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Tinto Talks #15 - June 5th 2024

Welcome to the 15th Tinto Talks, where we ask for feedback on our extremely crazily top secret game which has the codename Project Caesar.

One thing that many have asked for has been a more in-depth dynastical gameplay, so here it is.

Characters
Before we delve into the dynamics of dynastic gameplay, we must first talk about their building blocks, the characters.

european (1).jpg


Here is a European King with an early 18th century background.

While not copying the Crusader Kings mechanics, a Character in Project Caesar is a bit more alive than in let's say EU4. A character is born, lives, and eventually dies.

Every character has Administrative, Diplomatic and Military Attributes ranging from 0-100. Of course, these attributes will not add any sort of mana, but they will impact how well the character will perform certain roles. One example is that the diplomatic ability of an admiral impacts the morale of the navy he leads.

Newborn characters start with 0, but that grows until they are adults depending on what childhood trait they have. You can also assign your rulers’ children and grandchildren a specific education during their childhood

gifted.png

This is a trait that when on the heir of the player it increases the chance of hunting accidents by 200%.

Characters ruling a country will gain up to 3 traits, depending on how long they have ruled.
They are gained while ruling a country. Characters that are generals or admirals will also get traits after combat. There are also unique traits for characters that are REDACTED or OTHER_SECRET_THING.

Characters also have a culture they come from, a religion they follow, they keep track of where they were born, and where they currently are living. They belong to an estate, which for most characters tends to be the nobles estate.

Many characters will have a father and/or a mother as well. For some historical characters at the start of the game that will not necessarily be true.

The number of spouse(s) a character can have depends on religions and laws, but the number of children they get depends more on the fertility of the parents.

So what can you do with characters? Well, this is not Crusader Kings, so the characters themselves are not as important, and there are no character specific events like in Imperator either. In this game, characters are tools to be used for the greater good. If that means marrying off your daughter to secure an alliance with France, then that's what you have to do. You can arrange marriages in your country, send less useful characters into convents, ennoble great people, and much more.
ashanti (1).jpg


This is an African ruler, in his throne room, which while beautiful, is just a background image…


Speaking of marriages, royal marriages in Project Caesar are not just sending a diplomat, here it is far more limited, as you have to actually marry real characters, and often this is a vital action. If you can’t arrange a royal marriage with a country of enough prestige, that has a young consort, you may be forced to marry a local noble from your country, or worse, even a lowborn.

A Royal Marriage between two rulers will immediately form a union between those two countries. Every country has its own inheritance laws, which if they differ, may cause a Union to break, as the rulers would be different. This is probably not the audience where I need to explain the difference between Salic Law and Semi-Salic Law right?


bjälbo.png

And who was the founder of this dynasty?

Dynasties are important, as they impact diplomacy in direct and indirect ways. As some inheritance laws prefer their own dynasty, and having the same dynasty can improve opinions between countries.


As in almost all previous GSG, the game will keep track of who has ruled that country before, just so you can go back and admire them. We have tried to get in as much history as possible here, even if my heathen content designers refuse to have Odin as the original King of Sweden!

ruler_history.png

Of course regnal numbering and actual names depend on many different things..


Stay tuned, next week we’ll be back and we will then talk about how the cabinet will work.
 

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Can we get an east and south asian dynasty map? That would help propaganda I suppose.

No. No. It's merely a personal ask. I'm not that noble.
 
There is a thread with general opinion that people here doesn't like 3d characters. And I am deeply sad that it wasn't taken into account.
I am not a fan of how 3d characters are looking here.
I'm pretty sure the 3D models were made way before anyone here heard of "Project Caesar". And, from the posted screenshots, it looks good so far. The european king in nicely done and the african one looks fantastic.
 
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Love the changes. But why does diplomatic ability impact on navy related thing? It feels like an archaism inherited from previus games. In absence of a "naval ability" trait in my opinion is better to use military ability for navy. It feels more logical. If you need diplomatic ability to impact more thing (because it currently has few things that it has impact on, like diplomatic points in EU4), I think that it is better if diplomatic ability only impacts morale in both army and navy and that military ability impacts on how good commands both navy and army.
 
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As someone who was afraid we could have a too complex and character-focused system like CK3 or I:R, I am happy with what was announced. It is at the exact level of complexity that I wanted, with actual characters and dinasties. I am also super pumped about the inheritance laws and PUs being dissolved due to different inheritance laws.

One thing not mentioned: will we have some sort of character loyalty mechanism?

To be honest that was one of the things I liked the least about I:R, so I hope either not or that it is equal the loyalty of the Estate so we do not have to keep track of the loyalty of individuals.
 
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Will inheritance laws allow for things like the Mughal or Ottoman styles of succession, where it is basically whoever can usurp their father first, or get to the capital as soon as he dies?
The way to implement this would be whoever is the "governor" of the capital state or leads the biggest army next to the capital location.
 
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Glad that it isn't going to be completely character focused but at least allows us to see what they look like and the lineage. Awesome!

Thats the goal. flavor and impact on diplomacy
 
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To be honest, I don't see much difference... this still leads to situations where Talleyrand is better admiral than Nelson (or maybe Nelson is better diplomat? I'm little lost on this). I was hopeful for at least few more attributes then the 3 from EU4 - or maybe get rid of attributes and just base their utility on traits? This could be also nice, I guess.
If I had to guess, Talleyrand probably won't be able to be assigned as a naval leader and vice versa.
 
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Are characters entirely tied to the post they hold or do they exist separately from it? I.e. if I for example fire a general will the general disappear into the ether or will they still be around and can be re-recruited or recruited by another nation. Or perhaps given another post such as making them a member of the cabinet (if that's a thing).
 
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A bit of nishe question, - In EU4 if i recall when you transfer game from CK2 if you ruler in it had immortal - trait, he was still immortal in EU4.
So will there be something like this in Project Caesar? It's would be extremely useful i believe, for those who wanna make mods on more of fantasy or fantastic side.
 
Hmm, chracters have a track on where they live… hmm
Does this mean I can capture ruler’s spouse by conquering capital and use royal prisoners to get favourable deal or maybe even execute them?
 
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