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Stellaris Dev Diary #340 - A New Crisis, A Release Date, and Announcing the Stellaris: Season 08

Hi everyone!

I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing…



Well… I suppose that could have gone better for them.

The Machine Age is Nearly Here - Announcing Stellaris: Season 08

As mentioned at the end of the video, The Machine Age will be arriving on Tuesday, May 7th.

It is now available for pre-purchase for $24.99 or regional equivalents.

But there’s more - based on the popularity of Crusader Kings’ Chapter III, we’ve decided to celebrate our eighth anniversary by offering a similar expansion pass including all of the major Stellaris releases of the year for $39.99, which comes out to over a 20% discount.

There’s a chance that we might experiment with some other ideas that might or might not come out later this year, but Stellaris: Season 08 will include all of the major releases of 2024.

Players that have a Stellaris: Expansion Subscription will have access to Rick the Cube and the rest of Stellaris: Season 08 (as they release), while their subscription is running. (As with all DLC purchases, remember that while your subscription is running you count as owning everything so storefronts will block your purchase. If you are a subscriber that wants to buy Season 08, you will need to let your subscription lapse to make the purchase, after which you can re-subscribe.)

Rick the Cube is a Machine portrait. Creating an empire using this portrait will require the Synthetic Dawn Story Pack (or The Machine Age, when it releases). Synthetically ascending (requires Utopia) will allow you to choose the Rick the Cube portrait without Synthetic Dawn, or without any DLC it can be used by researching and building robots and robomodding.


Stellaris: Season 08

Stellaris: Season 08 includes the following content:​

Day 1 Unlock: Rick The Cube Species Portrait​

Initially announced in Stellaris Dev Diary ∛338, Rick the Cube is no joke.

Unlocked immediately with the purchase of Stellaris: Season 08, this Machine species portrait is a cube and definitely not a human. Behold those lines, those flat sides, those runes, and tremble before their ineffable polygonal nature.

Stellaris: The Machine Age (Major Expansion - coming May 7 2024 - $24.99)​

You’ve all been reading these dev diaries and thus should have a good understanding of what The Machine Age includes, but they’re making me write it again.

The Machine Age is the heart of the Stellaris: Season 08. This major expansion allows you to explore cyberpunk fantasies of technological augmentation and digitalization of consciousness, expanding the possibilities offered in game by the Cybernetic and Synthetic Ascension Paths. You can address the moral and social challenges that communing with the machine brings to your space-faring empire, and face a new threat looming over the galaxy… or become a new threat yourself, as you tear through time and space to shape reality to your image. (OMG spoilers for next week’s dev diary!)

The Machine Age expansion includes:
  • Individualistic Non-Gestalt Machine Empires
  • Gestalt Machine Intelligence Empires (also unlocked by the Synthetic Dawn Story Pack)
  • Three new Origins
    • Cybernetic Creed
    • Synthetic Fertility
    • Arc Welders
  • Civics
    • Guided Sapience
    • Natural Design
    • Obsessional Directive
    • Protocol Droids
    • Tactical Cogitators
    • Augmentation Bazaars (Requires Megacorp)
  • Two Mid-Game Structures
    • Arc Furnace
    • Dyson Swarms
  • Three New Machine Ascension Paths
    • Modularity
    • Nanotech
    • Virtuality
  • Cybernetic and Synthetic Ascension (also unlocked by Utopia)
  • Exploration of the effects of the cyberization or synthesization of society, with Advanced Government Forms for those who complete it.
  • New Species Traits for Cyborgs, Machines and Robots
  • Cybernetic portraits that change based on advancement through cyberization
  • Synthetic portraits with both organic and synthetic variants that changed based on synthesization, usable by either organics or machines
  • Two new Shipsets, Diplomatic Rooms, and City Sets
  • 7 new synthetic and cybernetic inspired music tracks
  • A new Become the Crisis Path - Cosmogenesis
  • …And the Synthetic Queen, a new End-Game Crisis

Stellaris: Cosmic Storms (Mechanical Expansion - coming Q3 2024 - $12.99)​

A strange galactic phenomenon has been observed in the galaxy, Cosmic Storms have begun sweeping through the systems of the galaxy. Check the forecast, prepare your Empire to weather this new threat, and leverage the possibilities these storms give you as they weaken your enemies.

Discover multiple types of Cosmic Storms that travel from system to system in the galaxy, wrecking havoc (or bringing powerful bonuses) on empires throughout the galaxy. Discover new technologies allowing you to forecast, and influence the direction of these storms, and play with new civics and a new origin featured around taking advantage of this mysterious galactic phenomenon.

Cosmic Storms includes:
  • 8 Galactic Storms with unique visual effects
  • 1 Origin
  • 3 new Civics
  • 2 new Relics
  • 2 new precursor story arcs

Stellaris: The Grand Archive (Story Pack - coming Q4 2024 - $14.99)​

The Grand Archive is vast and full of wonders, and it's up to you to fill its halls with the records of the unique lifeforms and marvels you meet in the galaxy. Construct a new megastructure, and collect exotic specimens from your space-faring adventures, what military applications might await you, and what unique life forms might you construct from the specimens you find is up to you.

In the Grand Archive Story Pack you will collect specimens from throughout the galaxy, and discover technologies allowing you to genetically modify the galaxy’s indigenous space fauna, and then breed these creatures to further your own agenda.

The Grand Archive includes:
  • A new Megastructure: “The Grand Archive”
    • 200 specimens to collect
    • A vivarium with space fauna capturing mechanics
    • Hatchery starbase and cloning facilities to alter space fauna and use them as fleets
  • 2 new types of spaceborne fauna - Voidworms and Cutholoids
  • A new Mid-Game Crisis - the Voidworm Plague
  • 2 Origins
  • 2 Tradition trees




Inspiration Behind the Crisis​

Not every existential threat is overtly hostile, or even desires you harm.

In house, we’ve always loved our Rogue Servitors - the idea of a powerful AI that somehow turns on its creators, not in a violent or destructive way, but out of a misguided sense of purpose. We wanted to do something that felt both apocalyptic but not inherently militant, a crisis that wasn’t exclusively about shooting something on first contact. The first phases of this Crisis are decidedly non-combat.

How might an all-powerful being react to the directive to 'eliminate suffering?' Obviously, because this is Stellaris, our antagonist is going to take her answer way, way too far. What happens next is up to the player. Will you try to oppose her directly, or play the part of a loyal pupil?

This all came together as a terrifying, driven entity. There are some very obvious spiritual and historical influences in her design, and philosophical ideas regarding the nature of suffering and awareness are woven through her narrative.

Expanding upon some of the interactions originally created in Galactic Paragon, all of your conversations with the Synthetic Queen will have full, generated audio voice-overs.

Our Audio Director, Ernesto López, has a bit to say about how we went about it:

Designing the voice for the Synth Queen was an entertaining adventure. While we had access before to use Advanced Text to Speech to do prototypes and characters, this time, we tried to use the tool like a music synthesizer. We created multiple takes, arranged them, and compiled them, creating a good result. We were excited to create an AI character with an AI voice since this would allow some creative leeway. If the result felt odd or non-human, that could fit the character perfectly, but also when the results had specific emotion, that helped us to create what we believe is a fantastic character and an enjoyable and exciting narrative arc for players that have been waiting for a new and exotic crisis.

We’re extremely happy with how this all came out, it takes encounters with her to another level.

The Synthetic Queen gave us an opportunity to build upon existing stories of the Fallen Empires, answering some more questions about the ancient past.

We don’t want to spoil too much about the story, but we’re really looking forward to seeing you meet her.

The Synth Queen's Ships

The Synthetic Queen’s ships.

Next Week​

In next week’s dev diary we’ll be looking at the Become the Crisis path in The Machine Age, Cosmogenesis.

See you then!
 
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That's a very interesting set of news indeed. Let's see:


- It would be really good to have some crisis that I can interact with diplomatically. I guess that in the end, I will need to hurl alloys in a fleet form in one way or another, but it would be nice if it could be "beaten" in another different way somehow (perhaps by becoming the last independent species to act like its "appointed custodian"?)

- Season pass model: Kinda worried about it, even if I understand the logic behind it. As long as it does not prevent me from buying the content piecemeal, or block me from certain features or nudge me to do it so by inflating regular prices, I am ok with it, I guess.

- It is quite cool to get a preview of all the content planned for this year, not gonna lie.

- Galactic Storms seems like an Astral Rift type of expansion to me. Galactic geography having more of an effect in combat is fine and dandy, but I just hope it doesn't introduce yet another resource to stock that barely interacts with other game systems.

- The Grand Archive sounds much, much more interesting to me, both thematically and mechanically. Collecting specimens and their genetic traits sounds fun as heck, and ripe for interacting with the genetic ascension path. I just hope that it also contributes to differentiating planets from each other and that it introduces more relevant racial traits, which are both things that the regular base game could certainly benefit from
 
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But can we pleaaaaase remove cybernetic traits from pops as genetically-ascended empires
 
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Seeing as cyber, synth and machine ascension got major overhauls with situations, new government types etc. I assumed genetic and psionic were slated to get the same at some point. However there's no indication of this in the expansion plans for this season pass.

So, is this slated for the custodian team or not planned for this year?
 
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All of this complaining about monetization and no one is realizing

Synth Mommy--sorry, Synthetic Queen is a great force to good that I'll always join in my games!

No Atomic Heart didn't awaken anything in me, why do you ask?
 
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Text to speech voice for character does kinda feel like one of those "put shoe in to get customer accept more similar content in future!" kind of dealio, same with requiring 40 euros for "season pass" as well :p I'm willing to give some trust for now, but I think healthy skepticism here is necessary.
 
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I'm not excited for more menus and event pop-ups. The galactic storms seem like more of something to endure than have fun with.

Will there be an option to turn the galactic storms off when the expansion comes out?

I'm not happy with the monetization changes at all. It is essentially giving Paradox Interactive a forward payment for services not rendered and may not be rendered. That is in effect a loan with a material repayment for content that we do not truly own. I've read the Terms of Service and the associated legal agreements and license agreements. I'm not going to pay money for a product I may not receive.

What's the arbitrage Paradox Interactive have calculated on receiving the 40 dollars now instead of the delayed payments of each expansion when they are released? I know that won't be answered, but I'm going to ask anyway.

I read your IR for 2023 and I'm not impressed with the financial management of Paradox Interactive.

My outlook is not good for these expansions.

If there isn't you can always turn it off, or use the no storms mod. Or not buy it.
Then don't buy it, for the rest of us who will likely buy it anyways
It was stated by Eladrin, quoted it below.
Considering how usually, the funds from one DLC pay for the next, and it has also been said by Eladrin that Cosmic storms is feature complete that means it's mostly done, and that they are working on grand archive now. Meaning that they broke from the usual cycle, and used CK3 chapters as base for that since us CK3 chapters buyers enjoying getting a nice discount on the DLC since paradox raised DLC prices company wide.
Now, while not everyone enjoyed the last few DLC, I have, and am likely going to buy all of them. I wasn't too keen on Astral Planes at 19.99, but it wasn't bad DLC by any means. Since we have these new prices (Which are in place because other people weren't impressed with financials), I'm all for a season pass. With a 24.99 major expansion and a 19.99 (mechanical) expansion, and a 14.99 story pack, the season pass takes these DLC down to essentially old prices 19.99, 9.99, 9.99 (or less because cosmic storms being an mechanical expansion could argued for an old price of 19.99 which makes it more valuable in that case).
Given that PDX games are already pricey, I would be shocked if the DLC price increases didn't have even a slightly negative effect on number of sales.
To be completely honest, I can kill pretty much anything anyone suggests if I strongly disagree with it.

Don't like my answer? Here are some Eladrin quotes from this thread.
If the CK players hadn't liked their Chapters, we wouldn't have created this. I wasn't very certain whether announcing the full year's lineup would steal the thunder from those later moments, but with some changes being made to how frequently we can use certain marketing channels, it became more appealing to put more eggs into one basket, so I was willing to risk it.


Stability, mostly. Bird in the hand and all. (Plus the marketing thing I mentioned earlier.)
Cosmic Storms is feature complete (but not polished). The Grand Archive is in progress. We work on many tracks in parallel.
 
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Considering how usually, the funds from one DLC pay for the next, and it has also been said by Eladrin that Cosmic storms is feature complete that means it's mostly done, and that they are working on grand archive now. Meaning that they broke from the usual cycle, and used CK3 chapters as base for that since us CK3 chapters buyers enjoying getting a nice discount on the DLC since paradox raised DLC prices company wide.
Well, I don't think the dev cycle actually changed here. You don't hammer out a major DLC in three months. They've been working on multiple patches in advance in parallel ever since they switched to the quarterly patch cycle because that's the only sensible way it works at that speed.

Remember Astral Planes was under development for a year (at least narratively if nothing else). Overlord was developed by some of the IR content designers that moved over during 3.0-3.1 when IR development got canned. The major systems overhauls we've had like the unity rework and fleet combat rework took at least nine months from announcement to completion.

There's so much that goes into a patch/DLC that you can't wait until the last one is ready to ship before starting on it. Your artists, programmers, and content designers all need to get involved at different stages of the process, so they work in parallel on different patches.
 
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Not entirely certain if the blurb about Cosmic storms wow me enough by itself to be interested, but Grand Archive sounds very interesting, so might as well buy ahead of time, specially since i know myself enough that I'd probably end up buying them all anyways
 
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Although I'm a console gamer, I love seeing everything you have planned in advance and how it paints the age of the machines but my question is how will season 8 come to console?
 
For me, this specific bundle just makes sense at this price. I mostly divide DLCs roughly into two categories; stuff I want early, and stuff I leave until it's 50% off. Machine Age looks like something I'll want early. If both of the others turned out to be "wait for half-off" DLCs and I bought them separately, I would be paying $25 (Machine Age) + ($13 + $15)/2 = $39. Paying an extra $1 to get the other two much earlier than they would go on sale at half off seems reasonable, and if either/both turns out to be something I want early (the Grand Archive blurb does look pretty interesting) then I get the added bonus of saving money on it while still getting it at release.
 
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For me, this specific bundle just makes sense at this price. I mostly divide DLCs roughly into two categories; stuff I want early, and stuff I leave until it's 50% off. Machine Age looks like something I'll want early. If both of the others turned out to be "wait for half-off" DLCs and I bought them separately, I would be paying $25 (Machine Age) + ($13 + $15)/2 = $39. Paying an extra $1 to get the other two much earlier than they would go on sale at half off seems reasonable, and if either/both turns out to be something I want early (the Grand Archive blurb does look pretty interesting) then I get the added bonus of saving money on it while still getting it at release.
And even the Season 8 purchase price is discounted if you check isthereanydeal as well (I got it for about £28, Vs Steam's £35), making it even better value.

Edit: in USD I paid $34.79 Vs the separate launch price total of $52.97, so that's just over 1/3 off overall. Not bad for brand new expansions for the rest of the year!
 
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For me, this specific bundle just makes sense at this price. I mostly divide DLCs roughly into two categories; stuff I want early, and stuff I leave until it's 50% off. Machine Age looks like something I'll want early. If both of the others turned out to be "wait for half-off" DLCs and I bought them separately, I would be paying $25 (Machine Age) + ($13 + $15)/2 = $39. Paying an extra $1 to get the other two much earlier than they would go on sale at half off seems reasonable, and if either/both turns out to be something I want early (the Grand Archive blurb does look pretty interesting) then I get the added bonus of saving money on it while still getting it at release.
After my initial misgivings I decided to give it a shot too. It is a pretty good discount.

Hopefully I don't regret it.
 
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Except you presented your disagreement in part as a moral argument. In which case the fact that people are still free to buy or not buy the DLCs individually as they release absolutely has a bearing on the validity of your position.
You'll need to explain how I presented my disagreement as a moral argument.

I said, "I'm not happy with the monetization changes at all. It is essentially giving Paradox Interactive a forward payment for services not rendered and may not be rendered. That is in effect a loan with a material repayment for content that we do not truly own. I've read the Terms of Service and the associated legal agreements and license agreements. I'm not going to pay money for a product I may not receive."

Please point out exactly where you believe the argument to have started, and how that argument is one based on morality.

The entire quotation begins with my opinion, backed up by reasoning for my opinion, and ends with what I plan on doing regarding my opinion. There's not a single ounce of moralizing in that entire block quotation.
 
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