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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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Will leading an army or being a knight in an army in a province “locate” you there?
Also, tournaments are neat but please think about putting in battlefield duels and events so our prowess actually means something.
The fact that we need a mod to fight in battles as a ruler is a meme.
 
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I mean they said what’s in it. If there’s more it’ll be in the free patch. I’m not spending 30 bucks on a few events I’ll soon grow tired of- I regret that I have Royal Court as the button is never pressed. It leads to more maluses than advantages and when I control half the world I could care less about some rando farmer.
 
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I believe this is a strong potential mechanic if implemented in the future.

Getting to and from crusades becomes interesting. You might have to actually plan a long voyage to Jerusalem from England, choosing whether you should travel with the army, or in style, enabling events (I mean, read up on everything that happened on the way to the crusades)

Distinct governments as well, i'd love to be able to set up a large trade voyage across different lands.

I get the issue but I think this is a very big potentially strong mechanic both for modders and future development, this seems very cool.
I get what you are saying but they haven't used any mechanic from previous DLC in any updates since. Where are the struggle mechanics in Sicily or Anatolia? Where are the meaningful royal court interaction in Iberia where there are several would be Kings? What about the... wait that is all they have added in almost 3 years.
 
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Any intention of use some of the tour mechanic for Great Holy War (i.e. crusade) organization? Seem like it would fit nicely to me.

Major participant are those organizing the caravans and while minor participant can join one of them according to prestige and piety (that one can also increase the amount of levie and character not associated with anyone that joing along the way, also to simulate a Peter the Hermit, see 1) of the cavavan, military skill of the caravan leader, relation and distance. That way you still have some split in the force that can act independent from each other with their own objective (having back the ability to found crusader state by capturing land that aren't the target would be nice), while not a complete mess like it is currently is and permit something more similar to the dynamic of the first crusade.

It would also help having crusade where player doesn't directly take part in the crusade but could send family and courtier in your stead, either as a major or minor participant, those will be the one to settle down in crusade realm fief and court, instead of everyone teleporting like they currently do. People in the caravan getting fief and position depending on their sponsor military participation (you sent some troop and not just character), financial participation equipement participation (can give weapon and armor, which will be distributed to knight in the cavavan, along some court item like holy relic increasing piety of cavavan, while banner and shield increase prestige, other court item make little sense to bring on crusade), their and family prestige and their individual participation.


1: Peter or his simulacrum will spawn with such absurb caravan piety, along his way he depopulate barony due to large amount of peasant joining, proceeding peacefully (unless a simulacrum with warmonger faith, who start as a regular cavavan and get more professional troop to join instead of just levie. Or one with human sacrifice faith, who turn looter the moment they get to an hostile faith land and create a ritualistic cannibal faith, if they lack supply at any point), who become looter until it start lacking supply and start looting along the way instead, and only becoming a normal crusading caravan after enemy attack them and they somehow survive, now having equipment from their looting the battlefield. A special realm if they get to the target kingdom capital without been attacked, with their normal faith if looting, while peaceful create a new tolerant variant of their old faith, with rite if head of faith exist.
Brother, you want Paradox to add Crusade functions to Crusader Kings? That’s asking way too much. Maybe one day they’ll announce that another day they’ll make a decision to one day announce a DLC for $60
 
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I've wanted more peacetime content, more things to spend my gold on, more realistic mechanics for travel. In that regard my expectations are met. Regencies are also not unexpected at this point.

I just wish coronations were part of it. And that there was a release date.
$30 for updated decisions. Are you happy with this?
 
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$30 for updated decisions. Are you happy with this?
I don't know. I haven't seen the details yet, and neither have you.
 
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Really hope the AI tours as well - and we can somehow impact on that/interact with it/use it to our advantage.
Sure they will use it as much as they use the Royal Court. You won't even notice it and they will ignore the entire mechanic by just always accepting the best option.
 
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The entire point of this was an advertisement. If a huge amount of people say that even the advert, which is supposed to draw attention, isn’t engaging that’s a scarlet flag.
A huge amount of people aren't interested in anything except their pet feature.
 
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A huge amount of people aren't interested in anything except their pet feature.

Right but RP has gotten two massive expansions in a row. We’re begging for content outside of localized regions.

Byzantium is run no different than “Barbarian” Europe.

Republics can’t be played.

Clans are a mess.

That all makes sense at release. Not 3 years later. And it will stay this way another year.

The two packs that focused on gameplay were great but incredibly localized. We haven’t seen in any interconnect mechanics despite every one ”laying the groundwork”. Honestly, I’m just tired Chief. I’ve defended CK3 to my friends IRL. To my actual RP guild on WoW. To many individuals. But I’m tired.
 
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Yeah, there’s no details. You’d think after a year of waiting for a DLC, they’d at least have some details, but no, you can’t even pre-order it. That sure makes me think it will actually be out by Spring
"Late Spring", they're saying. That's the end of May, by my reckoning.

And it's a good thing that you can't pre-order it. Pre-orders of download-only products from established companies are a rite of Mammon, Prince of Greed.
 
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My three cents:

As a person spoiling Paradox with my money for 20 years (CK1 released 19 years ago) I have a feeling that we started with:
-super competent developers team with great Ideas, listening to the player base, delivering as much as they could while beeing a small studio with a basic technology

and ended with:
-dev team creating game for artifical/PR market demends, from a rich company, with all the stafd and hardware that OG team could only dream about

As a die hard fan - I dont care about the price. I want a polished product. With a proper basic machanic.

There is a matter of priorities which the devs clearly dont see. Basic game mechanics are flawed - resulting in a "meh, everything is the same" game experience. Its not because of the lack of new toys. Its because the game itself is castrated.

Do we need aforementioned DLC? YES! When ? After the game will be able to deliver unique basic experience from Albion to India using basic non flawed game mechanics.

-Crusades...
-Goverments...
-Byzantine...
-Nomads...
-Religions differentiations and historical flavours...
-Republics...
-Theocracies ( FFS... sorry for that... but paying fans ask you for thecracies for 20 YEARS! Twenty...)
-Trade...

Add to that:
-rework of a war and maa
-and... just read your own forum, reddit etc...

Once again - time for flashy addons is AFTER delivering of a meaty DLC. Or do one by one. Faster, fanbase friendly. We are happy, and you earn more.

Last 3 cents:

-work more (more DLCs and faster)
-communicate with a player base
-perhaps its a good time to change a visionary person for CK3. (compare CK1 CK2 and CK3 forums on 2 years after release... tip - CK3 community is dead in comparison)
 
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I am cautiously optimistic. I think RC was too much money for what it was, and if I hadn't gotten the Royal Edition, I would have waited for a sale, like I did with friends and foes to get it.
For this, I'm withholding full judgement until I see all the information. With any luck, the CK3 team will come through make this a good release day buy for me.

Just going to toss this out for the record, I am really glad they aren't rehashing CK2. I'm so tired of always being killed by satanists, and all the supernatural B.S. And I'm glad that they aren't touching Imperial mechanics, trade republics, and nomads yet, because I'd rather they don't repeat the ham handed way that CK2 handled them. For as much as some people complain that CK3 feels samey, CK2 wasn't much better. The only thing that felt different was the government types, within the same type, they all felt the same. Here, however, there is some damn variation in how the same government plays, even if it almost entirely based being in Spain or not.
CK2 wasn't deep, it was wide. Only deep mechanics in that game were the supernatural event chains.
 
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So are the developers surprised at the reaction from the playerbase? Are they going to respond to any of the concerned player post or only the positive post?
 
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As a person spoiling Paradox with my money for 20 years (CK1 released 19 years ago) I have a feeling that we started with:
-super competent developers team with great Ideas, listening to the player base, delivering as much as they could while beeing a small studio with a basic technology
You’ve got a decade on me but I feel the same. Difference is, I’m leaving. I’ve only been back on the forums a month or so, but man it’s just making me feel bummed and negative. See y’all in a year or two, wishing everyone, PDX especially, the best! But this has been one of the most disappointing releases I’ve ever seen.
 
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Do we need aforementioned DLC? YES! When ? After the game will be able to deliver unique basic experience from Albion to India using basic non flawed game mechanics.
The thing about DLCs like this one is that the longer you leave them, the more expensive they get to deliver.

If they do it now... well, sure, it's a bit thin, but so is everything else, and as they flesh things out, they can add more regional flavour to this one as part of the regional flavour packs.

If they leave it until 2027 when they've got some approximation to "unique basic experience from Albion to India" (and someone will always complain that it isn't unique enough yet because e.g. Northumberland is using the same inheritance law as Kent), they have to do every part of the world at once.
 
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