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Dev Diary #143 - The Next Chapter

Greetings!

I’m @rageair, the Game Director for Crusader Kings III, and today I’m excited to present to you Chapter III - in this Dev Diary we’ll briefly go over the themes of each of the expansions that will make up the full package and take sneak a peek at their features!

Chapter III is definitely our most ambitious chapter yet, with a Core Expansion, Major Expansion, and an Event Pack (as well as an instant chapter unlock!) New ways of playing the game, and big, sweeping systems is the name of the game this year. Let's have a look, shall we!




Core Expansion - Legends of the Dead

Legends of the Dead is all about the map - specifically that which spreads throughout it! Core Expansions will, as mentioned in previous Dev Diaries, focus on broad systemic changes to the core gameplay loop, or high-impact systems that affect large parts of the game world. As this is our first Core Expansion, we wanted systems that were big and all-encompassing, affecting all rulers on the map in one way or another! With that said, here’s a high-level list of what you will see in the Expansion and its accompanying update:

Legends
Tales of your or your ancestors' epic deeds will travel across the map, spreading news of your glory across borders into foreign realms. Embellished tales of heroism or piety were a massive and common part of medieval life, and here we’re allowing you to write your own saga - quite literally! As your legend spreads, a book will be updated with your story - and events you get along the way may allow you to… alter certain aspects to suit you better, after all perhaps it was a dragon that your grandfather slew rather than a bear! The more your legend spreads across the map, and the more rulers that propagate it, the more famed it will become.

Plagues
Plagues are the second thing that spreads across the map, but unlike legends they are destructive and nefarious - with a promise to shake up the game! Deadly diseases can sweep across your lands, spawned by either random chance or the activity of armies, and they will destroy development and kill characters with a vengeance. All plagues are different, with varying effects - such as consumption ending the lives of elders with haste, measles shortening the lives of children, and Holy Fire (aka the Dancing Plague) making rulers… move erratically. Of course, there will be ways to combat and recover your lands from these terrible maladies!

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[Image - One of the ways plagues are visualized]

The Black Death
A looming threat that appears towards the later eras - there is no escape from the Black Death, no matter how much you prepare, the end is nigh!

Legitimacy
This is a new measurement of your right to rule and affects a whole host of other systems from factions, vassalization, and even title creation. Of course, this new value will heavily tie into both Legends and Plagues, but also a myriad of other systems. A legitimate ruler will have a much easier time running a realm… but some very tempting actions, such as unrightful title revocation, will decrease legitimacy - making it a precarious balancing act!


Major Expansion - Roads to Power

Climbing your way up from Count to Emperor is a challenge - but to claw your way up the treacherous political ladder of the Byzantine bureaucracy or claiming a new realm as a destitute Adventurer are more challenging yet! This Major Expansion introduces two brand new ways of playing the game, one focused on the Administrative governance of Eastern Rome, and the other on traveling the map in search of fame and fortune. These features have been oft-requested since the early days of Crusader Kings, and we thought it high time to do them - we're pulling out all the stops!

Imperial Administration
Take the reins of a powerful Noble Family within Byzantium and lobby for powerful governorships. Use your influence to improve your standing, improve your estate, and ultimately convince the other families that you should rule as emperor!

Adventurers
Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.

Everything Byzantium
I’m not exaggerating when I say that this expansion will be dripping with Byzantine flavor. From imperial fashion to new buildings, historical flavor, beautiful mosaics, and much more - the game will immerse you in the setting with a passion.

image2.jpg

[Image - Everyone likes grapes]


Event Pack - Wandering Nobles

Travel is a mechanic that really connects your characters to the map, and in this Event Pack we want to flesh the mechanic out with even more reasons to travel, and things that can happen on the road - new sights to see, new paths to take, and new stories to weave together into an immersive narrative!

Is it about the journey, or the destination? Your characters can decide for themselves as they engage with a new Traveler Lifestyle!

Instant Unlock - Couture of the Capets

The French were a fancy lot, and with this Instant Unlock you can admire their splendor during the high medieval period. As always we’ve put a lot of effort into research to make sure that the clothes are not only glorious, but as historical as we can make them!



That’s it for now! Next week we’ll begin posting Dev Diaries for Legends of the Dead, so keep your eyes out! Also, a reminder that Chapter III is available right now, and if you purchase it now you will immediately get access to the Couture of the Capets (as well as the expansions as soon as they are released, of course!)

We’re very excited to show off the work we’ve done, this really is the biggest chapter we’ve ever done! Until next time!
 
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And dynasties may rise and fall. Losing your land doesn't mean your dynasty is dead. For example, with this you can roleplay a vengeful descendant who swore to overthrow that king whose ancestor backstabbed your grandfather.
This might be more interesting to me if CK3 was actually challenging. As it is I think the only times I’ve ended up landless was in the first few years as a single-county count if my liege randomly decided to revoke my title.

The fact of the matter is that in CK3 at the moment the player dynasty only rises and until that changes I don’t see the point of mechanics that make the fall more interesting.

And hopefully that changes with new things like disease and legitimacy and maybe landless play makes them feel free to make those changes but I’ve hoped for that before and been disappointed - and their past actions and comments don’t make me feel hopeful about their mindset around challenge - so for now I feel I have to judge the game as it is and not just expect increased challenge as a result of new thing x or y.

I want to end on a positive note though by saying the chapter on the whole sounds great. I’m not negative about the package just totally disinterested in that one feature. Which is fine ultimately, that’s sort of the point of having all these separate things in the same product.
 
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Whelp, now what are we going to be able to complain about?
Nomads, Warfare, Republics, Trade, prosperity mechanics, likely the lack of the Themata system, lack of Norse throne rooms, the map expansion to the East... there's still plenty to choose from.

But I'll admit, my list has gotten considerably shorter today.
 
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Republics, lol.
For those asking about playable republics, this dev comment is interesting fodder for speculation:
More or less how it shook out: we were looking to partner stuff with admin play that'd offer good value for money without taking away too much focus. We went through a few potential iterations, many would have risked doing two things mediocrely rather than two things well (y'know, admin gameplay and republics, it's a bit much), and adventurers seemed like the most sensible option since so much of the stuff they require we'd have to do for admin anyway.
That thread would be probably be more appropriate for discussing it, though. ;)
 
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So what's everybody's impression of how the Legends will work? It seems to be that there are ones that already exist at game start (e.g., Arthur Pendragon), and then those that the players and the AI will ask somebody to write during the game. Will these have dynamic texts based on memories and such, and thus be more elaborate version of the death screen epitaphs?

Here are some images, first two from the Chapter 3 presentation video (historical ones), the last one (looks like a player-made one) from the Steam page:


View attachment 1080970View attachment 1080971View attachment 1080972
Oh, but we had this in CK2!

So I suppose there will be legacy of Alexander the Great, or legacy of Augustus / Constantine the Great for the Romans
 
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That looks really good! Question about Byzantine empire administration mechanics. I understand that this one will be very specific to the ERE but may some parts of this module be eventually available in the future for all empire-tier countries and characters?
 
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The new French fur trimmed cloak could use some tinkering. It clips through the shoulders and arms pretty visibly sometimes.
 
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Can we please please please get more map modes or better map customisation? I don't want to have to play with that effect covering the entire map during the plague and don't really care if most testers like it.
 
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I hope they keep developing more content for landless gameplay in the future just like how they used the travel mechanics to introduce more and more content. I want to see entirely unique styles of gameplay and more flavorful mechanics accompanying this new feature. This is exactly what the CK trilogy was missing all along. Please PDX capitalise on it in the future. <33333
 
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This is amazing! It's good to know that now I can keep playing if I lose all my lands... except that no player ever loses the lands due to lack of challenge. Hopefully this chapter can now bring more challenge because there's not instant death! :D
 
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I wonder how possible it will be to mitugate effects of black death. In ck2 i think it was virtually impossible no matter how many hospitals you had. I wonder whether here black death would be destroying development for example
 
Can we please please please get more map modes or better map customisation? I don't want to have to play with that effect covering the entire map during the plague and don't really care if most testers like it.
Is that not already a new map mode, just for diseases?
 
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All very VERY interesting!

As a CK3 base game only player (for now, it's getting harder to hold out) I do wonder how some of these more sweeping changes will affect the base game.

Lastly, to temper all the valid excitement, my knees are a bit wobbly just thinking about the deluge of bugs that 2024 will unleash on CK3... o_O
 
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Wonder if the Romans would have things more tweaked, so to say. Even in Ck3's 869-1453 timespan, the Romans still had 3 or 4 subtly different stages of government evolution: and none of the 4 were feudalism (yes, one of the few saving graces of the Palaiologoi), at least not as the French of the 12-13th centuries understood the term.
Hopefully bureaucratic mechanics could be adopted by kings of the Latin world in their quest to begin absolutism. It shouldn't be completely achievable, but playing as a king trying to reduce vassals into servants and playing as a vassal trying to stop that has the potential to be fun.
 
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I wouldve put CK3 at parity with or slightly ahead of CK2 after chapter 2 but ive got no doubt you'll move unequivocally past ck3 with this one. Thoroughly impressed with the game after playing 60h lately and it runs great on Mac as well, so congrats. this content looks absolutely enticing. Cant wait to play it
 
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Nomads, Warfare, Republics, Trade, prosperity mechanics, likely the lack of the Themata system, lack of Norse throne rooms, the map expansion to the East... there's still plenty to choose from.

But I'll admit, my list has gotten considerably shorter today.

It's worth noting that things that would be fundamental to everyone in the game, like warfare and economic/prosperity, would likely be a part of an accompanying update rather than a part of a DLC. So we might be crossing some more stuff off that list this year as well.

Clearly, not listing update content in the unreleased DLC is a cunning stratagem to mitigate our unstoppable need to be grouches!
 
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