While I see some points of the future Major Pack as rather critical (espescially the Red Wedding stuff. Why? Paradox why? No funerals and coronations but a Red wedding addition?) I also want to highlight one mechanic that can bring huge potential for CK3. And that is the Travel Mechanic.
But it needs to be used and implemented in a good manner. While the first screenshots has only shown interrealm travel and pilgrimages it can also be used for other functions. Like to Kings visiting the Pope to clear up a conflict between Catholic Kings were it is also in the interest of the faith. Or a Khazar Ruler visiting the Byzantine Emperor in Kerch to discuss a Peace Treaty between realms that are originally having a hostile faith with each other. Or a foreign Duke capturing a Bumbling King on the way back from a Crusade and handing him over to the Holy Roman Emperor.
Here the potential is limitless and it could also be interesting for future mechanics as adventurers and landless Hordes, as well as Mercenaries that should have a region or county where they have their base (Similar to Imperator: Rome). But I really hope the mechanic will be used right and there is no sudden teleportation of characters or troops. For Role Playing this is a more valuable thing, but it should be also mechanically a sound system.
But what is your take on the travel mechanic? Do you like its potential and do you believe that Paradox will use it right compared to the Royal Court.
But it needs to be used and implemented in a good manner. While the first screenshots has only shown interrealm travel and pilgrimages it can also be used for other functions. Like to Kings visiting the Pope to clear up a conflict between Catholic Kings were it is also in the interest of the faith. Or a Khazar Ruler visiting the Byzantine Emperor in Kerch to discuss a Peace Treaty between realms that are originally having a hostile faith with each other. Or a foreign Duke capturing a Bumbling King on the way back from a Crusade and handing him over to the Holy Roman Emperor.
Here the potential is limitless and it could also be interesting for future mechanics as adventurers and landless Hordes, as well as Mercenaries that should have a region or county where they have their base (Similar to Imperator: Rome). But I really hope the mechanic will be used right and there is no sudden teleportation of characters or troops. For Role Playing this is a more valuable thing, but it should be also mechanically a sound system.
But what is your take on the travel mechanic? Do you like its potential and do you believe that Paradox will use it right compared to the Royal Court.
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