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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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Again can you please point to the language in the roadmap saying the floorplan didn't include the next DLC. I've looked, it doesn't say that from what I can tell.
"Just to reiterate; don’t take anything I say here as a statement that we’re doing one of these themes right now!"
 
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"Just to reiterate; don’t take anything I say here as a statement that we’re doing one of these themes right now!"
You mean the one at the end of the paragraph describing Flavor Packs under the header of Flavor Packs? The full quote:
Starting off with Flavor Packs; the regional focus is great and allows us to deep-dive into the history of a particular area - but as fun as it is to hit the books on a specific region, it’s possible that we’ll also be looking into non-regional Flavor Pack variants. Anything can be possible as long as there’s a central system where flavor can be woven in. That said, at least the next Flavor pack is likely to remain regional in nature.

A long-term goal is to revitalize and create diverse and varied gameplay throughout the map. Something we want to do is to explore regions outside of Europe, as both of our Flavor Packs so far have been within the region. We want to show how much fascinating history and intriguing gameplay can be found around the world. Examples with a lot of surprisingly deep history include regions such as Tibet, Persia, the Caucasus, and North Africa, to name only a few.

Of course, in due time we also want to explore regions within Europe that are very popular for players, some examples including Britain, France, and the West/East Slavic lands. It’s likely that we’ll alternate a bit, especially if someone on the team is extra passionate about a theme. Also one final thing; a lot of you are asking for a Byzantine Flavor Pack, but I know for a fact that the scope of a Flavor Pack wouldn’t sate your ravenous hunger for East Roman content… when we eventually get to them, it’d more than likely be as the part of a Major Expansion!

As for non-regional, there are some ideas floating around; further exploring governments such as the Tribal Government, or building flavorful systems around for example Epidemics (which is a system that would, foundationally, be free if/when we make it), etc. A benefit that this format would have is that we’d be able to make systems that don’t fit the larger theme of a Major Expansion, but that we still feel would be great for the game.

Just to reiterate; don’t take anything I say here as a statement that we’re doing one of these themes right now!
I view "anything I say here" as referring to the immediately preceding discussion of flavor pack themes, not expansions. I don't think that's an unreasonable interpretation.
 
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"Just to reiterate; don’t take anything I say here as a statement that we’re doing one of these themes right now!"

Also

As I’ve mentioned before, it’s too early to reveal the theme. However, the next Expansion is leaning towards the roleplaying side of the game.

The theme is not one that has been the subject of an expansion in previous iterations of CK

- to make things extra clear; we’re not doing trade, imperial/byzantine mechanics, nomads, or similar this time.

EDIT:

Also

My aspiration is to shift focus towards more systems-heavy expansions after the next one
 
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None of those things preclude the content being on the roadmap though. As I discussed in the previous content, I read the not "doing one of these themes right now" as referring to the next flavor pack, since it's immediately preceded by discussions about flavor pack themes and is under the header "flavor packs." That is not an unreasonable reading in my view.

To your other points; RP content can be implemented in accordance to the roadmap. Content not being the subject of a previous expansion doesn't preclude it being part of the roadmap. Not doing trade/imperial/nomad mechanics doesn't preclude the new content being part of the roadmap. This not being a mechanic-heavy expansion doesn't preclude the new content being part of the roadmap.

Like, I understand your position and your interpretation of it, but to call people's interpretation and expectations wrong or mistaken based on the above I don't think is correct.
 
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Based on how long development takes, it would be weird to think the dev lead would be thinking about the current expansion in such fuzzy future terms as of October.
 
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You mean the one at the end of the paragraph describing Flavor Packs under the header of Flavor Packs? The full quote:

I view "anything I say here" as referring to the immediately preceding discussion of flavor pack themes, not expansions. I don't think that's an unreasonable interpretation.
Do you know what reiterating something means? Because they are reiterating it, so it's applying to more than just the immediate preceding section. And every similar statement about the upcoming expansion in the dev diary makes it pretty much as clear as they can without spoiling the next expansion topic that it's a long-term plan and not to pin all your expectations of the next expansion on anything said in that dev diary.

But it's okay. Sometimes even what we might think of at the time as reasonable interpretations are wrong in the end. The important thing is when that happens we admit we were wrong and own up to it instead of digging our heels in and blaming others.
 
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The issue people have is this. They released the floorplan, which was good. Some people (including myself) thought that the floorplan would include the next expansion. There is nothing in DD 109 that says otherwise. According to you, "DD109 stated clearly that the included image was about plans for AFTER this expansion." I just looked at DD 109. It says no such thing. If you can point me to the language that you think says that, feel free, but them saying that "the next Expansion is leaning towards the roleplaying side of the game" doesn't support that and doesn't preclude a RP expansion being part of the floorplan. The closest I see them get is "Just to reiterate; don’t take anything I say here as a statement that we’re doing one of these themes right now!" in reference to FLAVOR PACKS, not expansions.
Do these quotes from DD#109 help? (Most bold/italics added by me to highlight them, though some were in the OP):
However, the next Expansion is leaning towards the roleplaying side of the game. Without revealing too much we’re focusing in large parts on reinforcing the connection between map and character. The theme is not one that has been the subject of an expansion in previous iterations of CK - to make things extra clear; we’re not doing trade, imperial/byzantine mechanics, nomads, or similar this time.

My aspiration is to shift focus towards more systems-heavy expansions after the next one, and we’re gearing up the team to be able to do just that. I’m of the opinion that there must be balance, and as we’ll have had two roleplay-focused expansions in a row, by then it’ll be time for the scales to shift towards the systemic side.
This, along with other dev comments in forum threads, led me to expect a role-playing DLC with new mechanics that support that role-playing. I most emphatically disagree that the devs misled us, though I am certainly sorry there’s been a misunderstanding.

Edit: somehow I missed a half-page of replies; johnty5 already provided a condensed version of these quotes. Sorry! :oops:;)
 
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Again, I've said this several times, I absolutely agree they said it would be more RP and non-systems based and not being subject to a previous CK iterations.

I feel like you're missing my point, which is that those things do not preclude the next expansion being part of the roadmap like people are saying. That's a valid interpretation, which I've said before! But saying that's the only valid interpretation isn't right imo.

Clearly I'm in the minority though given all the disagrees.
 
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Do these quotes from DD#109 help? (Most bold/italics added by me to highlight them, though some were in the OP):



This, along with other dev comments in forum threads, led me to expect a role-playing DLC with new mechanics that support that role-playing. I most emphatically disagree that the devs misled us, though I am certainly sorry there’s been a misunderstanding.

Edit: somehow I missed a half-page of replies; johnty5 already provided a condensed version of these quotes. Sorry! :oops:;)

I think the saddest thing about this is that the devs have previously said they’re nervous of releasing roadmaps and other medium-term content plans because of the risk of them being misinterpreted.

The inevitable outcome of the kind of performative obtuseness we’re seeing here is that the fans will just get less info. It harms everyone.
 
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Again, I've said this several times, I absolutely agree they said it would be more RP and non-systems based and not being subject to a previous CK iterations.

I feel like you're missing my point, which is that those things do not preclude the next expansion being part of the roadmap like people are saying. That's a valid interpretation, which I've said before! But saying that's the only valid interpretation isn't right imo.

Clearly I'm in the minority though given all the disagrees.
I can understand why you’re fighting to assert the validity of your interpretation. My disagreement arose from going from your interpretation to ‘the devs misled us.’ It’s true, we can feel misled when we misunderstand (and it is easy for all of us humans to misunderstand!), but that doesn’t equal ‘I was (deliberately) misled.’

I used to be a team leader; writing and saying things so that no one could misunderstand was... impossible. Someone always remembered some detail wrong, no matter how careful I was!
 
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I can understand why you’re fighting to assert the validity of your interpretation. My disagreement arose from going from your interpretation to ‘the devs misled us.’ It’s true, we can feel misled when we misunderstand (and it is easy for all of us humans to misunderstand!), but that doesn’t equal ‘I was (deliberately) misled.’

I used to be a team leader; writing and saying things so that no one could misunderstand was... impossible. Someone always remembered some detail wrong, no matter how careful I was!
I never said the devs misled us though! Literally, nowhere in the above do I blame the devs or say they misled us. I'm explaining why some of us feel disappointed based on the context of the communications we'd had from the devs!
 
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I never said the devs misled us though! Literally, nowhere in the above do I blame the devs or say they misled us. I'm explaining why some of us feel disappointed based on the context of the communications we'd had from the devs!
Ah, sorry, I must have lost track—I thought you had been one of the people talking about the reddit meme/being misled. I’ll have to go back a few pages.

Edit: yes, I confused you with another poster; I apologize! (2nd edit to capture both the question and the response, for context).

DominusNovus, post #766, p.39:

johnty5 said:
I'm lost. Is it that you consider the flooplan to be misleading (is that the implication of the image in the comment you linked to?) given Monday's announcement?

I'd say the large number of people who found the meme amusing found it to be misleading.
 
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I never said the devs misled us though! Literally, nowhere in the above do I blame the devs or say they misled us. I'm explaining why some of us feel disappointed based on the context of the communications we'd had from the devs!
English isn't even my first language, and I can clearly understand the next expansion will be role play focused that reinforces the connection between characters and the map from reading the dev diary about the floorplan.
 
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Oh, come on, stop it. Many of the posts here are just spam now. I'm one of the critics of many things in CK3 myself, but I get the feeling that many of you are just complaining about really petty things here. Let's wait and see. Many of the mechanics look really promising and have potential. Yes, I know, Royal Court looked promising and had potential too and ended up being a 3D generator of completely random events. But since people didn't pre-order this DLC like they did with Royal Court with Royal Edition (that was a huge mistake on my side), the developers need to convince players to buy it with some content that's worth the price. So let's try to wait for more information.
 
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As well as a trend of reselling old mechanics, such as regencies, as part of DLCs.
As clarified in the article on the German site "Gamestar", Regencies are part of the free patch accompanying the release of the Tours and Tournaments DLC:


From the article:

Parallel zu dem Release ist aber auch ein kostenloses Update für Crusader Kings geplant, welches die folgenden Features und Verbesserungen umfasst:
  • ein neues Aktivitätenmenü für Pilgerfahrten, Festessen und Jagden
  • komplexeres Management der Regentschaftverhältnisse
  • Änderungen für Vassallenverhältnisse und das Management von Domänen.
Google translate tells me that this says:
By the way: Tours and Tournaments will definitely be a paid DLC. Parallel to the release, a free update for Crusader Kings is also planned, which includes the following features and improvements:
  • a new activity menu for pilgrimages, banquets and hunts
  • more complex management of regency relationships
  • Changes to vassal relationships and domain management.
 
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As well as a trend of reselling old mechanics, such as regencies, as part of DLCs.
As others have pointed out, regencies are intended to be part of the free patch - but I understand this new regency system is to be quite a departure from the one featured in CK2, which placed limitations on the player without introducing any particularly interesting gameplay dynamics, so I don’t think it can be said to be an ‘old mechanic’.
 
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By the way: Tours and Tournaments will definitely be a paid DLC. Parallel to the release, a free update for Crusader Kings is also planned, which includes the following features and improvements:

  • a new activity menu for pilgrimages, banquets and hunts
  • more complex management of regency relationships
  • Changes to vassal relationships and domain management.
Can confirm that Google Translate did a good job. That is what the article says.
 
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