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Dongerino

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Jun 27, 2015
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I've noticed that the map shared in TT2 is missing a key feature from past EU instalments - the massive island of Venice. What are the gameplay implications of this?
 
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Although Venice is indeed an island, it is way too small to be properly represented. Perhaps there will be some province modifiers that help its defensiveness.
 
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It might still be there, just smaller, since locations in the game are now much smaller than provinces in the earlier game.
 
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The more important question is this: will Venezia be shaped like a fish?
 
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Although Venice is indeed an island, it is way too small to be properly represented. Perhaps there will be some province modifiers that help its defensiveness.

I think EU4 solution of making it an Island with straits was reasonable to make it defensive.
 
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Currently its not.

The island of Venice is tiny, and barely 5 square km big. That is 1/10th of the size of Manhattan, or Gozo.
 
Currently its not.

The island of Venice is tiny, and barely 5 square km big. That is 1/10th of the size of Manhattan, or Gozo.

Venice in 1470 also had more state revenue than Kingdom of France, which is many times its size. Sure Venice is small, but it is an eminently important city in this era, from finances to trade to printing to development of military technology especially ships, armor and artillery. A 1337 start would be ideal for playing Venice in its heyday and for many real and alternate history scenarios.

Leaving Venice vulnerable to just being occupied from Italian mainland when it was almost impossible to invade and occupy this city would be a huge missed opportunity, any country not able to blockade the lagoon should not be able to occupy city of Venice.
 
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Leaving Venice vulnerable to just being occupied from Italian mainland when it was almost impossible to invade and occupy this city would be a huge missed opportunity, any country not able to blockade the lagoon should not be able to occupy city of Venice.

Yes, I agree.

it will look really "unhistorical" on the map though, with a huge island :)
 
Leaving Venice vulnerable to just being occupied from Italian mainland when it was almost impossible to invade and occupy this city would be a huge missed opportunity, any country not able to blockade the lagoon should not be able to occupy city of Venice.
You are seeing this through the lenses of EU4, and this is not that game. I am sure there is something to properly represent the important city of Venice, and having it displayed as an island location in the map should not be obligatory.
 
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Yes, I agree.

it will look really "unhistorical" on the map though, with a huge island :)
I am not sure how feasible this is, but perhaps there could be a "coastal island" terrain type or something that represents a location's urban centre being a small island somewhat offshore that cannot be conquered without naval control of the adjacent sea tile? In addition to Venice, this could also be useful for Macao. Perhaps there are other examples.
 
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I am not sure how feasible this is, but perhaps there could be a "coastal island" terrain type or something that represents a location's urban centre being a small island somewhat offshore that cannot be conquered without naval control of the adjacent sea tile? In addition to Venice, this could also be useful for Macao. Perhaps there are other examples.
I agree. In locations where the city is an island or otherwise well-defended, like the examples you mentioned, perhaps they should get either a terrain type or a modifier in the location.
 
Yes, I agree.

it will look really "unhistorical" on the map though, with a huge island :)

I think on the map visually, instead of just the landmass, whole Lagoon could be a clickable province perhaps. That way it would be both convenient to click and realistic on the map. It's even more historically accurate since Venice was not just the main 6 districts but whole of the lagoon. Mechanically it could just be an island with a strait under the hood.

This can also be applied to similar geographic locations.
 
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Yes, I agree.

it will look really "unhistorical" on the map though, with a huge island :)
I find that to be a rather worrying answer. I would have hoped that gameplay would take preference over fairly minor inaccuracies of the map. Simularly I would prefer to see any river having a gameplay impact on the map, despite some of them possibly being narrower than the group of islands the city of Venice was located on.
 
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I would have hoped that gameplay would take preference over fairly minor inaccuracies of the map.
The island of Venice in EU4 is anything but minor. I am a sucker for accurate maps and it is a big part of immersion.

Also, let's not kid ourselves. Venice not being an island is not gamebreaking.
 
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The island of Venice in EU4 is anything but minor. I am a sucker for accurate maps and it is a big part of immersion.

Also, let's not kid ourselves. Venice not being an island is not gamebreaking.
It does massively change gameplay I would say.
 
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In EU4 yes. In Project Caesar, it remains to be seen.
It's pretty simple. Venice being an island should have an in game impact. If it doesn't, that is a major issue. If it does have an impact, but isn't visualised on the map, that is also a major issue. I don't see how this can be a let's wait and see issue.

The island of Venice in EU4 is anything but minor. I am a sucker for accurate maps and it is a big part of immersion.
Does that mean you don't want the map to have rivers like the Danube either?
 
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If it does have an impact, but isn't visualised on the map, that is also a major issue.
Why? Are province modifiers in EU4 like Center of Trade or river estuaries or the Dalaskogen mine a major issue because you cannot see them on the map? Why can there not be a modifier called "Island of Venice"?
Does that mean you don't want the map to have rivers like the Danube either?
Rivers being visible or not does not affect the layout of continents. Venice being an unrealistic huge island does affect it.
 
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