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Stellaris Dev Diary #340 - A New Crisis, A Release Date, and Announcing the Stellaris: Season 08

Hi everyone!

I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empire’s fleet beat us to it, let’s see how they’re doing…



Well… I suppose that could have gone better for them.

The Machine Age is Nearly Here - Announcing Stellaris: Season 08

As mentioned at the end of the video, The Machine Age will be arriving on Tuesday, May 7th.

It is now available for pre-purchase for $24.99 or regional equivalents.

But there’s more - based on the popularity of Crusader Kings’ Chapter III, we’ve decided to celebrate our eighth anniversary by offering a similar expansion pass including all of the major Stellaris releases of the year for $39.99, which comes out to over a 20% discount.

There’s a chance that we might experiment with some other ideas that might or might not come out later this year, but Stellaris: Season 08 will include all of the major releases of 2024.

Players that have a Stellaris: Expansion Subscription will have access to Rick the Cube and the rest of Stellaris: Season 08 (as they release), while their subscription is running. (As with all DLC purchases, remember that while your subscription is running you count as owning everything so storefronts will block your purchase. If you are a subscriber that wants to buy Season 08, you will need to let your subscription lapse to make the purchase, after which you can re-subscribe.)

Rick the Cube is a Machine portrait. Creating an empire using this portrait will require the Synthetic Dawn Story Pack (or The Machine Age, when it releases). Synthetically ascending (requires Utopia) will allow you to choose the Rick the Cube portrait without Synthetic Dawn, or without any DLC it can be used by researching and building robots and robomodding.


Stellaris: Season 08

Stellaris: Season 08 includes the following content:​

Day 1 Unlock: Rick The Cube Species Portrait​

Initially announced in Stellaris Dev Diary ∛338, Rick the Cube is no joke.

Unlocked immediately with the purchase of Stellaris: Season 08, this Machine species portrait is a cube and definitely not a human. Behold those lines, those flat sides, those runes, and tremble before their ineffable polygonal nature.

Stellaris: The Machine Age (Major Expansion - coming May 7 2024 - $24.99)​

You’ve all been reading these dev diaries and thus should have a good understanding of what The Machine Age includes, but they’re making me write it again.

The Machine Age is the heart of the Stellaris: Season 08. This major expansion allows you to explore cyberpunk fantasies of technological augmentation and digitalization of consciousness, expanding the possibilities offered in game by the Cybernetic and Synthetic Ascension Paths. You can address the moral and social challenges that communing with the machine brings to your space-faring empire, and face a new threat looming over the galaxy… or become a new threat yourself, as you tear through time and space to shape reality to your image. (OMG spoilers for next week’s dev diary!)

The Machine Age expansion includes:
  • Individualistic Non-Gestalt Machine Empires
  • Gestalt Machine Intelligence Empires (also unlocked by the Synthetic Dawn Story Pack)
  • Three new Origins
    • Cybernetic Creed
    • Synthetic Fertility
    • Arc Welders
  • Civics
    • Guided Sapience
    • Natural Design
    • Obsessional Directive
    • Protocol Droids
    • Tactical Cogitators
    • Augmentation Bazaars (Requires Megacorp)
  • Two Mid-Game Structures
    • Arc Furnace
    • Dyson Swarms
  • Three New Machine Ascension Paths
    • Modularity
    • Nanotech
    • Virtuality
  • Cybernetic and Synthetic Ascension (also unlocked by Utopia)
  • Exploration of the effects of the cyberization or synthesization of society, with Advanced Government Forms for those who complete it.
  • New Species Traits for Cyborgs, Machines and Robots
  • Cybernetic portraits that change based on advancement through cyberization
  • Synthetic portraits with both organic and synthetic variants that changed based on synthesization, usable by either organics or machines
  • Two new Shipsets, Diplomatic Rooms, and City Sets
  • 7 new synthetic and cybernetic inspired music tracks
  • A new Become the Crisis Path - Cosmogenesis
  • …And the Synthetic Queen, a new End-Game Crisis

Stellaris: Cosmic Storms (Mechanical Expansion - coming Q3 2024 - $12.99)​

A strange galactic phenomenon has been observed in the galaxy, Cosmic Storms have begun sweeping through the systems of the galaxy. Check the forecast, prepare your Empire to weather this new threat, and leverage the possibilities these storms give you as they weaken your enemies.

Discover multiple types of Cosmic Storms that travel from system to system in the galaxy, wrecking havoc (or bringing powerful bonuses) on empires throughout the galaxy. Discover new technologies allowing you to forecast, and influence the direction of these storms, and play with new civics and a new origin featured around taking advantage of this mysterious galactic phenomenon.

Cosmic Storms includes:
  • 8 Galactic Storms with unique visual effects
  • 1 Origin
  • 3 new Civics
  • 2 new Relics
  • 2 new precursor story arcs

Stellaris: The Grand Archive (Story Pack - coming Q4 2024 - $14.99)​

The Grand Archive is vast and full of wonders, and it's up to you to fill its halls with the records of the unique lifeforms and marvels you meet in the galaxy. Construct a new megastructure, and collect exotic specimens from your space-faring adventures, what military applications might await you, and what unique life forms might you construct from the specimens you find is up to you.

In the Grand Archive Story Pack you will collect specimens from throughout the galaxy, and discover technologies allowing you to genetically modify the galaxy’s indigenous space fauna, and then breed these creatures to further your own agenda.

The Grand Archive includes:
  • A new Megastructure: “The Grand Archive”
    • 200 specimens to collect
    • A vivarium with space fauna capturing mechanics
    • Hatchery starbase and cloning facilities to alter space fauna and use them as fleets
  • 2 new types of spaceborne fauna - Voidworms and Cutholoids
  • A new Mid-Game Crisis - the Voidworm Plague
  • 2 Origins
  • 2 Tradition trees




Inspiration Behind the Crisis​

Not every existential threat is overtly hostile, or even desires you harm.

In house, we’ve always loved our Rogue Servitors - the idea of a powerful AI that somehow turns on its creators, not in a violent or destructive way, but out of a misguided sense of purpose. We wanted to do something that felt both apocalyptic but not inherently militant, a crisis that wasn’t exclusively about shooting something on first contact. The first phases of this Crisis are decidedly non-combat.

How might an all-powerful being react to the directive to 'eliminate suffering?' Obviously, because this is Stellaris, our antagonist is going to take her answer way, way too far. What happens next is up to the player. Will you try to oppose her directly, or play the part of a loyal pupil?

This all came together as a terrifying, driven entity. There are some very obvious spiritual and historical influences in her design, and philosophical ideas regarding the nature of suffering and awareness are woven through her narrative.

Expanding upon some of the interactions originally created in Galactic Paragon, all of your conversations with the Synthetic Queen will have full, generated audio voice-overs.

Our Audio Director, Ernesto López, has a bit to say about how we went about it:

Designing the voice for the Synth Queen was an entertaining adventure. While we had access before to use Advanced Text to Speech to do prototypes and characters, this time, we tried to use the tool like a music synthesizer. We created multiple takes, arranged them, and compiled them, creating a good result. We were excited to create an AI character with an AI voice since this would allow some creative leeway. If the result felt odd or non-human, that could fit the character perfectly, but also when the results had specific emotion, that helped us to create what we believe is a fantastic character and an enjoyable and exciting narrative arc for players that have been waiting for a new and exotic crisis.

We’re extremely happy with how this all came out, it takes encounters with her to another level.

The Synthetic Queen gave us an opportunity to build upon existing stories of the Fallen Empires, answering some more questions about the ancient past.

We don’t want to spoil too much about the story, but we’re really looking forward to seeing you meet her.

The Synth Queen's Ships

The Synthetic Queen’s ships.

Next Week​

In next week’s dev diary we’ll be looking at the Become the Crisis path in The Machine Age, Cosmogenesis.

See you then!
 
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Well, I don't think the dev cycle actually changed here. You don't hammer out a major DLC in three months. They've been working on multiple patches in advance in parallel ever since they switched to the quarterly patch cycle because that's the only sensible way it works at that speed.

Remember Astral Planes was under development for a year (at least narratively if nothing else). Overlord was developed by some of the IR content designers that moved over during 3.0-3.1 when IR development got canned. The major systems overhauls we've had like the unity rework and fleet combat rework took at least nine months from announcement to completion.

There's so much that goes into a patch/DLC that you can't wait until the last one is ready to ship before starting on it. Your artists, programmers, and content designers all need to get involved at different stages of the process, so they work in parallel on different patches.
Astral Planes was also developed third party.
 
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TBH I'm most excited by the archive dlc at the end of the year where we'll finally get organic ships/space fauna.
I wonder how customizable these will be with space-fauna-gene-modding.

200 specimens means 200 ships, or is this just an expansion of the current space fauna into proper shipsets and adding the 2 new space fauna for a total of 4?
And how will we customize space fauna, will we have modules, like we do with ships or what?

So many questions!
 
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Let's start from the top.

I already intimated that I probably would not buy Cosmic Storms.

I already voiced my opinion on the monetization changes and asked for what the arbitrage amounted (substantively) to for Paradox Interactive. Furthermore, Paradox Interactive broke from that monetization cycle to the CK3 chapter style for financial reasons, because they shifted the Overton window on their prices. I'm not asking a general question regarding the decision, but for a more substantive answer as to what the pressures were on Paradox Interactive to give a ~24.52% discount off of the list price for the content releases through the season pass. Personally, from my review of their 2023 IR, their BoD has put significant pressure on driving revenue with low COGS, meaning booking sales now and trying to keep costs low for 2024.

What happened to cause such a financial shift? The COGS is out of control. This caused their gross profit margin to drop by ~27.72% while their revenue rose by ~34%. In layman's terms this means their expenses were far greater in proportion to revenue in 2023 than in 2022. That's bad. How can this be proven? Revenue went from 1,972,906 KSEK to 2,642,107 KSEK year over year (34% increase), while the COGS was 862,629 in 2022 to 1,567,321 KSEK. That's an ~81.69% increase in COGS year over year. As I previously stated that is bad financial management. Lamplighters League was wrote down entirely (page 3 of the 2023 Year-End Report).

None of what you said guarantees the content will be released as scheduled. Though some indicators are good, they are not guarantees. I'm not holding my breath that everything will be up to spec as with other good DLCs of the past due to the concern I believe executive management has regarding costs right now. If the DLC is half-done when released, I'm not going to credit the release as the DLC being delivered. The entire roadmap needs to happen, and all releases be good releases for the overall financial health of Paradox Interactive.

I want the DLCs to be great, I own all but 2. Recent performance on DLCs has not been great. The monetization changes are not good indicators. If the DLCs do not sell well, I will have severe doubts that there will be DLC releases in 2026.

Self-confidence does not equal demonstrated ability.
 
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I am extremely skeptical about this monetization method. Because in general PDX has been responsive and put out good content (yay custodian team) I am willing to try this ONCE, since it does come with an MSRP discount and I doubt PDX is gonna take the money and run. But, this is a dangerous path that few folk manage to not screw up (for example, the "release minimum viable product and patch it later" model has been done successfully with No Man's Sky and basically no other game).

Season passes and preorders tend to go poorly, and I really dislike the fact that potraits are locked to the preorder, but, I am willing to trust PDX once because they do have a good track record.
Even after what happened to Star Trek Infinite?
 
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No one wanted to play it and it was discontinued?
No, more like @Harvey_James said (see below). The point is that people bought it even with knowing the poor state, with the hope and with some promises that the state will be fixed. In the end some points were fixed but not enough and now people have a version which has still a lot of bugs, on Steam a refund is for most people not possible and there will be no more fixes for the game.

Yes it's in a lot of points different to this season pass. The point is, that at the moment paradox is probably not the best company to trust, at least if you are skeptical in the first place.

I don't think this will happen with this season pass, but why is PDX still not showing the DevLog on Steam, which explains there will be no more development and fixes Star Trek Infinite? #
Without the reviews from other people someone who didn't know the developmente stop could still buy the game with the hope that things will be fixed.
Why is PDX not honest in this case?

Again different situation but such a behavior does not build trust.


star trek infinite was released in a rather poor state.. they never fixed all the issues with it
 
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I hope that either "Cosmic Storms" or "The Grand Archive" gives some attention to the Void Clouds. Their ability to turn defeated ships into Effluvial Offspring is so rarely used that most players are unaware of it. This is because the Void Clouds are usually on the defending side, and only get attacked by superior forces, but if Void Clouds could move around they might get into more fights that they can win - allowing them to accumulate Effluvial Offspring.

Suggestion thread: Migratory Void Clouds
 
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I hope that either "Cosmic Storms" or "The Grand Archive" gives some attention to the Void Clouds. Their ability to turn defeated ships into Effluvial Offspring is so rarely used that most players are unaware of it. This is because the Void Clouds are usually on the defending side, and only get attacked by superior forces, but if Void Clouds could move around they might get into more fights that they can win - allowing them to accumulate Effluvial Offspring.

Suggestion thread: Migratory Void Clouds
Their ability to do what?! XD
Never saw that, lol
 
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Their ability to do what?! XD
Never saw that, lol
If you have a Void Cloud system between you and an undesirable neighbour, you can even feed ships to the Void Clouds to make them a stronger buffer.
 
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No, more like @Harvey_James said (see below). The point is that people bought it even with knowing the poor state, with the hope and with some promises that the state will be fixed. In the end some points were fixed but not enough and now people have a version which has still a lot of bugs, on Steam a refund is for most people not possible and there will be no more fixes for the game.

Yes it's in a lot of points different to this season pass. The point is, that at the moment paradox is probably not the best company to trust, at least if you are skeptical in the first place.

I don't think this will happen with this season pass, but why is PDX still not showing the DevLog on Steam, which explains there will be no more development and fixes Star Trek Infinite? #
Without the reviews from other people someone who didn't know the developmente stop could still buy the game with the hope that things will be fixed.
Why is PDX not honest in this case?

Again different situation but such a behavior does not build trust.

Likely because Nimble Giant never published it to Steam. I suspect that's a dev studio that simply disengaged entirely.

Let's start from the top.

I already intimated that I probably would not buy Cosmic Storms.

I already voiced my opinion on the monetization changes and asked for what the arbitrage amounted (substantively) to for Paradox Interactive. Furthermore, Paradox Interactive broke from that monetization cycle to the CK3 chapter style for financial reasons, because they shifted the Overton window on their prices. I'm not asking a general question regarding the decision, but for a more substantive answer as to what the pressures were on Paradox Interactive to give a ~24.52% discount off of the list price for the content releases through the season pass. Personally, from my review of their 2023 IR, their BoD has put significant pressure on driving revenue with low COGS, meaning booking sales now and trying to keep costs low for 2024.

This.. sounds like something that has nothing to do with the game and more about a financial breakdown of the parent company, and at this point, why is it here?

You should be analyzing the pass for worth for you, not for "is the parent company needing it financially."
 
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This.. sounds like something that has nothing to do with the game and more about a financial breakdown of the parent company, and at this point, why is it here?

You should be analyzing the pass for worth for you, not for "is the parent company needing it financially."

I think so too and it likely belongs in the general paradox forum. Questioning a wider narrative strategy and the implications of bringing revenue forward and if, after recent other game state changes, is something a consumer of paradox games may be worried about. If those worries can be put a side by someone.

Although for me I think this game pass is a safe bet for all content being delivered. What happens after that, well, I think the writing will be on the wall from other game, like if Cities Skylines 2 turns things around and Victoria 3 keeps picking up.
 
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Well regardless of the debate between pricing and monetization strategies and whatever, I do find it bummer that his dev diary is less informative about crisis and more like small teaser with rest of diary being about future dlc plans meaning it felt bit bait and switch
 
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