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Notme1

Colonel
Dec 21, 2015
1.045
1.980
Currently you always play in Finland - resulting in reliable outside connections that your small city can rely on.
You and your population get money from national government.
Services are state funded - wealth doesn't impact access to education and healthcare, unless you take service fees too high.

There could be difficulty settings, that would dictate efficiency of outside connections, government generosity, and wealth dependent service efficiency.
There may be real or fictional countries that are pretty much difficulty presets, or you could customize it.
For example in very poor and very rural country you must get port and services very quickly so your city doesn't rot, as standard outside connections are very unreliable, and you can't count on generosity of central government.

Or you could start in developed but unequal country with highly privatized services.
While you can use outside connections reliably and count on some government assistance, you would need to actively subsidize poor as to mitigate wealth dependent efficiency of services.

There could be also cosmic horror difficulty - war, refuge crisis, large scale disasters or even effects of climate change tormenting your city.
 
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I don't understand which "government generosity" you mean. The only case you get free money is the bonus payment when you reach an achievement. You still have to pay the upkeep for all your services by yourself.

Some of your ideas are already part of the game. Service fees for example. I don't know if really each service can be charged with a fee, but you are free to decide if your citizens get services for free or not.
 
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I don't understand which "government generosity" you mean. The only case you get free money is the bonus payment when you reach an achievement. You still have to pay the upkeep for all your services by yourself.

Some of your ideas are already part of the game. Service fees for example. I don't know if really each service can be charged with a fee, but you are free to decide if your citizens get services for free or not.
You get more money from government on start. This starting money could be lower if you wanted harder start.
Yes, there are service fees, but services could be privatized just like in Victoria 3.
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What would it change in gameplay? Public or private you'd still manage them yourself.
private - this would make services less efficient for poorer people, or it would have its own fees which drains money to nowhere.
 
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private - this would make services less efficient for poorer people
So same mechanic than public but with higher fees to exclude poors. You can do this in the budget options and pretend they're private.

, or it would have its own fees which drains money to nowhere.
Money would be drained from nowhere and going to nowhere. So the only difference would be less management.

Anyway, there's no european/american country where the services are private. You always have both, public and private.
 
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Well if you turn up difficulty so you can rely less on outside connections and government, then you would have to actually play game instead of just having one person megapolis as you spammed playgrounds.
 
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private - this would make services less efficient for poorer people, or it would have its own fees which drains money to nowhere.
Just the opposite if you want to be realistic... I mean Private service is much more efficient than public, but not everybody can pay for it...

But it can be very nice and complex.
 
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Just the opposite if you want to be realistic... I mean Private service is much more efficient than public, but not everybody can pay for it...

But it can be very nice and complex.
Its same thing, for example in Victoria 3 there is certain standard of living, where both are equally efficient.