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Stellaris Dev Diary #340 - A New Crisis, A Release Date, and Announcing the Stellaris: Season 08

Hi everyone!

I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing…



Well… I suppose that could have gone better for them.

The Machine Age is Nearly Here - Announcing Stellaris: Season 08

As mentioned at the end of the video, The Machine Age will be arriving on Tuesday, May 7th.

It is now available for pre-purchase for $24.99 or regional equivalents.

But there’s more - based on the popularity of Crusader Kings’ Chapter III, we’ve decided to celebrate our eighth anniversary by offering a similar expansion pass including all of the major Stellaris releases of the year for $39.99, which comes out to over a 20% discount.

There’s a chance that we might experiment with some other ideas that might or might not come out later this year, but Stellaris: Season 08 will include all of the major releases of 2024.

Players that have a Stellaris: Expansion Subscription will have access to Rick the Cube and the rest of Stellaris: Season 08 (as they release), while their subscription is running. (As with all DLC purchases, remember that while your subscription is running you count as owning everything so storefronts will block your purchase. If you are a subscriber that wants to buy Season 08, you will need to let your subscription lapse to make the purchase, after which you can re-subscribe.)

Rick the Cube is a Machine portrait. Creating an empire using this portrait will require the Synthetic Dawn Story Pack (or The Machine Age, when it releases). Synthetically ascending (requires Utopia) will allow you to choose the Rick the Cube portrait without Synthetic Dawn, or without any DLC it can be used by researching and building robots and robomodding.


Stellaris: Season 08

Stellaris: Season 08 includes the following content:​

Day 1 Unlock: Rick The Cube Species Portrait​

Initially announced in Stellaris Dev Diary ∛338, Rick the Cube is no joke.

Unlocked immediately with the purchase of Stellaris: Season 08, this Machine species portrait is a cube and definitely not a human. Behold those lines, those flat sides, those runes, and tremble before their ineffable polygonal nature.

Stellaris: The Machine Age (Major Expansion - coming May 7 2024 - $24.99)​

You’ve all been reading these dev diaries and thus should have a good understanding of what The Machine Age includes, but they’re making me write it again.

The Machine Age is the heart of the Stellaris: Season 08. This major expansion allows you to explore cyberpunk fantasies of technological augmentation and digitalization of consciousness, expanding the possibilities offered in game by the Cybernetic and Synthetic Ascension Paths. You can address the moral and social challenges that communing with the machine brings to your space-faring empire, and face a new threat looming over the galaxy… or become a new threat yourself, as you tear through time and space to shape reality to your image. (OMG spoilers for next week’s dev diary!)

The Machine Age expansion includes:
  • Individualistic Non-Gestalt Machine Empires
  • Gestalt Machine Intelligence Empires (also unlocked by the Synthetic Dawn Story Pack)
  • Three new Origins
    • Cybernetic Creed
    • Synthetic Fertility
    • Arc Welders
  • Civics
    • Guided Sapience
    • Natural Design
    • Obsessional Directive
    • Protocol Droids
    • Tactical Cogitators
    • Augmentation Bazaars (Requires Megacorp)
  • Two Mid-Game Structures
    • Arc Furnace
    • Dyson Swarms
  • Three New Machine Ascension Paths
    • Modularity
    • Nanotech
    • Virtuality
  • Cybernetic and Synthetic Ascension (also unlocked by Utopia)
  • Exploration of the effects of the cyberization or synthesization of society, with Advanced Government Forms for those who complete it.
  • New Species Traits for Cyborgs, Machines and Robots
  • Cybernetic portraits that change based on advancement through cyberization
  • Synthetic portraits with both organic and synthetic variants that changed based on synthesization, usable by either organics or machines
  • Two new Shipsets, Diplomatic Rooms, and City Sets
  • 7 new synthetic and cybernetic inspired music tracks
  • A new Become the Crisis Path - Cosmogenesis
  • …And the Synthetic Queen, a new End-Game Crisis

Stellaris: Cosmic Storms (Mechanical Expansion - coming Q3 2024 - $12.99)​

A strange galactic phenomenon has been observed in the galaxy, Cosmic Storms have begun sweeping through the systems of the galaxy. Check the forecast, prepare your Empire to weather this new threat, and leverage the possibilities these storms give you as they weaken your enemies.

Discover multiple types of Cosmic Storms that travel from system to system in the galaxy, wrecking havoc (or bringing powerful bonuses) on empires throughout the galaxy. Discover new technologies allowing you to forecast, and influence the direction of these storms, and play with new civics and a new origin featured around taking advantage of this mysterious galactic phenomenon.

Cosmic Storms includes:
  • 8 Galactic Storms with unique visual effects
  • 1 Origin
  • 3 new Civics
  • 2 new Relics
  • 2 new precursor story arcs

Stellaris: The Grand Archive (Story Pack - coming Q4 2024 - $14.99)​

The Grand Archive is vast and full of wonders, and it's up to you to fill its halls with the records of the unique lifeforms and marvels you meet in the galaxy. Construct a new megastructure, and collect exotic specimens from your space-faring adventures, what military applications might await you, and what unique life forms might you construct from the specimens you find is up to you.

In the Grand Archive Story Pack you will collect specimens from throughout the galaxy, and discover technologies allowing you to genetically modify the galaxy’s indigenous space fauna, and then breed these creatures to further your own agenda.

The Grand Archive includes:
  • A new Megastructure: “The Grand Archive”
    • 200 specimens to collect
    • A vivarium with space fauna capturing mechanics
    • Hatchery starbase and cloning facilities to alter space fauna and use them as fleets
  • 2 new types of spaceborne fauna - Voidworms and Cutholoids
  • A new Mid-Game Crisis - the Voidworm Plague
  • 2 Origins
  • 2 Tradition trees




Inspiration Behind the Crisis​

Not every existential threat is overtly hostile, or even desires you harm.

In house, we’ve always loved our Rogue Servitors - the idea of a powerful AI that somehow turns on its creators, not in a violent or destructive way, but out of a misguided sense of purpose. We wanted to do something that felt both apocalyptic but not inherently militant, a crisis that wasn’t exclusively about shooting something on first contact. The first phases of this Crisis are decidedly non-combat.

How might an all-powerful being react to the directive to 'eliminate suffering?' Obviously, because this is Stellaris, our antagonist is going to take her answer way, way too far. What happens next is up to the player. Will you try to oppose her directly, or play the part of a loyal pupil?

This all came together as a terrifying, driven entity. There are some very obvious spiritual and historical influences in her design, and philosophical ideas regarding the nature of suffering and awareness are woven through her narrative.

Expanding upon some of the interactions originally created in Galactic Paragon, all of your conversations with the Synthetic Queen will have full, generated audio voice-overs.

Our Audio Director, Ernesto López, has a bit to say about how we went about it:

Designing the voice for the Synth Queen was an entertaining adventure. While we had access before to use Advanced Text to Speech to do prototypes and characters, this time, we tried to use the tool like a music synthesizer. We created multiple takes, arranged them, and compiled them, creating a good result. We were excited to create an AI character with an AI voice since this would allow some creative leeway. If the result felt odd or non-human, that could fit the character perfectly, but also when the results had specific emotion, that helped us to create what we believe is a fantastic character and an enjoyable and exciting narrative arc for players that have been waiting for a new and exotic crisis.

We’re extremely happy with how this all came out, it takes encounters with her to another level.

The Synthetic Queen gave us an opportunity to build upon existing stories of the Fallen Empires, answering some more questions about the ancient past.

We don’t want to spoil too much about the story, but we’re really looking forward to seeing you meet her.

The Synth Queen's Ships

The Synthetic Queen’s ships.

Next Week​

In next week’s dev diary we’ll be looking at the Become the Crisis path in The Machine Age, Cosmogenesis.

See you then!
 
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I'm going to be blunt here. Pdx, as a studio you do not have the credibility to be locking anything behind a pre-order paywall, especially an artificially constructed one.

In theory, I could get behind the concept, give people a discount for being willing to give trust that a group of DLC will eventually be relatively bug free and stable. In practice the moment you lock anything behind an artificial pre-order paywall, I stop getting behind the concept. I don't care that it's a single portrait, it's a relatively unique one compared to all the other ones available. It's an attempt to prey on people with FOMO, especially given that it seems if you purchase the DLC on its own, you can't get the season pass (I admit, this could be user error on steam, or an actual error on steam storefront).

As is, all you've done with this option is convince me that it's not worth playing the game or buying anything without waiting for entire seasons to pass so you can tell if the DLC involved is actually worth buying, or if we're going to get another megacorp release. I really hope that this isn't something that continues, as I really do enjoy stellaris and I want to be able to continue to enjoy stellaris.
 
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Adults take responsibility for their purchasing decisions. They don't buy things and then run around crying that they were exploited and preyed upon by people making video games. We're not taking about food, medicine, or home loans here.
 
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Adults take responsibility for their purchasing decisions. They don't buy things and then run around crying that they were exploited and preyed upon by people making video games. We're not taking about food, medicine, or home loans.

Hold on, this one gets me a bit. You're trying to tell me that because it's not a thing you're forced to purchase it's not exploitative or predatory? So gambling, pay 2 win, artificially created fear of missing out, none of that is possibly predatory in the slightest?
 
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When can we order the season pass? I'm trying on steam and it won't let me - even from the wishlist where a price is listed.
 
The only difference between the season pass and buying the DLC individually is Rick the Cube.

As far as “predatory and exploitive” goes, using the April Fools joke as the season pass exclusive is incredibly tame.

I guess it technically counts as FOMO, but if you’re experiencing FOMO because you don’t have cube guy in your game, I don’t know what to tell you.
 
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The only difference between the season pass and buying the DLC individually is Rick the Cube.

As far as “predatory and exploitive” goes, using the April Fools joke as the season pass exclusive is incredibly tame.

I guess it technically counts as FOMO, but if you’re experiencing FOMO because you don’t have cube guy in your game, I don’t know what to tell you.

I agree with you that it's tame, however I point out that cosmetic DLC started out as 2.50 USD horse armor and is now at the point where you can find cosmetic DLC for more than many games. Back when quality first started to slip for stellaris expansion release quality (I want to say it was around early 2018) it took a grand total of 2 expansions to break the game so hard that it was barely worth playing for 8 months (I don't know if you remember megacorp, but I do. The AI had to cheat so hard that taking new planets was worse for your economy than just blasting them clear and starting fresh. And that was just the AI).

My biggest reason for getting so upset at this instead of going "meh, sucks that I'm not going to get the portrait but whatever" is that the games industry as a whole has proven that if you don't push against this stuff the moment it shows up, it will keep getting worse until it becomes unbearable. Pdx has proven that they are not an exception to this rule, so I want to push against it now before it gets to the point that they start locking entire mechanics or shipsets or whatever it actually will end up being behind season passes.
 
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Is that the first time we’ve seen a 3d model alien used in a trailer? Looked amazing!

No idea of how the crisis will play out mechanically… but ill it’s bound to be different. I’m honestly delighted to see a cosmic storms dlc. I think this could be awesome ^^


I wasn’t sure how a season pass might work out, it’s a new concept for me as a player but as I often buy dlc quickly on release, this seems a decent concept. I’ll save 20% on the price.

Whereas if I waited on significant discounts, I might be waiting six months ish?

Seems like @Panzerslothen was on the money date wise.
 
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I agree with you that it's tame, however I point out that cosmetic DLC started out as 2.50 USD horse armor and is now at the point where you can find cosmetic DLC for more than many games. Back when quality first started to slip for stellaris expansion release quality (I want to say it was around early 2018) it took a grand total of 2 expansions to break the game so hard that it was barely worth playing for 8 months (I don't know if you remember megacorp, but I do. The AI had to cheat so hard that taking new planets was worse for your economy than just blasting them clear and starting fresh. And that was just the AI).

My biggest reason for getting so upset at this instead of going "meh, sucks that I'm not going to get the portrait but whatever" is that the games industry as a whole has proven that if you don't push against this stuff the moment it shows up, it will keep getting worse until it becomes unbearable. Pdx has proven that they are not an exception to this rule, so I want to push against it now before it gets to the point that they start locking entire mechanics or shipsets or whatever it actually will end up being behind season passes.

Yep, this is what people who fiercely defend Paradox here don't understand. They live in a little bubble and are blissfully unaware of the larger picture. Likely they haven't been watching this industry degenerate for 25+ years like I and presumably you have.
 
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Hold on, this one gets me a bit. You're trying to tell me that because it's not a thing you're forced to purchase it's not exploitative or predatory? So gambling, pay 2 win, artificially created fear of missing out, none of that is possibly predatory in the slightest?
Yes, that's exactly what I'm saying. People need to grow up and take responsibility for things like gambling and "fearing missing out". If someone has an actual problem with something like gambling, making psychobabble excuses for them isn't going to help them.

I've spent more on Stellaris than I maybe objectively should have (although I can easily afford it, so who cares really), and that's no one's fault but mine.
 
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Since the Synthetic Queen is obviously a nice and helpful entity we need the possibility to vote for her as galactic empress in the galactic community!
 
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The subscription service does include all the DLC, including Rick the Cube.

Then the people who complained about not getting Rick the Cube simply have to wait for it to be available for download? That does make it better, but it does not eliminate the main issue of being asked to pay for DLC in advance to get a discount, without knowing if they will break the game or not.
 
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Yes, that's exactly what I'm saying. People need to grow up and take responsibility for things like gambling and "fearing missing out". If someone has an actual problem with something like gambling, making psychobabble excuses for them isn't going to help them.

I've spent more on Stellaris than I maybe objectively should have (although I can easily afford it, so who cares really), and that's no one's fault but mine.

Well, I can't fault you on consistency at least. While I personally disagree, I don't think this is the place to argue it. I'm only typing this response as a sort of "no I didn't ignore your comment" type thing, cause I know for me it's infuriating when a person just leaves without at least acknowledging what you say.
 
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I agree with you that it's tame, however I point out that cosmetic DLC started out as 2.50 USD horse armor and is now at the point where you can find cosmetic DLC for more than many games. Back when quality first started to slip for stellaris expansion release quality (I want to say it was around early 2018) it took a grand total of 2 expansions to break the game so hard that it was barely worth playing for 8 months (I don't know if you remember megacorp, but I do. The AI had to cheat so hard that taking new planets was worse for your economy than just blasting them clear and starting fresh. And that was just the AI).

My biggest reason for getting so upset at this instead of going "meh, sucks that I'm not going to get the portrait but whatever" is that the games industry as a whole has proven that if you don't push against this stuff the moment it shows up, it will keep getting worse until it becomes unbearable. Pdx has proven that they are not an exception to this rule, so I want to push against it now before it gets to the point that they start locking entire mechanics or shipsets or whatever it actually will end up being behind season passes.
Yep, this is what people who fiercely defend Paradox here don't understand. They live in a little bubble and are blissfully unaware of the larger picture. Likely they haven't been watching this industry degenerate for 25+ years like I and presumably you have.
Let's review the content that's currently locked behind pre-orders, bundles, upgrades, or otherwise exclusive to something other than the base game or individual DLC:

1. The Creatures of the Void portrait pack was originally a pre-order bonus. This was re-packed as the free "Stellaris Anniversary Pack" and this portrait pack includes additional portraits that weren't included in the original, again, for free.

2. One of the anthropoid portraits is locked behind owning the Nova or Galaxy version of the game.

3. Chirpy (the blue avian portrait) requires you to be logged into the Paradox launcher when playing Stellaris.

In other words, there's 1 that's actually locked behind a bundle, 1 that requires you to log into your Paradox account (which you already have by virtue of posting here), and then there's Rick the Cube.

That's out of over 200 playable portraits.

This slippery slope sure isn't all that slippery.
 
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Only complaint I have is the price increase. But you guys mentioned it was coming last year, and this isn't the first DLC we've seen it on. So I can't really complain about that.
As for the work itself, looks spectacular! Individualistic machine gives me a reason to play 'em finally! I usually avoid playing machines because with so few resources they have to manage, it sucks out some of the difficulty.
 
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