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Dev Diary #144 - Legends and Lesions

Hello everybody! Welcome to this Developer Diary explaining the creative vision behind Crusader Kings III’s first Core Expansion: Legends of the Dead, courtesy of one of our talented game designers (and resident historian on medieval plagues!)





In the year of the lord 1346 the Crimean port of Caffa was being besieged by the Golden Horde. The contemporary Italian notary de Mussis writes down that diseased corpses were thrown over its walls and thus, the Black Plague entered Europe. That same year, Edward III of England defeated the forces of king Philip VI of France in Crecy. Two years later, Edward would try to create the Order of the Round Table, inspired by the heroic deeds of King Arthur, and later transformed into the Order of the Garter.

As our Game Director already mentioned in last week's Chapter III overview, we're exploring a new type of expansion focusing on systems that affect the whole map, rather than just adding flavor to a specific region. We didn’t have a name for it at the beginning, but we knew we wanted to do something bigger with the time we had, while planning the next Major Expansion.

We've been wanting to cover Plagues since approximately the 12th of January 2021. We still have the early designs stored somewhere, but we put that aside for a while in order to develop the huge endeavor that was Tours & Tournaments. However, the team stayed highly passionate about plagues throughout the entire time (as many of us have fond memories of The Reaper's Due), and we knew it was something that we wanted to tackle again.

Soon after the release of Tours & Tournaments it became apparent that it was the moment to pick up plagues again, but that presented its own challenges, among them a very important one - how to make this distinct from its Crusader Kings II version?

We were also very aware of the circumstances of the world, so we decided it was important to have some hope spreading across the map as well.

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When researching the way medieval people saw plagues, we noticed that on many occasions they moved towards blaming the monarchs; If they're a representative of divine power on earth, and God is punishing us, then it must be because the representative is doing a bad job, right? That made us think of the impact that would have on a ruler's Legitimacy... and then we started thinking about Legitimacy itself.

Sure, we already had Prestige in the game, but that felt like a representation of what you've done and how you present yourself, rather than "are you fit to rule?", "do people believe in you?", "are you really the right person for this?" Legitimacy was born as a way to represent these questions within the game, which raised the question: how do you prove your rule is legitimate?

Soon, we thought of the medieval royal genealogies, tracing back the lineages to Trojan heroes, Charlemagne, mythological kings and even gods. Proving that you're the descendant of Aeneas is the easiest way to say, "I am the right person to rule."

"To be noble," the medieval historian George Duby notes, "is to be able to refer to a genealogy."

This, obviously, led us to Legends, and legends certainly did spread during the Middle Ages. King Arthur and his knights became so popular that they soon received translations and new material in French, German, Spanish and Italian. Legends got out of control, changed and expanded through the centuries, creating new stories that had little to do with their original purpose.

In Legends of the Dead, we unite the brightest and darkest moments of humanity - tales of greatness illuminating a devastated land. Desolation and despair, but also the hope that comes after.

Plagues will ravage your realm, causing development to plummet, and kill characters indiscriminately, for Death knows no master. In addition to our existing diseases, you'll be able to suffer from Holy Fire, Bloody Flux, and Measles. Holy Fire was the medieval name for ergotism, while outbreaks of dysentery (frequently occurring in the wake of passing armies) were known as Bloody Flux. Measles in particular is a danger to infants, and could be a dynasty killer if players aren't careful.

We’ll cover these in more detail when we talk about Plagues in a later Dev Diary, however.

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[Image: A Consumption outbreak follows the coast of the English Channel]

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[Image: New (and full body!) graphics for measles]

Legends will allow you to write down the heroic deeds of your ancestors or sing about your own glory. Cover the map in the stories that you create, gaining powerful control and skill boosts, among other effects.

It’s not just the likes of Hercules who get their own legends, however; being a faithful devotee can also spawn legendary tales of martyrdom and sacrifice. And, of course, you'll be able to trace your Legend back to the most legitimate monarchs of the past. Spreading a Legend (and increasing its quality) will give you unique rewards, such as special Decisions or new Buildings. In such a highly systemic expansion with both Plagues and Legitimacy, Legends also allow for some nice historical flavor and roleplay elements.

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[Image: The Custody of the Holy Site legend spreads over Galicia]

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[Image: A Legendary Statue built to commemorate a hero's legend]

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[Image: A legend turned into an artifact]



We will touch more on Legends and Legitimacy and how they work in-game next week, in addition to a deep dive into the heroic (and sometimes grimy) art created for this expansion! And worry not, Plagues - the most famous of them all in particular - will receive some more attention soon after.
 
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Well since it's two things and we have two weeks left after this dev diary, im expecting the next two dd to be beefy

They will be.

I wanted to break them up into smaller DDs but that's not really feasible with the release date as close as it is. Guess people will just have to settle for massive DDs covering multiple topics at once.

Is it reasonable to assume that this update will break save games?

Yes. There's a lot of under the hood changes coming with LotD.
 
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while outbreaks of dysentery (frequently occurring in the wake of passing armies) were known as Bloody Flux.
I really hope this means we will be able to provide/ask/deny military access to our lands and even get a CB to attack someone moving their military over our border
Otherwise we can just use foreign lands to move our troops and have them suffer the passing army penalties
 
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Kinda empty DD, but I guess we need to start from somewhere.
I was disappointed in the DD myself. It hardly give any new information, apart, maybe, telling that disease will affect the full bodies of character. But that's not systemic, purely a graphical update.

I would have loved to hear something new about the Legends system myself since disease are a bit more straightforward to understand and we already got them in CK2 in Reaper's due.
 
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Legitimacy should be connected to titles. Lets say I'm king of Poland and Hungary. It will be cool if I will be able to be legitimate ruler in Hungary but not in Poland. This has historical justification.
 
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Does Přemysl the Ploughman legend (or the item) exist at start, or is it just one possible product of the system?
 
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While tracing lineage to Greek heroes holds cultural value, a Byzantine ruler's claim to power rests more heavily on Roman ancestry. Isn't going to be more logical if the lineages traced back to figures like Constantine, Justinian, Heraclius or even Caesar and Augustus instead of Pericles, Hercules Achilles etc?
 
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Kinda empty DD, but I guess we need to start from somewhere. I like the idea of naming diseases after monarchs - that is clever.

Hopefully the next week DD about Legitimacy will dispel any doubts and concerns that have raised over the week...

The lack of content disappoints me

Basically the content of the DLC page in Steam, nothing more

Ah man, since the release is in less than a month, I had hoped for something beefier, for example a detailed account of how legitimacy works ... Don't get me wrong, this was entertaining, but besides the already known we did not learn much more.
Well, I guess we'll have to wait till next week.
My thoughts as well, pretty basic and lacking any meaningful mechanics description

I really want to like the chapter 3 based on the announced features but a week in I'm not convinced at all
 
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Really looking forward to having plagues back in CK :cool:

But and this is a big
BUT

We don't need any more buffs, the game is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay to easy already, what we need is
NERFS
plenty of nerfs, modders, myself included, are adding nerfs to the game just to keep it interesting and playable beyond the first couple of years, otherwise vanilla is a walk in the park on a sunny day with rainbows and unicorns.
You beat me to it. Piety, prestige, fame and devotion have been made pointless because of runaway modifiers. No matter my ruler's personality, if he lives a full life, he will have max devotion and fame and will be swimming in piety and prestige.

I personally blame artifacts as the worst offenders. Followed closely by how easily characters accrue traits.
 
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Can legends change over time?
My ancestor battled against 3 norsemen and won.
His son claims that daddy slayed 5. Three more generations down he singlehandedly killed the whole crew of a dragon boat. In my times my ancestor killed a dragon 250 years ago.
All Hail Count Otto the Dragonslayer...
 
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(...)

We've been wanting to cover Plagues since approximately the 12th of January 2021. We still have the early designs stored somewhere, but we put that aside for a while in order to develop the huge endeavor that was Tours & Tournaments. However, the team stayed highly passionate about plagues throughout the entire time (as many of us have fond memories of The Reaper's Due), and we knew it was something that we wanted to tackle again.

Soon after the release of Tours & Tournaments it became apparent that it was the moment to pick up plagues again, but that presented its own challenges, among them a very important one - how to make this distinct from its Crusader Kings II version?

(...)

Plagues will ravage your realm, causing development to plummet, and kill characters indiscriminately, for Death knows no master. In addition to our existing diseases, you'll be able to suffer from Holy Fire, Bloody Flux, and Measles. Holy Fire was the medieval name for ergotism, while outbreaks of dysentery (frequently occurring in the wake of passing armies) were known as Bloody Flux. Measles in particular is a danger to infants, and could be a dynasty killer if players aren't careful.

We’ll cover these in more detail when we talk about Plagues in a later Dev Diary, however.
One wish I have for plagues (or more precisely: major diseases and injuries in general): They should become part of a characters memories, if someone survives them and they should be mentioned there, if a close person (child, spouse, parent, sibling,...) dies form one.
 
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Because I too can hardly wait for more information about legends, I'll try to get some more information out of the Devs in anticipation of next weeks DD.

Can different legends overlap on the map?
Do legends fade away?
Does each ruler/house/dynasty have only one legend at a time?

Any peek behind the veil, however small, is appreciated!
 
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