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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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I had to deal with Royal Court since i bought the Royal Edition (mistake). Good luck on this one tho, no way i'm paying 30€
The Royal Edition was a good deal. You might not like the content, but the price was really good. Let's be fair here.
 
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Hey, sorry for maybe stupid question but it's soo much to read:
Is Tours and Tournaments instead of Wards and Wardens flavor pack or will there be those two flavor packs released separetly.

That's looks nice, i really love that characters will move on the map in real time?
Will we get opportunity to visit courts of our vassals?
That's another flavor pack after Friends and Foes, was there any information about any big, mechanical DLC in today's announcements?
Tours & Tournaments is the next major expansion pack. Wards & Wardens remains the next event pack.
 
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Hey, sorry for maybe stupid question but it's soo much to read:
Is Tours and Tournaments instead of Wards and Wardens flavor pack or will there be those two flavor packs released separetly.

That's looks nice, i really love that characters will move on the map in real time?
Will we get opportunity to visit courts of our vassals?
That's another flavor pack after Friends and Foes, was there any information about any big, mechanical DLC in today's announcements?
I believe Tours and Tournaments will be a full dlc, while Wards and Wardens will be a flavour pack that is released later in the year.
 
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Hey, sorry for maybe stupid question but it's soo much to read:
Is Tours and Tournaments instead of Wards and Wardens flavor pack or will there be those two flavor packs released separetly.

That's looks nice, i really love that characters will move on the map in real time?
Will we get opportunity to visit courts of our vassals?
That's another flavor pack after Friends and Foes, was there any information about any big, mechanical DLC in today's announcements?
Tours & Tournaments is expansion pack, while Wards & Wardens is event pack which will be released later this year.
 
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I believe Tours and Tournaments will be a full dlc, while Wards and Wardens will be a flavour pack that is released later in the year.
My guess is currently:

Tours and Tournaments as a Major in May
Wards and Wardens in September
Unknown Flavour Pack that is hopefully not Eurocentric in late November.

But yeah it will be interesting how Paradox will handle this Major pack.
 
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The Royal Edition was a good deal. You might not like the content, but the price was really good. Let's be fair here.
Yeah. Northern Lords felt a bit meh (though admittedly I haven't played a Viking game yet) but Royal Court and Fate of Iberia were well worth it with what they added to the game.
 
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Okay, 2 1/2 years after release I finally have to admit to myself, that the CK3 devs focus entirely on roleplayers, and adding fluff to the game, instead of deepening it to make it more of a strategy game. Well, I guess that's nice for the roleplayers, which I am not one of. I think I'll just stop following this game sadly, so I can't get more disappointed. Doesn't seem to be aimed at people like me.
I actually like to roleplay. But for that, I need a believable environment, where achievements matter and are honored and you need mechanics and variety for that. I mean what stories does the game tell besides, 1000 variations of "character became uber king conquered enormous amounts of land, bred a chad hair and then died and the circle repeats itself till you get bored and shut the game down"? Map painting is neither storytelling nor does it encourage great role play.
 
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i didnt boot up the game since fate of iberia was released, the core loop of the game after some hours still felt boring, samey, with no flavor no matter which part of the world you play in. It looks like that the trend will continue, thus i'll probably grab this on sale or just ignore it like the last dlcs that came after. It pains me since the vision of this dlc is appealing to me, and i do believe that more events generator can spice up the game. But how i can play this if the core gameplay is still boring after 2 years? Religion has close to zero impact, honestly i havent seen the pope excomunicating someone, and even if he does it bears almost no consequences. Wars are a joke, since there isnt a coalition mechanic that prevents me from painting the map quickly. Economy is a joke, since vassals cant prevent me from grabbing their lands, since their revolts are easly countered by immortal knights and improbable alliances. Intrigue is the only good thing in this game but after hours i can play only that much of an elusive manipulator without getting bored.

How do you expect me and people like me to buy this dlc without having tackled these major issues? Your defence of "But we said it 6 months ago" is honestly buffling. So what? It only tells me that, like 6 months ago, the dev team either is oblivious to the game faults or it activately choose to ignore them in favor of "easy selling dlc" which might be good in the short run, but it wont be a sustainable system. This pattern of behavior is not new, i have seen it with Stellaris devs and look at what they had to do: they had to allocate a significant chunk of the team to fix their game while, thank god!, focusing their next dlcs to more meaningful and requested mechanics; but before this, the community became very toxic and unapologetic and this community is destinted to the same fate and rightly so. You are squandering our good will. Do better.
 
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Tours & Tournaments is the next major expansion pack. Wards & Wardens remains the next flavor pack.

I believe Tours and Tournaments will be a full dlc, while Wards and Wardens will be a flavour pack that is released later in the year.

Tours & Tournaments is expansion pack, while Wards & Wardens is event pack which will be released later this year.
My guess is currently:

Tours and Tournaments as a Major in May
Wards and Wardens in September
Unknown Flavour Pack that is hopefully not Eurocentric in late November.

But yeah it will be interesting how Paradox will handle this Major pack.
Thanks much for response. I'm just confused, here i read quite a lot about regencies - that i was in impression - were part of Wards and Wardens (as stated in title). Three of them (with Friends and Foes) seems role-play oriented. Accually all of theDLCs seems role-play, Northernr lords and Royal Court too.
Weren't devs saying in previous DD's that roleplay and mechanical DLCs will be altering each other for different playbase? Was that confirmed anywhere that it's not just new name for same dlc?

Actually i'm waiting from the premiere day for any mechanical substantial DLC to start new game.
 
As far as i can tell, nothing like a red/bloody wedding happened anywhere in the timeframe of the game. Something similiar happened after the timeline ended and you have caracalla do caracallaing half a millenium before the game start. Can we stick to Crusader Kings instead of Fantasy Kings? Let GoT be mod territory. Really damn disappointed that this is seen as a proper addition to the game.
 
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Thanks much for response. I'm just confused, here i read quite a lot about regencies - that i was in impression - were part of Wards and Wardens (as stated in title). Three of them (with Friends and Foes) seems role-play oriented. Weren't devs saying in previous DD's that roleplay and mechanical DLCs will be altering each other for different playbase? Was that confirmed anywhere that it's not just new name for same dlc?
Wards & Wardens is an event pack (thank you again, @Voy) pertaining to childhood and the raising of children, but not the more politically significant role of a regent ruling on behalf of an underage, absent, or incapable ruler, mechanics for which are releasing with this new expansion, Tours & Tournaments.
 
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Wards & Warden will be the next event pack. The flavour pack will come after.
Isn't Tours and Tournaments flavor pack then?
What are DLC's changing mechanic of the game called then?
Thanks in advance - i'm just confused not native english speaker ;)
 
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