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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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I don't know why everyone likes the movement system so much. Wouldn't it just be the same teleportation between counties on the way from point A to point B?
Similar to moving an army.
No, the core is not that there is a pin on the map, but that (supposedly) many things are tied to your location - i.e. people that are likely to be in events with you. If you tour an area that has a hostile army wandering through, you might have an unfriendly encounter, etc.
THAT is what makes this interesting and not a decorative element on the map.
 
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I don't know why everyone likes the movement system so much. Wouldn't it just be the same teleportation between counties on the way from point A to point B?
Similar to moving an army.

You can say the same thing about any game system in any game that involves an action/time economy. It's good because by turning decisions into processes it:
1) makes it possible for other things going on to present new opportunities or challenges, which is how you have a simulation with a shared environment where different things can interact.
2) creates considerations about opportunity cost.
3) Allows for or even forces planning.
4) does all of this in an intuitive way. Having the stuff you do be bounded by spatial-temporal constraints that can be visualized allows people to parse complex data much easier. If they decided to implement something that did 1-3 in a way that was off-map, built off of something like a progress bar or a type of mana or something with different numerical modifiers it would be not only flavorless but unintuitive.
 
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Currently, pilgrimages don't move your character at all (seriously!) and the events that occur along the way bear no causal relationship to the route a real person making that journey would follow.

Under the new system, any encounters you have along the way would relate to the holdings that lie along your pilgrimage route, and you would actually be in those holdings, rather than "at home but your actions are restricted".

This has aesthetic benefits now (you can look at the map and see your character travelling), and mechanical benefits when e.g. epidemic diseases are added to the game.

Instead of having an abstract event saying "your route has been disrupted by a quarantine" or "you have caught a random ghastly illness on your travels", the game can see that a smallpox epidemic has spread into the holding you're currently passing through, and say "while passing through X on your way to the holy city Y, you have contracted smallpox and are in serious danger of death".
All this will definitely be added (for example, epidemics), or are these your fantasies?
 
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One thing that we know will be added will be county control impacting things, so something like a war zone can serve as a travel hazard.
And we also know that location is referenced in (at least some) events. So the fact that they do track it and can integrate it into events is confirmed. To what extent old events have been reworked and how many new have been added, we'll see. We definitely do know that they can do it.
 
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I won't believe a single word until I see them in action.
@kawamuratc, what exactly do you disagree with here? With my state of distrust? :) Increasingly, I think that the "respectfully disagree" cross is used here not to express disagreement, but to express that you do not like someone's statements.
 

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@kawamuratc, what exactly do you disagree with here? With my state of distrust? :) Increasingly, I think that the "respectfully disagree" cross is used here not to express disagreement, but to express that you do not like someone's statements.
I disagree with the general vibe of “I’ll only trust them when I see action”.

I think it’s very silly to apply that level of cynicism and distrust regarding an optional DLC when the previous disappointment was because you didn’t think you had enough fun.

I’d find this sort of response acceptable for, for example, someone discussing their frustration with PDS’s prior history of pretending Romani don’t exist. But for “meh the last expac was kinda boring so I’m not sure if this one won’t be”? It’s treating it as way more serious than I think is reasonable.

Anything else I can clarify?
 
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From Ye Olde Wikipedia (I read about this recently in Catherine Hanley's excellent Two Houses, Two Kingdoms but I'm too lazy to look it up there):
Bad weather forced Richard's ship to put in at Corfu, in the lands of Byzantine Emperor Isaac II Angelos, who objected to Richard's annexation of Cyprus, formerly Byzantine territory. Disguised as a Knight Templar, Richard sailed from Corfu with four attendants, but his ship was wrecked near Aquileia, forcing Richard and his party into a dangerous land route through central Europe. On his way to the territory of his brother-in-law Henry the Lion, Richard was captured shortly before Christmas 1192 near Vienna by Leopold of Austria, who accused Richard of arranging the murder of his cousin Conrad of Montferrat. Moreover, Richard had personally offended Leopold by casting down his standard from the walls of Acre.
Nothing like this can happen with characters teleporting around like they've done to date, but that may change with Tours and Tournaments.
 
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From Ye Olde Wikipedia (I read about this recently in Catherine Hanley's excellent Two Houses, Two Kingdoms but I'm too lazy to look it up there):

Nothing like this can happen with characters teleporting around like they've done to date, but that may change with Tours and Tournaments.
Indeed, and that also reminds me of Richard I’s unexpected conquest of Cyprus, and marriage there, after getting shipwrecked on the way to the Holy Land…
 
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I disagree with the general vibe of “I’ll only trust them when I see action”.

I think it’s very silly to apply that level of cynicism and distrust regarding an optional DLC when the previous disappointment was because you didn’t think you had enough fun.

I’d find this sort of response acceptable for, for example, someone discussing their frustration with PDS’s prior history of pretending Romani don’t exist. But for “meh the last expac was kinda boring so I’m not sure if this one won’t be”? It’s treating it as way more serious than I think is reasonable.

Anything else I can clarify?
Oh, I think my cynicism is justified. All previous DLCs were barely mechanical, and Wokeg's words are actually nothing definite: "strongly suspect", "likely to take a look".
No one has yet said directly from the developers something like this: "this or next year there will definitely be a strong mechanical dlc."
 
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I disagree with the general vibe of “I’ll only trust them when I see action”.

I think it’s very silly to apply that level of cynicism and distrust regarding an optional DLC when the previous disappointment was because you didn’t think you had enough fun.

I’d find this sort of response acceptable for, for example, someone discussing their frustration with PDS’s prior history of pretending Romani don’t exist. But for “meh the last expac was kinda boring so I’m not sure if this one won’t be”? It’s treating it as way more serious than I think is reasonable.

Anything else I can clarify?

Building on this somewhat: so far the dev team have backed up their words thus far with actions. They said that RC would be RP heavy, and it was. They said the next DLC would also be RP heavy and lo and behold. Their decisions might not be what all of the fans want, but that's irrelevant as to whether or not they can be trusted when they say things.

Also, if the concern about the new DLC is rooted in Royal Court being a letdown, and you're assuming that PDX is incapable of learning from it, then why assume the a strategy focused DLC wouldn't be a letdown? If RC sets an unbreakable precedent for lackluster content, then why not expect it would be lackluster either way?
 
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Oh, I think my cynicism is justified. All previous DLCs were barely mechanical, and Wokeg's words are actually nothing definite: "strongly suspect", "likely to take a look".

I'm not going to try to convince you otherwise - but I just find it striking that we view the world in such different ways.

To me, the weight of evidence that future expansions will be more mechanical - the floor plan, the countless dev comments - far outweighs the idea that two previous expansions are predictive of all future expansions. Especially when the authors of the roadmap and comments have a record of being upfront with the community on where they’re headed (even when they know it’s not popular).

Similarly, far from seeing “strongly suspect” as being a particularly indefinite answer, I see it as a remarkably strong answer given the restrictions on announcements that devs are likely under.

Again, I’m not trying to change your mind. I just think we’re coming from completely different views of how things work.
 
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Oh, I think my cynicism is justified. All previous DLCs were barely mechanical, and Wokeg's words are actually nothing definite: "strongly suspect", "likely to take a look".
No one has yet said directly from the developers something like this: "this or next year there will definitely be a strong mechanical dlc."
Yeah, I know you think your cynicism is justified. I’m not disagreeing with your own understanding of your own feelings, to be clear, I disagree with what I think is the level of importance you treat this with.

I think you’re treating it too big and serious for what amounts to “this toy might not be as fun as I’d like based on the last toy not being as fun as I’d like”.
 
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All this will definitely be added (for example, epidemics), or are these your fantasies?
One of my fantasies is having travel affect epidemics when we eventually get around to it. I want to make big mathematical models on the spread of plague! Dive into academical papers and dig for numbers to use for simulating it! Oh I have ideas!

One day. I hope.

EDIT: Thread is sadly too long for me to read in its entirety right now.
 
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One of my fantasies is having travel affect epidemics when we eventually get around to it. I want to make big mathematical models on the spread of plague! Dive into academical papers and dig for numbers to use for simulating it! Oh I have ideas!

One day. I hope.
You have my axe vote.
 
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One of my fantasies is having travel affect epidemics when we eventually get around to it. I want to make big mathematical models on the spread of plague! Dive into academical papers and dig for numbers to use for simulating it! Oh I have ideas!
That sounds fantastic. Trade routes and pilgrim paths actually affecting the spread of disease and isolated regions being plausibly spared from its ravages, or closing your borders and going full Madagascar if it's spreading? I'm all in favor.
 
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One of my fantasies is having travel affect epidemics when we eventually get around to it. I want to make big mathematical models on the spread of plague! Dive into academical papers and dig for numbers to use for simulating it! Oh I have ideas!

One day. I hope.

Plan a pilgrimage:

[ ] Hire mercenaries (+50% highwayman resistance)
[ ] Buy horses (+100% travel speed)
[x] Buy face masks (-50% bubonic plague spread chance)
 
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One of my fantasies is having travel affect epidemics when we eventually get around to it. I want to make big mathematical models on the spread of plague! Dive into academical papers and dig for numbers to use for simulating it! Oh I have ideas!

One day. I hope.

EDIT: Thread is sadly too long for me to read in its entirety right now.
I WANT MATH I WANT MATH.

9B5A2E29-D654-470D-830B-FA35E411B2C1.png


I’ve gone full feral, you’ve said my trigger phrase: “big mathematical models on the spread of plague”.
 
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I’ve gone full feral, you’ve said my trigger phrase: “big mathematical models on the spread of plague”.
Other games use their mathematical models for modeling the orbits of planets or elaborate economic and inflationary simulations. Us? We use math to figure out how to kill everyone.
 
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