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Victoria 3 - Dev Diary #82 - Voice of the People

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Good afternoon Victorians! It is with great pleasure that I can finally reveal to you our first Immersion Pack: Voice of the People. Voice of the People is the Immersion Pack promised by and included in the Grand Edition of Victoria 3, and will be released alongside the free 1.3 Update on May 22nd. Today’s dev diary will give you a feature overview for Voice of the People, as well as some words on our design philosophy for Immersion Packs and an update on our team structure.


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Proudhon is one of many historical Agitators in Voice of the People, alongside other noteworthies such as Leon Trotsky, Sun Yat Sen, and Susan B Anthony.
Without giving too much away - we’ll be going more in depth on this next week - Voice of the People is named for its headliner feature: Agitators. Agitators are a new kind of character that rally your pops to support Political Movements that align with their Ideology. Agitators will shake up your internal politics, acting independently of their Interest Groups. Amplifying power from below, Agitators serve an opposite function to Interest Group Petitions which reflect the demands of the political elite. Depending on how your goals align with theirs, Agitators might be a painful thorn in your side or a valuable ally to your political agenda.

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Mr Marx, having been unceremoniously booted out of his home country, is looking for a loving home.
Are you sick and tired of that one Agrarian Party leader with inexplicably high Popularity stealing votes from your cherished Liberals? Is there a Radical Agitator spreading dangerous ideas in your bastion of political reaction? Well I’ve got a solution for you: Exile. Inconvenient characters can now be expelled from your nation and driven into political exile, up for grabs for whatever nation wants to harbor your unpatriotic dissidents. On the other side of things, perhaps you feel like your nation needs a shakeup, and that Danish Anarchist Exile would be just the man for the job - you can peruse the list of available Exiles and invite them to your country as an Agitator.

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Napoleon III went on to restore the French Empire in our timeline, but what would France look like under the House of Orleans or the Legitimists?
Vive la révolution! Vive la France! Voice of the People’s content and visual focus is themed around France, one of the greatest powers of the era and one of the most, in my humble opinion, in need of a healthy dose of content. In an upcoming dev diary we’ll be going into detail about what we have planned for France, but right now I can tell you that we’ll be tackling such weighty topics as the Paris Commune, the Dreyfus Affair, and the dynastic struggle for the French throne - including of course the return of the Bonapartes. We’ll also be covering the nation’s quest for territorial expansion both within Europe and beyond. With ample new Journal Entries and Events, playing as France will offer a much more immersive experience.

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The map of the world has become some sort of Carte du Monde.
I think by now you’ve probably noticed that something is different in these screenshots. Voice of the People will add not only a beautiful baroque blue UI skin, but also a totally new French-themed paper map of the world - featuring my personal favorite art in the game, the Pacific Bread Centaur. On the character art side, we’ve added many new historical Agitators who will have their own unique appearance including outfits and props. And as if that weren’t enough, there’s even more to come in the dev diary on visual features in a few weeks' time.

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This is the Bread Centaur. I will not elaborate.
I think I can state with confidence that devs and players alike share a love of staring at maps. We also really enjoy nitpicking and complaining about maps. While our content designers were busy making French content they noticed that there was room for improvement for the state region and city hub setup in the country. These aren’t the only changes to the map coming in 1.3 - most notably we’ve made major changes to Algeria which we’ll also talk about in a future dev diary.

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Can you spot what else is different about France besides the borders?
I’d like to talk a bit about what an Immersion Pack entails for Victoria 3 and how we’ve decided which parts of the 1.3 Update will be free to all players and which will be exclusive to the Immersion Pack.

So far, everything we’ve talked about in the previous 1.3 Dev Diaries is part of the free update - the Revolution Clock, the changes to Law Enactment, and the new Laws for instance. These are reworks of existing systems and additions to them, exactly the kinds of changes that Paradox veterans might expect in a free update.

Immersion Packs are envisioned as content-driven and art-heavy, with mechanical features that support this content and make the world come to life. As the title implies, Immersion Packs are about immersion. You can expect them to contain plenty of narrative content like Events and Journal Entries, major visual updates, and light but impactful new mechanical features and systems reworks. Immersion Packs will be themed around one country or region of the world, and this is where the bulk of narrative content and art will be focused and take inspiration from. These new mechanical features and systems reworks will be mostly contained in the free update that will be released alongside the Immersion Pack - everyone gets the feature, but Immersion Pack owners will also get all the bells and whistles. In the case of Voice of the People, Agitators will be a free feature while certain interactions (such as Exiling characters) will be included in the Immersion Pack.

Time for a team update! Since around the game’s release, the Victoria 3 team has transitioned from being a project aimed at delivering a single product - Victoria 3 1.0 - to a team that can work on multiple updates simultaneously. We’ve divided ourselves into three sub-teams with different focuses, sizes, and fields of expertise. For instance the “Machinists” team was responsible for bringing you the 1.2 Update, and is defined by a focus on systems design and code-heavy tasks. Voice of the People and 1.3 is primarily the work of the “Academics” and “Artisans” teams, which focus on narrative design/scripted content and art respectively.

The teams tie in to our major post-release goals that we’ve talked about before: 1.3 and Voice of the People are focused on Internal Politics and Historical Immersion, which (very deliberately) lines up perfectly with the expertise of the Academics and Artisans teams. While the Academics and Artisans work on 1.3, the Machinists team is cooking up the next systems-focused update, which will include some long-awaited free updates related to our other post-release pillars. We’re far from ready to start talking about this now, but I can assure you it is exciting stuff.

I’m sure you’re excited to read more about Voice of the People, but that will have to be all for this week. Join me for next week’s dev diary, where I’ll be going into depth on the mechanical features: Agitators and Exiles - as well as unveiling a new (super moddable) way to interact with characters.

Voice of the People will release on May 22nd alongside Patch 1.3. Pre-orders available now with limited-time bonus content, also included in the Grand Edition!

Pre-order now!

Steam
 
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This comment is reserved by the Community Team for gathering Dev Responses in, for ease of reading.


One Proud Bavarian said:


Will we be able to send agitators into other nations (Lenin as an example)?
You'll be able to send Agitators back to their home countries, but more on that next week


Republic of Mercury said:


More depth to, and room for player agency in, internal politics is cool. A part of me is worried, though, that features in early dlc content will end up relatively neglected later on in the Victoria 3's lifecycle.
Good news, Agitators is a free feature so we can easily keep iterating on it as much as we want


magriboy0750 said:


Good afternoon,awesome and can't wait to see more.However,i have a few questions:
1)How moddable agitators will be?Can we create new ones for a specific country for example?
2)As far as i know,it was mentionned before the game release that you don't plan to release the Victoria 2 soundtrack pre-order bonus in the future.Is this still the plan or will you release it later,similar to how CK3,Imperator and EU4 did it?
3)Obviously,this won't be an interaction in Vanilla,but is it possible to mod an interaction where you can assasinate agitators for rp reasons?
Thanks for any replies about this.
I can't answer 2) but:
1) Extremely moddable
3) Absolutely. Next week I'll talk about exactly how you can do this, we have a new system for character interactions.


neondt said:


I can't answer 2) but:
1) Extremely moddable
3) Absolutely. Next week I'll talk about exactly how you can do this, we have a new system for character interactions.

2. This has not been decided yet - but it is possible


FranklyJustNess said:


It would be really cool if some agitators would fight for independence of their homeland, if their culture/religion is oppressed.
Not something that's coming in 1.3, but if we do a Nationalism/Secessions rework we would absolutely incorporate Agitators into that


Belore Dorei said:


Will Grand Edition owners get the pre-order bonus automatically?
Yes! :)


Me_ said:


Are those graphics available only when playing as France?
Building models are geographically selected, so they will always show up in France (assuming you have the DLC enabled) regardless of which country you play.

Other cosmetics - UI skin, paper map, new table and table assets - are enabled regardless of which country you're playing, but can be turned on and off as a separate DLC entry in the launcher. You won't be able to turn on and off individual cosmetic components though (like the map but not the UI skin) - we're working on this functionality but it won't be ready in time for May 22nd.


Stein14 said:


So we can finally get rid of interest leaders who are blocking our planned policy for years to come? I can imagine that the IG is not amused?
Yes indeed!


Liquid Ghost said:


Will we be seeing the Revolutions of 1848 happening with this immersion pack? I'd love to see a major getting a revolution in or around '48 and causing a tidal wave of turmoil around Europe. If France is the originator all the better.
We've done a lot of tweaking to the 1848 content and involved Agitators more centrally :)


ZircomSkull said:


Are ALL agitators historical people or will we get generated ones ? will the historicall ones be garanteed to be generated or will they have a chance ?(the ones that show post startdate ofc, since the game is 100 years)
There are both historical and randomly generated agitators. The historical agitators will spawn under historically appropriate conditions, and they're not guaranteed every game.


Faeelin said:


I'm glad we got rid of focus trees as the basis for DLCs and moved on to journals. Plus ça change....
I'm glad people like Journal Entries as a system of content delivery. I still think there's plenty more improvements we can make to them though!


anbeck said:


View attachment 969572

So if I manage to marginalize the Junkers, I can exile Bismarck? And another country can then invite him and he will become an agitator there? Am I reading this correctly?

EDIT: I misread the tool tip. It says "TUs are not Marginalized"
If you want to Exile Bismarck, you just need to make sure the Junkers aren't in government, marginalized, or insurrectionary


Sofyan Rghiwi said:


Can agitators be invited by any nation in the world. For example, can Japan invite an exiled French agitator, or do some restrictions apply ?
Some restrictions certainly apply. More on that next week


Stein14 said:


Can every state send people into exile or are there exceptions? Maybe banned by freedom of speech or guaranteed liberties?
Good guess! Protected Speech prevents you from exiling characters, and other laws in that category affect how many Radicals are created when you exile someone
 
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More depth to, and room for player agency in, internal politics is cool. A part of me is worried, though, that features in early dlc content will end up relatively neglected later on in the Victoria 3's lifecycle.

Or, y'know, political agitators will be part of the base game, so it's fine.
 
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Oh hell yeah, this is exactly what I was looking for! Exiled agitators are going to be an awesome feature!

Just one thing: please, please, just call Karl Marx "Karl Marx", nobody ever referred to him as "Karl Heinrich Marx". Or commit completely to that naming scheme and call Victor Hugo "Victor-Marie Hugo" and Bismarck "Otto Eduard Leopold von Bismarck-Schönhausen".
 
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Ah, Napoléon III is finally ready to take the stage!

Very excited to see how you represent his swaying between a Bonapartist Republic and Liberal Empire.

Edit: Will we be able to retain the original map if we prefer the old sepia toned one?
 
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Overall I'm looking forward to the new content, and agitators will definitely shake things up. However with the immersion pack I am concerned that the game is going into an extremely railroaded direction for countries, starting with France, comparable to the typical Victoria 2 mod. Hopefully the events and journals are dynamic enough to prevent the railroading.
 
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More depth to, and room for player agency in, internal politics is cool. A part of me is worried, though, that features in early dlc content will end up relatively neglected later on in the Victoria 3's lifecycle.
Good news, Agitators is a free feature so we can easily keep iterating on it as much as we want
 
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Will there be a Baron Haussmann events related to the new buildings?

I'll get my 18th Brumaire and Civil War in France out to prepare myself for the first playthrough with the DLC!
 
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Wait, wait, wait - is the third pre-order-Character TOCQUEVILLE?!
 
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Good afternoon,awesome and can't wait to see more.However,i have a few questions:
1)How moddable agitators will be?Can we create new ones for a specific country for example?
2)As far as i know,it was mentionned before the game release that you don't plan to release the Victoria 2 soundtrack pre-order bonus in the future.Is this still the plan or will you release it later,similar to how CK3,Imperator and EU4 did it?
3)Obviously,this won't be an interaction in Vanilla,but is it possible to mod an interaction where you can assasinate agitators for rp reasons?
Thanks for any replies about this.
 
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This is really cool, but it brings me back to a question I had a few weeks ago.

I want to buy the grand edition in order to get all the dlc (including the American buildings exclusive to the GE), but I can't right now. I was told that the Vic3 team was working to find a way for us to purchase the GE if we already own the base game, but no ETA was given. Can we get an update how that is going, so that I can decide whether to buy this now or not?
 
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More depth to, and room for player agency in, internal politics is cool. A part of me is worried, though, that features in early dlc content will end up relatively neglected later on in the Victoria 3's lifecycle.
This style of content dropping was prevelant in Crusader Kings II, but those times are no more. Stellaris, Crusader Kings III and HOI4 are all still using and refining the content delivered through ealier DLCs, as well as elements themselves get bigger and bigger throuout the lifespan of a game.
 
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Hm, looks good. Interested in getting the grand edition, will there ever be an option to upgrade from the base game to grand? I remember reading somewhere that it was being worked on.
 
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Good news, Agitators is a free feature so we can easily keep iterating on it as much as we want
This is very good (and I was getting worried until I read this part of the DD) but in a vacuum the "exile" feature does sound like it would necessarily need to be a fairly major element of how this works, and it's noted as specifically being DLC-locked. But of course, perhaps in practice this isn't true; we're operating with very restricted information about how these features wil function.
 
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Good afternoon,awesome and can't wait to see more.However,i have a few questions:
1)How moddable agitators will be?Can we create new ones for a specific country for example?
2)As far as i know,it was mentionned before the game release that you don't plan to release the Victoria 2 soundtrack pre-order bonus in the future.Is this still the plan or will you release it later,similar to how CK3,Imperator and EU4 did it?
3)Obviously,this won't be an interaction in Vanilla,but is it possible to mod an interaction where you can assasinate agitators for rp reasons?
Thanks for any replies about this.
I can't answer 2) but:
1) Extremely moddable
3) Absolutely. Next week I'll talk about exactly how you can do this, we have a new system for character interactions.
 
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