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Stellaris Dev Diary #340 - A New Crisis, A Release Date, and Announcing the Stellaris: Season 08

Hi everyone!

I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing…



Well… I suppose that could have gone better for them.

The Machine Age is Nearly Here - Announcing Stellaris: Season 08

As mentioned at the end of the video, The Machine Age will be arriving on Tuesday, May 7th.

It is now available for pre-purchase for $24.99 or regional equivalents.

But there’s more - based on the popularity of Crusader Kings’ Chapter III, we’ve decided to celebrate our eighth anniversary by offering a similar expansion pass including all of the major Stellaris releases of the year for $39.99, which comes out to over a 20% discount.

There’s a chance that we might experiment with some other ideas that might or might not come out later this year, but Stellaris: Season 08 will include all of the major releases of 2024.

Players that have a Stellaris: Expansion Subscription will have access to Rick the Cube and the rest of Stellaris: Season 08 (as they release), while their subscription is running. (As with all DLC purchases, remember that while your subscription is running you count as owning everything so storefronts will block your purchase. If you are a subscriber that wants to buy Season 08, you will need to let your subscription lapse to make the purchase, after which you can re-subscribe.)

Rick the Cube is a Machine portrait. Creating an empire using this portrait will require the Synthetic Dawn Story Pack (or The Machine Age, when it releases). Synthetically ascending (requires Utopia) will allow you to choose the Rick the Cube portrait without Synthetic Dawn, or without any DLC it can be used by researching and building robots and robomodding.


Stellaris: Season 08

Stellaris: Season 08 includes the following content:​

Day 1 Unlock: Rick The Cube Species Portrait​

Initially announced in Stellaris Dev Diary ∛338, Rick the Cube is no joke.

Unlocked immediately with the purchase of Stellaris: Season 08, this Machine species portrait is a cube and definitely not a human. Behold those lines, those flat sides, those runes, and tremble before their ineffable polygonal nature.

Stellaris: The Machine Age (Major Expansion - coming May 7 2024 - $24.99)​

You’ve all been reading these dev diaries and thus should have a good understanding of what The Machine Age includes, but they’re making me write it again.

The Machine Age is the heart of the Stellaris: Season 08. This major expansion allows you to explore cyberpunk fantasies of technological augmentation and digitalization of consciousness, expanding the possibilities offered in game by the Cybernetic and Synthetic Ascension Paths. You can address the moral and social challenges that communing with the machine brings to your space-faring empire, and face a new threat looming over the galaxy… or become a new threat yourself, as you tear through time and space to shape reality to your image. (OMG spoilers for next week’s dev diary!)

The Machine Age expansion includes:
  • Individualistic Non-Gestalt Machine Empires
  • Gestalt Machine Intelligence Empires (also unlocked by the Synthetic Dawn Story Pack)
  • Three new Origins
    • Cybernetic Creed
    • Synthetic Fertility
    • Arc Welders
  • Civics
    • Guided Sapience
    • Natural Design
    • Obsessional Directive
    • Protocol Droids
    • Tactical Cogitators
    • Augmentation Bazaars (Requires Megacorp)
  • Two Mid-Game Structures
    • Arc Furnace
    • Dyson Swarms
  • Three New Machine Ascension Paths
    • Modularity
    • Nanotech
    • Virtuality
  • Cybernetic and Synthetic Ascension (also unlocked by Utopia)
  • Exploration of the effects of the cyberization or synthesization of society, with Advanced Government Forms for those who complete it.
  • New Species Traits for Cyborgs, Machines and Robots
  • Cybernetic portraits that change based on advancement through cyberization
  • Synthetic portraits with both organic and synthetic variants that changed based on synthesization, usable by either organics or machines
  • Two new Shipsets, Diplomatic Rooms, and City Sets
  • 7 new synthetic and cybernetic inspired music tracks
  • A new Become the Crisis Path - Cosmogenesis
  • …And the Synthetic Queen, a new End-Game Crisis

Stellaris: Cosmic Storms (Mechanical Expansion - coming Q3 2024 - $12.99)​

A strange galactic phenomenon has been observed in the galaxy, Cosmic Storms have begun sweeping through the systems of the galaxy. Check the forecast, prepare your Empire to weather this new threat, and leverage the possibilities these storms give you as they weaken your enemies.

Discover multiple types of Cosmic Storms that travel from system to system in the galaxy, wrecking havoc (or bringing powerful bonuses) on empires throughout the galaxy. Discover new technologies allowing you to forecast, and influence the direction of these storms, and play with new civics and a new origin featured around taking advantage of this mysterious galactic phenomenon.

Cosmic Storms includes:
  • 8 Galactic Storms with unique visual effects
  • 1 Origin
  • 3 new Civics
  • 2 new Relics
  • 2 new precursor story arcs

Stellaris: The Grand Archive (Story Pack - coming Q4 2024 - $14.99)​

The Grand Archive is vast and full of wonders, and it's up to you to fill its halls with the records of the unique lifeforms and marvels you meet in the galaxy. Construct a new megastructure, and collect exotic specimens from your space-faring adventures, what military applications might await you, and what unique life forms might you construct from the specimens you find is up to you.

In the Grand Archive Story Pack you will collect specimens from throughout the galaxy, and discover technologies allowing you to genetically modify the galaxy’s indigenous space fauna, and then breed these creatures to further your own agenda.

The Grand Archive includes:
  • A new Megastructure: “The Grand Archive”
    • 200 specimens to collect
    • A vivarium with space fauna capturing mechanics
    • Hatchery starbase and cloning facilities to alter space fauna and use them as fleets
  • 2 new types of spaceborne fauna - Voidworms and Cutholoids
  • A new Mid-Game Crisis - the Voidworm Plague
  • 2 Origins
  • 2 Tradition trees




Inspiration Behind the Crisis​

Not every existential threat is overtly hostile, or even desires you harm.

In house, we’ve always loved our Rogue Servitors - the idea of a powerful AI that somehow turns on its creators, not in a violent or destructive way, but out of a misguided sense of purpose. We wanted to do something that felt both apocalyptic but not inherently militant, a crisis that wasn’t exclusively about shooting something on first contact. The first phases of this Crisis are decidedly non-combat.

How might an all-powerful being react to the directive to 'eliminate suffering?' Obviously, because this is Stellaris, our antagonist is going to take her answer way, way too far. What happens next is up to the player. Will you try to oppose her directly, or play the part of a loyal pupil?

This all came together as a terrifying, driven entity. There are some very obvious spiritual and historical influences in her design, and philosophical ideas regarding the nature of suffering and awareness are woven through her narrative.

Expanding upon some of the interactions originally created in Galactic Paragon, all of your conversations with the Synthetic Queen will have full, generated audio voice-overs.

Our Audio Director, Ernesto López, has a bit to say about how we went about it:

Designing the voice for the Synth Queen was an entertaining adventure. While we had access before to use Advanced Text to Speech to do prototypes and characters, this time, we tried to use the tool like a music synthesizer. We created multiple takes, arranged them, and compiled them, creating a good result. We were excited to create an AI character with an AI voice since this would allow some creative leeway. If the result felt odd or non-human, that could fit the character perfectly, but also when the results had specific emotion, that helped us to create what we believe is a fantastic character and an enjoyable and exciting narrative arc for players that have been waiting for a new and exotic crisis.

We’re extremely happy with how this all came out, it takes encounters with her to another level.

The Synthetic Queen gave us an opportunity to build upon existing stories of the Fallen Empires, answering some more questions about the ancient past.

We don’t want to spoil too much about the story, but we’re really looking forward to seeing you meet her.

The Synth Queen's Ships

The Synthetic Queen’s ships.

Next Week​

In next week’s dev diary we’ll be looking at the Become the Crisis path in The Machine Age, Cosmogenesis.

See you then!
 
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The releases will still be available individually for those that prefer that method, and if the quality of Season 08 isn't enough to satisfy the playerbase, the accountability is still there - we wouldn't be able to sell a Season 09.

Cosmic Storms is feature complete (but not polished). The Grand Archive is in progress. We work on many tracks in parallel.
I'm sold - but please have the custodian team update the expansion planner to include branch offices. It would be a major QoL improvement. Thanks!
 
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I know I got expressed the fears over the season pass, and they are valid. However as has also been stated the solution is to not buy it which I agree with.

Ultimately not buying it means you’re no worse for wear than before they allowed seasonal passes (save cube Rick). And while the FOMO is there for him… honestly we have a million portraits to use on the workshop as is.

Adding the season pass is better for consumers as the previous method of purchase still exists so it’s just additional options. Whether or not it’s the “right” option for any individual is subjective hence the valid concerns. However more options for consumers is a net positive.
 
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Yes, for now, and for this pass, but your'e not sure about the future. This why I might buy it now.

You see, this is a change and a start towards a new model, and you can't possibly tell were this will end. Because this is decided by the people above you that you work for, who will never post or participate here, and want the flexibility to change the revenue model even more.

I somewhat trust you Eladrin, but as a consumer I can see where this will go.
To be completely honest, I can kill pretty much anything anyone suggests if I strongly disagree with it.

If the CK players hadn't liked their Chapters, we wouldn't have created this. I wasn't very certain whether announcing the full year's lineup would steal the thunder from those later moments, but with some changes being made to how frequently we can use certain marketing channels, it became more appealing to put more eggs into one basket, so I was willing to risk it.

If the standalone DLC model worked, then why offer the Seasonal Pass? Is it out of the goodness
of their heart to give out a 20% discount? I'm not so naive.
Stability, mostly. Bird in the hand and all. (Plus the marketing thing I mentioned earlier.)

I'm a bit confused. If we get the season 8 thing, are we basically pre-ordering this year's DLC?
Yes, basically.

Is Rick the Cube available any other way? Will the season thing be pulled from stores at any point?
While Season 08 is available it must remain exclusive to it (and the subscription, since that pretends to be everything, including Season 08).

I do not have an exact plan for Rick the Cube after Season 08 is complete, but I suspect that we'll likely look for a way of making it available somehow. Having it completely unavailable would be a negative experience for players that couldn't get it for whatever reason.
 
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...

I do not have an exact plan for Rick the Cube after Season 08 is complete, but I suspect that we'll likely look for a way of making it available somehow. Having it completely unavailable would be a negative experience for players that couldn't get it for whatever reason.

This completely torpedos any disagreement I have with the addition of season passes. As long as it can be confirmed that it will be available separately for a cost that's not absurd (IDK, 10 USD just to pull a number out for what I define as "absurd"), I don't have any disagreement with the idea of adding season passes. If a potential customer is willing to trust, I don't see an issue with rewarding such trust with a discount.

It would be nice if this was explicitly stated somewhere on the store page as soon as it gets finalized though, because as is it's heavily implied that the consumer's only chance to get it is by buying the season pass.
 
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"2 new precursor story arcs"

So it's not new precursors? I imagine if it was fully fleshed out new precursors with homeworlds/relics and "secret of ..." the bullet point would say "2 new precursors".
Can you tell if the 2 relics are from these stories?
 
To be completely honest, I can kill pretty much anything anyone suggests if I strongly disagree with it.

If the CK players hadn't liked their Chapters, we wouldn't have created this. I wasn't very certain whether announcing the full year's lineup would steal the thunder from those later moments, but with some changes being made to how frequently we can use certain marketing channels, it became more appealing to put more eggs into one basket, so I was willing to risk it.


Stability, mostly. Bird in the hand and all. (Plus the marketing thing I mentioned earlier.)


Yes, basically.


While Season 08 is available it must remain exclusive to it (and the subscription, since that pretends to be everything, including Season 08).

I do not have an exact plan for Rick the Cube after Season 08 is complete, but I suspect that we'll likely look for a way of making it available somehow. Having it completely unavailable would be a negative experience for players that couldn't get it for whatever reason.
Thank you for the reply, I agree and like most points.

However, you need to conceed one way or another that the so called "goal posts" have moved. I pray that they will not move any further, but as Darth Vader taught me in the Empire strikes Back, that is folly.
 
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I hope you will also be able to interact with the old end crises in some ways. Otherways everybody will deactivate the old end crises.
I still like the idea of Determined Exterminators being able to cooperate with the Contingency the same way you can submit to the Khan, only for the Contingency to turn against its subjects once it or its subjects control enough of the galaxy.

The Contingency and the Prethoryn should get unique dialogue with the Nemesis player crisis too, I still think the Aetherophasic Engine is the class-30 singularity the Contingency was made to prevent, and that the Hunters that the Prethoryn were fleeing from was an empire trying to construct it.
 
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The releases will still be available individually for those that prefer that method, and if the quality of Season 08 isn't enough to satisfy the playerbase, the accountability is still there - we wouldn't be able to sell a Season 09.

Cosmic Storms is feature complete (but not polished). The Grand Archive is in progress. We work on many tracks in parallel.
Feature complete, eh? Hope those features include some manner of seeing galactic storms from the galaxy view, because I've always found it annoying to check which system was be-stormed.
 
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Yes, I do think stellaris was "barely technically playable" for that period of time. The game would launch, and it would usually run without crashing often in vanilla (which is my lower bound of "technically working"). However my experience was:

I could barely get to 2275 before extremely noticeable (definition, >1 second pauses between days) stuttering occurred even on medium maps (granted, I only had an i7-4790K which by that point was probably starting to become a bit dated, however I would expect to be able to at least reach 2400 on a medium galaxy before near crippling stuttering between days set in).
I hate to be "that guy" but that's a hardware problem. If you want the same hardware that ran it fine in 2016 to run it exactly the same in 2024, then don't support or play a live service game. Or play on just the release patch.
Assumptions aside, even my old laptop which I dusted off the other day to pull some files off, I could still run into the 2330's on a large galaxy on one minute years. And that was before I moved to forking out the extra cash for gaming laptops. For me, this is the smoothest the game has been since before Megacorp and 2.2 back when the game had at most 30 pops per planet and seven resources to keep track off.
 
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I hate to be "that guy" but that's a hardware problem. If you want the same hardware that ran it fine in 2016 to run it exactly the same in 2024, then don't support or play a live service game. Or play on just the release patch.
Assumptions aside, even my old laptop which I dusted off the other day to pull some files off, I could still run into the 2330's on a large galaxy on one minute years. And that was before I moved to forking out the extra cash for gaming laptops. For me, this is the smoothest the game has been since before Megacorp and 2.2 back when the game had at most 30 pops per planet and seven resources to keep track off.

I'm talking about how it ran back in 2018-2021. Specifically mentioning Megacorp by name as the expansion early on. While I still have some complaints about the game optimization now (especially on a new hardware setup), I'm capable of understanding that my complaints are a lot less universally justified.
 
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By the way, since the new player crisis is also called Become the Crisis… How will that work? Will it branch off the current crisis somehow?

And what do we call the old crisis path? Just "the old crisis" and Cosmogenesis?
The old Crisis path has usually been called the "Nemesis" path when given a name other than Crisis.
 
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And what do we call the old crisis path?

Apparently "Become the Crisis" is being renamed to "Galactic Nemesis" so that's the old crisis path name.
 
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I do not have an exact plan for Rick the Cube after Season 08 is complete, but I suspect that we'll likely look for a way of making it available somehow. Having it completely unavailable would be a negative experience for players that couldn't get it for whatever reason.
Roll it into one of the "Season 9" DLC maybe? "Oh by the way, in DLC1 of Season 9, Rick the Cube and his friend Tommy the Toroid join the ranks of available synthetic and machine portraits" Someething like that?
 
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I do not have an exact plan for Rick the Cube after Season 08 is complete, but I suspect that we'll likely look for a way of making it available somehow. Having it completely unavailable would be a negative experience for players that couldn't get it for whatever reason.
I greatly approve of this idea. I got into Stellaris just slightly before a full year had passed since it was released but if the base game pre-order exclusive "Creatures of the Void" bonus portraits wasn't released as part of the free anniversary portraits DLC, I would have been really disappointed.

I'm not a huge fan of exclusive content in general because it really hurts people who can't afford it at the time or if they find out about it too late (for example, a year from now someone buys one of the DLCs part of the expansion pass on sale and then realizes the portrait is locked to the pass). If it's a "you get this portrait now and then everyone else can get it for free later down the road" kind of thing though, I think that's fine.

Personally, I think the pass offering the content at a discount for purchasing the whole set is a pretty good deal by itself.
 
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