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ruzbeh0

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Apr 1, 2024
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This mod will output Trip data by time periods to CSV files. There is currently no UI to show the data, but the csv files can be opened in Excel or other statistical softwares to create plots and graphs to better understand what is happening in your city.

The output directory of where those files will be saved is shown on the Mod's options menu. By default none of the files will be generated, they need to be selected at the menu.

There are three types of data that can be created: Trip Type, Citizen Purpose, Smooth Speed.

I created this mod to help me test and evaluate my Time2Work mod.

Let me know if anymore has any feedback or suggestion
 
Mod does not load. Notice when loading mods: failed load.
I only have "LandValueOverhaul" mod.
I have not Time2Work mod.

Eliminate LandValueOverhaul, and does not load.
I have installed Timework 2, and neither does it load TripData.

fallo tripsdata.jpg
 
Last edited:
Mod does not load. Notice when loading mods: failed load.
I only have "LandValueOverhaul" mod.
Eliminate LandValueOverhaul, and does not load.


I have not Time2Work mod.

View attachment 1126505
Could you share the error that is shown in your Modding.log and the TripData.Mod.log? The errors shown there will be more specific.

For me those files are in this folder:
C:\Users\[USER]\AppData\LocalLow\Colossal Order\Cities Skylines II\Logs
 
The mod has been fixed. Let me know if you have any other issues. Thank you
Thanks for update.
I am looking at the statistics, "Exporting" and "StorageTransfer" are merchandise? "Relaxing" can it be in parks?

-Suggestion. Could you add active vehicles to statistics?
Active vehicles or total vehicles (active + parked), the data that shows the game.
 
Thanks for update.
I am looking at the statistics, "Exporting" and "StorageTransfer" are merchandise? "Relaxing" can it be in parks?

-Suggestion. Could you add active vehicles to statistics?
Active vehicles or total vehicles (active + parked), the data that shows the game.
I actually don't know what Exporting, StorageTransfer or Relaxing are. But I think what you are guessing could be correct. But I'm not sure about relaxing, it doesn't seem to used much. I think leisure would make more sense for parks - but it would also include other leisure activities as well.

What I'm outputting in this csv is the travel purpose of the citizens that are travelling. This is something defined by the game, not me.
 
Thanks for update.
I am looking at the statistics, "Exporting" and "StorageTransfer" are merchandise? "Relaxing" can it be in parks?

-Suggestion. Could you add active vehicles to statistics?
Active vehicles or total vehicles (active + parked), the data that shows the game.
I'll look into adding vehicles. Thank you for your suggestion
 
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Hey, could you share a Google sheet or upload an .csv sample?
I really wanna use this mod to see how's my city is behaving while using Realistic Trips.
I attached a csv file that is an output from this mod.

I did this mod exactly for the reason to understand how Realistic Trips was affecting my city. If you look at the mod page of it, you will see several plots that were made from a csv file this. I did those plots using R, but you should be able to do something similar in Excel or Google Spreadsheets.
 

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  • Trips_2_2024_Weekday.csv
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I attached a csv file that is an output from this mod.

I did this mod exactly for the reason to understand how Realistic Trips was affecting my city. If you look at the mod page of it, you will see several plots that were made from a csv file this. I did those plots using R, but you should be able to do something similar in Excel or Google Spreadsheets.
I'm so sorry, I should have phrased it better.

I tried the mod out it and saw the files it made, but I couldn't organize myself at all with just the nomenclatures in each file. Not only took me some time to understand each line/column, but also wanted something easier to understand at first glance in the end. So before deciding on doing it myself, I thought in asking before if you had already done something similar, since I had a feeling you used this specifically to test Realistic Trips lol.

And if you don't have anything, do you plan on updating the mod? Just in case the new update heavily breaks something and you give up on updating.
 
I'm so sorry, I should have phrased it better.

I tried the mod out it and saw the files it made, but I couldn't organize myself at all with just the nomenclatures in each file. Not only took me some time to understand each line/column, but also wanted something easier to understand at first glance in the end. So before deciding on doing it myself, I thought in asking before if you had already done something similar, since I had a feeling you used this specifically to test Realistic Trips lol.

And if you don't have anything, do you plan on updating the mod? Just in case the new update heavily breaks something and you give up on updating.
I'm working on a new mod that is very similar to this one but will have a visual interface. When I publish it this one will be deprecated