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Tinto Talks #15 - June 5th 2024

Welcome to the 15th Tinto Talks, where we ask for feedback on our extremely crazily top secret game which has the codename Project Caesar.

One thing that many have asked for has been a more in-depth dynastical gameplay, so here it is.

Characters
Before we delve into the dynamics of dynastic gameplay, we must first talk about their building blocks, the characters.

european (1).jpg


Here is a European King with an early 18th century background.

While not copying the Crusader Kings mechanics, a Character in Project Caesar is a bit more alive than in let's say EU4. A character is born, lives, and eventually dies.

Every character has Administrative, Diplomatic and Military Attributes ranging from 0-100. Of course, these attributes will not add any sort of mana, but they will impact how well the character will perform certain roles. One example is that the diplomatic ability of an admiral impacts the morale of the navy he leads.

Newborn characters start with 0, but that grows until they are adults depending on what childhood trait they have. You can also assign your rulers’ children and grandchildren a specific education during their childhood

gifted.png

This is a trait that when on the heir of the player it increases the chance of hunting accidents by 200%.

Characters ruling a country will gain up to 3 traits, depending on how long they have ruled.
They are gained while ruling a country. Characters that are generals or admirals will also get traits after combat. There are also unique traits for characters that are REDACTED or OTHER_SECRET_THING.

Characters also have a culture they come from, a religion they follow, they keep track of where they were born, and where they currently are living. They belong to an estate, which for most characters tends to be the nobles estate.

Many characters will have a father and/or a mother as well. For some historical characters at the start of the game that will not necessarily be true.

The number of spouse(s) a character can have depends on religions and laws, but the number of children they get depends more on the fertility of the parents.

So what can you do with characters? Well, this is not Crusader Kings, so the characters themselves are not as important, and there are no character specific events like in Imperator either. In this game, characters are tools to be used for the greater good. If that means marrying off your daughter to secure an alliance with France, then that's what you have to do. You can arrange marriages in your country, send less useful characters into convents, ennoble great people, and much more.
ashanti (1).jpg


This is an African ruler, in his throne room, which while beautiful, is just a background image…


Speaking of marriages, royal marriages in Project Caesar are not just sending a diplomat, here it is far more limited, as you have to actually marry real characters, and often this is a vital action. If you can’t arrange a royal marriage with a country of enough prestige, that has a young consort, you may be forced to marry a local noble from your country, or worse, even a lowborn.

A Royal Marriage between two rulers will immediately form a union between those two countries. Every country has its own inheritance laws, which if they differ, may cause a Union to break, as the rulers would be different. This is probably not the audience where I need to explain the difference between Salic Law and Semi-Salic Law right?


bjälbo.png

And who was the founder of this dynasty?

Dynasties are important, as they impact diplomacy in direct and indirect ways. As some inheritance laws prefer their own dynasty, and having the same dynasty can improve opinions between countries.


As in almost all previous GSG, the game will keep track of who has ruled that country before, just so you can go back and admire them. We have tried to get in as much history as possible here, even if my heathen content designers refuse to have Odin as the original King of Sweden!

ruler_history.png

Of course regnal numbering and actual names depend on many different things..


Stay tuned, next week we’ll be back and we will then talk about how the cabinet will work.
 

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Looks good.

How does tracking family trees effect performance? I know it’s a bit of an issue in CK3

doesn't even reach top 200 performance issues atm.
 
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think regency or so
I'm actually extremely curious to see how Denmark's dire situation will be emulated in the game. Having no king (that is no ruling dynasty) is one way to do it I guess. Should there be events regarding Valdemar IV Atterdag coming to power and will the first few years as Denmark be extremely hard to play as?
 
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This is not beautiful. God, I was hoping for portraits like in Imperator Rome, but done in European artistic style. I need to say that this is just ugly.
 
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This is cool, please tell me states kinda work like vic3 in terms of characters cause it would be funny to be able to like get a famous king or military leader in power or maybe on a throne (eg if the game goes to that era, having napoleon [the first] as like the king of the UK or president of the US). I loved the mobility it gave characters in that game (though tbf CK3 has that already built into its system but that’s a more well known thing).
 
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A few things.

As much as it pains me to say, because i am from that region, Moldavia shouldn't exist in 1337, especially not as that form. If anything as a compromise it should probably own some land right over the Carpathians and should be a vasal of Hungary. The timing still isn't perfect but it would make more sense.
The second problem I have is with the dynasties in the region. The Movilesti dynasty became part of the high-nobility somewhere in the late 1400's close to 1500, definitely not in the 1300's.
The first ruling dynasty of an independent Moldavia (1356 was when Moldavia was officially independent) was called Bogdanesti and it eventually became the Musatin Family a few generations later.

Also for Wallachia the dynasty should be named Basarab not Basarabs.

And lastly I think the Principality of Karvuna or Despotate of Dobruja in the Dobruja region was a thing in 1337.
 
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"Newborn characters start with 0, but that grows until they are adults depending on what childhood trait they have. You can also assign your rulers’ children and grandchildren a specific education during their childhood"


Will this mean, that the attribute points of adults will remain static or if I put a character into a position, will they maybe continue to learn and increase the points relevant to their occupation? Or maybe something like the "statesmanship" of Imperator, which I really liked, where the boni of the attribute points are not an immediate effect but a slow rise while the character gets more accustomed to their role?
 
It is heavily implied there, but will characters be roaming around the map?
So can I lure for example a Prussian general to my kingdom, republic, empire etc. To train my own generals or atleast utilize them in command of my forces?
 
Not a fan of deep character system, as is if fine. But people are already asking for assassination's, cadet branches, inviting specific characters (implying there will be relations or system that measures how character like each other.)

I don't want CK system where I have to manage relations with other characters, take them for walks in my beautiful palace garden. Or manage relationship status of my generals.
 
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I think the problem is that under that logic you wind up with diplomacy for generals/admirals meaning nothing and their military stat meaning everything.

Need to have all three stats weigh in somehow.
Yeah that's what I meant, diplomacy affects morale, military affects... discipline?, administrative affects logistics. I just don't want dip=good navy, that always felt kinda silly about EU4
 
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A few things.

As much as it pains me to say, because i am from that region, Moldavia shouldn't exist in 1337, especially not as that form. If anything as a compromise it should probably own some land right over the Carpathians and should be a vasal of Hungary. The timing still isn't perfect but it would make more sense.
The second problem I have is with the dynasties in the region. The Movilesti dynasty became part of the high-nobility somewhere in the late 1400's close to 1500, definitely not in the 1300's.
The first ruling dynasty of an independent Moldavia (1356 was when Moldavia was officially independent) was called Bogdanesti and it eventually became the Musatin Family a few generations later.

Also for Wallachia the dynasty should be named Basarab not Basarabs.

And lastly I think the Principality of Karvuna or Despotate of Dobruja in the Dobruja region was a thing in 1337.
It was mentioned in TM#4, but Moldavia on the map is a placeholder.
 
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