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Dev Diary #136 - Our Vision for Persia

Greetings!

It is time to dive into the upcoming Flavor Pack - Legacy of Persia - giving a brief overview of the why and the what! The region has a rich and vibrant history making it both exciting and interesting to work with, not the least because it differs significantly from the regions we've chosen to cover in the past - Persia lies at the crossroads of the world, with a multitude of external influences combined with strong local traditions. Naturally while our focus has been on the Persian region itself, we've also aimed to shake up a portion of the world at large by revising how the Clan government works, so even if you're not playing in the Persian region there's something new and exciting to experience.

Co-writing this Dev Diary with me is Lucas Ribeiro - our skilled and multitalented 2D Art Lead at PDX Studio Black, who has been deeply involved with many of the features of this pack!


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So, why Persia?

For starters, our data pointed out that Persia is already a very popular starting location for our players. The region is within the top ten most picked starting locations and the most popular one outside of Europe.
Despite originally not having much flavor dedicated to the area and no bookmark characters attached to it, our players were still going for Persia playthroughs. There’s no better endorsement of the interest in the region than that!

But, player data aside, all history enthusiasts know how rich and interesting Persia is, even more so during Crusader Kings III’s time period. We saw this as a chance to create very interesting gameplay opportunities.
At the 867 game start, the Abbasid Caliphate is reeling from the Anarchy at Samarra. A moment in history when many Caliphs fell victim to a deadly struggle for power while insurrectionists raged up and down the Tigris and the Euphrates, such as the Kharijite and the Zanj Rebellions. Meanwhile in the east, Iranian rulers rose to challenge the Abbasid Authority. This time period, known as the Iranian Intermezzo saw a partial revival of Iranian culture with the ascension of the Saffarid and Samanid dynasties. About a century after the start date of 867, the Iranian Daylamite Buyids came to power, subjugating the Abassid Caliphate.
This Iranian comeback is then cut short by the Seljuk Invasion. A dynasty of turkic warrior nomads take over Persia and the Levant, submitting both Arabs and Iranians to their rule. Further on the east the Ghaznavids defeat the Samanids, cementing the end of the Iranian Intermezzo and leading into the state of Persia as we see in the 1066 start. The Buyids are not playable on the 867 start, as their founder, a warrior from the mountains of Daylam had yet to leap into history. But a last holdout of the dynasty can be found in Shiraz at the 1066 start.


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Clan Government Rework

Since the area of the flavor pack is almost entirely made up of Clan Rulers, for Legacy of Persia, we have decided to reimagine how the Clan government works.

Our aim is to more closely represent the familial struggles of the powerful clans of the time and the bureaucratic apparatus that backed their interests.

The Clan government is now directly tied to how your house members interact with each other. Each house will have a Unity Level that can be changed by intervention of the house head and by its members treating each other kindly or badly. A harmonious clan will have a consolidated succession, while an antagonistic one, not so much!

Clan rulers employ an office of bureaucrats, their Tax Collectors, to levy troops and coin from their vassals. The competence of a Tax Collector will dictate how much they manage to extract from the vassals assigned to them. Each Tax Collector manages a Jurisdiction with an associated Tax Decree. For example: You might want to place all your non-muslim vassals in a Jurisdiction with the Jizya Decree and maximize your gold income.

More details on the Clan Government design on a future dev diary.


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Iranian-Heritage Cultures

Persia and its surrounding areas are populated by a variety of different iranian-heritage cultures. We strived to give each one of them an original combination of cultural traditions that allow for a variety of new playstyles. The Kurds with their hard-to-convert culture and mountain cavalry, the Daylamites with their two-pronged spear wielding mercenaries and so on.
Persian culture, of course, received special attention. With new traditions about their famous scholarly pursuits and elaborate systems of water cooling and irrigation.

Iranian cultures have also received new clothes, headgears, hairstyles, beards and unit models, making them more appropriately distinct from the Arabic cultures. Also, due to their importance in the region, Turkic cultures have also received some sorely-missed assets, such as the Sharbush hat and the very recognizable Seljuk braids.


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Islam and Zoroastrianism


In Crusader Kings’ 3 starting date of 867, Islam has been the dominant religion of the upper classes in Persia for over a century. Still, Zoroastrian practices are still very much alive and widespread in the peasantry. We’ve done a general pass on religion in the region, adjusting provinces and characters to a more accurate historical representation. Tenets and doctrines for both Islam and Zoroastrianism have also received lots of adjustments and tweaks. Jizya, for example, has been moved to a tax jurisdiction type unlocked for muslim clan rulers. Both religions have received new decisions and events to flesh them out some more. They’re also strongly tied to the Struggle system in the region, speaking of which…


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A New Struggle, the Iranian Intermezzo

With Legacy of Persia, we are bringing a new Struggle, the Iranian Intermezzo.

This struggle seeks to represent the historical dissolution of the Caliphal authority over Persia and the ascension of new, powerful, Iranian Rulers In the 9th and 10th centuries. It also reflects a shorter historical period when compared to Fate of Iberia’s Struggle, so it is likely to be resolved more briefly and intensely.

Unlike Fate of Iberia, participant characters are clearly divided into factions. The Caliphal Supporters against the Detractors. A lot of new interactions are unlocked by this dynamic, such as convincing a character to switch sides, sponsoring turkic invasions against supporters, or waging war to install Caliphal Supporters.

The struggle has three phases, Unrest, Stabilization and Concession. The Concession phase is of a new type, a so-called Ending Phase. If a struggle gets to an Ending Phase, it will instantly trigger an ending. So, unlike Struggle Ending Decisions, where there is a dominant character that pushes the button to trigger it, every involved character can contribute to an Ending Phase by triggering relevant catalysts.

We have designed four struggle endings (three as decisions, one as an ending phase), which can be pursued in different ways, depending on the personal perspective of your character.

Will the Caliph be able to reestablish their power over the region? Will a powerful Shia ruler overtake the Sunni, creating a new Caliphate? Maybe an Iranian ruler will usher in an era of Persian dominance, forever boosting cultures of Iranian-heritage? Or, a Sunni Caliphal Detractor might oust the Caliph and take their place as head of faith?

In the Iranian Intermezzo Struggle we went for a more nuanced, granular approach, where the endings are subdivided into options that have different effects, according to your character’s culture, religion and whether they are part of the Supporter or Detractor faction.


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New 867 Bookmark

With Legacy of Persia we are adding a new bookmark, the Persian Revival, with five Iranian-heritage characters to choose from. These were picked both for their historical importance and to provide for a wide variety of gameplay styles.

In the mountains of Daylam we see a fan favorite, Rostam Bavandid, one of the last Sassanids in the game and a secret Zoroastrian. A great character if you are going for a “Sassanian Restoration” style playthrough.

In the southern reaches of Persia, Muhammad of the Tahirids is a loyal vassal and supporter of the Caliphate. His nephew, though, rules an independent emirate in Khorasan and is desperate for help against the invading Saffarids. This character was a great pick for us, since he’s split between internal and external conflicts in the Caliphate.

Since we mentioned Saffarids, we have Yaqub, the coppersmith. This lowly peasant rose to power through extraordinary military prowess. In one of his many battles, he was swordstruck and horribly disfigured. But, despite all these difficulties, this upstart is pushing back against the might of the Abbasids. He was an obvious choice for us, since he is an interesting historical figure and a sort of folk hero of the Iranian traditions, having restored Persian as the official dialect of the region (after it was supplanted by Arabic).

Next, we have one that will be familiar to the achievement hunters, Suri of the Ghurids. Although historically Suri is mostly known for running away from the Saffarids and hiding at his buddy Abdullah Habbari’s court, his dynasty eventually grew into a huge Empire. Being Tajik and Mahayana, he’s stuck between the Muslim and the Buddhist world, creating opportunities for interesting gameplay. There’s also a lot of juicy mines in the region that Suri can go claim and fuel his future conquests. Good luck to all players out there going for the “Rise of the Ghurids” achievement!

Lastly, we have Ismail of the Samanids. Despite being distant in the line of succession, historically Ismail came to supplant all of his relatives and assume control of his brother’s Emirate. The Samanids under Ismail grew into a true empire, only to be overtaken later by the Ghaznavids and the Seljuks. An interpretation of Ismail’s likeness can now be seen stamped on the Tajikistani currency, the Somoni, which is named after his dynasty.



That's it for this time! More details will follow soon!
 
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Given the scope of the suggestions many people are making, I hope everyone is aware that the development is essentially done by now, and the devs are working on the last-minute items. There might be time for minor tweaks, but definitely not anything major.
Not really anything in time for release, but maybe for the 1.11.1 patch. Or any future major patches.
 
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If the 1066 bookmark doesn't have an Iranian struggle system, what other content is there for the 1066 bookmark's Iran region?
Agreed. My one concern for this DLC is that a majority of the new content will only work for 867, just like with Northern Lords.
 
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There will be more on it later but Seljuks should be showing up more even if they are not there at start :)
And in fact, so should Turkic incursions in general.
Hmm. I cautiously optimistic for this DLC, the focus in 867 and Persian does give me have some concern for Seljuk and Ghaznavid content. I hope at least it will not be as bad as the neglected Almoravid in Iberia.

I'm also have concern on the role Abbasid play, the fact that they are not in an interesting character worries me the same way i felt with Ummayad. Less concern than Seljuk though since Abbasid should join the struggle like Ummayad, even if it could be more.

Other than that, i cannot really judge the gameplay until it's released but i have other 3 on my mind.

1. Persian culture are seperated between Kurdish and Daylamtie, should there are culture that represent Derbent area or combined with either Kurdish or Daylamite instead of awkwardly combined and seperated with Persian?

2. Ghur Tajik culture ruling Afghan lands, maybe he is historicly Tajik but i cannot make use of it in Afghan lands and i have to convert to use culture mechanic.

3. I want to recruit horse archer in Persian area without hybradizing with Steppe. This is of the most absolute important, believe me this could break or make the sales.
 
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Hmm. I cautiously optimistic for this DLC, the focus in 867 and Persian does give me have some concern for Seljuk and Ghaznavid content. I hope at least it will not be as bad as the neglected Almoravid in Iberia.

I'm also have concern on the role Abbasid play, the fact that they are not in an interesting character worries me the same way i felt with Ummayad. Less concern than Seljuk though since Abbasid should join the struggle like Ummayad, even if it could be more.

Other than that, i cannot really judge the gameplay until it's released but i have other 3 on my mind.

1. Persian culture are seperated between Kurdish and Daylamtie, should there are culture that represent Derbent area or combined with either Kurdish or Daylamite instead of awkwardly combined and seperated with Persian?

2. Ghur Tajik culture ruling Afghan lands, maybe he is historicly Tajik but i cannot make use of it in Afghan lands and i have to convert to use culture mechanic.

3. I want to recruit horse archer in Persian area without hybradizing with Steppe. This is of the most absolute important, believe me this could break or make the sales.
About the Abassids, they definetly got some attention in Legacy of Persia. The Abassids got a big history pass and have an better researched family tree. Playing the Abassids also gives you the chance of protagonizing the Caliphate supporter side of the struggle and pursue a Caliphate struggle victory.

The Caliphate also starts facing off the Kharijite rebellion and a few years in the Zanj Rebellion event chain. So, despite not being a bookmark character, one can have a fairly unique playthrough by going with them.

Regarding persian horse archers, all iranian-heritage characters have a new way to get access to a special variation of them in Legacy of persia. :)
 
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If the whole peninsula is of the same religion then I think the struggle should enter the end phase. As in 2022 Paradox DO hope the struggle shouldn't end just because you've conquered whole Iberia.
Even if everyone in Iberia converted to one version of Islam or Christianity, conflict would still exist. Conflict between different cultures would still be there even if the religious element is not.
 
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Looks absolutely great, I am very happy with the focus on the Iranian Intermezzo, one of my favourite topics within the game's period!

I wanted to ask whether the Alans will also get a little flavour and maybe changed to the Iranian-Heritage culture-group (or at least get some of the new clothing items)?
I always found them very interesting as the last remnant of the Iranian Sarmatians and Scythians in the steppes, while also still being Iranian-pagan in the 867 start. They were supplying mercenaries to the Rus' and Hungary and created a fairly strong Caucasian kingdom during the game's period (their capital being attested in Chinese and Islamic sources). Also, it's just a single culture on the edge of Iran with a lot of ties to the pack's main focus, so I hope they get coverage.
 
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Even if everyone in Iberia converted to one version of Islam or Christianity, conflict would still exist. Conflict between different cultures would still be there even if the religious element is not.
But the struggle is NOT meant to represent the conflict between cultures. It IS meant to represent Reconquista. Conflict between different cultures started much earlier than the arrival of Tariq ibn Ziyad and his Berbers.
By ending the abnormal struggle state, Iberians could also conflict like other Farangs or Saracens do, just without all special buffs which make them OP against non-involvers and enables the ability to form the Hispania empire. Anyway, it sounds more reasonable than "Oho You completely controls Iberia for 5 years and all conflict are miraculously eliminated!"
 
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The end of the struggle doesn't necessarily means there will be no longer "conflict". Would ruling over the full Hispania for 5 years miraculously eliminate all conflicts in Iberia, while there are still pagans? Visigoths conflict in 7th century, while Catalons and Basques still conlict until last century.
What it really means is removing all special buffs in Iberia, and make Iberians conflict in the same way as other Farangs/Saracens do and allows you to form the very empire.
Ending the struggle is more like imposing your will onto the entire peninsula. The non conquest endings have the other independent rulers agree with you.
 
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So, why Persia?

For starters, our data pointed out that Persia is already a very popular starting location for our players. The region is within the top ten most picked starting locations and the most popular one outside of Europe.
That’s very interesting data, and finally a Persia DLC makes sense to me; I would never have guessed it was so popular! I would love to see the list of the Top 20 most-played areas, which I assume would give us a good idea of what is likely to be on your To-Do List for the next few years.
 
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I mean there is some excuse since Persia is based off of Persis/Parsa which is the etymological name for one of the historical regions in Iran, but yes it would be preferable if historical names used by the individuals living in the area were in place.

Edit: fixed typo
I say no despite having some love for "More Cultural Names" mod. The Medieval countries' name in modern English (or modern German, or modern Russian, or modern French, or modern Spanish) is (the equivalent of) Byzantium and Persia, not Eastern Roman Empire and Iran, despite both being the correct-ish translations of the countries' endonyms. Those who want see the map covered in cultural names can use mods or rules for that, but the references in dev diaries and texts like that should be to modern English names, i.e. Byzantium and Persia.
I was hoping for an improved crusade system with this expansion :/
Why? I mean, improving crusades is good but I really struggle (heh, Struggle) to see how it would be tied to a Persia pack specifically. Indeed, tying them would represent quite a bad precedent for throwing in unrelated changes, Royal Court giving the ability to diverge annd hybridize cultures was enough.
I'm concerned that a dynamic Struggle system would just lead to them being spammed all over the place.
That's also what was predicted for culture hybridization. And, indeed, if you have lax game rules, cultures will hybridize all over the place - but this does not really feel unnatural (their names might, to an extent, if they are four-hyphen-monsters, but not what stands behind them). My Sami-Sicilian rulers can testify :)
 
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any chance of the last Sassanid, we know that Narsieh's descendants lived in China. It would be nice to be able to play as his grandson for the 867 scenario
If they lived in China, then why would we? You put up the the best argue as to why they aren't playable yourself.
 
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I have to say that I understand the focus on the Persian culture but imo with the Turks playing a big role in that region as well it seems like they are getting not enough love.
 
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Even if China comes, don’t expect them to be anything other than a courtier.
In 867 the multicultural, cosmopolitan Tang dynasty was a distant memory. The later Tang period was insular and wary of non-chinese after the An Lushan Rebellion and related chaos. Not to mention the sacking(repeatedly) of Chang'an, if there was a "Persian Manor" set aside for the descendants of Narsieh it was almost certainly destroyed. Not to mention they intermarried with Han chinese anyway, any descendant of Narsieh should be a chinese noble with a chinese name and clothing style, at best an oddity where you can scroll through their ancestors and eventually find Narsieh.
 
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