Conclave
  • Synod/Council of local bishops (something already started with the Council of Toledo decision in Iberia)
It can serve as a foundation for both, expanding Imperial mechanics as well as religions. And as far as the new tournament UI goes, I can see a better holding system making use of it.

While it might not offer huge options for now, it creates great opportunities for subsequent expansions.

I think Paradox is actually being pretty smart about this. When they do other things later, they will have hooks like a functional travel system to hang those things on. I think PDS probably has a very coherent long term plan.

But i think they are pissing some people off in the short term who want that stuff now, instead of a better version of it in the future.
 
  • 29
  • 9
  • 7Like
  • 3
  • 1Haha
Reactions:
Slight failure of PR here: nowhere does it say whether T&T is an expansion or flavour pack. I'm assuming the former, but it's not obvious from either the OP or the trailer, and therefore what sort of price range are we looking at?
 
  • 9
  • 2
  • 2
  • 1Like
Reactions:
Weddings were not a big thing for kings and vassals except in Europe.
I can assure you that people of South Asia loved their weddings very much. It would be great framework to actually implement e.g. the wedding procession to the bridegroom's house - or a few other things. Weddings are definitely not only European thing.
 
  • 23
  • 3Like
  • 2
Reactions:
Don't have any real details yet i suppose but i think this could be a really good adition to the game.

CK3 is evolving in a different direction from CK2 and while i'm personally fine with it the playerbase at large is somewhat split on it.
The devs have from the very first DLCs on stated that they do not want to recreate CK2 DLCs, but offer things that weren't like that in CK2.
I personally appreciate this and i am looking forward to what else we're going to see. I never really got into CK2, though, so i don't have any direct comparison of significance.
 
  • 12Like
  • 5
  • 2
Reactions:
Well.
I can say, I wasn't expecting this. Well, I did somewhat, since it has been hinted at lately.
I am not going to say that the DLC was a bad choice, but it raises a few questions.

Will this focus on Western Europe or will other regions get a decent substitute for it?
What else will be in the DLC? Clearly you have something to show us or you wouldn't say "not to judge a book by its cover". Then again, if there was more to it why not show it in the trailer? Clearly the trailer is your marketing, so what are you trying to sell? A new UI and reworked events?

Okay. Again, I am not disliking it, but while people where hoping for anything HRE/ERE/religion/nomad/republic themed, you certainly went for a different route.

It certainly did take the wind out of people. Not sure its for the right reasons.
 
  • 17
  • 1Like
Reactions:
  1. They mentioned Fashion specifically in the livestream. I wonder if it isn't more fashion than usual in a pack? That would tie into the fact that they are updating the ruler changing room to show full body. It also makes sense as to why we've been seeing tabards with crests on them. Pretty excited about this.
I'm actually very curious about this - the heraldic surcoats are looking great, and something that I've been hoping for since day one. We have this nice CoA designer to make them with, now we can properly show them off and ride into battle while wearing them.
 
  • 7Like
  • 1
Reactions:
Kinda feel like the name and announcement sold this short. Actual mechanics to travel to specific parts of the world that are more granular than “major landmark” is super cool and something I’ve always wanted in CK.

I’m glad there’s a system for it now, I just hope there’s a mechanical reason for it. I want to plan out some kind of trip to my most powerful vassal to secure his loyalty or whatever, but right now that doesn’t ever feel particularly necessary.
 
  • 16
  • 5Like
  • 1Love
  • 1
Reactions:
Just some food for thought: by introducing big events with mandatory travel attached to it, there's some potential to cover more events in the future:
  • HRE Reichstag/Imperial Diet
  • Conclave
  • Synod/Council of local bishops (something already started with the Council of Toledo decision in Iberia)
It can serve as a foundation for both, expanding Imperial mechanics as well as religions. And as far as the new tournament UI goes, I can see a better holding system making use of it.

While it might not offer huge options for now, it creates great opportunities for subsequent expansions.

This would rock and might be the case, just like how Royal Court was a foundation for this expansion.
 
  • 4
  • 2Haha
  • 1Like
Reactions:
Tournaments were not a big thing for kings and vassals except in Europe.

Weddings were not a big thing for kings and vassals except in Europe.
All nations had martial competitions. Many have them even nowadays as part of traditional festivities. Their format is different from European tournaments though.
Same with weddings.
 
  • 12
  • 2Like
Reactions:
Nothing on Byzantium. Nothing on Investiture. Nothig on HRE. Nothing to make meaningful cultural differences.

But hey, armoury, tournaments, throne room. Meaningless rubbish, for years now: how the hell they put all this compeltely unnecessary stuff before much needed major issues?
 
  • 27
  • 19Like
  • 10
Reactions:
christ, are you people never happy with anything. i have no idea why everyones so immediately furious about this. it seems interesting! having pilgrimages be a whole deal sounds great! the tourneys are a little late in the timeframe but sure, why not, give us something to do in the late game, might be cool. also, regency systems! excellent! idk about you but thats something ive personally been wanting for ages

like, dont get me wrong. the weddings is a little. hm. i mean, one of the most popular mods on the workshop for a time utilized the royal court to have a whole wedding scene, so i can see the logic here. its just, you know, "bloody wedding" as a thing to implement seems like a terrible idea, im really not sold on that

that aside, though, i really dont think this announcement warrants this level of vitriol. i, too, want better investiture mechanics and warfare ai and stuff, but im not going to throw a tantrum every time a dlc is announced that doesnt address those things. this dlc, at least, DOES address other things i wanted, like proper regencies and having something to do during peace time (two extremely common complaints btw!), so ill take it
 
  • 43
  • 28
  • 10Like
  • 2Love
  • 1Haha
Reactions:
Slight failure of PR here: nowhere does it say whether T&T is an expansion or flavour pack. I'm assuming the former, but it's not obvious from either the OP or the trailer, and therefore what sort of price range are we looking at?
Yeah based on the name (F&F, W&W, T&T) I assumed that was a flavour pack but apparently that's the big thing?
 
  • 3
  • 1Like
  • 1
Reactions:
My understanding is that systems in place for the players are also used by the AI, so in theory we might expect to be able to see AI doing tours as well? Maybe we need to have sufficiently spied on them with our spymaster to learn their route. Is there a potential we can plot our own tour to intercept them in an ambush?
image.png


This makes me suspect maybe there'll be some kind of interaction with intrigue. Or maybe just RNG accidents/bandit muggings, etc. But it would be cool if you could do something like set up an ambush/murder/kidnap plot and fire the plot when the target is in your county for a higher chance of success.
 
  • 9Like
  • 9
  • 4
Reactions:
And look at the dislike ratio here? How does that not alarm you, even in a sheer business sense.
Positive by 40ish at the time I reply.

Remember there's more than one positive reaction.

Anti-popes and cardinals shouldn't be a tiny expansion - especially, following your logic, not on the heels of a major religion related pack like Crusades and Jihads (although *other* Holy Wars should get a look in to that one).

The "two warden" expansions in a row tackle different things as well. This has regencies *in general*, and for when an adult ruler is unavailable or travelling. The "Wards and Wardens" expansion appears from what was mentioned about it to be more focussed on child events and interactions with an underage ruler. Now, in some ways it's not ideal to have them back to back, but in other ways it might mean that the two are more meshed together and interact better as the studio is moving between related areas.


Why is the focus of the CK3 devs so far from what anyones asking for in the community, on the forums, on reddit, and elsewhere. Who are you appealing to?
I feel almost at fault because I pitched some of the things I'm seeing here on the forum before.
So... did you ask for this or not?

If you asked for it, why complain when the thing you specifically asked for gets put into an expansion?

And I'm fairly sure other people have asked *continuously* for regency related mechanics, and for more interactions with the nobles of their domains. Certainly it's something that broadly interests me (although the murder wedding isn't quite what I expected).

There are a hell of a lot of things that various people have asked for, and no matter what an expansion includes *someone* is going to complain about the thing they really want right now being left off the list. Probably in the same terms of "but no-one is asking for this".
 
  • 20
  • 19
  • 5Like
  • 1
Reactions:
They did but It was probably not a big thing with everyone travelling and all the stuff.
Ahh and that’s where you’re wrong. Weddings and marriages were a huge part of nearly every culture in this time. Weddings as a show of power, shore up of support, etc was not a uniquely European concept. Were there difference between the specifics? Of course! But they were important, always important. Despite what it may seem, Europe didn’t “invent” everything that we come to see as medieval or historical.
 
Last edited:
  • 27
  • 5Like
Reactions:
I am really happy about this DevDiary. One thing I wish is that your chosen route will provide some of the lords with holdings on the route a chance for intrigue :) If you trail through rival's realm with a low amount of guards, the opportunities for 'bandits' etc. should provide itself...
I also would like to be able to bankrupt my vassals by over-extending my visit. Help keep them in their place by using up their resources and gold.
 
  • 11Love
  • 7Like
  • 1Haha
Reactions:
Well, it has full fledged regencies, which is a true plus... as for the rest it is fluff the game hardly needs. Will not become a worse game with this DLC but far from being a worthy improvement for the franchise... so much potential wasted on so shortsighted major DLCs.
 
  • 10
  • 7
Reactions:
And look at the dislike ratio here? How does that not alarm you, even in a sheer business sense.
I would surmise that PDX believes this forum is a self-selected coterie of connoisseurs, and doesn't represent the larger audience of the game.
Now, of course, the Royal Court only has 43% positive Steam reviews, but the same reasoning applies: maybe Steam reviewers don't represent the audience.
 
  • 15
  • 5Haha
  • 1
Reactions: