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Tinto Maps #2 - 17th of May 2024 - Iberia

Hello everybody, and welcome to the second post of Tinto Maps! We’re really pleased about the great reception that the first one had last week, and also about the great feedback that we received. Just so you know, we have more than 70 action points from it that we will be implementing soon in the game.

Today we will be unveiling the map of Iberia in this super-secret project! So let’s start showing maps without further ado:

Countries:
Countries.jpg

The situation in 1337 shows a strong Crown of Castile under the rule of Alfonso XI, who has overcome the problems of his troublesome minority. To the east, we have the Crown of Aragon (it’s named that way, even if it currently doesn’t appear like that on the map), which is fighting for hegemony over the Mediterranean. An offspring of it is the Kingdom of Mallorca, ruled by a cadet branch of Aragon since half a century ago, that also has a couple of northern possessions centered on Perpignan and Montpellier. To the north, the Kingdom of Navarra is ruled by a French dynasty, its titular queen Jeanne, a member of the Capetian dynasty, being married to Philippe, Lord of Évreux. To the west, Portugal has a tense relationship with Castile, with a war being fought during 1336. To the south, the Nasrid dynasty holds power in Granada, backed by the Marinids of Morocco, who have a foothold in the peninsula centered around Algeciras and Ronda. And yes, Andorra is a starting country.

Locations:
Locations.jpg

Note: We are aware that there are some locations that could be added here and there, as this was one of the first maps that we created, and we weren’t completely sure about the location density we would like to have in the game. Some examples of possible locations that we’d like to add during a review would be Alicante, Tarifa, Alcobaça, Tordesillas, Monzón, or Montblanc. Also, you might notice that Zaragoza is named 'Saragossa'; this is not final, it's because we're using it as our testing location for the dynamic location naming system, as it has different names in Spanish (Zaragoza), Catalan (Saragossa), English (Saragossa), French (Saragosse), or Arabic (Saraqusṭa).

Provinces:
Provinces.jpg

Although it looks a bit like the modern provincial borders, take into account that those are based on the provincial reform of Francisco Javier de Burgos, which were also inspired by the cities/provinces that were accountable for the ‘Servicio de Millones’ during the reign of Philip II. Also, please, don't focus on the province names, the language inconsistency is because we were also using them as a testing ground.

Terrain:
Climate.jpg

Topograhpy.jpg

Vegetation.jpg

Iberia has one of the most complex terrain feature distributions in the entire world. We've also discussed this week that we're not very happy about the Vegetation distribution, which we'll be reworking, so feedback on this topic is especially very well received.

Cultures:
Cultures.jpg

Quite standard cultural distribution here, based on the different languages of Iberia (Asturleonese was still a language back in that time, although close to being opaqued by Castilian, after one century of joint ruling). The Andalusi represent not only the Muslim inhabitants of Granada and the Strait of Gibraltar but also the Mudéjar communities spread throughout much of the territory.

Religions:
Religion.jpg

The Sunni populations present here match the Andalusi pops of the previous map. Although it’s not shown in the map mode, there’s another important religious community in Iberia, the Sephardic Jews, who inhabit several cities and towns.

Raw Goods:
Raw Goods.jpg

This is also a map mode that we'll be revisiting next week, and feedback is also very welcomed. A curiosity: for the first time in a Paradox GSG, there is the Mercury resource in Almadén.

Markets:
Markets.jpg

This is the current distribution of markets, please take into account that it is based on the current gameplay status of the system and that it won’t necessarily be its final status. We tested in previous iterations having market centers in Lisbon and Burgos, but they weren’t working as we wanted; thus why we only have market centers in Sevilla and Barcelona. As the markets are dynamic, it might be possible to create new market centers, so a Portugal player might want to create a new market in Lisbon after some years (although having access to the market of Sevilla is juicy if you get enough merchant capacity on it).

Pops:
Pops.jpg


And that’s all for today! Next week we will be traveling to France! See you then!
 
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Please consider going back to 'Catholic' 'Sunni' over the -ism. It just looks worse on a map and reads tinny and artificial compared to the more elegant old depiction.
 
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Ciudad Real was named Villa Real until 1420, after the town supported Juan II in a weird attempt of coup. It would be dope if the name changed in-game if the location sided with the winner of a civil war.

I love to see the Alamadén mine represented properly. Will it have the real production output? If I remember correctly, it amounted for a freaking 30% of mercury world production.

And I don't feel that the name of Cold Arid is correct. I would never say that the climate of La Mancha or Valencia is Cold Arid. Maybe use Arid Mediterranean?
 
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By 1337, all the Iberian orders functionally worked as vassals of the Iberian rulers. The most representative case might be the Portuguese Order of Christ.
Johan mentioned that control in a province could be improved by appointing a bailiff. While we don't yet fully know all the mechanics of that, I think using the Military Orders as potentially stronger Bailiffs might be an interesting way to represent them. In my imagining, a loyal MO would increase the control more than a standard bailiff and perhaps offer other benefits, but you risk offending them and thus suffer a big drop in control. Any idea if that would be feasible?
 
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Woud it be possible that the Map of the Pops is paintet in a colour so you can directly see in which provinces there are more or less pops than somwhere else? It woud just be faster to just scan the Map for bright Colours and after that you can look the number up.
 
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Will it be represented in some way the transhumancia (i dont know the translation) ,and if so,will there be a difference between the types of wool,since castile had 2 types of sheeps,churras (low quality wool) and merinas (good quality).
 
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Ciudad Real was named Villa Real until 1420, after the town supported Juan II in a weird attempt of coup. It would be dope if the name changed in-game if the location sided with the winner of a civil war.

I love to see the Alamadén mine represented properly. Will it have the real production output? If I remember correctly, it amounted for a freaking 30% of mercury world production.

And I don't feel that the name of Cold Arid is correct. I would never say that the climate of La Mancha or Valencia is Cold Arid. Maybe use Arid Mediterranean?
"Villa" means "Town" in Spanish, and "Ciudad" means "City". That suggests the town was granted City Rights in reward for supporting Juan, and named accordingly. Not a Spanish history expert so could be wrong, but that's how it reads to me.
 
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Well, Galician here, happy to see that many locations in Galicia! However, couple of suggestions in our Atlantic corner of the Map:

-Wouldn't it be better to be a bit more consistent with naming conventions for locations? For example, if you're using Ourense for the name of the province (which I prefer since it is the proper Galician name), you shouldn't call the location Orense. In the same way, Villalba should be Vilalba and Viana del Bollo/Viana do Bolo. Ginzo de Limia, Tuy and Monterrey could stay that way since they were written like that sometimes in medieval times, but we Galicians now write those names as Xinzo de Limia, Tui and Monterrei. Otherwise, pretty good job with the locations and the naming all 7 medieval Galician provinces in 4 provinces.

-On the topic of vegetation, Monforte de Lemos should probably be considered farmlands, since its valley was one of the most fertile places of Galicia back then. Besides, even though we're quite hilly and there is a whole lot of woods here, you should probably add some extra grasslands in some locations. Vilalba and Lugo would be my best bets in that regard. Santiago could be hills as well as flatlands, though.

-There should probably be some Galician pops in Ponferrada, Villafranca del Bierzo and Puebla de Sanabria, since those locations were still a part of Galicia until the XV century and many people still speak Galician there even nowadays. Hell, I would even consider grouping those 3 locations as a distinct province from Leon altogether and call them Bierzo to represent an intermediate state between purely Galician territory and purely Leonese territory. But at least representing that those locations had a mix of Astur-Leonese and Galician speakers is a must with the great job you've done with all those locations!

-When it comes to raw goods, you've made an excelent job representing what resources we Galician produced and use back then. Congratulations, you've even added a tin producing province (those were quite important here, and there is even a proper Galician word noun to describe the profession of those that worked exclusively with tin: picheleiros). However, I must point out that we also worked iron here, specially around Lugo and Santiago, in pretty significant quantities as well. As a matter of fact, there are many names of places, squares, etc. That refer to the guilds working with iron, such as the praza da ferreiria in Pontevedra. Imo, at least one province in Galicia should have iron as a raw good, but that is only my opinion (5/10 recommendation). HOWEVER, WE SHOULD REALLY PRODUCE WINE SOMEWHERE (10/10). Galicia is a region of many different and widely acclaimed wines, after all, and our wine production really skyrocketed during the timeframe of Project Caesar. Thus, I think that at least one, and maybe even two or three locations should produce wine as a raw good. Fine candidates would be Monforte (to represent the Ribeira Sacra) Ourense (for the same reason) and Pontevedra (to represent the fine wines of the Rias Baixas). Stone should also definitely be produced somewhere (8/10 recommendation). All in all, Galician urban architecture relied heavily on stone, and we have been great granite producers at least since three centuries ago. Tuy would be a great province to represent this (granito d'O Porriño, no less).


Sorry if I've overdone my feedback. But seeing such a detailed map has really got me going. I can provide some sources if you will, but that would be my Galician feedback for the moment. Great maps and happy Dia das Letras Galegas (it is one of our national days here in Galicia and it is today)!
Thanks for the feedback, we'll consider most of it, including the Galician pops, although one minor comment/correction: El Bierzo and Sanabria were part of the Kingdom of León, not of Galicia, which is clear after the 12th century when their merinos were under the jurisdiction of the Merino Mayor de León. ;)
 
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