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Tinto Talks #13 - 22nd of May 2024

Welcome to another Tinto Talks, where we give out top-secret information about our upcoming unannounced game with the code name Project Caesar. This time we will touch a little bit on the aspect of religion in this game.

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Every country, pop, or character has a religion they adhere to. This impacts their relationship with the place they currently are, and their relationship with others in the world.


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This is the religious setup of Aragon in 1337.

Every religion in Project Caesar belongs to a Religion Group, such as Christianity or Paganism. Fellow religions in the same group consider each other to be merely Heretic, whereas religions in different groups condemn each other as Heathen.

Every religion has a specific view of other religions as well, that ranges from Kindred to Enemy, which impacts relations between countries of different faiths, and how populations of another faith view your country.

Each country also has their own tolerance of their true faith, of heretics, and of heathens, which impacts how happy or angry the population will be depending on which country they belong to.


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The Same Religion here, is from the law relating to valid heirs.

The religious unity of your country has a really large impact on the satisfaction of your Clergy Estate.

Important to know is that in Project Caesar, you just do not send missionaries to your locations and eventually they have changed religion. Here conversion is a slower process, which relies on government activities and infrastructure.


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A unique building for Muslim countries that has a tiny impact on conversion.

Each religion belongs to a group, which impacts which tolerance is applied and how religions interact with each other. Religions in the same group are viewed as heretics, but those of another group as heathens.

The groups we currently have are, but that may change as we continue to develop the game.
  • Christian
  • Muslim
  • Eastern
  • Dharmic
  • Zoroastrian
  • Manichean
  • Judean
  • Andean
  • Pagan

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The current Christian religions. Take into account that they are very much WIP!

In some games we have made there have not been any major differences between religions, merely being different modifiers, and while some religions in Project Caesar are still only a few modifiers, many will have mechanics. Right now, we have made unique mechanics for Catholicism, Orthodoxy, Miaphysitism, the various Protestants, Muslims, Buddhists, Shinto, Nahuatl, Hinduism & the Inti religion. Each of these will get their own unique later development diary.

Now every religion will still have some modifiers that describe them, in many cases it is things that enable or disable certain mechanics. Some examples include the fact that countries with Jain as their state religion can not start wars without a casus belli, and that Calvinist countries will never reroll the dice in a battle, as everything is preordained.

Stay tuned for next week, where we talk about another completely new feature that adds flavor to the game.

Sadly, I can’t reply today, as I am at some management thingie in Stockholm, but @Pavía will help you out!
 
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Yunnan, Guangxi and Guizhou have special religions, but why not set Chinese folk cults as religions? All Chinese people believe in Mahayana without giving space for Taoism?
I do think Chinese Folk Religion should be included as a religion. It would be a good catch-all term for the region instead of animist.
 
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I'm curious about the seeming regional/linguistic split to North American indigenous faiths! It seems like a great system to break with the prevalence of "Animism" (especially a shared African/South American Animism which makes very little sense) and I would like to see it implemented in more regions across the globe
 
Yunnan, Guangxi and Guizhou have special religions, but why not set Chinese folk cults as religions? All Chinese people believe in Mahayana without giving space for Taoism?
Religion is not a single blob of universal faith. There are minority faiths in this game. Seeing it on the map doesn't believe 100% of the pops there believe in it. Taoism should be represented, yes, but we don't currently know if it's a minority faith or not. If it isn't, it should be. Realistically I think the best way to handle it would be to make the various Chinese faiths a patchwork over the territory of China. Chinese Folk Practice, Taoism, and Mahayana should all compete in every state and province for dominance. But realistically, Mahayana should be the majority in a fair few places.
 
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10 pops per month
Will it convert entirety of the province or stop at some time? Will there be measures of more forsed conversion?(expulsion or slaughter) How places that managed to resist conversion be depicted (for example Kazan in Russia)? Will culture have impact on conversion? I am hoping of some system of persecuted religions/cultures migrating to concentrate in provinces to jointly resist conversion.
 
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Is the blue in Tibet the Vajrayana branch of Buddhism?
No, those are Bön pops. But there will be Vajrayana features.
 
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Can we send Missionaries to foreign nations to convert the pops or State religion? Like how Muslims did in Indonesia which I see in the pic is yet to become Muslim?
 
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I am looking forward to seeing how animism on the map gets fleshed out. I was initially worried that the map in the post represented some form of the design vision wrt the split of world religions and I am glad to see the dev responses clarifying that there's more stuff to do with that that's still in the oven.
 
And it seems that Ningxia is already Sunni, which is another stereotype that Islam dominated the Ningxia region during the mid to late Qing Dynasty. In the Mongol Empire and Ming Dynasty, the dominant figures here were still Buddhists.
 
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Ok, I will take the opportunity to nitpick:
  • Please rename Nahuatl and Inti to Teotl and Huacaist respectively. Nahuatl is a language and Inti is just one god, which was secondary even among the Incas until the 1440s, not to mention all the other dominant regional cultures in 1337. Teotl is a Nahuatl word for divinity, and Huaca a sort of Andean fetish/god.
  • I say that the Huastecs should not be Mayan, culturally or religiously. They migrated away before the rise of the historical Maya civilization and thus share little with them beyond a somewhat related language. The blanket non-Nahua, non-Maya Mesoamerican religion you seem to have created would be a better fit.
  • The generic Mesoamerican religion should probably be extended to the Mesoamerican peoples of Central America (the Lenca, Mangue/Chorotega, and Subtiaba). I'd also recommend considering giving the Pipil and Nicarao the Nahuatl/Teotl religion. Although they didn't practice flower wars like the Nahuas of Central Mexico, neither did those of West Mexico or the gulf coast, and they are definitely culturally related.
  • Most of the Costa Grande of Mexico was not Nahua at 1337, it was dominated by small, under-documented groups. Nahuatl religion might not be accurate there.
  • The bulk of the Fula, Manding, Hausa, and Songhai peasantries were pagan in 1337. The Malinke, Songhai and some Hausa elites (depending on the city-state/kingdom, as Gobir remained pagan for longer than the others) were Muslim. The Soninke, Dioula and I believe the Kanuri were largely Muslim as a whole. I would have expected most of those areas to be majority pagan/minority Muslim, but on the map they appear to be the opposite.
  • It is weird to have distinct pagan religions in some regions and a placeholder animist in others. I don't insist on splitting them up that much, but I do hope they will at least be split up by continent. Why didn't you carry over Fetishist? You mentioned Inti but it's not present on the map, so that's a good sign there are some religions that have yet to be added to the map.
Probably Huacaism is represented within the broader Andean religion group and is part of said group along with Inti, i think that would be appropriate.
 
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Dice rerolls in a combat every x days in most of our games
If you keep the Calvinism thing, will it be possible to also make the armies they fight in battle also not reroll? I think it would be nice to have parity and also I think it would be funnier.

Wait are you guys REUSING the same map from EU4? Not even an extra continent or a bunch of balance tweaks like removing Europe? My disappointment is immeasurable and my day is ruined.
Truly Europe was a mistake, but tbh the other continents are not far behind.

He is clearly bored of the management thingie. :p
Valid, I'm just straight up posting from work.
 
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And it seems that Ningxia is already Sunni, which is another stereotype. Is Islam still dominant in Ningxia during the mid to late Qing Dynasty, the Mongol Empire, and the Ming Dynasty? The dominant figures here are still Buddhists.
The map shows the majority religion of the population, not dominant figures.
 
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If religious relations turn sour between religions in a province, will pops take matters into their own hands? Such as pogroms and persecution?
 
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It's disappointing to see Paradox is once more going to take the magyar propaganda stance on population in Transylvania, knowing they won't even bother to implement the supposed processes that allegedly made romanians a majority through migration in a country that actively discriminated orthodox christians as serfs, from polities ruled by orthodox christians with a large free peasantry...
 
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