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They continue closing, presumably intent on destroying our Terraformers. Now 51 million km awaay.

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Hopefully our GTO units can throw a spanner into the enemy's plans.
 
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> Can we be lucky and it has lots of minerals? - Yes. But exploiting minerals that far away is problematic.
How so? Can't we just use a slingshot?

Is the reason we can't reach it not enough fuel reach? If so can't we then just have tankers come with us to go out to it?

> At least the colony can't be ruined by ruining the life support. - Nessus can't, correct. Nike can.
How many lifesupport structures do we have on Nike?

> Why aren't we spamming out financial centres, then, if there's no drawback to having then? - Of course there are no drawbacks to HAVING them. There are drawbacks to BUILDING them. It uses minerals and more important it ties up our factories, so that we can't build OTHER things. We have already been building plenty of Financial Centers. We've built 600 of them since game start. But we've also built auto-mines, mass driver catapults, ground forces construction centers, research labs, deep space tracking stations...
Can we build them on the colonies themselves, or do they need to be built on Earth and then shipped out?

> In this game? A gas giant with 31 moons.
How do you know that if you can't reach it?

had to restart my first game because of the decimal/number grouping symbol bug
The what bug?

Commander Blaaat Jr. commands the 001 X-Wing Fighter in the squadron based on Iche Bins' Carrier.

View attachment 1078060
What does do not promote mean? Chars can autopromote normally?

that has STO defense.
Didn't Luhman have GTO too? Or was STO diffrent to GTO?
 
Seven million km away...

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We will soon find out whether I designed those turrets correctly.
 
The enemy continues to close on Nessus. Our civilian Transports and Freighters are fleeing, but he seems to be ignoring them in favor of the big stack of terraformers in orbit around Nessus.

View attachment 1078096
Why do they target terraformers specifically?

The closest ship continues to close on Nessus, while the other military ship (the Lucan 001) and the civilian ship (the Typhos 001) move toward Nike (or possibly toward Nessus).
How do you know it's a civilian ship?

They continue closing, presumably intent on destroying our Terraformers. Now 51 million km awaay.

View attachment 1078107

Hopefully our GTO units can throw a spanner into the enemy's plans.
What is it the TT-Fortress is?
 
> Can we be lucky and it has lots of minerals? - Yes. But exploiting minerals that far away is problematic.
How so? Can't we just use a slingshot? - A slingshot only sends the refined ore back to Earth. It doesn't put the mines THERE in the first place.

Is the reason we can't reach it not enough fuel reach? If so can't we then just have tankers come with us to go out to it? - Forget the fuel. Think of the TIME. Suppose it takes about three years to send EACH mine and EACH Grinder. We had over twelve hundred mines on Earth. How many years will it take to carry a significant number of mines out to planet X?

> At least the colony can't be ruined by ruining the life support. - Nessus can't, correct. Nike can.
How many lifesupport structures do we have on Nike? - 2300. About eight times what we need (because that's a growing colony).

> Why aren't we spamming out financial centres, then, if there's no drawback to having then? - Of course there are no drawbacks to HAVING them. There are drawbacks to BUILDING them. It uses minerals and more important it ties up our factories, so that we can't build OTHER things. We have already been building plenty of Financial Centers. We've built 600 of them since game start. But we've also built auto-mines, mass driver catapults, ground forces construction centers, research labs, deep space tracking stations...
Can we build them on the colonies themselves, or do they need to be built on Earth and then shipped out? - Build them with what? Earth has 1200 construction factories.

> In this game? A gas giant with 31 moons.
How do you know that if you can't reach it? - We can SEE it. In telescopes.

The what bug? - Comma versus period as a seperator. Europe vs USA.

What does do not promote mean? Chars can autopromote normally? - It means "don't auto-promote them out of this job". You can't assign an Admiral to a row-boat.

Didn't Luhman have GTO too? Or was STO diffrent to GTO? - No, I said Luhman would be NEXT (after Earth and Nessus).
 
Why do they target terraformers specifically? - 110,000 tons.

How do you know it's a civilian ship? - The engine signature.

What is it the TT-Fortress is? - The troop transport that had JUST dropped off those STO turrets. It had just finished unloading, and hadn't even taken off to head back to Earth yet.
 
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> Is the reason we can't reach it not enough fuel reach? If so can't we then just have tankers come with us to go out to it? - Forget the fuel. Think of the TIME. Suppose it takes about three years to send EACH mine and EACH Grinder. We had over twelve hundred mines on Earth. How many years will it take to carry a significant number of mines out to planet X?
Still, a few is better than none.

Also, keep forgetting: What's the LS at the wrecks? Like, I get it's life support, but what's the time it counts down for? Days until life support runs out?

> How many lifesupport structures do we have on Nike? - 2300. About eight times what we need (because that's a growing colony).
Hopefully we don't lose them, then.


Only Earth has construction factories?

> The what bug? - Comma versus period as a seperator. Europe vs USA.
Ah. How does that lead to a restart, or does it mess with all numbers in game? As in, make the game itself confuse itself?

> What does do not promote mean? Chars can autopromote normally? - It means "don't auto-promote them out of this job". You can't assign an Admiral to a row-boat.
That setting solely is for RP reasons, right?

> What is it the TT-Fortress is? - The troop transport that had JUST dropped off those STO turrets. It hadn't even taken off to head back to Earth yet.
Pretty lucky, it seems.

Also, why would terraformers be a target just because htey're huge?
 
> Is the reason we can't reach it not enough fuel reach? If so can't we then just have tankers come with us to go out to it? - Forget the fuel. Think of the TIME. Suppose it takes about three years to send EACH mine and EACH Grinder. We had over twelve hundred mines on Earth. How many years will it take to carry a significant number of mines out to planet X?
Still, a few is better than none. - Is it better to have our Freighters and Tugs spend years delivering a few mines to Planet X, or to spend those same years delivering LOTS of mines elsewhere?

Also, keep forgetting: What's the LS at the wrecks? Like, I get it's life support, but what's the time it counts down for? Days until life support runs out? - Yes, those are ejected life pods from the Terraformers. There's nothing we can do for them. No way to pick them up.

> How many lifesupport structures do we have on Nike? - 2300. About eight times what we need (because that's a growing colony).
Hopefully we don't lose them, then. - 2300 Infra is no big deal. It's 4600 Duranium to create. I would rather not lose it, but it's not a game-breaker. Losing all those terraformers that are in orbit around Nessus... now THAT would set us back a few years..

Only Earth has construction factories? - At the moment, yes. The thing is... a FEW construction factories does effectively nothing. Build one new Financial Center in 73 years? What good is that? You want either zero construction factories on a planet, or hundreds of them. Go big, or go home!

> The what bug? - Comma versus period as a seperator. Europe vs USA.
Ah. How does that lead to a restart, or does it mess with all numbers in game? As in, make the game itself confuse itself? - It confuses the game and corrupts a few of the numbers. Best to start over.

> What does do not promote mean? Chars can autopromote normally? - It means "don't auto-promote them out of this job". You can't assign an Admiral to a row-boat.
That setting solely is for RP reasons, right? - Correct.

> What is it the TT-Fortress is? - The troop transport that had JUST dropped off those STO turrets. It hadn't even taken off to head back to Earth yet.
Pretty lucky, it seems. - Yes, the Turrets only JUST finished unloading before the Raider (if that's what they are) showed up. If we do end up fighting off this attack, it will be because that Troop Transport snuck its cargo in just in the nick of time.

Also, why would terraformers be a target just because they're huge? - How would an enemy know what's inside each of our ships? That might be 110,000 tons of weapons. Also, the bad guys typically have a target list that is ordered by things like tonnage, GPS signature, Thermal signature, whether or not the target has fired yet, and so on.
 
Two and two-thirds million km away.

sb-252.jpg


The maximum possible range for energy weapons (even at top-tier tech) is 1,500,000 km. So we can start expecting to be attacked anytime after he crosses that range... quite a bit later (250,000 km?) if his tech is not much better than ours.

EDIT:

A fourth ship has been detected, another Jerkmobile (energy weapon armed) travelling in company with the ship that has Civilian engines.
 
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> Still, a few is better than none. - Is it better to have our Freighters and Tugs spend years delivering a few mines to Planet X, or to spend those same years delivering LOTS of mines elsewhere?
So what do we need before we can go to planet X?
Faster ships?

We can't pick up life pods? Why do we have life pods then?

How many terraformers did we have in orbit around Nessus?

Will we eventually build construction factories on other planets?
 
Two and two-thirds million km away.

View attachment 1078132

The maximum possible range for energy weapons (even at top-tier tech) is 1,500,000 km. So we can start expecting to be attacked anytime after he crosses that range... quite a bit later (250,000 km?) if his tech is not much better than ours.
How far out can our GTO reach?
Do we have any missiles to shoot at him?
 
> Still, a few is better than none. - Is it better to have our Freighters and Tugs spend years delivering a few mines to Planet X, or to spend those same years delivering LOTS of mines elsewhere?
So what do we need before we can go to planet X?
Faster ships? - Yes. Much faster. It can indeed be done, though.

We can't pick up life pods? Why do we have life pods then? - We can't pick up life pods without a SHIP. Even if we had a ship within range to send (before the life support expires in the pods) the enemy would just KILL it. First we kill the bad guys. If there are any life-pods left after that, we pick them up.

How many terraformers did we have in orbit around Nessus? - 42. We still do. He's closing in now.

Will we eventually build construction factories on other planets? - We will eventually start shifting Earth's factories out, or building more and sending those ones out, yes.
 
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He's down under 1.5 million km. In theory he could open fire any time, if his tech were top-tier. I expect him to close inside 250,000 km before opening fire, though. We can start replying at 180,000 km. Hopefully, to his great consternation.

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EDIT:

Down to 360,000 km, still no firing. Our extreme range is half of that.
 
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Bwa-ha-ha-ha... we ambushed him!

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He fired at one of our Terraformers and missed, and we replied with our STO anti-ship turrets and HIT him... Jeeze... our maximum range is 180,000 km. I thought it was 160,000 km. Cool.

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At this extreme range, of course, we don't do much damage per hit. Just some chip damage to his armor. We'll hit him harder and harder as he gets closer.
 
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> The what bug? - Comma versus period as a seperator. Europe vs USA.
Ah. How does that lead to a restart, or does it mess with all numbers in game? As in, make the game itself confuse itself?
For example I copied Emu's setting and I was supposed to start with 4000 conventional factories but I started with just 4 of them because of that bug which makes the game unplayable. :p
 
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Yes!!! We fire FASTER than he does!

Our recharge time for our STO turrets is 10 seconds. Not sure what weapon he's using, but it takes 15 seconds to cycle.
 
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sb-257.jpg


Nice. Our to-Hit chance is 27%, and we actually hit him with five shots out of twelve!... a 42% hit rate.
 
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With his slower recharge rate, he finally fires back... and misses again!

sb-258.jpg


Our Point Defense turrets open up on him (LOL, I reset their FCs to the "anti-ship" setting, just temporarily... and it works!) and score six hits, three of them internals!
 
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Got him!

Our anti-ship turrets had recharged, and our PD turrets fire every round (of course) so this time the enemy ship was hit eleven times in a single round... and exploded.

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... and just a quick double-check:

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.. yes, those STO turrets really WERE just unloaded from the Transport on the last day of May, and opened fire on an approaching enemy ship in mid-June.

Man... THAT ship arrived just in time!
 
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Grats on beathing him.

Can we salvage the wreck and gain some tech?

With his slower recharge rate, he finally fires back... and misses again!

View attachment 1078158

Our Point Defense turrets open up on him (LOL, I reset their FCs to the "anti-ship" setting, just temporarily... and it works!) and score six hits, three of them internals!
Does it cost anything to change FC, and can we set them back to PD?