• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Trial of Allegiance | Historical Brazil

Hello there generals, it's your friendly neighbourhood Community Manager, Katten, here to talk about, Trial of Allegiance, the first-ever country pack for South America. Our aim was to craft a thrilling experience, allowing you to feel the power of constructing a regional superpower to confront emerging international threats or to use its power to expand your empire abroad.

Last year, we announced the formation of a new team dedicated to content creation. The Trial of Allegiance Country pack is the result of their efforts, showcasing three major focus trees for Brazil, Argentina, and Chile. Furthermore, it introduces additional content for both old and new tags in South America. If you haven't seen our announcement trailer, be sure to watch it below!


Before I pass the mic to our Content Designer leading the development for Brazil, I also want to let you know that as part of our push for more HOI content, the team is also working on another big and exciting project that will be dropping later this year. So stay tuned, and as always happy map painting!


Intro

Hello there! AveeBee here to introduce you all to the work we’ve been doing in South America, kicking things off with a deep dive into historical Brazil! Some of you are likely very familiar with the history of the nation during this time period (we see you Brazil players!), but there’s likely a lot more of you that aren’t quite as familiar with this area of history beyond smoking snakes and the Brazilian Expeditionary force. So, I’m going to try and give a brief overview of the nation prior to 1936 and how that is represented in game, before moving into the narrower chapters of historical events from the establishment of Estado Novo, the Vargas era and Brazil’s eventual participation in World War II alongside the allies.
screenshot_0.png

Context Pre-1936

After the fall of the Brazilian Empire and its reconstruction as a republic, oligarchs from the agricultural industry dominated the nation's economic and political life. This came to an abrupt end in 1930 when Getúlio Vargas led a revolution to overthrow the old republic. Following this, the nation attempted to establish a new republican system that would avoid the issues of its predecessor. However, the various forces that backed Vargas ultimately created a constitution which satisfied none of them. In this power vacuum, Vargas dominated the politics of the nation in his role as president.

Amidst this political turmoil, the communist party and their allies orchestrated an attempted revolution of their own in late 1935. Although this revolution was ultimately crushed by forces loyal to the government, the ramifications of it were still being felt in 1936 as the establishment prepared to sentence and punish the leaders of the movement. Furthermore, the fear of communist infiltration of society would give politicians and the military a justification for their more authoritarian policies in years to come.

Another internal problem that had plagued Brazil for decades was the issue of separatism. Many of the constituent states of the republic had at one time or another attempted to secede or at the very least had sizable separatist movements. Many of these movements had grown from a sense of being neglected by the federal government. A related issue at the time was that of the Cangaço; bandits who operated in the North East of Brazil. Although violent in their activities, they often gained support among the poor for their resistance and attacks against the wealthy in the region.

On the economic side, Brazil was devastated by the Great Depression. As a largely extractive economy based on agriculture and resource exports, the economy began to collapse when other nations stopped importing goods such as coffee. The government attempted various measures to stabilize the situation but by 1936, it remained stagnant. As was often the case during the time period, this led to many Brazilians turning to more radical ideologies to lift them out of poverty and insecurity.

On the foreign policy front, prior to World War I, Brazil had been engaged in a naval arms race with its neighbors in Argentina and Chile.This had culminated in a number of famous dreadnoughts such as the Rio de Janeiro which would end up in the hands of the Ottoman Empire and ultimately the United Kingdom. Brazil had been aligned with the Allies during the first world war, following an attack on civilian shipping by Germany in 1917 which allowed the unpopular government of the time to focus the nation's anger at enemies overseas. In the inter-war years, Brazil would primarily be focused on its domestic issues, but anxiety remained that the old foe of Argentina could take advantage of Brazil’s internal strife.

In game, we represent these issues with a number of national spirits that must be overcome if the nation is to prosper or expand. (Icons may change before release)

screenshot_1.png
screenshot_2.png

screenshot_3.png
screenshot_4.png

screenshot_5.png

1936-1938

The period in which the game starts primarily revolves around Vargas attempting to maintain his grip on power under the constraints of the flawed 1934 constitution. As we will see throughout this diary, Vargas is an odd figure that often escapes the usual political categories we often place leaders in. He came to power on a wave of liberal reformism, but would eventually flirt with the tenants of contemporary fascism and would ultimately suspend democracy to keep himself in power. However he would also implement reforms that appealed to the rural poor and the urban workforce. To represent this in game, Vargas begins as the leader of the ruling democratic provisional government, but he won’t stay that way for long.

screenshot_6.png

(Vargas will be getting a fresh portrait, but it wasn’t quite ready to be hooked into the game just yet)​

Next, we’ll take a look at the historical portion of the focus tree.

screenshot_7.png

screenshot_8.png

As you can probably tell, the historical portion has some overlap with the alt-history branches too, but I’m keeping those relatively hidden for a later diary. The first portion of this branch requires building enough support among the military or fascist movement to be able to orchestrate a ‘self-coup’.
screenshot_9.png

As you can see in the earlier screenshots of the ‘Weak Government’ and ‘State of Emergency’ national spirits, Brazil starts with a ticking time bomb of steadily increasing non-aligned and communist support. This requires the player to focus on curtailing the communist influence as quickly as possible. Historically, Vargas gained support from the military by taking a hardline anti-communist stance. Meanwhile, he also attempted to win over the Integralist movement to his cause in order to appeal to urban workers who might otherwise turn to communism. We will discuss the integralist movement in a later dev diary, but for now you can think of them as Brazil’s take on Italian fascism.

screenshot_10.png
screenshot_11.png

With enough anti-communist/democratic support, this culminates in ‘The Cohen Plan’ focus. Historically, a document that went by that name was forged by forces aligned with the government. The document supposedly outlined plans for a communist takeover of Brazil and was used by the government to justify a wave of authoritarian measures being used to protect the nation. Despite the document being a complete forgery, Vargas succeeded in suspending democracy. In game, taking this focus requires the player to complete the following focus: ‘Estado Novo.’

screenshot_12.png
screenshot_13.png

Vargas Era

Estado Novo, or New State, marks the end of democracy in Brazil for the time being. While Vargas remains in power, his ideology is switched to non-aligned along with the ruling government. To cement his grasp on power, Vargas not only used the emergency powers of the 1934 constitution, but drafted an entirely new authoritarian one inspired by the Polish constitution of the time.

screenshot_14.png

To the left of this branch, we have a number of focuses that represent the utilization of the new constitution by curtailing the separatist movement (Decree Number 37 - this focus removes the separatist movement national spirit) and increasing stability by clamping down on political movements and increasing employment.

screenshot_15.png

In the center of the tree, we have a number of focuses that are shared with the Integralist path which are concerned with kickstarting the economy, expanding the nation's intelligence services and its research capacity.

screenshot_16.png

screenshot_17.png
screenshot_18.png

screenshot_19.png

Industrial Branch

Before jumping into the more foreign policy orientated aspect of the historical focus tree, let's take a look at the industrial branch.

screenshot_20.png

Due to the aforementioned impact of the Great Depression, Brazil’s primary objective is overcoming its reliance on exporting coffee and raw goods, instead building up a domestic industrial base and consumer economy. As occurred historically, the first step towards this was the establishment of the coffee department to better control the supply and price of coffee exports.

screenshot_21.png

Around this time, a number of radio stations were also established in Brazil that would keep the public informed and entertained. Although many would ultimately become propaganda outlets for the Vargas regime.
screenshot_22.png
screenshot_23.png

A number of the focuses in this branch interact with a modifier in many of Brazil’s states that were historically neglected. The ‘Resource Extraction’ focus for example gives a research bonus and reduces the penalty of the neglected state modifier.

screenshot_24.png

screenshot_25.png


A number of these focuses will be familiar to you, expanding industry, infrastructure and efficiency through various means. So we’ll skip towards the end of this branch to take a look at some of the more unique focuses for Brazil. We have two focuses at the end here which allow the player to make a choice between establishing a domestic motor company (taking the form of a military industrial organization for those who will be playing with Arms Against Tyranny) or expanding ties with the Ford Motor Company through the expansion of ‘Fordlandia.’ Fordlandia is a fascinating piece of Brazilian history, whereby Ford established a colony to expand production of rubber for their car tyres. During World War II, access to rubber became crucial for the Allies and Brazil attempted to meet the demand.

screenshot_26.png

screenshot_27.png
screenshot_28.png

We also have some light alt-history in this branch allowing Brazil to establish its current capital a few years earlier than it did historically.

screenshot_29.png

You may have also noticed a focus in this branch called ‘Deal with the Cangaço.’ A number of states in North East Brazil begin the game with a negative modifier where the Cangaço are operating. Every so often, a mission may be carried out by them which will lower stability or allow them to spread their influence to a new state. The aforementioned focus therefore unlocks decisions to allow law enforcement operations to take place that will remove the negative modifier from the respective state.

screenshot_30.png

screenshot_31.png

screenshot_32.png

We have some interesting alternative interactions with the Cangaço, but you’ll have to wait for the alt-history dev diary to see them!

World War II

Let’s get back to the historical political branch. Once the domestic and economic situation in Brazil has been steadied, attention can be shifted towards foreign affairs. Historically, Vargas and his regime dismantled much of the democratic apparatus of the Brazilian Republic. As such, the Axis powers were keen to promote trade with Brazil and the United States became increasingly worried about the nation aligning with fascism. Despite concerns over the erosion of democracy, the US therefore attempted to win over Vargas to ensure Brazil remained aligned with them.

screenshot_33.png

Much of the US attempts to sway Brazil consisted of economic and military support, for example, aiding in the construction of a massive steel production facility near Rio de Janeiro in exchange for setting up air bases in North East Brazil for the US Air Force. This alignment with the US however also served to deter Brazil’s age-old foe, Argentina, from antagonizing them for fear of American retaliation.

When World War II erupted in Europe, demand for Brazilian rubber and other resources began to increase as access to British controlled rubber plantations and supply lines across the seas became vulnerable to Axis interception. As ties between Brazil and the Allies increased, German U-Boats began attacking Brazilian shipping in the Atlantic. This pushed Brazil to declare war on Germany in 1942.

screenshot_34.png
screenshot_35.png

In game, we represent this situation in a number of focuses and decisions whereby Brazil can choose to work with the United States and gain some bonuses, but the US will expect Brazil to join the war within two years. Failure to do so will result in the US ‘intervening’ militarily to ensure Brazil makes better decisions in future…

screenshot_36.png
screenshot_37.png

screenshot_38.png

Joining the war of course leads to the creation of the iconic Brazilian Expeditionary Force, along with a number of new 3D models to match.

screenshot_40.png
screenshot_39.png
screenshot_41.png

Historically, the Brazilian Expeditionary Force, went on to fight in Italy and played a crucial role in defeating Axis forces there. But it is of course up to you how you intend to deploy your forces to win the war. In some of the screenshots you may have noticed some alt-history focuses. We will go into them more when we discuss alt-history Brazil in the coming weeks.

Military Branch

Now, some of you may have noticed I’ve been focused on the political and economic side of the focus tree so far. Don’t worry, we also have a separate military branch to finish off the tree.

screenshot_42.png

screenshot_43.png

As many of the nations we’re expanding on in this DLC start with fairly similar military capabilities and issues at the start of the game, we took the decision to create a core military branch that will be utilized by all the new nations. However, countries have their own unique focuses and effects built around this branch to better represent the more unique aspects of their history, as well as country specific icons etc.
As can be seen in the above screenshots, the branch contains distinct army, navy and air sub-branches. The intention with these sub-branches is to give as many options as possible for creating a truly bespoke military, without allowing the country to become out of proportionally strong. However, that isn’t to say that you can’t fully utilize the full tree and turn Brazil into a military superpower, it’s totally possible.

Conclusion

I hope that gives you some insight into what we have in store for you all. As always, if you have any questions please feel free to post them below. In the coming weeks I’ll be following this diary up with one on alt-history Brazil. But next week you have the dev diary for Argentina to look forward to.

Thanks for reading!
 
  • 63Like
  • 52Love
  • 19
  • 5
  • 2Haha
  • 2
Reactions:
As many of the nations we’re expanding on in this DLC start with fairly similar military capabilities and issues at the start of the game, we took the decision to create a core military branch that will be utilized by all the new nations. However, countries have their own unique focuses and effects built around this branch to better represent the more unique aspects of their history, as well as country specific icons etc.
As can be seen in the above screenshots, the branch contains distinct army, navy and air sub-branches. The intention with these sub-branches is to give as many options as possible for creating a truly bespoke military, without allowing the country to become out of proportionally strong. However, that isn’t to say that you can’t fully utilize the full tree and turn Brazil into a military superpower, it’s totally possible.
Thank you for the interesting read. Though I am not too familiar with Brazilian history it looks like this content creator is doing good research and taking the subject matter seriously, which is great.

I am very curious to see how the core military branch works. Utilizing and polishing content that is common to several nations sounds like a great idea, and was actually something I suggested for AAT, where a lot of effort was misspent. It will be interesting to see if this approach will be adopted more widely in the future, which I hope it will.
 
  • 1Like
  • 1
Reactions:
Look, I understand wanting to flesh out the entire world. But when first-party belligerents/famously involved countries' content is lacking, broken or unbalanced - this is much less impressive.
 
  • 7
  • 6
Reactions:
I just dont get the direction.This is the short time frame of WW2 and not a 300 year empire building game.One would think making it about the main event would sell more DLC's.
No, it's not a 300 year empire building game, but it is a 9+ year turbulent time period survival game. One where even if a country didn't historically join the conflict (unlike Brazil) they still can face interesting challenges, even militarily.

That said, if Paradox could squeeze out another DLC set in the European or Pacific theatre with cool new mechanics I'm sure it'd outsell this. But we are getting more of those eventually too, and since they have the ability to do this in parallel I see no reason why not to.
 
  • 8Like
  • 2
Reactions:
Battle of the bosphorus Tier DLC for South America with no new unique added content, just another example of power creep added to the game. Please update Waking the tiger/ Together for victory focus trees so they're on some level with By blood alone/no step back quality.
 
  • 8
  • 5
Reactions:
It is said about certain regions in Brazil wishing for independence in the blog, so can I hope for a focus that allows me to play as an independent Nation in the South of Brazil?
 
  • 2Like
Reactions:
HoI4 IS COMING TO BRAZIL
Devs be praised for listening to their south-american fans!!!

Hopefully the state borders both in Brazil and in Argentina will be fixed, they are pretty much butchered, as they have been since the game released
Also, hopes up that resources will be added in the countries, to make industrial growth more viable and to make the region more economically meaningful trade-wise (some focuses seem to hint at that, at least)
 
  • 2Like
  • 1
Reactions:
As a Venezuelan I feel somewhat disappointed not to see a mention. I understand perfectly why Brazil but I don't understand why Chile. What is interesting about Chile other than its terrible Spanish? I mean, Venezuela is the country with the largest territory in the Caribbean Sea, where the U-Boats roamed, the importance of the ABC, Colombia is another example. I can understand Argentina to a large extent but I insist: Chile la wea fome? I really wish they would update the map of South America completely, Colombia is bigger than Spain but Spain has more states and traversable territory. I hope you add the different territorial claims of the countries starting with Pastaza (Ecuador - Peru). Only at the beginning of the 40s did Venezuela recognize Guajira as Colombian but they could add that claim by Venezuela by the 36th, the same with Essequibo, they could help Guyana by creating three states; Essequibo (Also adding the area claimed by Venezuela), Berbice or Demerara and the Georgetown area. In addition to adding the Bird Island in the Caribbean (Sorry, this is more of a luxury for me).
There are a few issues with Venezuela that are very easy to fix. It starts as a Fascist country with no elections, which is wrong. It did have free or at least "free-ish" elections in 1936, and the president was someone best described as Non-Aligned, not Fascist.
 
  • 2
Reactions:
Love it so far! Though I suggest you change "Cobras fumantes" to "A cobra vai fumar", I haven't seen people use the first one, while the second is a banger line.
Brazil also had close diplomatic relations with Germany during the Vargas regime ( in fact, the germans were our second biggest partners, losing only to the US ), with Vargas even sending the jewish wife of one of the communist insurgents' leader to Germany, only for her to die there -her name was Olga Benário, and her husband was Carlos Prestes, one of the fiercest revolutionaries of the country, and an ex-military, likely leader for next Diary's communist path *wink*-
They also traded a lot and Brazilian cotton was used in the production of military uniforms in Germany, with the germans also proposing an economic offer for Brazil much like the USA did, -though with major differences as the germans couldn't exactly build brazilian factories while in Stalingrad- in exchange for an alliance. In game, while getting aid from the USA, can you also get aid from Germany, instead of going full one sided? Would be cool to have both demanding a military commitment while having economic bonuses.
 
Last edited:
  • 4
  • 1
Reactions:
As much as i love the fact that my country (Chile) will be in, i want to know how you will you handle Peronismo in Argentina (It will be fascist or non-aligned?)
 
  • 1Like
Reactions:
Love it so far! Though I suggest you change "Cobras fumantes" to "A cobra vai fumar" as the latter is literally a term that, though with similar meaning, I haven't seen many people use, while the former is a banger line.
Sorry I'm confused here, which one do you like better?
 
  • 2
  • 1Haha
Reactions:
Is it bad that I want there to be an achievement referencing the Macarena?
 
  • 1
Reactions: