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Release date was six months ago. Enough time for them to have slept, not to mention that I doubt there has been even a single night shift for them.

And no, I don't feel sorry for them in any way. With a broad grin they have cashed in 50 million euros/dollars. For that they have been awake enough, so it cannot have been that hard.
Paradox has cashed that. Wonder how much Tommy the bug squashing joke of the office has seen of that.


Anyway, I want my money back. The game is broken and doesn’t work anymore on my pc and paradox is not willing to help me fix it.
 
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Huge patch, but after seven days I'm still trying to figure out what has been changed. I don't see a single difference.

What I still see are the same huge problems existing for about 7 months now.
- performance is not good. My 125k city is taking 8GB of memory and this in rapidly increasing with the city size
- a large part of the city is suffering from mail accumulation due to mail not picked up from cargo harbors/stations
- garbage is not being picked up at farms
- dogs everywhere (including schools, public transportation and parking garages)
- high density residential never going beyond level 2
- industrial buildings keep getting abandoned due to having all vehicles permanently in maintenance
- dairy house and oil refinery never getting a company inside

If everyone is seeing these issues, then why are the developers not? The only possible answer is that they do see the issues, but are not solving them. Big question is: why? It really starts to feel like they intend to keep the bugs for some mysterious reason.
Improvements to performance are a continuous effort. This patch had some improvements, so did the patch before it, and the one before that. Unfortunately, there isn't a quick and easy fix or a switch we can flip, but instead, a series of improvements we can make which take time. We'll continue this throughout the game's lifetime, also after we hit our targets for performance.

I'll check up on the bugs you mention to make sure we have reports on all of them, but off the top of my head, at least some of those are either to be addressed in the economy rework or waiting for that to finish before we can dig into them. We're working our way through all the bug reports we have received but I'm afraid that some are higher priority, which means others don't get fixed as quickly as we'd like. I understand that's frustrating, but we'll get to them once the higher priority issues are resolved.
 
Improvements to performance are a continuous effort. This patch had some improvements, so did the patch before it, and the one before that. Unfortunately, there isn't a quick and easy fix or a switch we can flip, but instead, a series of improvements we can make which take time. We'll continue this throughout the game's lifetime, also after we hit our targets for performance.

I'll check up on the bugs you mention to make sure we have reports on all of them, but off the top of my head, at least some of those are either to be addressed in the economy rework or waiting for that to finish before we can dig into them. We're working our way through all the bug reports we have received but I'm afraid that some are higher priority, which means others don't get fixed as quickly as we'd like. I understand that's frustrating, but we'll get to them once the higher priority issues are resolved.
please clarify the "performance targets"
 
Added missing names from QLOC team to the credits

Hello devs do you know what annoys me the most, that I could sit here at your expensive pile of garbage and scream. I just want to build a city here piece by piece during my scarce free time. Unfortunately, I haven't been able to do that for 7 months. That's how long you've known about the bug. I just want to be able to rename the streets in this shitty game, that's all I'm asking for. I have no fun only frustration.

The main thing is that you have your names in the credits, maybe you should rethink your priorities. You can do that when you're done with everything else. I'm very bitter about this right now and won't be buying the next Paradox / CO game. I'm feeling pretty kicked in the ass by you right now.
 
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I tested DLSS 1080p, and is awful looking, totally blured/washed detail image (maximun quality) and at least in my game configuration the performance improvement is negligible. Probably in higher resolutions there is better results. Not CO fault.
many folks dont have an understanding as to what DLSS is doing...but you have the jist of it in your post here...HIGHER RES BETTER RESULTS!!



At 1080 you shouldnt be using DLSS if you want any kind of crispy image

DLSS is for 1440 and above (thats my opinion but its a valid one)

DLSS takes a lower resolution image and UPSCALES it to make it look like the res you are shooting for

Each of the settings for DLSS takes your INPUT RESOLUTION down by the percentage listed below

Quality - 66.6% (2/3) per axis, 45% resolution.

Balanced - 58% per axis, 33% resolution

Performance - 50% per axis, 25% resolution.

Ultra Performance - 33% (1/3) per axis, 11% resolution.

THEN using AI and the actual hardware in your NVIDIA 2000 series or higher GPU it will UPSCALE that image and apply filters and other tricks to make it LOOK close to 4k or 1440

BUT

and this is the point and why 1080 dlss will look terrible almost always....the less INPUT resolution you have the LESS there is for the algo to work with...and 1080 on QUALITY is only really 720 that they then upscale 1080 on perf is like 480p .... as you get more pixels the tradeoffs are lessened....

hope that helps some folks understanding what is happeneing with dlss

all numbers approximate and based on a number of variables but this gives you an idea of why 1080 dlss isnt looking good...

at 1080 use TAA or MSAA imho
 
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Beach Properties assets implemented to the base game
So now everyone has the Beach Properties, but the Ultimate Edition players who actually paid for it got nothing, not even the promised radio station. Anyone still understanding this? To me it sounds like "giving a penalty to your best customers".
 
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So now everyone has the Beach Properties, but the Ultimate Edition players who actually paid for it got nothing, not even the promised radio station. Anyone still understanding this? To me it sounds like "giving a penalty to your best customers".
Allegedly the Ultimate Edition will be provided with something in the future. Let's see of what quality that will be.
 
So now everyone has the Beach Properties, but the Ultimate Edition players who actually paid for it got nothing, not even the promised radio station. Anyone still understanding this? To me it sounds like "giving a penalty to your best customers".
The 3 additional Creator Packs and 3 additional Radio Stations we added to the Ultimate Edition as compensation for Beach Properties are scheduled for Q4 2024, more info to come as we get closer to their release.
 
The 3 additional Creator Packs and 3 additional Radio Stations we added to the Ultimate Edition as compensation for Beach Properties are scheduled for Q4 2024, more info to come as we get closer to their release.
Oh *that's* reassuring. Glad y'all aren't a public transportation company given the reliability of your scheduling...
 
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The 3 additional Creator Packs and 3 additional Radio Stations we added to the Ultimate Edition as compensation for Beach Properties are scheduled for Q4 2024, more info to come as we get closer to their release.
Does that also mean that the next DLCs will have proper content unlike the barebones Beach Properties DLC?
 
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Okay, I'll be back for Christmas 2024. Hopefully some bugs will have been fixed at that rate. Not that the tax bug will have a birthday then. Have a great summer and enjoy the weather.

That was my last paradox game that I bought on its release date.
 
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Does that also mean that the next DLCs will have proper content unlike the barebones Beach Properties DLC?
The next DLC from us is Bridges & Ports, which is an expansion, so larger scope and more content than an asset pack.
 
The vague answers are just so reassuring. It's so exciting not knowing whether I'll need to take my socks off or not to be able to count the number of unique assets.
 
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The vague answers are just so reassuring. It's so exciting not knowing whether I'll need to take my socks off or not to be able to count the number of unique assets.
I think they get the message by now.

By end of Q4 2024 paradox and CO will be judged by their actions.

Let's wait and see. Normally wait and see is reserved for early access games... But this is paradox and by proxy CO we're talking about :rolleyes:
 
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I think they get the message by now.

By end of Q4 2024 paradox and CO will be judged by their actions.

Let's wait and see. Normally wait and see is reserved for early access games... But this is paradox and by proxy CO we're talking about :rolleyes:

"Let's wait and see" ... you mean like we've been doing since launch? I intend to get entertainment value out of this turd somehow, and the gameplay certainly ain't up to par yet, so public forums it is then.

They want people they screwed to stop bitching? Well, by my count, I've still got $85 worth of entertainment to derive from this circus so that'd be my buyout price to shut up. Until then, I fully intend to be critical of every little step on as many platforms as I can be arsed to use.
 
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The 3 additional Creator Packs and 3 additional Radio Stations we added to the Ultimate Edition as compensation for Beach Properties are scheduled for Q4 2024, more info to come as we get closer to their release.
Thanks for the info, but I hope you realize that 3 additional radio stations in Q4 is a bit late for players listening to the same few instrumental numbers every day :cool:
 
Im wondering when the next game update/patch will be released its almost a month since any news and patch/update.
From another thread posted yesterday - "When can we expect another patch ?"
Each patch progresses at a different pace, some fixes are easier and quick to implement, and others might take more time. I know the team is working on getting the patches to you as soon as they can, and we share news about it when we are able to. At the moment the next patch is in the works, and making good progress, although some work remains.