• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #318 - Announcing Astral Planes

A nearly infinite number of universes connect to our own.​

Ours is not the only one that is full of wonder…​



It's my great pleasure to announce that Astral Planes will be released alongside the Stellaris 3.10 ‘Pyxis’ update.

image1.png

Every adventure requires a step into the unknown.​


Astral Planes is a narrative-focused expansion that adds mid to late game exploration content with over 30 Astral Rifts with widely branching storylines.

Unlike the relative safety of Archaeology sites, the Rifts you explore will lead to completely different realms of existence, where fundamentals that were certain at home may not always be true.

image3.png


image4.png


image6.png



Astral Planes includes:
  • Over 30 Astral Rifts to explore
  • 8 new Relics
  • 4 Civics
  • 1 Origin
  • Astral Threads and Astral Actions
  • 3 new music tracks composed by Andreas Waldetoft

…as well as some insights into some old friends and enemies.

The Stellaris team has been working with Abrakam Entertainment since October 2022, and they've been working on Astral Planes in close collaboration with the rest of the Stellaris team. Over the next few weeks, I’ll be turning the dev diaries over to them so they can get to know you better, so you can feel some of the love they share for Stellaris, and so you can see why we trusted them to help with this release.

image2.png


Wishlist now on Steam!
 
  • 94Like
  • 59Love
  • 7
  • 1
Reactions:
It's all interesting, space fantasy, all that...


However, the question is: is there still any point in being a materialist? I mean, you go out into space, and there are straight up spiritualists doing D&D stuff, traveling along the astral planes and all that

Other than the terms being similar to D&D this doesn't seem overtly space fantasy. Plenty of science fiction has involved travel to alternate dimensions/universes.

Yeah it makes no sense at all, they see enemy ships using psionic shields and they simply negate the existence of this superior technology, that's childish, flawed worldbuilding.

Agreed that the flavour text for materialists dismissing the existance of psychic phenomena is odd. It should be rethemed to be them dismissing the explanations of it. I also have no problem with worldbuilding that the shroud, as a dimension of consciousness, doesn't behave in a reproducible way. Materialists could be able to measure that someone has an authentic spiritualist/faith based psychology leading to a connection with shroud entities without being able to replicate it artificially.

In that respect it's a softer version of cosmic horror that often derives it's horror from the idea empirical science can't explain everything and that there are fundamental truths incompatible with human psychology.
 
  • 9
  • 3Like
  • 1
Reactions:
One issue I have with archeology sites is that you have to own the system before you can excavate them, but many of the sites I discover either start out or end up in the territory of my neighbors. Will the rifts be any different?

Also, how many rifts can we expect per game?
 
  • 3
  • 1
Reactions:
  • 26
  • 6Like
  • 3
Reactions:
Can anyone tell me about Abrakam? Paradox outsourced content has been a bit hit and miss historically (looking at you Hoi4 Battle for Bosporus).

I do like the pack thematically at least.
 
  • 2Like
Reactions:
Yay! Now would be the perfect time to bring back warp especially to coincide with the recent release of Star Trek Stellaris edition.

(It would fit the theme of this expansion perfectly, too.)

The multiple FTLs were kicked out of the game for very good reasons.
Not to mention that the Warp Drive implementation in STI ain't exactly stellar.
 
  • 7
  • 1
Reactions:
Slightly fancier archeology sites does not seem very interesting to me. The storylines might be interesting few times, but otherwise I don't see appeal for this. Hopefully the gameplay mechanics are more interesting.
 
  • 5Like
  • 5
  • 1
Reactions:
So this is basically archeology 2.0, hopefully with some choices. I wish at least some of the rifts will interact with the crisis mechanics.
Also new music is always more than welcome!

My only concern is that this is developed by an external studios. First of all, I am afraid the mechanics to be cluncky at first and require adjustments (like with Paragons). Second - what was the PDX team doing? Last big expansion was Overlord. Are they secretly working on a mega-expansion, or we are moving towards mini-expansion flood market strategy?
 
  • 5
  • 4Like
  • 1
Reactions:
A quick reminder that Archaeology was a verypoor release, with gross mismatch in effort-reward aspect. Where you got 1000 researchfor a long excavation and later all rewards had to be remade from scratch.
I hope thiswill not be the case for upcoming DLC
 
  • 4
  • 3
  • 2Like
Reactions:
A quick reminder that Archaeology was a verypoor release, with gross mismatch in effort-reward aspect. Where you got 1000 researchfor a long excavation and later all rewards had to be remade from scratch.
I hope thiswill not be the case for upcoming DLC
I disagree that it's release version was poor, and the other idea that it was universally weak. Archeology through Ancient relics had a lot of really good rewards, some even overwhelmingly strong, It's certainly got a lot better all these years and updates later though (as some were fairly pitiable bonuses, but not most).
 
Last edited:
  • 5
  • 1
Reactions:
Can anyone tell me about Abrakam? Paradox outsourced content has been a bit hit and miss historically (looking at you Hoi4 Battle for Bosporus).

I do like the pack thematically at least.
On steam they are: store.steampowered.com/developer/abrakam
They have their own website: abrakam.com
Maybe somebody has played their games and knows better.
 
  • 6
Reactions:
Stellaris has really become an impressive game.

It is the perfect mix between strategy, "realm" management, story/events generator... and all this with great/numerous mechanics and a great AI.
 
  • 6
Reactions:
Stellaris has really become an impressive game.

It is the perfect mix between strategy, "realm" management, story/events generator... and all this with great/numerous mechanics and a great AI.

It’s come a long way in 3 years from where it was. :) I don’t own many PDX games but I feel like I can say it might be one of their better ones now, maybe even top 3.
 
There is nothing explicitly Spiritualist about alternate dimensions.
Yet Materialists, Hive Minds and Machine Intelligences refuse to study the Shroud, even within a DLC about astral planes. If they were any coherent, they would refuse to study those rifts as well.
Of course it sounds absurd for an empire to not study an astral plane, yet we have had that exact situation for years with the Shroud.
All I am asking is for change, I don't care with all the disagrees, I want people to question, to think, and I know it can be an uneasy process. Astral Planes is so much more than a DLC with a bunch of events and rewards.
 
Last edited:
  • 11
  • 2Like
Reactions:
I recall a reddit post just over a week or so ago which described what the poster thought the dimensional structure of Stellaris was, and one of you fellows gave a tidbit about the Eldritch Horror being from the Dimension of Suffering. I suppose we know why they revealed that now. I'd like to see how existing alternate dimensions are handled in this, and wouldn't be surprised if The Doorway event was changed again because of this expansion.
 
  • 8
  • 1
Reactions: