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Stellaris Dev Diary #336 - The Origins and Situations of The Machine Age

Hello everybody!

Today, we’ll go through the three Origins, Ascension Situations, and advanced government Authorities in The Machine Age expansion.

The Cybernetic Creed​

Rejoice, for the The Machine Age beckons!

It's your digital prophet, Gatekeeper, dialing in to decode the mysteries of The Machine Age's upcoming Origins.

Embarking first on our divine odyssey of silicon and the soul, I will introduce you to Cybernetic Creed, a spiritualist fast track to Cybernetics. Your spiritualist pops and leaders will start with the Ritualist Cybernetics Trait, representing your people's long dedication to attempting the perfect fusion of flesh and steel.

The Cybernetic Creed start screen
Cybernetic Creed origin tooltip


Cybernetic Creed traits

Eschew the mundane traditionalist factions of more standard empires for a quartet of Creeds, each a pillar of your economy and spiritual ethos.

The actual Cybernetic Creeds (factions)

Though united in their quest for divine fusion, harmony is a rare commodity among the Creeds. Dissonance and debate fuel their fiery passion for transcendence, and often, you will be asked to make choices that will make one Creed joyous at the expense of the others.

Fix history to please the Templars of Steel?

The Conclave of Fusion Situation will unfold after you embrace your sacred mission and interface with the Cybernetics Tradition Tree.

The Conclave of Fusion situation

Here, you must guide your faith, defining its doctrine and the final form of your physical vessel.

Will you elevate a single Creed to celestial prominence or attempt to weave a tapestry of unity among them?
The fuse is divine. Augmentation is worship.

Synthetic Fertility​

Next, we delve into the bittersweet digital saga of Synthetic Fertility, our fast track to the Synthetics Tradition Tree.

Synthetic Fertility Origin tooltip

Boosted by a deep understanding of artificial intelligence and advanced virtual reality, your empire starts the game with 37 Pops. But despite your success, your people are on the brink of extinction. An incurable genetic affliction ravages your species, stopping them from being able to produce offspring.

Pathogenic Genes tooltip. It's not good.

In a daring leap of innovation, your civilization constructs the Identity Repository. It's a race against time as minds are uploaded, seeking refuge in the digital expanse before death takes them.

The Identity Repository

Parallel to this digital exodus, you're thrust into the urgent quest for the pinnacle of synthetic salvation - constructing robotic brains and bodies sophisticated enough to host your digital essences.

Rapid Identity Preservation Situation

The final version of this will not have that beautiful magenta image.

Will you seek aid? Will you engineer Synthetic Frames in time to reclaim your place among the stars? Or is this the dawn of an eternal digital slumber for your people?

Arc Welders​

It wouldn’t feel right not to have a Machine origin in The Machine Age. Arc Welders is available to any Machine empire - whether a Gestalt Consciousness or Individualistic Machines. In some ways, it is the opposite of Resource Consolidation. Rather than having an exceptional homeworld where all of the resources of your home system are gathered, these celestial architects hail from a small, resource-poor planet and set their eyes on the skies.

Arc Welders Origin tooltip

The Arc Welders began constructing an Arc Furnace on a molten world in their home system before achieving Faster-Than-Light travel. This “kilostructure” lets them exploit the rest of their system for minerals and, once complete, for alloy production. Expert engineers, it will only take a little more practice before they figure out the basics of Mega-Engineering. However, it may take a while before they can finish researching that technology.

More details on the molten world Arc Furnace will be revealed in the April 4th dev diary.

Arc Welders start screen. Oddly cropped for some reason.

Mechanists Update​

With all of the focus The Machine Age is giving to mechanical empires of all forms, it is appropriate to improve the Mechanist origin as well… Mechanist now grants +2 machine trait points as well as an extra trait pick, and fills that by starting your robots off with the Adaptive Frames trait, taking advantage of the new auto-modding system we’re introducing in 3.12 “Andromeda”. You’ll have to wait until April 4th for complete details on how that works.

Mechanist Origin Tooltip

Cyberization and Synthesization Situations​

I am Ferry, one of the Content Designers on The Machine Age, here to talk about the new narrative Ascension Situations. Utopia introduced the special projects to transform the population into cyborgs or synths. The Machine Age provides you with choices to shape the cyberization and synthesization process, as well as their ultimate effects.

When the Cybernetics tradition tree is adopted, the Cyberization Situation (the Cybernetic Creed Origin has its own version) kicks off with the question who will control the implants in society: the government, private corporations, or will the public be allowed to hack their own implants?

The Augmentation Center building, which is the focus for research and development during the Situation, stays after the situation to boost the cybernetics on the planet it’s on.

Augmentation Center

However, not everyone is excited about augmentation. Any Spiritualists will either have to be forced to become full cyborgs or be allowed to install the minimum amount of implants necessary to function in this new world according to the Cyberization Standards policy.

Cyberization Standards Policy

For Synthetics, in the Synthesization situation (the Synthetic Fertility origin has its own version), it’s not only Spiritualists who are wary of the planned changes. For some reason, even more people are concerned about scanning their mind to put into a mechanical body. Does your society allow those reluctant to stay around in quaint Old Towns or do they have to go into Biological Enclaves to escape becoming a part of the new machine species?

The Identity Complex building provides Identity Designer jobs across the empire, who boost mechanical assembly speed.

Identity Complex


Identity Designers

Empires that start as machines, Machine Intelligence or Individualist Machines, get their own ascension situation called Transformation. What this means will be explained in next week’s dev diary.

Advanced Government Authorities​

Advanced Government icons

After the Situation has concluded and the Tradition Tree has been filled, an event chain kicks off to shape society into a new Advanced Authority. Does the cybernetic society allow the individual to flourish, or are implants used to bring the population tighter together? Each of the four base Authorities and MegaCorp, as well as Gestalt Hives, can transform into a cybernetic version of the original Authority, or opt to stay the same.

Let’s have a look at the Imperial Authority. One path through the cybernetic societal shift ends with the Imperial Chipset Authority, where implants are inherited within families to carry strength and knowledge forward through the generations.

Imperial Chipset

The empire Ruler gets access to a new relic called the RulerChip, which contains the memories and experiences of previous rulers. As each ruler dies, their class of Official, Commander, or Scientist will grant different bonuses for the heir as they ascend the throne.

The RulerChip relic


The Cybernetic Creed Origin has its own set of advanced cyber governments, one for each Authority.

For Synthetics, the main question of the societal effects event chain is if the new machine society will put a focus on the physical or the virtual world. One example for the Democratic Authority is Democratic Surrogacy, which replaces soldiers and pilots with remote-controlled bodies.

Democratic Surrogacy

Next Week​

Next week we’ll look at Individualistic Machine Empires, gameplay changes we’re making to Machine empires, and go through the new Machine Ascension Paths and Transformation situation.

See you then!

 
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It's also not clear what you do for leaders (maybe the identity repository lets you have "uploaded" leaders?).
This does make me wonder if the AI leaders from my ascension path suggestion are more or less likely now. On one hand, there (might be) some precedence, on the other hand, precedence and redundancy aren't too far apart.

Not gonna be in this one but I do wonder if there might eventually be an AI origin that's basically a normal empire with organic pops but you have a machine intelligence council.
 
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I'm so excited about a mega-engineering focused origin. It's perfect for my main empire, a rogue servitor where the machine intelligence grew out of a massive construction AI. In the past, I've gone with Shattered Ring such that they built and maintained the ring world, but Arc Welders seems like it'll offer a cool and possibly stronger variation.
 
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Will there be an easy way in the UI to find all molten worlds so you know where to build you arc furnace?

A way to find shattered worlds to build mining bays would be nice as well.
 
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W expansion. Especially excited for the individualistic machines. I'm putting my money on them eventually being able to evolve into one of the synthetic advanced authority types.

Another guess, but I'm hoping to see some Megacorp mechanics (through their new civic) allowing them to capitalize on and spread cybernetics through other empires via branches.
 
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Oh yes, reluctant pops to modify themselves. It's a small thing compared to the rest but I love the immersion it gives.
+1 to this. How much of a say pops have in ascension paths has been the point of a lot of contention in past discussions. Glad I can now give my guys the choice. Wonder if this will properly extend to other ascensions paths as well in the future?
 
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+1 to this. How much of a say pops have in ascension paths has been the point of a lot of contention in past discussions. Glad I can now give my guys the choice. Wonder if this will properly extend to other ascensions paths as well in the future?
It is neat, and I love that it sounds like it's coming with an upgrade to species modification in general, but I worry egalitarians will be locked out of the mandatory upgrades thing.

That'll be super annoying if so.
 
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Whatever this is! I need it!!!
That is the Machine shipset, one of the two new shipsets (we have enough evidence on the official Discord server to triangulate that). The other shipset, as per evidence from the store image and its file name, is the Cybernetic Shipset, coming along with the new Cybernetic Portraits.
Therefore all Portrait Species will have their own shipsets now, even Machine.
 
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And only the first 5 of each class matter, afterwards their experiences become useless

so what?

it's a nice lil trinket that makes thematic sense - obviously they're not gonna let you powerlevel and store class 10 leaders, nor will they let you make contact with all fallen empires and pick fights repeatedly to get an infinitely high stack

Edit: also all relics are inherently useful for inflating your victory points XD
Another point: in order for this advanced authority to be any good, it needs to come along fairly early, right? This could be a clue as to the overall general timeframe of unlocking these authorities. (Could honestly be right at the start of cyber ascension, or maybe a finisher?)
 
The other shipset, as per evidence from the store image and its file name, is the Cybernetic Shipset, coming along with the new Cybernetic Portraits

I know I’m expecting too much but I hold out a small bit of hope that the dynamic cyborg implants will be for every portrait. Seems more likely that all current organic portraits will be as they are now, with invisible implants, and if you want anything flashy you have to pick the cyborg portraits specifically.
 
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I see it... I see the future, this, along with two more expansions coming out this year focusing on the psionic and the biological AP, will be the foundation of the "internal politics" we have wanted all along... it is all coming up together... look at it, it is coming... I LOVE IT!
 
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I know I’m expecting too much but I hold out a small bit of hope that the dynamic cyborg implants will be for every portrait. Seems more likely that all current organic portraits will be as they are now, with invisible implants, and if you want anything flashy you have to pick the cyborg portraits specifically.
I'm really sorry but so far the evidence is for one Cybernetic Portrait "themed" after each other species, we saw Mammalian (sphynx cat), Arthropoid (steam page), Aquatic (paradox store page) and Fungoid (today's dev diary). I really wish we had visual implants for everyone but the sheer scale of the art needed is too much for Paradox, and that expansion is already huge with two different complete shipsets with all ship and station variants possible, plus the crisis mega brain structure, the arc furnace, the needle ship, etc.
 
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I'm so excited about a mega-engineering focused origin. It's perfect for my main empire, a rogue servitor where the machine intelligence grew out of a massive construction AI. In the past, I've gone with Shattered Ring such that they built and maintained the ring world, but Arc Welders seems like it'll offer a cool and possibly stronger variation.

I've had a great deal of fun combining Arc Welders, Rogue Servitor and the new Obsessional Directive civic
 
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