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We now have three full squadrons - each of 26 Strike-Fighters - built on Earth. These are the heavily-armed Alpha Strike model.



The number of old-model Sabres fully converted to the modern Sabre V standard has now reached nineteen vessels.
 
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We have almost reached the point where we have at least four Sabre IV or Sabre V in each inhabited star system, along with the usual pair of Eyeball class AWACS FACs and a few Cutlass class Box Launcher FACs. One more round of conversions should do it... although we will keep on producing more ships, to form a reserve.

The only real difference between Sabre IV and Sabre V is rate-of-fire. The Sabre V model fires and recharges five seconds faster. Speeds are identical.
 
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One more round of conversions should do it..
Don't we want to convert all of them, though?
Also, while IV to V only is rate of fire, then I still say we should convert when possible, also to avoid risking being unable to upgrade remaining IVs in one go.
 
The first four Attitude conversions complete, and another three Sabre Vs.

sb-671.jpg


Don't we want to convert all of them, though?
Also, while IV to V only is rate of fire, then I still say we should convert when possible, also to avoid risking being unable to upgrade remaining IVs in one go.
That's why I want to continue building some extra Sabre Vs.

So we can send four of the extras to a star system, relieve the four Sabre IVs and send them home for conversion, and then THEY become extra Sabre Vs, and can replace some more Sabre IVs.

But the most URGENT task is to bring everything up to at least Sabre IV standard. That's where we hit 11,000 kps speed.
 
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Almost missed the second-last line in that screen-shot! Cloaking Efficiency 6!

That means that only 1/6th of a ship's displacement needs to be reserved for a cloaking device. That's still a bit too bulky for most applications.

When you consider that there is a tech line determining the MINIMUM tonnage of a cloaking device (currently: no smaller than 600 tons, which at 6-to-1 ratio means a 3,600-ton ship) I see two applications for cloaking:

1) Small-to-medium sized Fleet Scouts. These are not the "Explorer" type survey ships; they are operational scouts for the battle-fleet and are expected to operate in contested or even hostile star systems. The point of the cloaking would be to give them the same resistance to long-range fire that Fighters receive due to small size. The mission payload would be long-range sensors, so the cloaking device is competing for tonnage with a powerful sensor suite as well as with the usual ship infrastructure (life support, engines, fuel, hull, etc). Cloaking Efficiency 6 might be enough to support this design, although Cloaking Efficiency 8 would be better.

2) Gunships. A cloaking device would be a God-send to Gunships, which are exposed to enemy missile fire as they chase their targets. Unfortunately, Gunships require very powerful engines and weapons and accurate fire control, as well as thick armor. There just isn't a lot of excess ROOM in a Gunship design, and giving up 1/6th of the displacement to a cloaking device pretty well breaks the budget. We might want to wait another level or two.
 
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So we can send four of the extras to a star system, relieve the four Sabre IVs and send them home for conversion, and then THEY become extra Sabre Vs, and can replace some more Sabre IVs.
Ah. Has everythign been converted to either Sabre IV or V?
 
That means that only 1/6th of a ship's displacement needs to be reserved for a cloaking device. That's still a bit too bulky for most applications.
So at level 1 it'd required all of the ships displacement, at level 2 half of it, at level 3 a third, and at level 20 a 1/20th?
 
So at level 1 it'd required all of the ships displacement, at level 2 half of it, at level 3 a third, and at level 20 a 1/20th?
Exactly. So I was thinking of pushing to at least level 8 (1/8th of the displacement) before trying to design a cloaked Gunship.

Ah. Has everythign been converted to either Sabre IV or V?
One more round of conversions and the answer will be "Yes".
 
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Known Space, March 11th, 2002.

sb-672.jpg
 
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Every inhabited system from 25 Ursae Minoris (at bottom left) to AX Microscopii (at top center) now has at least a squadron of Sabre IV.

Half of them have squadrons of Sabre V instead.
 
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So I'd like to spend another two or three game-years tightening up our defenses and finishing the Sabre and Fleet upgrades.

After that...?

Should we continue exploring? Or set up more colonies and mines in new star systems (which inevitably means new Naval Bases, new trade routes, etc)?
 
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So I'd like to spend another two or three game-years tightening up our defenses and finishing the Sabre and Fleet upgrades.

After that...?

Should we continue exploring? Or set up more colonies and mines in new star systems (which inevitably means new Naval Bases, new trade routes, etc)?
Why not both?
Exploring seems good, but we should also make sure to shore up our economy while we expand.
 
Every inhabited system from 25 Ursae Minoris (at bottom left) to AX Microscopii (at top center) now has at least a squadron of Sabre IV.

Half of them have squadrons of Sabre V instead.
What will be the most fun for you? The game will end if you get tired of it, so I’m for whatever you enjoy the most! :D

:p * cries quietly over DF * Sniff. :p
 
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Argh, cannot edit in the correct quote because the “save” button doesn’t work on my attempted edits half the time.
Should we continue exploring? Or set up more colonies and mines in new star systems (which inevitably means new Naval Bases, new trade routes, etc)?
That’s the one I meant.
 
Should we continue exploring? Or set up more colonies and mines in new star systems (which inevitably means new Naval Bases, new trade routes, etc)?
I mean, it's a bit gamey to not explore because you know it'll trigger incidents.

So just explore until we find a new crisis to handle. (And surely exploration can't take all efforts, so some colonization should be going on in explored space - I mean, that's why we are exploring, no? To find new frontiers and exploit them?)
 
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So I'd like to spend another two or three game-years tightening up our defenses and finishing the Sabre and Fleet upgrades.

After that...?

Should we continue exploring? Or set up more colonies and mines in new star systems (which inevitably means new Naval Bases, new trade routes, etc)?
Have to agree with Wagonlitz, go for both.

Are we at this point strong enough to beat the precursors? If we are we could try and liberate their systems.
 
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Are we at this point strong enough to beat the precursors? If we are we could try and liberate their systems.
That's a point of course (a possible excuse if you don't want to explore more yet) - gotta clean up the xeno scum on our "borders". Time to poke (or make a good plan for poking) the hornets nest.
 
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