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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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It doesn't really matter if the regency is a free upgrade or not. The regency was to be part of the Wards and Wardens.

Adding a basic mechanic to the game, but expanding on it in a small DLC, sounds like a solid plan to me. I see absolutely no problem here.
 
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Adding a basic mechanic to the game, but expanding on it in a small DLC, sounds like a solid plan to me. I see absolutely no problem here.
But I see. If the regency was in Wards and Wardens and was equal in content to the regency in Tour and Tournaments + Ward and Wardens, then we might get more mechanical content in the next DLC.
 
That doesn't answer my question. You can have the same effect (characters "moving" on the map) with characters having no location themselves and just being portrayed wherever the event chain "takes them". I am asking whether characters are now tied to locations.

I think that's what been implied. I have seen some dev comments/press implying that there has also been intrigue changes for this.
 
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It doesn't really matter if the regency is a free upgrade or not. The regency was to be part of the Wards and Wardens. Then it would be a good flavor pack - mechanics and roleplay together. And about the statement that they say the players themselves voted this way for Wards and Wardens. I may be wrong, but I think so. Since I live in an authoritarian country, I have seen election manipulation happen. In this case, the other two variants Love&Lust and Villains&Vagabonds could be bogus candidates, as Wards and Wardens looks like the most interesting of the lot, especially given the expectation of a regency in it. Again, I may be wrong, but I admit that the choice that the players made may not actually be them.
Yet this was never going to be the case. The devs said during the vote that regencies would not be included in Wards and Wardens. Even if some may have voted for it with the wrong expectation it should have been far from the main factor when there were statements against it.
 
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Looks cool but why now?

I feel almost at fault because I pitched some of the things I'm seeing here on the forum before. But I always thought these would be good additions in a few years after several DLC.

WHO THE HELL ASKED FOR THIS AFTER THE LAST DLC? Why is the focus of the CK3 devs so far from what anyones asking for in the community, on the forums, on reddit, and elsewhere. Who are you appealing to?

This is the exact same problem as Royal Court. Why are you repeating this? Yes they're cool mechanics, no they aren't even close to what the game needs right now. How will this help balance any of the actual frustrating parts of the game?

This could be a great DLC, I think touring will be a great peacetime activity, I think tournaments will be nice for UI, I think royal weddings will be acceptable, I think travels might actually have some great events. But I don't want it. I really really don't care.

Honestly I'm fearful that you won't adjust the current stats and this will just be a bonus farming system. Or worse you'll chicken out like with royal court and make it net neutral to interact with. I'm fearful that tournaments will be larpfests for your king to ahistorically win every tournament, I worry it'll be excessivley western european, or tied only to being feudal/iqta. I worry about this meme blood wedding which barely happened in history but is so prominent it's like a bad game of thrones reference. I worry that travel will mostly be repackaging existing events.

Oh and you're tackling regencies on top of this? Damn that's a big payload for a mechanic that you've been very clear in the past has to be done well.

Oh and now that vote on the next DLC was definitely poorly done because we're gonna get two warden expansions in a row because people didn't know this DLC would have it too. By the time it releases won't we be even more burnt out?

And look at the dislike ratio here? How does that not alarm you, even in a sheer business sense.

For the love of all that is holy, in the year 2024 give the community a damn bone and do the following most demanded DLC:
Primary DLC: War and Raiding
Region pack: Invasion of Anatolia
Tiny dlc: Coronations
Or how about some other popular ones:
Primary DLC: Crusades and Jihads
Region pack: HRE
Tiny dlc: Anti-popes and cardinals.
That's the exact problem! It's not that the things added are so bad itself, but it shows that the developers give a damn about what its core audience wants and the priorities of the team are mind-boggling (1 whole year!!). I am on discord, Reddit all sites, and what (most of) the players want is a mechanically flashed-out game that is more than just a pretty shallow facade with a throne room and a bit of touring! And to top it all off: 30€(!) for basically a bit of non-important stuff!
 
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But I see. If the regency was in Wards and Wardens and was equal in content to the regency in Tour and Tournaments + Ward and Wardens, then we might get more mechanical content in the next DLC.

That doesn't make any sense. If you lock the entire mechanic behind two DLC, you can't do anything with it anymore, as any other content and/or DLC using it would require you to own those two DLC. I wouldn't want to see such a business model from PDX, ever.

By making it free, it is available to anyone with any combination of DLC. Furthermore, now it's also usable in free activities like pilgrimages, feasts and hunts.

Never thought I'd see anyone complaining about free content and demanding to lock it behind paywall.
 
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A mechanic like this feels largely worthless without large incentives, like Royal Court before.

This game desperately needs, as gamey as it seems, a loyalty system where you can tangibly measure that you are building actual LOYALTY and not just opinion with a dynasty.
Favor a duke over another during a dispute at court? That dynasty should tangibly note that you are graceful toward them.
Grant a Knighthood to a valiant lowborn during a tournament? That new dynasty should be intensely loyal initially to your ruler.
It is so frustrating to have all these events amount to barely anything other than Opinion, which often just doesnt matter or is trumped by personality traits.
Newsflash; deceitful people still have best friends, and can remember that their entire dynasty was granted their position by the grace of a king two generations ago supported them over their rivals.
 
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That's the exact problem! It's not that the things added are so bad itself, but it shows that the developers give a damn about what its core audience wants and the priorities of the team are mind-boggling (1 whole year!!). I am on discord, Reddit all sites, and what (most of) the players want is a mechanically flashed-out game that is more than just a pretty shallow facade with a throne room and a bit of touring! And to top it all off: 30€(!) for basically a bit of non-important stuff!

What make you so sure sure that the expansion won't mechanically flesh out the game? We literally don't know how any of the mechanics work yet. Seems a bit early to be declaring they're bad and shallow.
 
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Very interested to see how these new mechanics will end up utilized when nomads are implemented. I'd love to be able to plot a course around a vast empire with my tribal host
 
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I would surmise that PDX believes this forum is a self-selected coterie of connoisseurs, and doesn't represent the larger audience of the game.
Now, of course, the Royal Court only has 43% positive Steam reviews, but the same reasoning applies: maybe Steam reviewers don't represent the audience.
That's exactly right. They try to make CK3 their "mainstream game". Basically, something very much dumbed down, that you still can play after downing 10 beers. And they succeeded with the latter...
 
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Very interested to see how these new mechanics will end up utilized when nomads are implemented. I'd love to be able to plot a course around a vast empire with my tribal host
I just hope that nomads will be tradition or ethos and not goverment type. Being able to pack your things up and move to another place should not to be linked to how your realm is governed.
Edit. Or at least be a flag you can add to government type just like
Code:
tribal_government = {
    flag = government_can_raid_rule
}
 
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Umm. I would generally expect her to be creeped out if she takes it as romantic love. Though I guess that depends on the sister.

 
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And lastly. Let's say that the next dlc is X. For some reason, it seems to me that when pds announce dlc number X+2, they will say something like this: "The next dlc will be dedicated to the role-playing component of the game, but sooner or later we will rework [list of problems what needs to be reworked]. Seriously, given all the previous over two years of experience, I have no reason to think otherwise. And in that case, what's stopping me from leaving CK3 forever now?
 
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That doesn't answer my question. You can have the same effect (characters "moving" on the map) with characters having no location themselves and just being portrayed wherever the event chain "takes them". I am asking whether characters are now tied to locations.
In CK3, the circle represents the location of the character.

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I made her change her location by hosting a feast.
 

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Hey, sorry for maybe stupid question but it's soo much to read:
Is Tours and Tournaments instead of Wards and Wardens flavor pack or will there be those two flavor packs released separetly.

That's looks nice, i really love that characters will move on the map in real time.
Will we get opportunity to visit courts of our vassals?
That's another flavor pack after Friends and Foes, was there any information about any big, mechanical DLC in today's announcements?
 
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