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raahoj

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Apr 4, 2004
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Plz give more historical events to teach people history.

Make it impossible to conquer the world, and make the game hard, No real hard, so you cant start with 1 state and gain 2000+ etc.

Use the good things from eu4 and trash the bad things, dont just make new things that are crap, it happens every dlc.

Focus on quality of life improvements, in eu4 when having 100 states, and I want them all to change edict I have to push all of them, takes forever and is not fun.
 
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So, just do only the good things and don't do the bad things, and then don't do new bad things either.

Damn, game development is really that easy! Why did no one think about it?
 
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It's not the game developers job to teach history, and it's not the purpose of the game. The game is designed to allow people to make history.
And to that end, such as it works as an educational tool (and accepting that this is not a priority) I'd want it to prioritize historical processes over historical events.
 
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And to that end, such as it works as an educational tool (and accepting that this is not a priority) I'd want it to prioritize historical processes over historical events.
That I can agree with. While we don't want to be railroaded into the way history actually happened, we do want the outcomes that do happen to make at least some sense. Some realism has to be sacrificed in the name of gameplay, but not so egregiously that nothing makes logical sense.
 
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Looking forward to seeing how they're implemented!

By the way, when you talk about events here, are you talking about Burgundian-succession-type or comet-sighted-type?

both
 
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We aim to have an huge amount of events yes.
That's great, I wonder though how will you handle the arbitrary nature of event values?
In almost every PDX game, events seem disconnected from the established economy or reality, or both.

* If you scale costs by the country's economy, you get unrealistic costs for some options (Example: Famine relief for a city costing more than most nations earn in several years).
* But if you don't scale by the country's economy, the event options can be way too high or low depending on the state of the game (Example: Gold reward of 100gp when your monthly income is 1.5gp a month).

How will you handle it in the new game?
 
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That's great, I wonder though how will you handle the arbitrary nature of event values?
In almost every PDX game, events seem disconnected from the established economy or reality, or both.

* If you scale costs by the country's economy, you get unrealistic costs for some options (Example: Famine relief for a city costing more than most nations earn in several years).
* But if you don't scale by the country's economy, the event options can be way too high or low depending on the state of the game (Example: Gold reward of 100gp when your monthly income is 1.5gp a month).

How will you handle it in the new game?
I’d like if the type of events changed the more powerful you got; as an OPM you have to worry about municipal disputes and individual landowners going bankrupt, as the kingdom of France you get events about regional famines and large scale riots. Those larger events could happen for OPMs I guess, but would be closer to game ending.
 
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What would be nice would be a little button on events that would give you a little of the historical background, which would be educational, but not intrusive.
 
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