• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Victoria 3 - Dev Diary #84 - French Content

16_9(2).jpg
Hello Victorians! Last week we covered Agitators and Exiles, the central mechanical feature of the 1.3 Update. Today, we’ll be covering the new paid content that will be included in the Voice of the People Immersion Pack, along with some updated free content coming in the 1.3 Update. First, I’ll be covering Coups, one of the most popularly anticipated features of the Immersion Pack, before moving on to the Natural Borders of France - and then moving on to Victoria and Hansi to cover the other included features, from French Algeria to the Paris Commune.

Coups​

Even if it weren’t for all of its other problems, the democratic government of Central America seems to be on its last legs...
DD84_1.png

Coups! Voice of the People introduces a new Journal Entry that allows unhappy government Interest Groups to seize power and institute a new mode of rule. A Coup can begin when one of your ruling Interest Groups is Powerful, has negative Approval, and fundamentally opposes your democracy - or the ideological foundations of the government. Under these circumstances the Interest Group will typically begin plotting their Coup within a few months. You as the player can choose to either support or resist the coup.

It’s best to be careful who you choose to include in your government, lest they make their discontent known at ballistic speeds.
DD84_2.png

It will take several months for the instigators to execute their Coup, and their progress is tracked through a Journal Entry. While the instigators remain powerful and angry the progress bar will advance, and if they become appeased or weakened the progress bar will deplete. The Coup will simply fizzle out if the progress bar is fully depleted, or if the Interest Group no longer supports the law they’re trying to institute. The plot will also be put to an abrupt end if you decide to eject the potential traitors from the government, but doing so will immediately cause them to greatly reduce their Approval of the government, which means you may well have a Revolution on your hands.

Sometimes, advice just seems to fall from the sky.
DD84_3.png

Whilst a Coup is ongoing, events related to it will intermittently appear, allowing the player a chance to either speed along the death of their current government, or fight against it.

An interest group successfully couping the government will lead to their leader becoming the ruler of the country. Here, Central America has just acquired a new, much less amicable President.
DD84_4.png

If the instigators remain powerful and angry for long enough, they will be able to execute their Coup against the government and institute their desired law(s). These laws can vary, with the “default” coup simply installing an Autocracy with the coupists greatly favoured. However, ideological coups are also possible, and are generally related to governance principles, with a powerful monarchist interest group within the government being able to launch a coup for a monarchy, or powerful republicans doing the opposite to a monarchical government. A coup to change governance principles will, by default, instate the Oligarchy or Single-Party State laws as appropriate, rather than Autocracy.

The Natural Borders of France​

Every good French Empire controls land up to the Rhine - can you even call yourself France if you don’t own Brussels?
DD84_5.png

The idea that the French border ought to extend significantly eastward was a popular one among nationalists of the era. After you research Nationalism and have a suitably jingoistic Interest Group in government, you’ll be presented with the option to pursue just such a border. If this seems like a sensible idea to you, you’ll be offered claims on the relevant State Regions but suffer a penalty to Infamy Decay. Your eastern neighbors, most notably Prussia, are not likely to appreciate this clear sign of imminent aggression.

Why fight, when you can win land without a shot fired?
DD84_6.png

Your southward expansion, however, need not be won by hostile force. The Treaty of Turin Decision is available to France if they are able to secure strong relations and an Obligation from the owner of Savoy. You might, for instance, benevolently help out Sardinia-Piedmont in their quest to unify Italy or expel the Austrians from the peninsula. If this country happens to also own Nice, they’ll throw that in as part of the bargain.

Finally, we have reached a completely unproblematic solution to the Belgian language problem.
DD84_7.png

Should France succeed in achieving these “natural borders”, the map of the region will look something like this. Here you have a further look at the changes we’ve made to State Regions in France, but you’ll also note that in order to achieve a truly aesthetic France we’ve split up the North Rhine so that the border matches the river. And since we’re on the topic of setup changes, I’ll also note that we’ve added 2 new cultures to the region. Franco-Provencal (in more modern times known as Arpitan) has homelands in Rhone, Savoy, and West Switzerland, and is the primary culture of the new releasable nation of Savoy. The Alemannic culture has homelands in East Switzerland, Baden, and Wurttemberg. With these additions we’ve removed Swiss culture and given Switzerland both the Alemannic and Franco-Provencal primary cultures.






Hello. This is Victoria, also known as Pacifica, and today I will be covering a selection of new content included in 1.3 and Voice of the People. The new immersion pack primarily focuses on France, but also contains content which can apply to other countries or spread to affect other nations.

Much of what I will cover is the result of us experimenting with more mechanically complex content to create scenarios that both play smoothly and provide a truly unique experience. It includes the Paris Commune, a complex formative event which ties into the reworked revolutions in 1.3, a reworked Belle Époque journal entry containing nearly five times as much flavour as before, and the Pébrine Epidemic, a minor crisis for Europe which requires the use of several interlocking game systems to resolve.

The Paris Commune​


The Voice of the People immersion pack will allow for a France player to experience a formative moment in the history of the socialist movement - the Paris Commune. Once Socialism and Anarchism have been researched, if sufficiently beaten and destabilised, a revolution in France will unleash a tidal wave of proletarian anger in the city of Paris, leading to a major crisis that will threaten the future of the French nation.

Whilst the Paris Commune exists, the player will be able to influence both the workings of the Commune and the responses of the Versailles government, molding the crisis soon to come as they wish. A player controlling a reactionary France may wish to repress and sabotage the Commune as much as possible, in order to see through a successful occupation of Paris, whilst a player who wishes to side with the Commune may embolden it as much as possible, so that the National Guard may march on Versailles and seize power with a minimum of bloodshed. Advancing the bar as much as possible will allow for the latter outcome, whilst reducing it to zero will lead to the former, as was historical.

DD84_8.png



Pictured: So long as a revolution is not entirely reactionary, it will be able to spur the upheavals in Paris that lead to the establishment of the commune.
DD84_9.png

Furthermore, whilst the Commune is active, the intermittent fighting between Versailles and Paris will be represented through events, the results of which can allow for either the destruction or triumph of the Commune.

DD84_10.png


The Paris Commune, whilst radically progressive and opposed to the status quo of the conservative government which spawns it, is not entirely mature when it appears. Through events associated with the journal entry, the player will be given control of laws enacted by the Commune and the influence of factions within Paris’ barricades, choices that will both strengthen or weaken the Commune, and may have consequences even outside of Paris. The Commune possesses a wide cast of characters, from Louis Charles Delescluze to Louise Michel, all representing the various tendencies of the Commune.

Pictured: Whilst the Paris Commune starts as a simple progressive Parliamentary Republic with Universal Suffrage, many socialist figures within it call for the establishment of a true proletarian dictatorship. Rejecting Republicanism and embracing the Internationale will alienate some moderates, but will also allow for the Commune to immediately become one of the world’s first Council Republics.
DD84_11.png


DD84_12.png

If the Paris Commune endures for long enough for revolution to break out across the country, but does not progress enough to carry out an uncontested march on Versailles, the leaders of the Commune will be able to seize control of the uprising, granting Paris to the revolutionaries and allowing it to create a new France through a conventional civil war. If this outcome arrives, the player may either continue to play as the French central government or switch over to the Paris Commune, and decide the future of France on the battlefield.

DD84_13.png


Pictured: A powerful revolution by radical Industrialists, Intelligentsia, and Rural Folk declares itself for Paris, and strikes against the last remnants of the conservative monarchist government in Bretagne and Savoy.
DD84_14.png

If the Commune triumphs over the former government of France, the new France may take many shapes - but, whatever that is, it is certain to be one that rejects the conservatism of the traditional country, and, born in revolution, seeks to blaze a new path in a tumultuous world.

Pictured: A communist France, in its new wine-red, will no longer be more or less indistinguishable from Britain on the map.
DD84_15.png

Belle Époque Rework​


The Belle Époque, formerly a journal entry tied to the Eiffel Tower, has received a comprehensive and entirely free makeover in 1.3. Sixteen new flavour events have been added to the journal entry, covering topics from early films to art-nouveau metro stations. The new events are intended to walk the player through the cultural and technological achievements of the late 19th century.

Whilst these events are written primarily for France, many of them also have generic variants which will be available for any other country that fits the conditions to unlock the Belle Époque. It would be cruel, after all, to deny the joys of roller-skating and steam tricycles to cities like St. Petersburg, New York, or Guangzhou.

Pictured: Just two examples of the new events added to the reworked journal entry.
DD84_16.png

The Pébrine Epidemic​


In the mid to late 19th century, an epidemic of the silkworm disease pébrine spread through Europe, devastating the French and Italian silk industries. The identification of the cause of the disease was the work of Louis Pasteur, and a notable early application of the newly-developed germ theory.

The Voice of the People immersion pack will add the pébrine epidemic as a journal entry for various European nations, similar to the Spanish Flu journal entry. The disease will spread through Europe across borders and through markets, devastating silk plantations and kicking off tensions between suddenly-destitute workers and plantation owners. Successfully curing the disease through the power of newly-developed sciences will serve as a great bonus to national prestige.

Pictured: The finest silkworm-based content that Victoria 3 has to offer.
DD84_17.png









Greetings! My name is Hansi, known to a select few as Lufthansi, and I’m here to take you through some of the upcoming changes to France and Algeria.

Algeria​


With the old Regency shattered by the initial French invasion six years prior, Algeria in 1836 is a land in chaos. Say goodbye to the old unified Algeria of pre-1.3, and say hello to this mess of a political setup, featuring nations such as the Emirate of Mascara under Abdelkader, the Berber kingdom of Ait-Abbas under the Mokrani family, and the Beylik of Constantine under Ahmad Bey. And who can forget the horse-riding, pistol-wielding, hemp-smoking mother-regent Aisha of the Sultanate of Touggourt?

Welcome - to the Algerian thunderdome.
DD84_18.png

Like France, Algeria has also received a state region makeover. The old state regions, lacking any real roots in historical administrative divisions, are gone. Instead, we are left with ones based on the mid 19th century départements of Oran, Algiers, and Constantine, which in turn roughly corresponds to the pre-French beyliks of the Regency of Algiers.

Like France, Algeria has also received a pops rework
DD84_19.png

Your goal as any of the players in the Algerian game, be they French invaders or Algerian defenders, will be to firstly consolidate your rule over Algeria proper. Needless to say, the French are more likely to come out on top, but should you manage to prevail as one of the Algerian minors, you will be rewarded, with your rewards depending on which nation you succeeded as.

The Regency-successor state in Constantine f.ex. will be able to restore the old Deylik.
DD84_20.png

As the French player, however, conquest alone is not enough. If Algeria is ever to become an integral part of France, you must also embark on a project of development, integration, and colonization. Whether you do this by supplanting the original population or through integrating it remains up to the player, although in any case, it will be a lengthy project.

A series of Journal Entries and events will accompany any would-be conquerors of Algeria
DD84_21.png

The Dreyfus Affair​


Possibly the most infamous miscarriage of justice in modern history, the so-called “Affair” viciously tore through fin de siècle French society. Thoroughly embittering French political life, the Affair radicalized large portions of society and exposed and amplified the deep divides that characterised French society at the time. In 1.3 you get to re-experience this national trauma in the form of a Journal Entry, staking your way through a crisis characterized by antisemitism, deceit, stubbornness, and pride.

Shall the “march of truth” succeed, or will the forces of reaction bring it to a halt?
DD84_22.png

Guiseppe Garibaldi​


Hardly in need of an introduction, Guiseppe Garibaldi is perhaps one of the most iconic characters of the 19th century. 1.3 sees his introduction as an agitator, with some extra content to boot. Should you find yourself fighting the good cause against enemies of liberty or enemies of Italy, there’s a chance “the Hero of the Two Worlds” will pop by and offer his services. The more conflicts he’s been a part of, the better a general he will become. Just don’t expect him to stay around for too long during peacetime. The enemies of liberty hardly rest after all, so neither can Garibaldi.

DD84_23.png

French Monarchism​


While many associate France primarily with republicanism and revolution, throughout the 19th century it represented but one half of the domestic political spectrum. The other would be occupied by conservative thinkers and politicians usually coalescing around one of the many squabbling monarchist factions, each backing their own claimants to the throne of France.

DD84_24.png


To model this in game we have replaced the Royalist ideology with three new France-specific ideologies:

Orleanists represent the supporters of the Orléans cadet branch of the House of Bourbon, who came to power in France after the 1830 July Revolution. The Orleanists are for the most part supporters of a moderate-to-liberal constitutional monarchy, and it is the faction that starts in control of France in 1836.

Legitimists are the supporters of the deposed main branch of the House of Orléans. Thoroughly reactionary and anti-revolutionary in nature, they are in many ways the ideological heirs of the ultraroyalistes of the Bourbon Restoration, and desire a restructuring of France along traditionalist lines.

Bonapartists espouse the dynastic claims of the line of Napoleon Bonaparte, through his brother Louis. Historically brought to power in 1852 through the efforts of Louis-Napoléon, the Bonapartists believe in a strong government capable of restoring France to the heights of glory.

This ideological split will remain until one of the three factions successfully cements their hold on power. Doing so however, is not an easy task, as it will require careful political maneuvering to ensure that your faction remains on top in a notoriously politically unstable country, where many, frankly, would rather just do away with any and all monarchs, whether they’re Louis-Philippes or Napoleons.

Enthroning your pretender will not automatically delegitimize the others, that takes additional effort.
DD84_25.png


To accompany the French monarchist Journal Entries we have also added a series of events that will either aid or impede any attempts at getting the “right man” in power.
DD84_26.png

And that is all for today! Next week you’ll hear from Max, our Art Director, who will talk about the visual features coming in Voice of the People such as the bread centaur fancy new paper map, game table, and more!
 
  • 130Like
  • 48Love
  • 25
  • 17
  • 2
Reactions:
I'm really happy to see some fin-de-siècle content, the second half of the timeline feels a bit empty in many cases.

Is there anything planned to allow Garibaldi to rally for unification somehow? There is no "movement for unification" sadly when this was such a popular demand among national liberals in italy and germany
 
Last edited:
  • 1
Reactions:
Impressive content, though one state change I would like would be the southern Rhine portion of Holland and Gelre into a new state so France can really go all the way up to the Rhine like Napolean had done.

We may tweak this further in the future.

But what if...I were to organize a coup and establish my own government? Ho ho ho, delightfully devilish, Francisco!

"And you call it a legitimate transition of power despite the fact that it is obviously a coup?"
"It's a regional dialect"

The content largely looks very good, I'm especially happy to see the Paris Commune represented far more accuratly than I was expecting (With the only note being that a victorious Commune wouldnt have labled itself as the French Commune, but more likely something along the lines of Confederation of French Communes.)

My large concern is the Dreyfus Affair. It doesnt seem to be addressing the issue around which the Affair fundementally revolved: Antisemitism. Throughout the events of the controversy, Anti-Dreyfusards engaged in numerous Pogroms, and the reson why Dreyfus was even accused of espionage was that he was considered untrustworthy and incapable of being loyal to France due to being Jewish. It is one of the most important examples of Antisemitism in the 19th century, and failing to even acknowledge that much is not only simply inaccurate, its actively disrespectful to the victims of antisemitism.

I fully understand not wanting to make explicit events where Pogroms happen, but reducing the affair to simply a contest between conservative monarchists and liberal republicans is inexcusable whitewashing of history.

These are valid concerns, and perhaps we didn't emphasize this aspect enough in the dev diary itself. There is content associated with the Dreyfus Affair that more explicitly tackles its antisemitic nature.

A content-balance related question : is there any plan to represent the historicaly low-ish french demographic growth that happened in the 19th century?
It is hard to find out why France had such lower demographic growth compared to other european nations, but the known causes could fit very well in this country pack :
- Napoleonic law on land inheritance, discouraging families to have many descents
- Demographic consequences of Napoleonic wars, wich decimated french youth 20 years prior to start date
- The fact France already achieved its demographic transition in the 18th century while other western european nations did not

Thank you!

It's something we thought about but ultimately decided not to pursue because the causes are poorly understood and difficult to model through scripted content.

So are the three monarchist leader ideologies available to the same interest groups?

How would each of them more likely to spawn naturally?

Each of them is available to a different set of Interest Groups and have slightly different factors that make them appear more regularly. Landowners for instance are much more likely to be Legitimists than Bonapartists.

This is really, really good stuff. And if this is the template for immersion packs and country reworks going forward, I can't wait to see what is coming!

We're definitely going to keep adding national/regional flavor going forward, and we've learned a lot from developing this Immersion Pack that will make it easier for us to make better and better content in the future.

Is Sardinia-Piedmont giving away Savoy and Nice just an event? Does this mean giving away states as mentioned in Dev Diary #79 isn't a planned mechanic but just an event driven system?

If so I'm pretty disappointed, I was hoping we would get the ability to offer our own territory in diplomatic plays. Are there still plans for something like this?

We're definitely still planning on doing this as a larger mechanical feature later down the line, but it was well out of scope for the Immersion Pack.
 
  • 31Like
  • 14
  • 2Love
  • 2
Reactions:
This is a fascinating event, and it brings to mind the phylloxera epidemic that nearly wiped out the French (and other European) wine industry in the 1870s. The industry was only 'rescued' when rootstock from resistant American vines were used to graft European vines onto. Either a representation of this, or maybe a system of randomised crop blights, would be a neat addition, I think.
That's a good idea and I'd like to do a big blight/famine rework at some point.
 
  • 22Like
  • 8Love
  • 6
  • 2
Reactions:
It feels pretty disappointing to me. Having chains of events, where you - basically just the player, not even "spirit of nation", just chooses what outcome you want to get, is just a huge miss of what Vic3 is about. Mechanics of the game can't accurately model everything what happened in history, and those flavour packs are important, but it should be highly organic and based in things like IGs in government, characters, economy, pop ideology, etc. and not just because you choose that journal entry option. It's a game about influencing your nation, not a sandbox where you do whatever you want.

Absolutely agree with this. Why isn’t Napoleon III’s takeover modeled with the new coup mechanic, for instance? Or why isn’t the Paris commune event based on the actual political situation in Paris (as far as I can tell it isn’t). A lot of missed opportunities.

This event about "cementing" one of the pretenders is quite silly. There should always be a risk of bringing back another pretender if interest group which is associated with him starts a revolution. Why this "cementing" would change anything lol. To this day monarchists in France are divided on this issue.
There’s not much sense of a struggle to these JEs at all.

I think One Proud Bavarian had some very valid criticisms of the new content in his latest video, worth the watch:

 
  • 14
  • 3
  • 2Like
  • 1
Reactions:
Shouldn't both Swiss provinces be home to the Allemanic culture? Swiss language map for reference: https://en.wikipedia.org/wiki/Switzerland#/media/File:Karte_Schweizer_Sprachgebiete_2017.png
Yes, definitely. Bern is in in the State of West Switzerland, as well as Solothurn, as well as the German speaking part of Vallais.

Generally I'm not sure if I like Swiss-Germans being mixed with South Germans. I feel like that is just wrong. I think I would actually prefer to just keep the Swiss culture.

Edit: Except for that change it all seems really nice. I'm looking forward to it!

I wonder if the decision to conduct a plebiscite in Savoy could perhaps lead to the Savoyards wanting to join Switzerland. Napoléon III. actually promised the North of Savoy to Switzerland but broke his promise later on.
 
Last edited:
  • 5
  • 3Like
Reactions:
Not what I was looking for, to be honest.

For immersion (aesthetics apart), I'd expect the customization of general features (like ideologies, political parties and movements, or even interest groups), special buildings... not a bunch of raw events à la EU3.

I hope I'm wrong, but I don't see so many players paying 15 € for this content; it seems to me more like an easy way to put a check mark on one of the items included in the Grand Edition/Season Pass.
 
Last edited:
  • 16
  • 4
Reactions:
We're definitely going to keep adding national/regional flavor going forward, and we've learned a lot from developing this Immersion Pack that will make it easier for us to make better and better content in the future.
I hope future Immersion Packs will re-add relevant historical characters, that already included in Voice of the People, so for example a Russian Immersion Pack would add Lenin, even if the player doesn't have Voice of the People. It would feel weird if we needed the French pack for future flavour of other countries.
 
  • 11Like
Reactions:
Yes, definitely. Bern is in in the State of West Switzerland, as well as Solothurn, as well as the German speaking part of Vallais.

Generally I'm not sure if I like Swiss-Germans being mixed with South Germans. I feel like that is just wrong. I think I would actually prefer to just keep the Swiss culture.
I wish we had dynamic cultures still. Maybe Switzerland could start out with different cultures and create a Swiss culture via event. Same with Germany & Italy if they unite. The dichodomistic North/South divide we see right now feels really gamey and doesn't reflect cultural realities in these countries rather well. Yes Bavarians are different from Prussians, but Rhenish people are just as different from Hamburgians.
 
  • 5
  • 1Like
  • 1
  • 1
Reactions:
I really like the flavour that has been added but I have remarks about some content:
  • I watched the stream and I noticed that the event for changing the monarch dinasty imo doesn't put enough of an emphasis, unlike the proper coup event, that what's happening is basically a coup and it ended up only with the coronation of Napoleon III.
  • Will the monarchist journal entry remain available if we try to re-enact the French historical path and we switch to a presidential republic when the Springtime of the Peoples happens?
  • Having the Dreyfus affair in the game is awesome and I think it would be cool to have a similar journal entry available to every country, for example due to having a General/Admiral with a Discriminated culture/religion. I honestly would like it more than the Ripper event chain.

I thought of another thing to add to the list:
  • While I'm fine with having the Treaty of Turin behind a journal entry, I would prefer the mechanism behind this one be added as a Diplo interaction between different countries, trading an obligation for "Returning a State" if you have positive relationships seems a nice addition.
 
  • 8Like
Reactions:
Thank you for this! Playing as communist France, I once had a Great Game over Africa with Great Britain. When a war broke out, not only did I have to deal with the usual problem of having dozens of tiny front lines, in addition all I saw was red. This should help with that.

Regarding the Paris Commune, I had kind of been hoping for a more generic solution, with chances of a Commune popping up wherever the conditions for it are ripe. I don't mind at all to have special content for the Paris Commune, but the slight chance of having such an event of historic proportions happen elsewhere would have been nice for a sandbox game like Victoria 3.

It's the opposite for Karl Marx, where I want the content to be more historical: With the changes coming to agitators in 1.3, will he still spawn in the country that's first to research socialism? Or does he spawn in Prussia now, where he is likely to be exiled to begin his journey across Europe? I would like to see the latter, unless more historical characters spawn in other locations (to my knowledge, only Marx and Freud can spawn in different countries in 1.2). But with the exile mechanic, there should be enough movement of characters anyway.
An example I would love to see from generic commune forming is that something like the Red Clydeside in Scotland could appear.
 
  • 4
  • 1
Reactions:
This looks great! I miss any content about the french conquest of indochina though. And maybe this has been added but is locked behind achieving the natural borders or having the bonaparte but something related to "ruling" europe (like napoleon) and reclaiming the american colonies would be very neat
 
  • 5Like
Reactions:
It looks great, but cant help to ask why no journal entry for the French Intervention in Mexico?, it was a pretty big deal in the 19th century, and a bitter fight between liberals and conservatves.
 
  • 22
Reactions:
It feels pretty disappointing to me. Having chains of events, where you - basically just the player, not even "spirit of nation", just chooses what outcome you want to get, is just a huge miss of what Vic3 is about. Mechanics of the game can't accurately model everything what happened in history, and those flavour packs are important, but it should be highly organic and based in things like IGs in government, characters, economy, pop ideology, etc. and not just because you choose that journal entry option. It's a game about influencing your nation, not a sandbox where you do whatever you want.
Most of this could have happened in any European country, and making the events France-specific is unfair to all other countries and very unhistorically deterministic. This is the same (and a very wrong) idea that's behind the constructable monuments.

Countries should feel different in play because they are different by their setup, i.e. starting social, economic and geographic position. And not because every major has country-specific mechanics.

EU4 is basically a board game already where everyone has their own die, and HoI4 is going there full spead. Don't make Victoria the same.

"Natural borders" and Savoy transfer are tolerable, because the notion was arguably logical by game start in 1836. Dreyfuss Affair and Paris Commune — absolutely not.

I want to extra special emphasize both of these, this dev diary feels like a massive retreat from the design intention. I don't want to sound hysterical but I also really don't want the HoI4 system where if an event is in the focus tree, you press a button and it just.. happens and if it's not it's just physically impossible to perform within the game rules. I feel like this and the agitator system are pulling in opposite directions; on the one hand, the agitators seem like a large improvement over the current build where eventually you get a JE that says "psst hey kid wanna be communist? If so which flavor?" and you push a button and you IGs are guaranteed to have leaders of that ideology, trivializing the political game entirely. "National Gardening" by way of farmville.

On the other hand, for every event here that feels like it adds really cool flavor there's another that's "hey, here's something that happened and is thus plausible but our current systems make improbable to impossible; fixing those is hard so let's just script in it happening." That's really disappointing. I was hoping for more things like the Tanzimat reforms; if you achieve xyz you'll get this outcome, if abc is happening you get that outcome, not click button to make the history happen.
 
  • 34
  • 3
Reactions:
I'm not sure if this is just a "me" problem but this DD has made it less clear which elements are part of the free content update and which are DLC than previous ones.

All of the popups except the Belle Époque Rework ones have a little "voice of the people" logo in the bottom left. So I guess they are all linked to the DLC.

It will be interesting to see if they brand all the DLC work in future.
 
  • 3
Reactions:
French monarchism and Garibaldi included? This is a DLC of spendid glory. No mistake here.
 
"And you call it a legitimate transition of power despite the fact that it is obviously a coup?"
"It's a regional dialect"
"Good lord what is happening in there?!"
"Communism."
"Uh- I- Communism?! In this year? In this part of Europe? Localised entirely within the city of Paris?"
"Yes."
"...May I see it?"
"No."
 
  • 12Haha
  • 1Love
Reactions:
Some concerns: No journal entry or modifier for the unique French demographic situation seems like a major miss here. I understand that there's no explanation that everyone agrees on, but when has that stopped Paradox before? Just create a modifier that reduces French culture pop growth (modders will love this, btw) for 10 years, and pick a plausible explanation.

It's a bit strange to me that coups, that can happen anywhere, are DLC content while the new belle epoque journal events, that are unique to France, are free content. Not a fan of that.

Finally, I hope to see capital states able to revolt anywhere in the future. I want to see Moscow or Kyoto rise up against the country, not just the Paris Commune. Understandable that it's out of the scope of 1.3, but hopefully something that can be done outside of a single special case.
 
  • 13
  • 7
  • 1Like
Reactions:
We will have to see how it plays, but after being pleasantly surprised with agitators, this feels extremely lackluster. What's presented here is :
1. I choose the result that I want.
2. I navigate the events in the way I want.
3. Since france is 2nd gp, I'm almost guaranteed to get what I wanted.

That seems way too eu4 for me. I want to garden my nation under pressure from history emergent from materialist simulation, not be the narrator of its fate.
 
  • 30
  • 2Like
  • 2
Reactions: