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I agree with the idea that the text is northern Lords related and we shouldn't focus on it too much... As I expect today some text related to the royal court

Anyways we will find out in a few hours hahaha, wonder if they will reveal the full chapter like they did with chapter 2
 
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I'd like that but teasers don't go over well with the CK3 audience. Eladrin can get away with posting Tofu pictures to pad a three-paragraph DD, but the last time CK3 teased something the reaction was not the same. The same is true even for research projects.
Oh hey, "Agriculture" Dev Diary. It was fun ~~too bad it really wasn't about agriculture~~.

That being said with different reactions it's kinda chicken and an egg problem - with people being negative because of the long periods of no communication earlier.

Look at Victoria 3 for example. The launch in my opinion was okay, but many people had problems with it and there was negative reception. However due to perseverance, clear communication and plans of the Dev Team (and frequent updates) they turned the opinion around in half a year.
 
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It’s a shame if anyone disliked the Dev Diary on modelling Canterbury Cathedral - I thought that was excellent and educational and gave me a new-found respect for the research undertaken by the team.
Basically, the forum is "full of" (not actually full of, they're just noisy) people who will never be satisfied with a DD unless it says "we are implementing (the feature that user wants) (exactly the way that user wants it).
 
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One month later ........

1706730887126.png


text seems to be in relation to dlc, so for those who hoped for landless might not be so lucky after all?
 
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Last year at around this time, the time between the last DLC(Friends and Foes) and even just a vague tease of what's coming next(Tours and Tournaments) was 6 months. So I think it's a bit early to start complaining about having to wait too long.
 
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Basically, the forum is "full of" (not actually full of, they're just noisy) people who will never be satisfied with a DD unless it says "we are implementing (the feature that user wants) (exactly the way that user wants it).
iirc, that dev diary was during a period of prolonged radio silence where everyone was frustrated on trying to find out where the game direction was heading.
 
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Yeah pdx was radio silent and didn't give us any hints on what they were working on. The DD was cool but felt frustrating and lacked any real substance.
 
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Basically, the forum is "full of" (not actually full of, they're just noisy) people who will never be satisfied with a DD unless it says "we are implementing (the feature that user wants) (exactly the way that user wants it).
Orrrrr people are not satisfied by fluff filler while the game is still lacking in the mechanical department
 
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Orrrrr people are not satisfied by fluff filler while the game is still lacking in the mechanical department
Those people exist too.
 
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Since you have brought up Danelaw, are there any plans to use that system elsewhere? I really think it's a waste using it in just a single place when there are many places that it can be applied to. Another question to this is is it possible to use between two empires or is it necessary that partitioned titles have a de jure title above them.
No plans but it's in the vast, untamed wilds of my backlog of content ideas. :) No reason it couldn't apply to two empires.
I really don't want to be an asshat, but c'mon folks. Compared to other teams at Paradox you aren't the best at communicating/activity/Dev Diaries/sharing stuff to say it the least. At least say/show/tease what you're working on.
Wokeg just wrote a billion paragraph essay on warfare in another thread. They could be better, I suppose, but they do communicate.

I worry about a requirement for weekly dev diaries leading to fluff diaries. I'd rather have nothing than fluff. If they don't have anything ready to show off, they shouldn't post anything, as disappointing as it is not to get updates.
Oh yeah fair point with @Wokeg he does tremendous job, love reading his comments (even in this very thread).

As for Dev Diaries - let them tease something at least. Maybe write something "hey guys, we are doing progress, but it isn't good enough to show you. But here is something in the meanwhile <X> Dev will tell you about <Y> that he has been researching/is passionate about". Hell, even Tofu (pet) posts. Or maybe just a feedback threads about specific stuff that Devs want to rework in future - just for ideas.
Here’s an explanation from April 7, 2023 for why the devs wait until they can do full, meaty diaries.
First: ^^ thankee for the kind words!

Otherwise, yeah, I quickly reread the post of mine Flockingbird linked and I think I'd stand by it. As far as I know, our policy remains that we'll post dev diaries when we have a DLC coming up or something else interesting to say (like the yearly reviews). Fillers/teasers/non-development stuff has just caused headaches, so they're likely to be sparsely posted if at all. I wish they didn't, but they do, and the light grumbling of infrequent-yet-meaty DDs easily beats the flame wars and conspiratorialising that have resulted from segmented or filler DDs.

At the end of the day, if writing certain DDs isn't helping development and only seems to aggravate parts of the fanbase, then the simplest solution is to just not write those DDs. :( Apologies that I can't give you a more optimistic answer.

Edit: speedy reminder that I don't control the DD schedule/policy here, so please take my opinions with a grain of salt.
In other words, they don't like being abused by the "fan" base and keep their cards closer to their chest. No surprises there. Regardless of the quality of the product, being abusive towards the people making it, especially when the "it" is a video game, is a modern day tragedy in gaming culture.
For what it's worth: it's little moments of compassion like this that make the bad days anything like bearable, and this thread has been full of them. It's really, truly appreciated.
CK3 is my biggest disappointment from Paradox (Saying a lot from current standpoint of VIC3). Nothing but let downs since it was released. Bland content, Devs can't get us a pity dev diary with something this massive team claims to be working on.
I'm sorry to hear you've not enjoyed what's been made so far. :) I hope we'll get back some measure of trust next release, but I do appreciate that it's been a frustrating couple of years for many.
Wow! I didnt even know about most of these features! You know. If you guys need more Dev diaries, some retrospectives like this from your teams could be interesting. Even help shine light on smaller things Players dont normally pick up.
Aww, thank you. Honestly, I think these days we try to focus a bit more on stuff that's more visible to the player: attention to detail is great but if it comes at significant cost for a reward most won't notice, it's just not giving people good value.

Not to say that we don't try to be accurate or work with historical detail, but it's gotta be tempered by how much time you spend on it.

... which I say politely ignoring the vizier extravagance modifier script from late last year. Made in collaboration with a very diligent researcher and we uhhh, got slightly carried away with it.
Hah I knew it! We're getting playable landless characters
Ooph, landless? That would be a lot of technical work for even the basics, honestly.
I'd like that but teasers don't go over well with the CK3 audience. Eladrin can get away with posting Tofu pictures to pad a three-paragraph DD, but the last time CK3 teased something the reaction was not the same. The same is true even for research projects.
1707134130604.png


... s2g, some day there will be Agrarian Research Techniques Part 2. I don't know what for, but sheer spite compels me to do it again for something.
That being said with different reactions it's kinda chicken and an egg problem - with people being negative because of the long periods of no communication earlier.
The tragic thing is, I think you're utterly correct.

This wasn't an issue pre-release/immediately after release. We knackered our early communication strategy hard and now we've gotten ourselves stuck in a toxic loop that sucks for everyone, where the best solution so far has been to just abstain for long periods of time. It is what it is, I guess.

Maybe we'll break it some day, but I don't see that happening any time soon.
Basically, the forum is "full of" (not actually full of, they're just noisy) people who will never be satisfied with a DD unless it says "we are implementing (the feature that user wants) (exactly the way that user wants it).
Very much this, though with the qualifier that things've been getting a lot better on that front for the last year or so for a whole host of factors.
iirc, that dev diary was during a period of prolonged radio silence where everyone was frustrated on trying to find out where the game direction was heading.
Yeah pdx was radio silent and didn't give us any hints on what they were working on. The DD was cool but felt frustrating and lacked any real substance.
This is true, it did come after a prolonged period of little communication from us — the last big thing we'd said (IIRC) was that we wouldn't be saying much until we had something important to say.

There's an argument to be made that maybe we should've stuck more rigorously to that, not launched a teaser two weeks before an announcement, but then... we get a lot of requests to post more teasers, more WIP stuff, more just discussion of what we're working on, so we figured we'd chance it somewhere safe after we'd fairly recently telegraphed that a DD would mean more DDs and something imminently announcing.

It didn't go well, c'est la vie, but if a teaser bombs because it didn't come ahead of a larger announcement then the key learning there is that that type of teaser isn't really worth while, let alone something that has nothing on the heels for months yet.

Honestly, folks these days seem like they're having a lot more fun with the cryptic hints that Community puts out than anything dreamt up by Design. Which, tbh, makes sense: we're awkward nerds who generally don't do great at public speaking, they're awkward nerds who do.
Orrrrr people are not satisfied by fluff filler while the game is still lacking in the mechanical department
Case in point: we have people in this thread who've said they'd prefer to have filler DDs, we've had people who've said they'd not mind WIP DDs, and (if I may assume a little here) here we've got someone saying that really all they want is something talking about solid mechanical improvements.

All valid views, all valid wants, and I'm by no means suggesting that any of y'all posting atm are being anything less than lovely. Just, we extrapolate this out to a larger community, you add a few bad apples that spoil the discussion or hyberbolise thinks out of context for Reddit, and you see how we end up in a scenario where the only winning move is not to play.
 
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we're awkward nerds who generally don't do great at public speaking, they're awkward nerds who do.
You have met me before, right? I'm awful at speaking to other people, I just do a good job of hiding that online.

Case in point: we have people in this thread who've said they'd prefer to have filler DDs, we've had people who've said they'd not mind WIP DDs, and (if I may assume a little here) here we've got someone saying that really all they want is something talking about solid mechanical improvements.

All valid views, all valid wants, and I'm by no means suggesting that any of y'all posting atm are being anything less than lovely. Just, we extrapolate this out to a larger community, you add a few bad apples that spoil the discussion or hyberbolise thinks out of context for Reddit, and you see how we end up in a scenario where the only winning move is not to play.
Personally, I think it speaks to a need for different diary formats. Before I started at Paradox, I greatly enjoyed the behind-the-scenes type DDs, and I know quite a few others did as well; it could probably be better served by a different communication format than a Proper DD.

We (Community) are looking into ways we can bring that type of content back to the forefront without alienating the people who just want game news. It's a good way to pull back the curtain on a very opaque industry and help highlight that we're all dorks who like map games.
 
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You have met me before, right? I'm awful at speaking to other people, I just do a good job of hiding that online.


Personally, I think it speaks to a need for different diary formats. Before I started at Paradox, I greatly enjoyed the behind-the-scenes type DDs, and I know quite a few others did as well; it could probably be better served by a different communication format than a Proper DD.

We (Community) are looking into ways we can bring that type of content back to the forefront without alienating the people who just want game news. It's a good way to pull back the curtain on a very opaque industry and help highlight that we're all dorks who like map games.
Perhaps, there should be a monetary requirement for access to behind-the-scenes DDs. After all, people usually value more what they have paid for instead of free content.
 
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No plans but it's in the vast, untamed wilds of my backlog of content ideas. :) No reason it couldn't apply to two empires.
Do you have any specific region in mind or just a general idea that this system would work good with other places as well?

When I was mentioning it I had primarily Balkans (including Byzantine Empire) in mind and as for the empire question was thinking of the Abbasid Caliphate and Byzantine Empire and perhaps also various states that broke from the Caliphate around 867, say, such as Tulunids starting as vassals and de jure part of the Caliphate's empire but breaking away through war negotiating a seperate empire and then integrating any territorial gains they had much as it works in England currently.
 
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Ooph, landless? That would be a lot of technical work for even the basics, honestly.
While I’m not one of those that’s been pushing for landless play, I don’t read this as a denial that it’s coming with Chapter 3 as some are saying…this is just an admission that it will have required a lot of work to implement!
 
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No plans but it's in the vast, untamed wilds of my backlog of content ideas. :) No reason it couldn't apply to two empires.




First: ^^ thankee for the kind words!

Otherwise, yeah, I quickly reread the post of mine Flockingbird linked and I think I'd stand by it. As far as I know, our policy remains that we'll post dev diaries when we have a DLC coming up or something else interesting to say (like the yearly reviews). Fillers/teasers/non-development stuff has just caused headaches, so they're likely to be sparsely posted if at all. I wish they didn't, but they do, and the light grumbling of infrequent-yet-meaty DDs easily beats the flame wars and conspiratorialising that have resulted from segmented or filler DDs.

At the end of the day, if writing certain DDs isn't helping development and only seems to aggravate parts of the fanbase, then the simplest solution is to just not write those DDs. :( Apologies that I can't give you a more optimistic answer.

Edit: speedy reminder that I don't control the DD schedule/policy here, so please take my opinions with a grain of salt.

For what it's worth: it's little moments of compassion like this that make the bad days anything like bearable, and this thread has been full of them. It's really, truly appreciated.

I'm sorry to hear you've not enjoyed what's been made so far. :) I hope we'll get back some measure of trust next release, but I do appreciate that it's been a frustrating couple of years for many.

Aww, thank you. Honestly, I think these days we try to focus a bit more on stuff that's more visible to the player: attention to detail is great but if it comes at significant cost for a reward most won't notice, it's just not giving people good value.

Not to say that we don't try to be accurate or work with historical detail, but it's gotta be tempered by how much time you spend on it.

... which I say politely ignoring the vizier extravagance modifier script from late last year. Made in collaboration with a very diligent researcher and we uhhh, got slightly carried away with it.

Ooph, landless? That would be a lot of technical work for even the basics, honestly.

View attachment 1080422

... s2g, some day there will be Agrarian Research Techniques Part 2. I don't know what for, but sheer spite compels me to do it again for something.

The tragic thing is, I think you're utterly correct.

This wasn't an issue pre-release/immediately after release. We knackered our early communication strategy hard and now we've gotten ourselves stuck in a toxic loop that sucks for everyone, where the best solution so far has been to just abstain for long periods of time. It is what it is, I guess.

Maybe we'll break it some day, but I don't see that happening any time soon.

Very much this, though with the qualifier that things've been getting a lot better on that front for the last year or so for a whole host of factors.


This is true, it did come after a prolonged period of little communication from us — the last big thing we'd said (IIRC) was that we wouldn't be saying much until we had something important to say.

There's an argument to be made that maybe we should've stuck more rigorously to that, not launched a teaser two weeks before an announcement, but then... we get a lot of requests to post more teasers, more WIP stuff, more just discussion of what we're working on, so we figured we'd chance it somewhere safe after we'd fairly recently telegraphed that a DD would mean more DDs and something imminently announcing.

It didn't go well, c'est la vie, but if a teaser bombs because it didn't come ahead of a larger announcement then the key learning there is that that type of teaser isn't really worth while, let alone something that has nothing on the heels for months yet.

Honestly, folks these days seem like they're having a lot more fun with the cryptic hints that Community puts out than anything dreamt up by Design. Which, tbh, makes sense: we're awkward nerds who generally don't do great at public speaking, they're awkward nerds who do.

Case in point: we have people in this thread who've said they'd prefer to have filler DDs, we've had people who've said they'd not mind WIP DDs, and (if I may assume a little here) here we've got someone saying that really all they want is something talking about solid mechanical improvements.

All valid views, all valid wants, and I'm by no means suggesting that any of y'all posting atm are being anything less than lovely. Just, we extrapolate this out to a larger community, you add a few bad apples that spoil the discussion or hyberbolise thinks out of context for Reddit, and you see how we end up in a scenario where the only winning move is not to play.

Posts like this are better than constant dev diaries. Just feeling the engagement of the developers and actually commenting on this works for me. I just enjoy the engagement and discussion around a game that I love. I don't need a dev diary all the time, if the developers engage in discussions around the game mechanics and the like. Official dev diaries can just be on the "big stuff" if the developers discuss things and engage. At least that is my opinion.

Been a longtime paradox fan and it seems like the "old crew" engaged much more on the forums, but maybe I'm just thinking back to the old days :).

Anyway, thanks for commenting on the thread and helping us pass the time to the "big reveal" :).

I am sad no landless gameplay :(. I really want to roleplay a merc leader one day, or maybe a member of a holy order etc... It could be fun. Also the idea of starting as a soldier or minor person and working your way up is pretty enticing to me. Rise to power CK2 mod was pretty awesome.
 
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Been a longtime paradox fan and it seems like the "old crew" engaged much more on the forums, but maybe I'm just thinking back to the old days :).
Much falls on opportunity cost for me. I try to hang about, but finding something I feel I can contribute in a meaningful way and not just shitpost is difficult in between my "it's compiling" time :p
 
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... s2g, some day there will be Agrarian Research Techniques Part 2. I don't know what for, but sheer spite compels me to do it again for something.
I think you should actually implement some kind of agrarian advancement technology system into the game. Then you can come out with Agrarian Research Techniques Part 2 and play it completely straight against all expectations.
Personally, I think it speaks to a need for different diary formats. Before I started at Paradox, I greatly enjoyed the behind-the-scenes type DDs, and I know quite a few others did as well; it could probably be better served by a different communication format than a Proper DD.

We (Community) are looking into ways we can bring that type of content back to the forefront without alienating the people who just want game news. It's a good way to pull back the curtain on a very opaque industry and help highlight that we're all dorks who like map games.
A few years ago there was a special 4-part detailed look behind the scenes of CK3 development, complete with IDE and Jira screenshots. They weren't actual DDs because they were incredibly technical (and so your random steam user likely wouldn't care), but they were neat and informative. You could try running another mini-series of those at some point.
 
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