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Tinto Talks #14 - 29th of May 2024

Welcome everyone to where we talk about our completely secret, not yet announced game. In today's Tinto Talks we will delve into a completely new feature.

A small reminder, this is very much a WiP, and nothing is final.

The core of this system was one of the first things I designed back in the spring of 2020, a feature that could be described as both a narrative and mechanical guide for the game. This is something that has been inspired by the Incident System from EU4, and also by the International Crisis mechanic of Victoria 2, but it is not really like any of those.

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Today is when we introduce our new Situation System.

So what is a “Situation” then? Good question. You could describe it as content that involves multiple countries over a period of time. In Project Caesar, we are using this feature to create a historical narrative that creates different experiences, as our goal is to have an immersive and varied experience for the player.

A Situation can have unique actions, events that trigger, and other types of unique content, and each of them will have its own UI and mapmode.

If a situation may involve or affect you, it will show with an alert, in the new color of purple!

Let's take a look at some of the situations we have in the game right now.

Black Death
This was the first situation we created, and it has been going through many revisions during the last four years.

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Black death can be 1346, random or off, and origin can be historical or random.

Usually, it will happen from 1346, as the Bubonic Plague appears somewhere in Central Asia and starts spreading through the old world, killing 40-60% of the population of the affected areas.

It spreads through adjacencies, moving armies, or through trade. There are ways you can attempt to alleviate this, but the efficiency of it is low, and the cost is high. You can try to isolate your court, expel the sick, blame minorities, and other very efficient ways to deal with the problem.

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Slowly spreading centrally, but some traders have already taken it into Italy...


Italian Wars
In the Age of Discovery, this is probably the most important situation for anyone in Western Europe. It is about control over Italy and will happen as soon as a French or Iberian Major Power or the Emperor declares war on an Italian Power.


There will be up to six different leagues that will fight over control of Italy. There is a French league, an Iberian league, the Emperor's league, and up to 3 Italian leagues. The first two will dynamically select their leaders based on strength calculations.

If one league gets hegemony over Italy, i.e. owning over 60% of the region either through conquest or diplomacy, then they will win. The Italians can also win by making sure the foreign leagues are destroyed through a special peace deal.

Leagues can be abandoned and anyone owning locations in Italy can join one of them.

The situation allows enemies and rivals of foreign league leaders to intervene and assist the defending Italians and it also grants access to unique interactions in order to send aid of any kind, attract cheaper condottieri and even create a new Italian league.

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This is how the situation would look if it fired in 1337 if Austria was to be the Holy Roman Emperor and Aragon was the dominant power in Iberia with vested interests in Italy.

Red Turban Rebellions
This is rather likely to happen as soon as the Yuan Empire ends up at low stability.

It will create an international organization called The Red Turbans, which will get a lot of rebel countries.

The situation can happen to Yuán after 1350 if their stability drops below 25 while also either of their estates is not satisfied. The requirements are harsh, but once you reach the Age of Discovery you have avoided the situation.

With that being said, the situation will most likely fire in a playthrough. During this period, the Red Turban Rebels will spawn as an international organization which is in direct opposition to the Huángdì, the Chinese emperor. While the situation is going on, events will pop up that force Yuán to release historical Chinese tags in their historical order (so the first Sòng is released, then Wú, then Tiānwán, etc.), which join the IO and immediately declare their own, independent war on Yuan.

Each rebel nation is playable when it spawns, and they can wage war with each other too.

The countries spawned during this situation have a custom loyalty value which describes how, well, loyal they are to Yuán which goes from -100 to 100 and grows or shrinks depending on their opinion of Yuán. Most rebel nations will start at -100 as they actively fought against Yuan. However, some nations spawned through the situation represent the Mongolian generals who gained a lot of autonomy, but were still fighting for Yuán’s cause. They would spawn with +50 Loyalty. If any rebel country reaches more than 0 loyalty, they will automatically leave the Red Turban Rebels IO.

In order to end the situation as Yuán, you have to regain internal stability, but also ensure that the Red Turban Rebels have no members left anymore after 20 years of the start of the situation. All states spawned through the situation with over 50 loyalty will then automatically be annexed by Yuán.

On the other hand, the situation also ends once any rebel tag owns the majority of China (around 70%) of all the locations there. If that happens the rebel tag which fulfills this requirement will assume the Imperial Throne and take over the tag of China.

The situation unlocks special diplomatic actions for Yuán and the rebels alike. Yuán can grant titles to any released state that is not at war with it, giving a significant loyalty and opinion boost in exchange for a hefty fee. They can also negotiate with local rebellions which decreases the process for a rebellion to break out and they can call loyalist countries (those with +50 loyalty) to their wars against the Red Turban Rebels. Meanwhile, the rebel states have a special cb against Yuan and other rebel states with a vastly reduced warscore cost for Chinese locations. They also get access to an action that allows them to rein in a conquered area, greatly reducing the local integration speed.

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Green are your loyal servants, orange are the rebels, red is the strongest of the rebels.

Other situations include things like the Western Schism, the Hundred Years War & Sengoku Jidai. We will talk more about those in future Tinto Talks.

If you have a suggestion of what you think would be an important historical event that should be a situation, then please post them here!

Next week though, we will talk about something that many people have asked for repeatedly.
 
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Seems like situations are international incidents. Reminds me of the Struggle mechanic in CK3. And imperial incidents. I am liking it so far and hope that it is much more programmable, for both modders and devs alike, because they can bring a lot of flavour to specific regions that just don't exist elsewhere. Flavour that doesn't rely on just the country you control like in the mission tree system, but one that brings you in conflict with AI and AI with you.

I loved the Iberian struggle in ck3 and I loved how some mods such as RICE used this to create the possibility to colonize Greenland and Vinland as one of the norse.
 
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It's really beneficial the fact that situations are dynamic and these are and will be the way some historical events will be replicated in the game. I hope the modability is very high in that regard, as it will make the game much more flavourfull. Will the Portuguese dynastic crisis of 1383-1385 be a "Situation" aswell?
 
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I guess the Dutch revolt/Eighty years' war would be a natural choice as a situation, since it involved multiple nations over a period of time. This is quite dependent on the state of the low countries however, so whether it should be triggered by date and/or ownership by particular nations may be difficult.
 
Obviously we'll have to wait till we can play the game but this sounds really cool. Can't wait to see the different possibilities with a system like this. I imagine this is fully/partially moddable ?

100% moddable, can add and make as deep as you want.
 
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Having a "Beeldenstorm" or a "Union of Arras/Union of Utrecht" situation would be cool! Seeing as it's a big reason/the start of the Dutch revolt. Also starting the 80 years war against Spain and later starting/causing the decline/replacement of Portugal and debatably Spain. Although this could also be included in a protestant reformation situation, but that might be a different mechanic.

Just wanted to say that having a situation revolve around the Dutch independence would be really cool and make sense due to the important role the Dutch republic played in history. In EU4 the Dutch don't appear that often and if they do they die really quickly due to the hard location/situation. So a situation about that might help and give more flavor dealing with/or playing in the low countries during the protestant reformation. Could also affect the cultures in the region, Catholics becoming Flemish and the other reformed/protestant branches becoming Dutch from the original Low Franconian culture group, or something dynamic like that.
 
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Will plague be able to strike again? Although it was never as bad as the Black Death, outbreaks happened many times in history.

we got multiple types of diseases so yes
 
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Good DD.
For an important historical event, what about the Wars of the Roses?
 
Oh, of course! With the Ilkhanate's demise, there was a bit of a scramble to see if any of the successors could restore control. This would be a situation between the former Ilkhanate vassals (Chupanids, Jalayirids, Sutayids, Eretnids, with the Injuids, Kartids, and Muzaffarids as not directly involved in the attempt to restore the Ilkhanate but instead to expand in the region) where their goal is to try and subjugate each other and more importantly control Tabriz, while the non-Mongol states involved are simply looking to conquer Tabriz for themselves.

In this situation, the Golden Horde also can be involved if they so choose to conquer Tabriz and unite the Ilkhanate themselves, as happened historically (it lasted all of a year).
 
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Situations I want that I can think of right now:
Hussite Wars
Schmalkaldic War
Thirty Years War (League War)
A generic European Major Succession War (War of Spanish and Austrian Succession, but ingame we could have a huge War of French Succession in 1600 for example)
 
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How about the danish sale of their estonian lands in 1346? They sold it to the Teutonic order but Sweden, Novgorod or Pskov could try to buy it out from under them. Maybe rivals of the bidders could try to sabotage for them.
 
Not exactly, until the Italians wars/1400 alle the country look internally because was VERY unstable. Only when was enougth stabilylized they look out, you cannot look out for pillage other homes (or occupy it) if inside your property there people are burning your home :D
Respectfully, I don't agree. Since the fall of the Western Roman Empire the Eastern has tried to control italian lands and not only because of ideals, but also and especially when its economic interests were at steaks, that means every time the italians were getting independent and strong (for example Theodoric the Great was sent against Odoacre, and Theodoric himself was then contrasted by ERE; other examples are the Holy roman emperors who often tried to undermine italian autonomy (Frederick the Great and many Ottoes).
 
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Will there be a Serbo-Byzantine split? (Considering that Constantinople excomunicated Pec patriachy in 1350) Will that be a situation? Will there be a Byzantine civil war as a situation (cosidering that Serbs and Ottomans did intervene in the conflict siding with parties that could benefit them at the moment)?
 
Situation suggestions:
Byzantine civil wars
collapse of the Golden Horde
Burgundy inheriting the low countries
Burgundian succession
Rise of Timur
 
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