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Stellaris Dev Diaries #317 - Ad astra per aspera

Stardate 23779.5 - Temba, his arms wide

In this week's dev diary, I am taking the reins from Eladrin.
I am a producer on Stellaris and usually help Eladrin as best I can, but today I want to talk about my other project and let Stellaris have a week off before they talk about their next thing.

And that Project is: Star Trek: Infinite

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Watch the video version of this Dev Diary:

Who are you? And why are you Putting Star Trek in my Stellaris Dev Diary?!

I joined Paradox back in the start of 2021, and was given the task to bring Star Trek: Infinite to Launch.
Today is that day: we launch Star Trek: Infinite..

Why am I talking about Infinite in the Stellaris Dev diary? To start off, I am a producer on Stellaris, but also the Producer for Star Trek: Infinite - I love playing both games, and I think some of you might feel the same.

Secondly, as all of you can easily identify, Star Trek: Infinite is built on the Stellaris Engine, with little effort to hide it. Everyone here on the Stellaris team has been giving feedback and tips since its inception, and we are all fully behind it.

While Star Trek: Infinite is not a Stellaris Team project, it is a distinguished member of Stellaris Selective Kinship.

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So why did you want to make Star Trek Stellaris? Err, I mean Star Trek: Infinite?

From a product point of view, Stellaris is the best Space/Emergent Story/Strategy game out there. Star Trek has a great tradition of 4x strategy games, and several story driven games. With that in mind, was there a possible way to mix this peanut butter gameplay of Stellaris with the strawberry jelly of Star Trek?

I for one believed it could be done. The big takeaway from Stellaris we wanted in this game was exploration, choice and evolving gameplay. From Star Trek I wanted recognizable factions, lore authentic events and leaders.

This has been our north star since the start. We don’t want to make a game that only explores the existing timeline, nor do we want a game with complete randomness. A balance between the two had to be maintained, and I think we might have pulled it off.

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OK, as a Stellaris Player? Why Should I get this?

It really depends on what type of Stellaris player you are. I love making themed factions that are not optimized, but thematically attractive. Setting the difficulty to Ensign/Captain, and seeing how it all plays out. I will usually restart if I get boring neighbors, or I get an unwanted precursor. My favorite Origins are Post-Apocalyptic+UNE, Toxic God, Payback+UNE, or Machine Empire with Eager Explorers. I also lean heavily away from micromanagement and build optimization.
If you play anything like me, Star Trek Infinite might be for you.

If you think seeing Klingons going to war with Romulans over their claim to Kithomer gives a different flavor than seeing UNE being attacked by Kel-Azaan Republic over a claim in Parvus, Star Trek: Infinite might be for you.

If you think you can be a better Gul than Dukat, and that there should be a statue of you on Bajor. Star Trek: Infinite might be for you…

If you think Romulans should reunite with Vulcan, but it should be done with force, and not diplomacy? Star Trek: Infinite might be for you.


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What about Mods, Custodian Support, Long term life of the game?

This is one of the reasons we wanted to make this game a standalone, rather than part of Stellaris. We wanted this game to have its own track and not cause limitations on Stellaris, or Stellaris cause limitations for it. Stellaris should continue to evolve as the best Sci-fi sandbox strategy game in existence, and Star Trek: Infinite should be the definitive Star Trek strategy game.

Mods are already being made, and we have full Steam Workshop support. We will be paying a bit more attention to our terms and conditions, but we have not made major changes to the existing one.

So if this sounds like it could be appealing, check it out here.


Until next time,

PDX_Ruk
 
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I'm glad Eladrin got a rest at least :)

To be totally honest, last week was our staff conference so I likely would have had to skip either last week or this week regardless.

Next week I'll also be travelling, but I have a dev diary prepared. Will probably be a bit late though.
 
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Looking at IGN's review for this, they like the game a lot but still give it a 5/10 because of numerous game-breaking bugs.

Will Paradox (and their vassal developers) ever research the Quality Control technology I wonder.
 
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Seriously, I waited a whole week anxious for the reveal to come to me with something that isn't even Stellaris itself? Give me back my dreams and expectations. Was it really necessary to use Stellaris DD to promote your new game? I feel like they are taking advantage of the audience. Today I wanted to read something about Stellaris, not Star Trek.
 
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Uh, I was hyped thinking today's DD was about a new DLC announcement or something interesting about the game this sub-forum is about.

Then its this... :rolleyes:
 
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There have been 316 other DDs with minor changelog bullet points, all of ya'll whining about this one just sound like giant babies. They could do these monthly and nothing would be lost.

FWIW, I'm glad this one came out because I forgot STI was coming out and bought it, as the 90s Trek Aesthetic is my jam.
 
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I like Star Trek, but was it seriously the best option to take advantage of Stellaris? Seeing that you do this, I can only dream of seeing one similar to WH40K, Halo, Star Wars or Starship Trooper. Which of the two games will give mods a better basis to recreate these universes, Stellaris or Star Trek Infinite?
 
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There have been 316 other DDs with minor changelog bullet points, all of ya'll whining about this one just sound like giant babies. They could do these monthly and nothing would be lost.

FWIW, I'm glad this one came out because I forgot STI was coming out and bought it, as the 90s Trek Aesthetic is my jam.

It's fine, just end last week's DD with "Next week there will be no Stellaris DD, instead we will put an ad of the Star Trek game".

Instead of "Next week we’ll boldly go where no dev diary has gone before."
 
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I like Star Trek, but was it seriously the best option to take advantage of Stellaris? Seeing that you do this, I can only dream of seeing one similar to WH40K, Halo, Star Wars or Starship Trooper. Which of the two games will give mods a better basis to recreate these universes, Stellaris or Star Trek Infinite?
Those universes are too different in theme IMO.
 
As a committed Stellaris player, I can't describe the joy I feel at reading this.

I grew up playing Star Trek Birth of the Federation and did not in a million years think you would officially reskin Stellaris into a Star Trek title. Not only that, to realise that this exists on the day it's being released is just incredible.

Thank you so so so much. Can't wait to play it, and I promise not to abandon Stellaris in favour of this.

Next stop, a Star Wars Supremacy (*Rebellion) reskin?
I loved Star Wars Rebellion. It was the time before Steam, but I must've logged thousands of hours into that game.
As someone who is likely to buy STI, I still think "bad show" for using up the one weekly communication that Stellaris gets. I need info about 3.10 and any upcoming DLC. Instead I get a blurb from a game that makes me think this is why Stellaris hasn't had a DLC in months. Been helping the STI team get ready to release?
Star Trek: Infinite is developed by Nimble Giant, an external studio. PDS Green (the Stellaris developers) are not directly involved in this project.
 
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I like Star Trek, but was it seriously the best option to take advantage of Stellaris? Seeing that you do this, I can only dream of seeing one similar to WH40K, Halo, Star Wars or Starship Trooper. Which of the two games will give mods a better basis to recreate these universes, Stellaris or Star Trek Infinite?

Hmm you just made me wonder if there is a mod based around Starship Troopers... or maybe ground assaults based around that *thinking emoji inserted*
 
It's fine, just end last week's DD with "Next week there will be no Stellaris DD, instead we will put an ad of the Star Trek game".

Instead of "Next week we’ll boldly go where no dev diary has gone before."
"Space... The final frontier...
These are the voyages of the Starship Enterprise.
Its continuing mission:
To explore strange new worlds...
To seek out new life; new civilisations...
To boldly go where no one has gone before!"

-- Jean-Luc Picard, Captain, Starship Enterprise; NCC-1701D, opening to Star Trek: The Next Generation.
 
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The reference is only valid for those Star Trek fans who are the only ones who may recognize the phrase. Here we are Stellaris players who don't necessarily have to be Star Trek fans. Don't go to a philosophy class and make math jokes because no one will understand them.
 
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Heard about this game in this DD and bought it since..well Start Trek.
Tutorial wont start and crashes to desktop, wrong text all over the place in-game, bugs, this game should not be released in this state, it is a disgrace.
Not to mention it is really just Stellaris with Star Trek mod.

I will refund, and MAYBE look at it next year.

You should be ashamed of yourself...
 
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Honestly, I don't think the new game looks bad, it may even mark some points where Stellaris could imitate it at some point, but let's be honest. I don't think Paradox is taking the best strategy to promote it by openly admitting (since it is evident) that the game is based on Stellaris and now they are taking a DD of it by creating false propaganda to promote it. Frankly, they are just making STI seem like a second-hand game that can't hope to be more than a shadow of Stellaris and that can't get closer to its own community without literally taking it out of Stellaris.
 
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The reference is only valid for those Star Trek fans who are the only ones who may recognize the phrase. Here we are Stellaris players who don't necessarily have to be Star Trek fans. Don't go to a philosophy class and make math jokes because no one will understand them.

.. Don't expect people who play a 4x game about exploring space to recognize very famous sci-fi references. Sure. OK.

EDIT: Removed a section that should have been removed ahead of time, a mite uncivil of me to say.
 
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I hope we steal a lot of the interface designs from Infinite. I've been playing it since launch and it's gorgeous. Also, looks like it got the leader consolidation/cap before Stellaris! Booooo! :) Anyway, enjoying it...so far.
 
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