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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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I can't believe this game still doesn't have some kind of trade or impactful economic mechanics.

This game has the greatest TRADE Economic mechanics , it is called Blackmail and Ransoming Prisoners... it brings in more gold then waiting a month .
In fact the gold needs a overhaul , monthly income needs to be higher , but we like penny and pencil system , that is a facade to the real economy human trading.
eh what .. but that is so evil , that is the problem of economy , the buildings and monthly income works differently then the REAL economy .. that is war and captives.
And the war and captives is the real economy based on the expenditure of warcost ,artifact upkeep and expenditures of events and actions players have to do instead of waiting around.

So yeah it is a very vile and evil game, where courtiers with gold get kidnapped and banished, prisoners are ransomed for big profits.
So what more interactive Trade Mechanic do you want ? beats VIC3 trade mechanics , if we remove labels of selling and buying goods.
Here you can control your economy when you work for it.

So here is the problem , bump up the monthly income, and increase the cost of buildings in fact the buildings stats buff needs a overhaul too , they are way too much cumulative stackings , that hits ridiculous level once you understand the system.
 
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CK2 was my introduction to Paradox Gaming , also introduction at a time where Paradox was in a crisis about their DLC sale model , but create a game Great Enough that it stimulates people imagination , have enough options and combination that makes people want more , is why they continue the DLC policy .
It was at a time where MMORPG were popular , and people paying DLC for supporting the game growth , was something new , incase of CK2 they have something to show for , instead of what is now become Pay and end up with nothing cause servers shutdown or company went bankrupt.
But people supporting the game , doesn't mean letting them blindly RIP people off with CHEAP EVENTS PACKS .

Lets be honest events packs of Paradox are trough all their games, in fact they even helped Battle Tech with event packs.
Sorry to say event packs isn't something people should CHEER for , they should be added for FREE or at least bundled with NEW MECHANICS ... but we need to earn money , oh come on writing events is hard ? No it is time consuming , creating unique events is hard.
But we have to link them to animations etc... well CK3 wanted go 3D .

Way of Life DLC first a lot of people complained , but it became the stable of everybody playtrough once you tried it . now nobody can imagine CK2 without way of life.
There is nothing new , other then the FANS of Paradox has changed , so did the NEW development crew. which is good since a younger generation took over.

A lot of people bought everything CK2 had to offer , even if they didn't like the direction the DLC or Whatever it was , but they were assured that there was real Quality.
in 2 Years time there isn't much aside from Royal Court that added something really new to CK3 ....
So what has happened in 2 years time , the launch was so promising , the mechanics so welldone , suddenly it went stale ... so anything that helps CK3 with a vision.
Even if Players and Consumers do not like Crusader Sims , as long they have a vision to work on , so get US everything from CK2 (but with CK3 improvements ) if they run out of VISION , but fine it seems they finally gotten their VISION back , and stick to it CK3 can grow.
But event packs ... no thank you !

But first off people should be critical and offer solution , it seems this generation hardly offer solutions anymore or even bother to explain what they really want.
What you want is what everybody wants that CK3 doesn't die , and becomes a ghost like half complete game without real substance.
Personally, I prefer events pack compared to portraits, units, music and dynastic shields packs. Maybe I am alone
 
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As much as I like the additional role playing stuff, I think what the game is sorely lacking at the moment is strategic depth.
While i don't disagree, i think it lacks something to do in peace time even more.
Playing a small realm especially would leave you bored out of your mind if you didn't go to war. Now you can actually do stuff even as a small count or duke. This is a major step forward in my opinion.

I would have honestly been disappointed if we had a war/crusade focussed DLC now, because war is already the only the we can do. I would want CK3 to be more than a map-painter and the devs luckily share my vision on that one.

Are there several aspects in warfare that are lacking? Sure
Do holy wars have some functional issues? Definitely.
But there are so many other things this game can develop other than just more warfare. I do hope a warfare + holy war update eventually comes, but it definitely shouldn't have been a priority until now - maybe for the next major expansion it'd be nice to get that. Or alternatively a holy war rework with a christian and/or muslim centered flavour pack.
 
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Great stuff. I'm very happy with the features announced in this diary. I have a question:

Will your ruler be considered "out of court", and hence "traveling" while leading armies abroad? Will this require a regent? If it doesn't require a regent in the base game, will it be possible to require a regent via mods for this situation? In CK2 having a regent was only possible by making your character "incapable" or "on a journey", which meant they couldn't lead armies either.
 
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Hey, not that I'm not excited about the new dlc or anything, I'm quite excited, but if it means we'll have to wait years to get nomad and playable republics and such than well I'm just not so excited as I could've been. Even after their respective dlcs in CK2 they weren't implemented as good as they could've been: every nomad was empire tier which prevented or limited a whole lot of historic things, such as one nomad group being sworn to other etc. being settling nomads was added for example but not the top tier one as it could've been. Also you had to have land, nomads could really have benefited from something like the republics "mansions", not tying it to actual physical land but a sort of other title. As for republics, it was limited to thalassocracies while the same mechanics could also have been applied to inland republics.
 
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“…a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal.”

I wonder what the menu for this will look like. In Ck2 inviting people to your feasts was kind of click-intensive. Maybe as part of the event planning menu it’ll open the character find menu and allow you to check-box everyone that you want to invite.
 
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I really agree with this. Henrik Fåhraeus used to talk about events as being something to "ground" the player in the setting - an opportunity to highlight that that player's character was in a real court in a real place rather than an abstract concept that only existed as numbers on a map and in menus - and that rare event chains could be used to tell a story that layers on top of the stories that emerge from the systems.

CK3 events too often feel like they're designed to be stories in and of themselves, rather than interesting "extras" on top the systemic ones.

Weirdly, post-launch, the forum was really keen on getting more events. I didn't really agree with it at the time - but it's clearly flipped completely since then.
I would like to hone in on this part, because I think it brilliantly illustrates a certain "trap" in thinking that many here, myself very much included, fell into when we were demanding events. The events are good because they play off of actual built-in mechanics, which allow emergent story-telling. This was not present here and events end up being the proverbial "flex tape" on the cracks.
 
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It was known since last year that two expansions would be role-play centered. I wonder if the other side of the camp will throw as much of a hissy fit when the roleplay content gets stale for a while possibly years to come.
Aside from that I'm still not convinced that T&T (and it's accompanying ptach) will be free of new gameplay mechanics, I indeed wouldn't mind if the focus switches afterwards and we get less "roleplay". For me, it is work for the good of the game what counts - reagrdless where it happens on the game. I have a long personal list of things I would like to see in CK3. I know that I very likely will never get all of them, but as long as the DLCs which come pick up items from my list, I'm satisfied (plus I'm willing to get surprised by things I didn't have on my radar). In what exact order my wishlist gets partially adressesd, is much of a lesser concern to me. Also, at miminium half of the interesting stuff for me comes with the patch anyway (and I'm gladly willing "to sponsor" it with the DLC purchase, for the sake of avoiding to have the model of core content being behind a paywall).

T&T passed the inital excitement test for me as it brings regencies, introduces/expands the concept of map presence and deals with "generic" activities (which I feel are too repetitive ATM). The focus on weddings deserves an extra mention - especially after I read hints about dowrie becoming thing (I draw that from the hint on "prenuptial agreements")
 
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I added this DLC to wishlist, and think it's releasing some time in May.

Does anyone know when the free update/DLC is releasing? Is it part of the DLC as well or separate? (apologies if it's been said somewhere but there's a lot of posts and don't want to have to go through everything.
 
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While i don't disagree, i think it lacks something to do in peace time even more.
Playing a small realm especially would leave you bored out of your mind if you didn't go to war. Now you can actually do stuff even as a small count or duke. This is a major step forward in my opinion.

I would have honestly been disappointed if we had a war/crusade focussed DLC now, because war is already the only the we can do. I would want CK3 to be more than a map-painter and the devs luckily share my vision on that one.

Are there several aspects in warfare that are lacking? Sure
Do holy wars have some functional issues? Definitely.
But there are so many other things this game can develop other than just more warfare. I do hope a warfare + holy war update eventually comes, but it definitely shouldn't have been a priority until now - maybe for the next major expansion it'd be nice to get that. Or alternatively a holy war rework with a christian and/or muslim centered flavour pack.
I didn’t exclusively mean war. There are several other non RP related systems that could do with improvement. Buildings and development definitely need improvement. I would like government forms and laws to be explored more. I want the reintroduction of the imperial, horde and republic government forms. I would like to see the map expanded to include the rest of Asia. I would like for systems like the struggle mechanic or Danelaw mechanic to utilised more.
 
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Aside from that I'm still not convinced that T&T (and it's accompanying ptach) will be free of new gameplay mechanics, I indeed wouldn't mind if the focus switches afterwards and we get less "roleplay". For me, it is work for the good of the game what counts - reagrdless where it happens on the game. I have a long personal list of things I would like to see in CK3. I know that I very likely will never get all of them, but as long as the DLCs which come pick up items from my list, I'm satisfied (plus I'm willing to get surprised by things I didn't have on my radar). In what exact order my wishlist gets partially adressesd, is much of a lesser concern to me. Also, at miminium half of the interesting stuff for me comes with the patch anyway (and I'm gladly willing "to sponsor" it with the DLC purchase, for the sake of avoiding to have the model of core content being behind a paywall).

T&T passed the inital excitement test for me as it brings regencies, introduces/expands the concept of map presence and deals with "generic" activities (which I feel are too repetitive ATM). The focus on weddings deserves an extra mention - especially after I read hints about dowrie becoming thing (I draw that from the hint on "prenuptial agreements")
I think a small part of the problem may stem from the fact patch features get less publicity coverage. Even the trailer was like "tournaments" and thats it, didn't really say much.
 
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This is good news and I'm sure many are excited about it, i know i am ! But most of us want previous features from CK2. A few things I loved about CK2 thats not even DLC. They had events that had serious consequences, it kept me on the edge of my seat because choices felt like they really mattered. If you click the wrong answer you can be disfigured, infirm, catch a disease, become a lunatic/possessed or even die on the flip side you can get a really good trait, artifact, amazing commander or a boost to skills. In CK3 the worst case you'll lose 20 piety or gain a bit of gold, events don't really matter.

Also in CK2 the trait percentage was higher more kids coming out with club feet, attractive, imbecile, lisp, hunchback, quick, left handed like real life. In CK3 I never find anyone with congenital traits, everyones plain with there 3 personality traits i forget congenital traits are in the game . One out of every 300 characters might have a congenital trait.

There was also natural disasters frequently in CK2, not to mention disease, plagues and I felt like the AI was more aggressive. AI never really goes to war with me or start plots I'm always the one starting wars and doing plots, in CK2 you'd have to really be careful. I'm not sure why they made CK3 so beginner friendly there's really no thought in it besides what part of the map I want to paint today lol Definitely a step backwards as far as difficulty and immersion. The little features I named above, those things weren't even dlc just basic gameplay mechanics that were great and should've came to CK3 and hopefully still can.
 
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Great stuff. I'm looking forward to these changes.
 
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I think Paradox is actually being pretty smart about this. When they do other things later, they will have hooks like a functional travel system to hang those things on. I think PDS probably has a very coherent long term plan.

But i think they are pissing some people off in the short term who want that stuff now, instead of a better version of it in the future.
You do have a point. Something similar happened to HoI IV, with Operation: Barbarossa DLC coming only as the last of the "major nation updates", but since foregone updates and DLC included things like occupation-laws, traits for Generals etc, the introduction of railroads with No Step Back actually lead to a more satisfying war in the east, compard to how less deep it would have been updates ago.

So yeah, bringing in these mechanics now and setting them up for later seems like a valid strategy. But if that is the plan, a little explanation goes a long way. Telling the now dissapointed people "We plan on it, but we need the base work first" might calm some waves.
 
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To be honest I’m really excited by this immersive storytelling content… but at the same time I keep waiting for a real large-scale DLC bringing in trade mechanics (disappeared since CK2), expanding the playable states to Merchant Republics and Papacy / crusader Orders, and expanding the map to East Asia (asked for years by CK2 community).

The game still lacks a lot of content compared to its predecessor

I do hope though, that with regency and itinerary being introduced, it lays the ground for your future DLC “send Marco Polo to explore the Silk Road” until China
 
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