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Stellaris Dev Diary #324 - 3.10.2 "Pyxis" Released [1cff] and December Plans

Hi all!

With another busy week of bugfixing, the 3.10.2 "Pyxis" patch is now live on all platforms. So far, 689,121 Astral Rifts have been explored by you.

This release contains a fix to a common MacOS crash, fixes to ship build costs being applied, and adds full customization to the outliner tabs.

To those of you that read Monday's post about the Beta, some of this isn't news to you so you can skip to the end where I'll talk about the planned 3.10.3 and 3.10.4. The released patch is identical to the 3.10.2 Open Beta.

Features
  • Added custom tab functionality to the outliner
Balance
  • Paragon leader Nasuz Demetor is now reclassed as Scholar and only has one Destiny trait (Vibrant Storyteller)
  • Payback Origin: the "Declining Healthcare" modifier acquired during the "Out Of Warranty" event chain is now automatically removed after 5 years
  • The Agrarian Upbringing trait can now be gained by all leader classes
  • The Agrarian Upbringing trait is less likely to be rolled if another leader has the trait
  • The Architectural Interest trait can now be gained by both officials and scientists
  • The Army Veteran trait can now be gained by both scientists and officials
  • The Army Veteran trait is less likely to be rolled if another leader has the trait
  • The Enlister trait has been moved from officials to commanders and now gives soldiers to the governed planet (tier 1) and sector (tier 2)
  • The Entangled Dark Matter astral rift now completely overwrites the personalty of the selected scientist if they are not psionic
  • The Environmental Engineering trait can now be gained by all leader classes
  • The Environmental Engineering trait is less likely to be rolled if the leader's empire has the Environmentalist civic
  • The Environmental Engineering trait now requires a blocker removal tech to be researched
  • The Foreign Consciousness trait is now a destiny trait
  • The Kaleidoscope now has a chance of appearing anytime after midgame starts, instead of always appearing at the start of midgame
  • The Mining, Farming and Generator focus traits have moved from officials to commanders
  • The Planetary Analyst destiny trait can now be gained by both commanders and scientists
  • The Retired Fleet Officer trait can now be gained by both scientists and officials
  • The Retired Fleet Officer trait is less likely to be rolled if another leader has the trait
  • The Righteous trait can now be gained by both commanders and officials
  • The Traumatized trait now negatively impacts Astral Rift Exploration Speed
  • The Unifier trait is less likely to be rolled if another leader has the trait
  • The Xeno-Mediator destiny trait can now be gained by all classes
Bugfixes
  • Astral Rifts now appear as not leading to anywhere when the player's astral rift pool is empty
  • Blocked commanders for end-game crisis factions having non-admiral traits
  • Corrected draw weight for Shipbreaker trait
  • Corrected modifiers on Agrarian Upbringing
  • Corrected some trait names
  • Correctly locked a number of Delegate GalCom focus traits to require the DLC that unlocks their resolution category
  • Dimensional Locks now forbid access to countries without communications
  • Fixed a number of opposite trait pairs not taking into account their levelled versions
  • Fixed a visible trigger check in the first contact description for Amoebas and Crystalline Entities
  • Fixed all leaders in imperial empires using the regnal namelists instead of only the ruler and heir
  • Fixed an error in the "Out of Warranty" event chain that occasionally left you stuck with a permanent "Declining Healthcare" modifier
  • Fixed Ancient Rampart not applying its modifiers correctly
  • Fixed astral rifts exploration UI getting locked when all narratives had been explored
  • Fixed dimensional dump astral rift sometimes creating a leader with no name
  • Fixed Dimensional Shrine not being buildable in Terminal Egress system
  • Fixed discoveries tab not being displayed when tabs order has been customized
  • Fixed heirs being able to have planar theorist trait despite not being capable of exploring astral rifts
  • Fixed leader age staying frozen after leaving an Astral Rift
  • Fixed missing 0 on Collaborator II's sector modifier
  • Fixed outliner sometimes opening the astral rift view on the wrong rift when clicking on a ship exploring an astral rift
  • Fixed reformating regulatory node agenda for machine empires
  • Fixed Revolutionary Medi-Gel not affecting Pharma State civic production for Medical Workers
  • Fixed ship build cost modifiers not being applied
  • Fixed starting gestalt nodes not benefiting from initial leader level modifiers
  • Fixed the Numistic Administration species trait
  • Fixed the right-click menu not appearing for archaeology sites
  • Fixed some modifiers with a multiplier not being applied
  • Fixed the Surveyor relic trying to fire an effect on a habitat orbital when none exists
  • The Ancient Ramparts Starbase Module now mentions what modifiers it has to Defense Platforms
  • The astral rifts now correctly check for Chosen One traits in addition to the Psionic trait
  • The empire created by the Animator of Clay now correctly spawns their council
  • The Factory Focus trait is no longer blocked for gestalts, but instead checks that they have a use for consumer goods instead (ie it is valid for Rogue Servitors)
  • The Sensor Array Power Surge event can no longer target Astral Scars, planets with deposits or planets that have a habitat orbital
  • Updated science nexus events to check for renowned and legendary paragon scientists
Stability
  • Mac crash fix (one of threads run out of the stack mem by alloca in a loop)
  • Workaround for rare crash when rendering empire borders
Performance
  • Fixed performance issues caused by outliner notification.
AI
  • When adding council positions, AI will prioritize Head of Research, Minister of Defense and Minister of State if it doesn't have them
Modding
  • Added @anti_synergy_weight_mult scripted variable for leader trait weights
  • Added ai_priority to councilor type
  • Added background_planet scope for leaders
  • Added has_blocker_removal_tech scripted trigger
  • Added Ship Class modifiers for armor and shield hardening, `shipclass_<class>_armor_hardening_add` and `shipclass_<class>_shield_hardening_add`
  • Updated LEADER_GOVERNOR_MONTHLY_EXPERIENCE to LEADER_ASSIGNED_MONTHLY_EXPERIENCE

This release does not yet have fixes for two Linux issues, but we have workarounds for two of them:
  • If you are crashing on startup, players have reported that starting Steam, disabling the internet, then loading the game bypasses the issue. Internet can be reenabled afterwards.
  • If you are crashing while hosting a multiplayer game on Ubuntu 20.04, switching to Cross Platform multiplayer appears to resolve the issue. It is also not present on Ubuntu 22.04.
Players have also reported issues with certain event leaders missing traits and envoys convincing themselves they're real people, these will be fixed in 3.10.3.

Outliner Customization

In 3.10.2, we've added the ability to fully customize your Outliner tabs. In your Outliner Options, there is now a toggle for Custom Outliner Tab, which will let you select any elements you wish to show on that particular tab. This should allow you to set up your tabs however you desire, including putting everything on a single tab or duplicating the same information across different tabs if you wish. (For example, if you want a "Peace" and "War" tab, with different information or sorting.)

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So What's Next?

We're continuing to focus on stability and bugfixing for the next few weeks.

3.10.3 is planned for next week, and we plan on continuing the pattern of releasing the build early as an Open Beta while it's undergoing certification.

3.10.4 is expected the week after that, and will include translated localization for the various changes made in the first three patches. (As well as further bugfixing as needed.)

And After That?

The 3.11 "Eridanus" update in 2024Q1 will focus on stability, AI, and balance.

We're planning on running a balance related Open Beta over the holidays to collect feedback regarding some experiments around Research.
 
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And After That?

The 3.11 "Eridanus" update in 2024Q1 will focus on stability, AI, and balance.

We're planning on running a balance related Open Beta over the holidays to collect feedback regarding some experiments around Research.
Does balance include a look at all the free stuff the player gets, but the AI does not?

Events, precursors and so on are nice of course and i love a cool quest reward as much as the next guy, but a player gets, let's say 3 free worlds per game (my record was 15 worlds through the worm alone), a bunch of free techs and/or research points, free resource deposits.

also...
Selecting starting difficulty for scaling would be nice
 
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For some of us, Astral planes was a huge miss and dissapointment - I play on the previous version of the game. Can you please advise your timeline for a new expansion or addon?
@Eladrin
 
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If it's not too late, I'd like to bump this suggestion I made a while ago, which was highly upvoted and had plenty of comments in support. I think it would be pretty easy to implement, and fits into the theme of little balance and QoL changes:
 
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Are you planning to add the ability for us to reorder our fleets in the outliner like the planets? That would be very helpful.
This is actually all I want to improve the outliner. At least for me, Tiny Outliner solved the tedium of managing dozens of planets years ago.

Is there still no way to change your flag after the game has started?
 
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"-Vassals, they need another pass because right now they are too gamey. Two big issues are how they break federations and the galactic community, restricted voting should result in an empire having no diplomatic weight in a federation or GC. The other issue is that it's still possible to have swarms of them because loyalty doesn't matter enough. Easy fix to that would be to have tax evasion for disloyal subjects, so that high taxes can't just be a no brainer way to keep them from every being able to rebel. Disloyal subjects with high taxes will find ways to not pay and put those resources towards building what they need for a rebellion. Force overlords to either play nice, where they don't treat subjects like crap, by exploiting them, which means less resources for other things or if they treat them like crap, they will have to put a sizable amount of resources into having big enough fleets to keep them in check. "

Big Yes for above
Overall agree with most of this. Except for vassals not counting their diplomatic weight towards voting, that is stupid. Huge vassals which vote with you should keep their diplomatic weight.

I'd say a far greater problem is how you can, without any consequences, easily take over a federation without diplomatic weight voting by virtue of just getting a bunch of one-planet, restricted-voting vassals that always stack the vote in your favor. That is far stupider.
 
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Overall agree with most of this. Except for vassals not counting their diplomatic weight towards voting, that is stupid. Huge vassals which vote with you should keep their diplomatic weight.

I'd say a far greater problem is how you can, without any consequences, easily take over a federation without diplomatic weight voting by virtue of just getting a bunch of one-planet, restricted-voting vassals that always stack the vote in your favor. That is far stupider.
just to remind all credits for post going to below author ian he's original post

 
Can we PLEASE make fleets show up alphabetically on the outliner? or at least so we can arrange them manually?
I just made a suggestion post for this, go upvote it and hopefully we can make this a priority
 
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Outliner Customization

In 3.10.2, we've added the ability to fully customize your Outliner tabs. In your Outliner Options, there is now a toggle for Custom Outliner Tab, which will let you select any elements you wish to show on that particular tab. This should allow you to set up your tabs however you desire, including putting everything on a single tab or duplicating the same information across different tabs if you wish. (For example, if you want a "Peace" and "War" tab, with different information or sorting.)
I'm generally excited for anything that seeks to make Outliners better, but my big dream request... any chance of also being able to click+drag items in the Outliner to re-order them? Like if I want to manually sort my planets: I could just click+drag them into a new order? [really this is my universal request across all of the Paradox grand strategy games]
 
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Overall agree with most of this. Except for vassals not counting their diplomatic weight towards voting, that is stupid. Huge vassals which vote with you should keep their diplomatic weight.

I'd say a far greater problem is how you can, without any consequences, easily take over a federation without diplomatic weight voting by virtue of just getting a bunch of one-planet, restricted-voting vassals that always stack the vote in your favor. That is far stupider.
Abusing the AI in this game is hardly novel.
 
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Nah, restricted voting should result in some sort of penalty to your vassals diplomatic weight. Right now it's not even a thing the player makes a choice about because of course you're going to restrict their votes. Not only can they not vote against you, but you get to then use the full weight of their vote to get what you want through.

I mean sure there is a loyalty hit, but it's pretty negligible and this is before we factor in loyalty not matter enough.

Anyways, can confirm envoy bug is back. Also tutorial will get reactivated with current games and there is no way to disable it in them as far as I'm aware.

As for my game with the colony bug. Planet is pretty much hosed up, but just as well that I wasn't playing this game as a serious game. Also probably going to have to nuke it because the lag is really bad, which is kind of weird given my last game on similar setting wasn't anywhere near as bad. So don't know if some change made end game lag worse or if this galaxy just managed to get way more pops than the last game I played. At this point it's pretty unplayable.
 
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Please buff or rework espionage. Or get rid of those influence costs - which you acknowledged, right after adding them, made espionage even worse. I think the idea was we wouldn't have to suffer it for long, but priorities kept needing to be changed in response to new dlc content.
 
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PLEASE ADD A WAY TO ORGANIZE MY CUSTOM EMPIRES!

My current way is ridiculous.

which is what? editing the file directly? user_empire_designs_v3.4.txt That is what I do :)
 
Astral planes really gave a lot of nice new art work for these forum posts!

I’ve played with the new customisable tabs and must say it now feels good. Putting large amounts of content on one tab, and parring that down on another for more focused work is a nice balance for me.
Yeah! The endless scrolling (or having to use the "collapse" feature) you used to have to do to get down past your planets to your fleets and starbases, and periodically, your factions, was irritating. The tabs are a Really. REALLY. Nice touch.
 
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