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Dev Diary #138 - Persian Delights

Hello and welcome to this development diary about flavor additions to the greater Iran area. That means in this diary you will get a test of many things that, while individually small, aim to increase the overall authenticity and uniqueness in this part of the world.
I will also begin with a shout out to @Vaniljkaka who worked on the first draft of this DD and did a lot of the event and research work for Legacy of Persia.



Historical Flavor

One way to significantly improve the state of the game in a given start date is to look into what unresolved issues were ongoing in a specific location at the time. To a large degree that is the thinking behind the struggle system itself but and as already described in a previous development diary there is now both a new 867 bookmark start, and a struggle called the Iranian Intermezzo to achieve this.

But the struggle alone cannot cover everything that was important for a ruler in medieval Iran in 867 or 1066. We have therefore taken the opportunity to more thoroughly research the starting situation for both starts, adding new rulers, dynasties, rivalries, as well as less politically influential characters such as scholars or artists active in our time period. Existing family trees have also been significantly expanded in many cases and should also now make use of a new set of coat-of-arms using Iranian or Islamic elements.

Additionally, there has been a general go-over of the cultural and religious setup of the entire region, with adjustments here and there aiming to better reflect the political realities of the time.

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The biggest changes are to certain religious groups or sects that were important in 9th century Iran - the Mu’tazila, the Khurramites, the Azariqa. The rebellious, egalitarian Khurramites would be particularly suited for underdog playthroughs though none are landed at the start, whereas the fanatic Azariqa stand ready to unleash a terrifying wave of assassinations, to avenge the Battle of Nahrawan and the many slights they believe that they’ve suffered since. Both these faiths have been given new tenets to portray their unique worldviews. At game start in 867 there is also an ongoing Azariqa rebellion, which you can partake in if you want to attempt to form an Azariqan Caliphate.

An image of the Azariqa faith and its three tenets, highlighting the Fedayeen tenet and its new art

[The Fedayeen tenet is shared by the Azariqa and the Nizari, and allows you to recruit and utilize fearsome assassins - fanatics devoted to slaying the unbelievers.]


An image of the Khurramite faith and some of its counties in 867.

[The rural, rebellious Khurramites are present in pockets all over Iran, though their great rebellions of the mid-9th century have long since been suppressed. Also featured in the screenshot is the new geographic special location of Mount Damavand. One of multiple new special buildings in the update.]


An image of the culture map of the greater Iranian area in 867, showing the new Brahui culture in much of modern Balochistan.

[The cultural map should be largely familiar, with some notable exceptions like 1066 and 867 now having differing setups in the region of Balochistan.]

When it comes to cultures, we have added a number of new cultural traditions, some of which add new gameplay elements such as the Qanat building line (from the Irrigation Experts cultural tradition which replaces Dryland Dwellers) or the new Court Scholar court position (from the new Beacon of Learning tradition) which can be sponsored to unlock new innovations.

An image of three of the Cultural Traditions that Persians have, featuring icons portraying a water wheel, and a scholar looking at an upside-down earth globe - and indeed, medieval Islamic cartography would seem upside-down to us.

[The Persians in particular have been given three new traditions to reflect all the refinement and enlightenment that made them so admired by Arabs and Turks alike.]

For the greater region covered by the update we now also have Jirga (for the Afghan, Baloch and Brahui cultures) which among other things unlock the Tribal Elective Succession form as well as new regional traditions that unlock unique Man-at-Arms types such as the Zupin (Pragmatic Creed) Spearmen or the Tarkhans (Frontier Warriors).

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We are also adding historically inspired decisions and events to the region, with the aim of opening up the same possibilities to rulers in our game that historical rulers of the era would have had. This also means that some previously unlikely historical scenarios are now encouraged, for instance Turkic conquerors in general and the Seljuks in particular are more likely to show up and make a new home for themselves in the Iranian plateau, and as a rising ruler in Iran you have new ways of promoting alternate Islamic faiths in the region that are not as present yet at game start (such as the Maturidi denomination of Sunni Islam or Shia Imamism).

For the Seljuk arrival in the late 900s there is also a game rule to make their entrance more random or to turn it off entirely.
Last but not least the chaotic setup in 867 is now further improved by an early event chain about the Zanj rebellion which should add even more uncertainty and dynamism to an already quite open starting situation.

image 07.png




Viziers

A new type of diarchy coming in Legacy of Persia, viziers were historically many things. They were powerful private landholders, vital linchpins of the civil service, some of the most corrupt people in the world, and extravagantly dramatic party-hosts.

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Mechanically, Viziers may be appointed by duke-tier or higher clan-government characters. Whilst incumbent, they grant you extra tax jurisdictions (scaled to their stewardship) and add a portion of their own tax collector aptitude directly to all of your tax collectors’ aptitudes, providing a powerful direct modifier on how much gold you get per month. How large a portion of aptitude they grant scales with how heavily the Scales of Power are swung towards them, so a more empowered vizier offers both benefits and drawbacks to their liege.

image 09.png


Unlike regents, being a vizier isn’t a prestigious position for a noble — you are, after all, merely a civil servant, and what’s worse one with actual work you’re expected to do — instead, landless courtiers and minor barons from your faith’s dominant gender compete for the post. Having the vizier in your pocket is still desirable, though, so prospective viziers at court will politick behind the scenes, gaining friendships and rivals with other prospective candidates, their liege’s spouses, and their liege’s stay-at-home adult children.

These relations in turn directly contribute to vizier succession score, so a candidate who’s friends with the current vizier will see themselves climb the ranking, whereas one who’s made an enemy of their liege’s spouse will see their score fall. For the same reason, prospective viziers will often learn their liege’s language, seeking to further their prospects for promotion.

As civil servants, viziers don’t have access to quite as many powers as regents. Predominantly they’ll embezzle and try to give negative county modifiers to vassals in exchange for gold, though a complacent liege who lets the Scales creep too far towards their supposedly-loyal vizier will find that they’re still capable of launching coups. Viziers are also usable in the new-ish confidant council position, which allows you to substitute them in instead of your spouse for spousal council tasks (your choice of which, naturally).

Though such functionaries can be fired at any time, removing the vizierate regardless of the status of the Scales of Power, a vizier with high swing is one who’s enmeshed themselves thoroughly, and who cannot be removed completely without consequence. Above a certain Scale swing threshold, firing your vizier will give you a severe negative economic modifier that harms your monthly income. This scales to how much swing the vizier had — so sure, you can fire them at 80+ swing if you like, but don’t think they won’t have arranged a little job security for just such an occasion.

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An easier way to remove civil servants is to kick them upstairs: giving your vizier a county (or, if the Scales are really swung in their favor, a duchy) will also end the vizierate, this time without any economic fallout. Everyone loves a promotion, after all.

Finally, you may recall that I mentioned viziers were legendarily corrupt: though not always strictly true, this was generally the case, and actually a feature of the position rather than a bug. The role of a corrupt vizier was to run the realm’s finances, and it was generally understood that they’d enrich themselves in the process. It was fairly common for viziers to pay significant bribes straight to the liege to get the position — that and to capture and audit the last vizier for undeclared revenue.

The advantage to this for the liege was that, when they needed money in a pinch, rather than have to collect a special tax from the realm as a whole, force powerful vassals and governors to cough up more cash, or individually audit every petty tax collector, there was one person in the realm they could generally guarantee not only had money but had more money than they should have. Minimal overhead, maximum convenience. At least, for the liege.

image 11.png


In-game, we represent this through your vizier’s income and extravagance modifiers. They receive an income from positional corruption proportional to your own income (this doesn’t count towards the embezzlement secret, as it’s technically part of their official remuneration). Every so often, they’ll spend this money on character modifiers for treasure, activities, properties, or charity. Once they have one modifier of each type, they’ll begin again, spending more money on more expensive extra types of each modifier, up to four tiers.

image 12.png


Lieges can then mulct their viziers via interaction, fining them for their excesses. This deletes a rank of the vizier’s extravagance modifiers, liquidating them and transferring gold to the ruler that increases with the tier (and number!) of modifiers liquidated. Naturally, viziers aren’t generally too happy with this, even if the process further enmeshes them as the most important state official, but there’s not much they can do about it other than rebuild their losses. Which, naturally, makes them more attractive to mulct again down the line…

image 13.png


We’ve included about ~160 different modifier descriptions for what viziers are spending their money on, of which about half are explicitly historically attested (comments in the script file for anyone particularly interested in which), and another quarter reasonably probable. The remaining quarter is us trying to keep up with the lavish standards for extravagances set by history’s actual vizierates. These do vary vizier by vizier, so you should see your viziers purchasing extravagance modifiers relevant to their traits and interests.



That was all for this diary! I hope it has given a general idea of the type of flavor content that you can expect in Legacy of Persia, without spoiling all of what there is to discover.
 
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It seems that Tabaristan is getting its own Zoroastrian faith centred on Afridun/Fereydun!
I was curious about the basis for that and was wondering why y'all went with the Arabic Afridun instead of the Persian Fereydun for the name, is that a mistake?
 
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Since you've talked about Khurramites, will we see Khurramites that settled in Byzantine Empire? One even married into the Imperial family and when they first came they made up a good fraction of the army, like about a sixth of it, although they were later dispersed, seeing at least one country with relevant culture (they'd be converted) would be nice.


Edit:"dispersed" really isn't clear enough on it's own, so to clarify, they were still part of the army but they were broken into smaller groups(if I recall 15 x 2000) and distributed throughout the empire and though I can't provide the source for it right now, several new themata established around this time is thought to be a result of this. The distinction should also be made between Theophos/Nasr and his son, the one who married into the Amorian family(eiter a sister of Theophilos or a sister of his wife) was the son. It should be reasonable to think that he had some children.


Also while this isn't in the region of Persia, since the further away Tulunids got some attention, will we see the Paulician state that existed between the Caliphate and Byzantine Empire well into 870s
 
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Million dollar question (at least, to me, a lithoid unicorn thing with not even a fraction of that money): will a version of the Fedayeen tenet be available to non-Muslim custom faiths? Asking for a Pagan who wants more flavorful options for Christmas.
 
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I’m glad to see what I think is the gradual development of civil service jobs in CK3. Hopefully by the time a Byzantine expansion come out the game is able to model less feudal/more centralized systems in a fun way.

Personally I think it would be cool if domain holdings had stewards/governors directly managing them at higher levels of centralization
 
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A persian intermezzo flavor pack wouldnt be complete without entire event chains for heirs of sassanids in daylam such as the sons of shahdoost nu'man, tirdad and mardavij ziyarid, who were pretty much the most important players in the late iranian intermezzo and actually the enablers of buyids who were their successors, and yes these guys are descendants of sassanids and part of the same clan called shahanshahvand which emerged from the dabuyids, i really hope you haven't forgotten about those
 
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Its one sentence yet it contains three unrelated metaphors... cutting the head off a beating heart? Still I suppose it is consistent with the quality of the majority of the events and descriptions in this game
View attachment 1034019

Ouch, now that you have drawn attention to it, that hurts. Would have been much better to read 'The beating heart of this character's civil service has been ripped out, leaving the realm's administration a flaming mess.'
 
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A persian intermezzo flavor pack wouldnt be complete without entire event chains for heirs of sassanids in daylam such as the sons of shahdoost nu'man and mardavij ziyarid, who were pretty much the most important players in the late iranian intermezzo and actually the enablers of buyids who were their successors, and yes these guys are descendants of sassanids and part of the same clan called shahanshahvand which emerged from the dabuyids, i really hope you haven't forgotten about those
I'd love for members of the Sassanid Dynasty to have a decision to restore the empire. Doubly so if it switched their House to Sassanid, or gave them the option to.
 
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very nice dev diary!

The only thing I feel is weird is how the Grand Vizier feels a little too focused on Gold, combined with the tax collection? Is that historical?

Hopefully there is some planned content for Christians in the East
A little, but them acting as the defacto heads of civil government with huge influence upon military too was more of a defining trait for viziers than that
 
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Viziers are also usable in the new-ish confidant council position, which allows you to substitute them in instead of your spouse for spousal council tasks (your choice of which, naturally).
It's a subtle thing, but I've been looking forward to something like this for a long while, especially since I don't like remarrying after a long and loving marriage
 
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I'd love for members of the Sassanid Dynasty to have a decision to restore the empire. Doubly so if it switched their House to Sassanid, or gave them the option to.
They should just put houses with strong and attested descendance claim from the sassanids such as the house dabuyid, shahanshahvand clan and bavandids as branch housed of the whole sassanid dynasty imo
 
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Any plans on changing Syriac back to Assyrian?
Any idea why this was changed? It seemed a strange choice to me since in the anglophone world Syriac is almost always used to refer to their religion, rather than them as a people. I know there are some nationalist movements in countries with Assyrian minorities that try to claim (in the face of quite a lot of evidence to the contrary) that modern Assyrians aren't related to classical Assyrians, but I would have hoped PDX wouldn't bow to that kind of pressure.

AFAIK the Assyrian endonym is "Suraya", which would translate to "Syrian" in English, though I get why that wasn't used, given the modern usage of that term.

They should just put houses with strong and attested descendance claim from the sassanids such as the house dabuyid, shahanshahvand clan and bavandids as branch housed of the whole sassanid dynasty imo

They did an update a little while back that made at least the Bavandids members of the Sassanid Dynasty IIRC. It'd be great for them to do a pass and add in any others that should be.
 
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Okay, what's going on with the 5th "main doctrine" in one of the Zoroastrian faiths?

Also, a new Tengri Faith?

How does Jirga compare to the other "Tribal Era" elective laws (Witenagemot, Thing and Tanistry)?
Inside zoroastrianism there were multiple different schools of thought and movements which werent outside orthodoxy with sectarianism, except for a few heretical ones such as mazdakites, that, and also post-islamic movements when the orthodoxy was pretty much fallen, and khoramdinan were such group and had their own unique characteristics, so if i had to guess the doctrines are orthodoxy, mazdakism, khoramdinan and whatever else they have planned(prolly qarmatians since if they have already put a crypto-zoroastrian sect in the game then why not others as well?)
 
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Shame you can't play as a Vizier. Also a shame that it seems entirely based on getting loads of dosh, I feel like they should excercise more political power if they get out of hand. The post even shows Nizam al-Mulk in the post but it seems he'll basically just be generating gold and not excercising political authority.
 
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I’m glad to see what I think is the gradual development of civil service jobs in CK3. Hopefully by the time a Byzantine expansion come out the game is able to model less feudal/more centralized systems in a fun way.

Personally I think it would be cool if domain holdings had stewards/governors directly managing them at higher levels of centralization
I personally think an eventual civil service update could borrow the ck2 estate feature so that you dont have to worry about just losing all your land.
 
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in this diary you will get a test of many things
Taste?
Are there special actions/events if you play as the vizier? Or is the position mostly for the AI?
Given they are unlanded or barons, completely for the AI, as a player always holds at least one county.

Also, I second (third?) the general question of how viziers square with regents, given that back when regents were introduced, we were explicitly told that Sharing Power is only for two people at a time.

Finally, simply listing a couple of things that deserve a signal boost:
No jewish province in southern Persia :(
Hopefully there is some planned content for Christians in the East
Please, add an option to disable struggles in the main menu before starting a game.
(This one seems to have caused some disagreement, but I believe it is good and necessary for variety - turn off achievements with it if you must, but Struggles' appeal is very… situational to say the best.)
Since you've talked about Khurramites, will we see Khurramites that settled in Byzantine Empire? One even married into the Imperial family and when they first came they made up a good fraction of the army, like about a sixth of it, although they were later dispersed, seeing at least one country with relevant culture (they'd be converted) would be nice.



Also while this isn't in the region of Persia, since the further away Tulunids got some attention, will we see the Paulician state that existed between the Caliphate and Byzantine Empire well into 870s
Ouch, now that you have drawn attention to it, that hurts. Would have been much better to read 'The beating heart of this character's civil service has been ripped out, leaving the realm's administration a flaming mess.'
 
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