• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #320 - Astral Threads and Actions

Hello!

Gary from Abrakam Entertainment here.

Last week we talked about what Astral Rifts were, how they were formed, and what you could find in them. We also briefly mentioned something nebulous about a new resource called Astral Threads and what you can do with them. We call these, simply enough, Astral Actions.

Let's dig a little deeper.


Astral Threads​


Conceptually, Astral Thread is the material that binds the boundaries between dimensions. In areas where these boundaries are weakest, these filaments of existence unravel to the point at which they become tangible objects that can be harvested. This unique resource can be put to various uses should you possess the proper technologies and level of attunement to the Astral Planes.

You'll first be able to gather Astral Threads when you encounter an Astral Scar, which you'll remember from our last post are minor tears in space-time present at map-generation. As when discovering other rare resources such as Dark Matter or Rare Crystals, you'll be prompted to begin researching a new technology: Astral Harvesting.

Astral Harvesting technology

This means you can begin gathering this material before you ever set foot inside of a Rift. But what can you do with it?

Discovery Tab​


Discoveries tab

First, let's cover where you can find the Astral Actions.

We have taken this opportunity to create a new category on the sidebar: Discoveries. This category now contains all Relics and Astral Actions you have acquired. This means, of course, that Relics and Minor Artifact actions have been removed from the Society Management Category. With the addition of Astral Actions, more Relics, and a particular action that can manipulate Relics, this made practical sense to do.

Another extra feature we've added here is that you can now click Minor Artifacts or Astral Threads in the topbar dropdown to move immediately to this category - similar to how you can click the other resources to open the Galactic Market.

Astral Actions​


Astral Actions

Generally, these are various empire-wide effects that you can activate by spending Astral Threads. Some actions are repeatable on a cooldown, while others have a limited amount of uses. All actions generally have something to do with manipulating space-time or interacting with other dimensions.

When you first look here, you won't have many actions you can do at all. You'll need to attune yourself to the Planes in order to master their use. In other words, the more Astral Rifts you explore, the more actions you will unlock. After exploring 5 Astral Rifts, you will have unlocked all possible actions. Generally, the higher the attunement level required, the more powerful the action.

Thread Count​


Thread storage

Initially, you will start at an Astral Thread cap of 500. This seems quite low, but increasing this cap comes naturally with increasing your level of attunement. With each Rift explored, you'll bump the cap up by 250. There is also a special structure called the Astral Siphon you can unlock which can increase the cap even further.

Many actions will increase in cost as you use them, so you'll need to be sure to increase your cap if you intend on using these routinely.

Let's show a few examples.

Astral Splitting​


Astral Splitting

Astral Splitting will be one of the first actions available to you. Every 10 years, if you have the available space, you can utilize Astral Threads to tear at the space-time within your own borders and open a new Rift. Astral Rifts cannot open if one already exists in an adjacent system, so keep that in mind.

This is an example of an action that has both a limited number of uses, and an increasing cost. All 'limited use' actions are organized on the bottom row of the Astral Action tab.

This action is useful if you haven't gotten very lucky in your explorations and found as many natural Rifts as you'd hoped.

Dimensional Lock​


Dimensional Lock

Here we have an example of a more powerful action with unlimited uses.

The Dimensional Lock allows you, for the first time in Stellaris, to prevent movement across wormholes and other bypasses. This will last for 10 years, and only those with whom you have Open Border agreements can pass through. Have a vulnerable back door into the heart of your empire? This might be worth taking advantage of.

Note: This won't work on the Shroud Tunnel in the Shroudwalker enclave, or the main L-Gate in its cluster. It can only block links between two exact points in space, not nexus points. To be clear, it will still work on Shroud Tunnels created from beacons, and normal L-Gates.

Hyper Relay Insight​


There are a few actions that give bonuses to features from the Overlord expansion, specifically for Hyper Relays and Quantum Catapults.

Hyper Relay Insight


If you have not yet researched Hyper Relay technology, Hyper Relay Insight will give you a boost to get started in doing so.

Once researched, this action will become something entirely new: Flash Forging Hyper Relays

Flash Forge Hyper Relays​


Flash Forge Hyper Relay

This action is unique in that it is the only one that costs another resource in addition to Astral Threads. At double the normal Influence cost, you'll be able to instantly place a Hyper Relay anywhere you like. If you ever find yourself in a situation where building your space highway becomes a priority, this should help out considerably. Like Dimensional Locks, this action is infinitely repeatable with a cooldown.

What else can you do?​


We're only detailing a few of the actions available to you and saving the rest to be discovered. Some you may have guessed already by their icons, and some you may have not.

Next week, we'll talk about the new Origin and Civics we're introducing with Astral Planes.

Thanks for reading. See you then!
 
  • 90Like
  • 12
  • 10Love
  • 9
  • 1
Reactions:
Will we be able to seal regular gateways too? FEs and Crises and waltz through those uninvited after all.
They can only do that if the Gateway is unclaimed, meaning *anyone*, even you can travel through them. If you build a starbase there, that Gateway is now controlled by you, and any empire that is at war with you (which in the case of a Crisis would be permanently at war) cannot use that gateway unless they successfully destroy that starbase.
 
To be honest, there is a pretty obvious connection here with psionic ascension.

Psionics - “telepathic magic time among aliens from outer space, mental travel into the mental cosmic world”

ASTRAL (!) Rifts - "NOT telepathic magic time for aliens from outer space, traveling to a parallel cosmic world."

Now there is astral NON-MAGIC mana, you can create a hyper relay from the void with its help. You can summon another astral rift.


I know, I know...Clarke's three law - Any sufficiently advanced technology is indistinguishable from magic. But not that much...


Don't get me wrong - I'm interested in the new DLC.
My point is that other ascension do not receive fan service in the form of theme development and sci-fi trope development. NON-Magic telepaths from space and NON-magical portals are great.

But where are the “now we’ll do it with fanservice fire” moments for genetics: living ships, organic planets, organic megastructures

For robots: super robot Mega-gurren-lagann the size of a star system, possibly on an astral engine (just kidding)


Am I not the only one who sees a continuation of some kind of psionic magic time theme in this dlc?
 
  • 10
Reactions:
They can only do that if the Gateway is unclaimed, meaning *anyone*, even you can travel through them. If you build a starbase there, that Gateway is now controlled by you, and any empire that is at war with you (which in the case of a Crisis would be permanently at war) cannot use that gateway unless they successfully destroy that starbase.
Pretty sure the Unbidden at least ignore Gateway ownership. Unless they used their jump drives every time they seemingly invaded through my Gateways.
 
Am I not the only one who sees a continuation of some kind of psionic magic time theme in this dlc?
I for one have been pleasantly surprised by how not related to the shroud all this stuff is. You don't get to it from using psionic magic, it's just other dimensions that really physically exist somewhere orthogonally to the plane of existence we know. If anything I think it presents a fantastic narrative opportunity for a physics-based ascension that is similar to psionic ascension but is more grounded in materialism.
 
  • 8
  • 2Like
Reactions:
I don't think astral rifts will be anymore shroud themed than the unbidden which are only from near the shroud but have no actual connection to it
hell, they will be most likely less shroud themed than the unbidden
 
  • 1
Reactions:
So if I'm reading this right, it sounds like one aspect rifts share with archeology sites, is that you have to control the system with one in it before you can do anything with it.

Does it also following the same rule, where someone else can pick up where the former owner left off, if a system with a rift changes has or does the new owner have to start from square one or possible even an entirely new point?

Got to also wonder if we're see any rift chains that have anti-stealing flags, like some dig sites. Where some empires might start with an origin or event that would give them access to a rift chain that wouldn't be available to other empires or only available to empires that meet certain criteria.
 
So if I'm reading this right, it sounds like one aspect rifts share with archeology sites, is that you have to control the system with one in it before you can do anything with it.

Does it also following the same rule, where someone else can pick up where the former owner left off, if a system with a rift changes has or does the new owner have to start from square one or possible even an entirely new point?

Touched on this in the last thread, but this question comes up a lot so it bears repeating:

You can only explore Rifts within your borders. Doing so is a very delicate operation, and you need complete influence over the area to initiate it undisturbed.

Once you are exploring though, your Scientist is locked in to the adventure until it is over (as opposed to Dig Sites). Your science ship is linked to the other dimension and will be unable to be interfered with until it is over, even if you lose control of the system during exploration. It also means that no one else can enter the same Rift once anyone begins exploration of one.
 
  • 18
  • 1Like
Reactions:
Your science ship is linked to the other dimension and will be unable to be interfered with until it is over, even if you lose control of the system during exploration. It also means that no one else can enter the same Rift once anyone begins exploration of one.
So the ship becomes indestructible or un-targetable? Feels weird, but I can understand how it would be hard to explain a narrative stopping suddenly and resuming in a way that makes sense. Though I do kind of like the story of a scientist being cut off from their war embroiled ship, lost to another dimension...
 
Though I do kind of like the story of a scientist being cut off from their war embroiled ship, lost to another dimension...
That would make the forum go on fire from time to time, even if it only happened once per save; we are talking mid to late game, the great wars, the most valuable scientists (probably the only ones due to cap), being lost in a mere flipping of system control due to a mispositioned doomstack. I can imagine the hell.
 
  • 1
Reactions:
Super-minor, but in the last sentence you are missing a 'the.' As in, 'We are nearly certain that we are the only ones 'borrowing' them in this manner.'
I read that more as "we are only borrowing them in this manner."

Clunkily worded either way.
 
  • 1
Reactions:
Okay, the idea of "borrowing" from other dimensions suggest that this could have consequences down the line. Perhaps a new Crisis or two?
 
Okay, the idea of "borrowing" from other dimensions suggest that this could have consequences down the line. Perhaps a new Crisis or two?
It is just lore, they got it from the well known Fallen Empire building that syphons resources from other dimensions.
The more advanced decisions (like spawning astral fleets) are the ones you probably need to be worried about, with the Formless acting as a menacing force against your abuse of them.
 
This all looks great!

I’m also seeing another split among the players here on the forums: those who read and enjoy the narrative elements of the game and those who see anomalies/archaeology sites/these new rifts as “a bunch of modifiers”. I’m glad they’re still putting effort into the writing/narrative expansions like this.
 
  • 2Like
  • 1
Reactions:
I think the real suspicion should be that the devs know that if the internal politics expansion happens and is as impactful as the people asking for it want it to be, a lot of players would absolutely hate it - the not-insignificant percentage of the playerbase that throws a baby tantrum whenever something doesn't go their way in a video game. We already got a lot of players seething about rebellions when it was briefly made even remotely possible for them to actually happen. Imagine these people if they were faced with a real threat of having their empire fractured. The robot uprising was also made far more predictable and easy to stop, unfortunately. The trend in this game and other 4X games in recent years has been to appease those players who want everything to go their way smoothly for most part. I don't see that trend reversing anytime soon.

This makes me so sad but it definitely rings true. Every expansion, something like a couple dozen players blow up the forums with complaints about how their perfectly-tuned playstyle is now only 90% optimal.

I like the new situation system but I wish it injected more chaos into the game. And it’s a real bummer that the robot uprising is so telegraphed and easy to prevent (or provoke if you want to cheese an achievement). Maybe they could have a slider during setup between “predictable/mechanical” for the people who want to play the same game every time and “realistic” for the players who like a challenge.
 
  • 7
Reactions:
the most valuable scientists (probably the only ones due to cap)
keep in mind that they will split leader capacities, so your scientists won't affect the cap of the admirals/generals (i assume you were implying that's what you're spending capacity on since you were speaking of great wars)
 
  • 1
Reactions:
I am looking forward to next week's diary on new origins and civics related to astral threads. While, stuff like blocking a wormhole can be useful for removing the need to station a defense fleet during a war or crisis, much of what was in the diary sounds mostly small and minor. More like new features than game changing. Thus far, everything looks like not worth the cost of it for the dlc. Hopefully, the next diary will change that with stuff significant. Like megastructures, ecumenopolis, arcology relics, and stuff like that were where it added enough stuff to change how people play.

An alternate reality race, like in Stars!, would be a great example of something big. A species that lives only in special structures and isn't impacted by habitabiloty factors like the planets. It would live just as well on an astroid, Gass giant, sun, or any planet type. Maybe only in special habitats or maybe special buildings. It would also be nice to have species, maybe separate from this dlc that live in gas giants that are playable like in moo.

Liked how there is an L cluster, (and I bought a dlc just for the l cluster before) it might be nice to have a rift connect to somewhere else too. Maybe requiring a special type of ship or something or that has different laws of physics.

Obviously, astral whatever is a great opportunity to strengthen spiritual empires so that they are more equal to materialist ones.

There just feels like there is so much potential here, but this far, everything shared is kinda not transformative. Hopefully, we will learn about the cool stuff soon.

 
  • 1
Reactions: